
Cyberpunk 2077's next update adds ‘AutoDrive' and VRR for consoles
The new AutoDrive feature, available in all cars and motorcycles, lets you drive from place to place automatically. You can set where you want to go on the game's map, including driving directly to where you need to go for a quest. (The feature only works on roads, though.) You can also use AutoDrive in a 'wandering' mode that lets the car just drive around on its own.
While AutoDrive is on, you can turn on a 'cinematic camera' mode to see some more dramatic shots. And if you'd prefer to get a taxi ride from the Delamain AI, that's an option in Update 2.3 as well once you've completed a specific quest.
With Update 2.3, CD Projekt Red (CDPR) is also adding official in-game support for VRR on both PS5 and Xbox that can help with screen tearing when the frame rate drops. It was already supported at the system level, but the game's makers say that implementing VRR properly should improve the experience, which can come in handy when you're running in performance mode on consoles.
On PC, the update adds support for AMD FSR 3.1, Intel XeSS 2.0, and HDR 10 Plus. Support for AMD's FSR 4 is being added, too, but you won't be able to turn it on in-game until you've installed the driver that supports it, and that driver won't be available until a 'later date,' CDPR says.
The game will launch on Mac on Thursday, though you'll need an Apple Silicon Mac with at least 16GB of unified memory to be able to play it. Cyberpunk 2077 was also a launch title for the Nintendo Switch 2, and Update 2.3 will come to the platform 'at a later date.'
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Tom's Guide
15 hours ago
- Tom's Guide
I gave my Mac mini M4 the ultimate upgrade with this Mac Pro-style case — and it fixes some of my biggest complaints
When it comes to putting together the perfect desk setup for your needs, a little customization can go a long way to making a great product even more useful. Don't get me wrong, the Mac mini M4 is easily one of the best mini PCs you can get today but as I noted in my Mac mini M4 review, it isn't perfect. The upgrade from 8GB to 16GB of unified memory is certainly a welcome change as is its powerful new M4 chip and completely redesigned aluminum case. However, after spending 8 months with the Mac mini M4, my original gripes with the device still ring true today. For starters, the Mac mini M4 doesn't have any USB-A ports whatsoever. Instead, you get two USB-C ports on the front and three Thunderbolt 4 ports on the back. While this is fine if you're using Apple's wireless accessories like a Magic Keyboard and Magic Mouse, it isn't ideal if you have older peripherals you'd rather use instead. The Mac mini M4's power button is also in an odd position on the underside of the device. If you leave your computer running 24/7, then this might not be a problem. However, if you like to power your computer down at the end of the day while saving a bit on your electric bill at the same time, it's less than ideal. Finally, the base version of the Mac mini M4 only comes with 256GB of storage. This likely isn't enough for most people and upgrading to a higher storage tier costs $200 each time you do so which makes what is normally a very affordable Mac at $599 less enticing. While there are a lot of different hubs and stands which address the Mac mini M4's biggest downsides like this one from Satechi, I recently tried out Orico's new MiniPro Dock Case. I think I might finally be done customizing my Mac mini for good, especially now that it looks like a mini Mac Pro. This all-aluminum enclosure for your Mac mini M4 or Mac mini M4 Pro gives your mini PC a Mac Pro-style look in a much smaller package. It also adds more ports, gives you the ability to add up to 8TB of additional storage with an M.2 SSD and you can easily reach your Mac mini M4's power button. Just like the Mac mini M4 itself, Orico's MiniPro Dock Case also features an all-aluminum chassis. However, unlike some of the other stands and hubs you can get, this one doesn't go under or on top of Apple's smallest Mac yet. Instead, you literally put your Mac mini M4 inside and close the lid. To prevent scratching and your Mac mini M4 moving around inside it, Orico has outfitted its MiniPro Dock Case with a silicone inner lining that holds the device in place. While the sides of the case have a smooth matte finish, the front and back have those same circular cutouts you'd find on the significantly more expensive Mac Pro. There are also two carrying handles on top and metal feet on the bottom to complete the look. However, you won't find any optional wheels like the ones for the Mac Pro but at $699 for the wheels themselves, you're probably better off without one of Apple's most expensive optional accessories yet. Installing your Mac mini M4 inside Orico's MiniPro Dock Case is as simple as can be. You just push the slider on top to remove its side panel and from there, you just push your Mac mini inside. I like this approach over some of the other hubs I've seen as you get a completely self-contained unit that also keeps your Mac mini M4 safe from scratches. While I haven't tried it yet (nor do I plan to), I bet the MiniPro Dock Case would also protect the computer if it happened to fall off your desk. Orico sells two versions of its MiniPro Dock Case: one with a free slot for an SSD and one with a pre-installed SSD. I decided to check out the former as not only is it cheaper but you can also expand its storage all the way up to 8TB. To access the SSD slot, there's a removable panel on the bottom of the case and you get a pad of thermal paste to put under your SSD to keep it cool once it's installed. Opening the bottom panel and moving my 1TB WD-Black SSD from my Satechi Mac Mini M4 Hub & Stand to Orico's MiniPro Dock Case was a breeze and only took a few minutes. With my Mac mini M4 and SSD both installed, it was time to plug everything back in and take my new faux Mac Pro for a spin. I have to admit that with both the Mac mini M4 on its own and with Satechi's stand and hub underneath it, I was often inclined to tuck this Apple-powered mini PC out of the way. Now with it inside the MiniPro Dock Case, I felt like it deserved to be front and center which is why I put it on the left side of the desk shelf on top of my desk. Not only is it now a conversation piece but with the underside of the Mac mini M4 exposed, the computer is getting a lot more airflow too. Just like with Satechi's stand and hub, the MiniPro Dock case uses a single cable to connect to your Mac mini M4. One nice touch with this case though is that it's a detachable cable instead of a hardwired one like on Satechi's which means you can always replace it later on if you need to. I also like the fact that Orico sprung for a braided white cable as this definitely fits better with Apple's whole aesthetic. Around front, you get easy access to both a microSD and an SD card reader at the very bottom. However, there are also large square and rectangular cutouts that allow you to easily reach the Mac mini M4's front ports. They sit a bit farther back inside the MiniPro Dock but I actually kind of like this as they blend into the case when you don't need them but are easy to reach when you do. Besides its unique look and just how easy it is to add extra storage, the other great thing about the MiniPro Dock case is that the Mac mini M4's power button is much more accessible. On hubs and stands where your Mac mini sits on top, you still have to reach around the back to access it but this way, it's just right there by all the ports at the back. Speaking of rear ports, all of the Mac mini M4's original ones are contained within a similar cutout on the back of the case. However, in addition to these ones, you also get two USB-A ports on either side under them with an extra USB-C port in between. At my Mac desk setup, I'm using one of those USB-A ports for the full-size Satechi SM3 Slim Mechanical Keyboard and the other for a trackball mouse from Logitech. While a lot of people have moved on to using Bluetooth for their peripherals, I still prefer 2.4 GHz wireless USB dongles. The reason for this is that I often move from using one mini PC to another and I just plug one of them in and be ready to go as opposed to having to go through the Bluetooth pairing process each time. It's worth noting though that the Logitech Ergo M575S mouse and Satechi SM3 keyboard I'm currently using at this desk setup both have Bluetooth support too. Satechi SM3 Slim Mechanical Keyboard: $119 at AmazonThis low-profile, full-size mechanical keyboard works with both Mac and Windows and comes in either a light gray/white or dark gray/gray variation. You can connect up to two devices over Bluetooth, use the included 2.4 GHz dongle or connect it to your computer over USB-C. The SM3 also features low-profile brown switches and a rechargeable 2,500 mAh battery. From the Geekom A6 to the Khadas Mind, there are tons of great mini PCs out there for different workflows and desk setups. However, with the Mac mini M4, there are endless accessories that allow you to customize the look and experience of using Apple's mini PC. While you can get a similarly-specced, Windows-based mini PC for the same price or even cheaper, you're losing out on the ability to customize it after the fact. Whether you want a hub with more ports, a stand or even an under-desk mount, the possibilities are almost endless. They're not just for looks either as you can see with Orico's MiniPro Dock Case and Satechi's Mac mini M4 Hub & Stand since they both allow you to add additional storage without having to pay the Apple tax to do so. Whatever option you decide to go with, you always have the freedom to change things up later while bringing over any extra storage you added. As for me, I plan on keeping my Mac mini M4 in this MiniPro Dock Case for the foreseeable future as not only do I love its unique look but with the computer now standing up vertically, it helps free up even more space on my desk.


Tom's Guide
18 hours ago
- Tom's Guide
I bought a PS5 just to play the new Tony Hawk's Pro Skater 3+4 remake — and I have no regrets
Platforms: PC, PS5 (reviewed), PS4, Xbox One, Xbox Series X, Nintendo SwitchPrice: $49Release Date: June 11, 2025Genre: Sports The Bird Man is back, with a single-game remake of the classic Tony Hawk's Pro Skater 3 and 4 games, originally released in 2001 and 2002, respectively. Having put away thousands of hours playing those games in my youth (with no regrets), my expectations for the new THPS 3+4 were sky-high. Thankfully, 2025's Tony Hawk's Pro Skater 3+4 largely follows the same formula as the 2020 remake of THPS 1+2, despite being worked on by a different developer. Long story short, if you loved the original THPS games or the COVID-19-era remake, you'll likely find this new version deeply satisfying. The latest installment is available for a wide range of systems and PC, and features the same general game dynamics, objectives, and controls as most THPS games before it. Reworked levels look highly detailed while still feeling deeply nostalgic, new skaters join the OGs crew, the updated soundtrack is a mix of classic tunes and modern bops, and the gameplay is just as addictive as I remember. The first time I played Tony Hawk's Pro Skater was probably in 2001. I was in the seventh grade and got my initial taste for the now quintessential high-energy skateboarding game at a friend's house — shout out to Jon Mindas — because my parents weren't big on gaming at the time. The epic soundtrack, mind-melting trick combos, and objective-oriented single-player 'Career Mode' had me hooked. Some months later, I conspired with my brother to pool our money and buy a secondhand PlayStation 1 off of a friend — shout out to Ryan Monahan — something we kept secret from our parents for a comically long time. This was all to get my THPS fix (though the PS1 game, 2Xtreme, was another favorite). I played countless hours of THPS 2 on that system. However, when the third iteration of the game dropped in late 2001/early 2002, I knew I wanted to play it on the latest/greatest. While I settled for the PS1 version upon the game's launch, Tony Hawk Pro Skater 3 was a major reason I ultimately upgraded to a PS2 (my folks were thankfully cool with gaming by this point). Fast-forward roughly twenty years. We're in the middle of the COVID-19 crisis. Life is boring/terrifying, but wait… a shred of good news: A remastered version of Tony Hawk's Pro Skater 1+2, approved by the Bird Man himself, was set to launch. And so, I bought a used PS4 from a homie and beat the game in a few nights. I've been playing it on and off ever since. Are you noticing a theme here? Well, with this year's release of the latest THPS remaster, Tony Hawk's Pro Skater 3+4, I figured it was high time to jump to a PS5... I'm now the proud owner of a Sony-certified model (much to my girlfriend's vexation). In the week since its release, I've logged just over eight hours of gameplay. While I still have a small handful of levels to unlock and objectives to check off, my mind is 100% made up about this game. With that, here's everything you need to know about the new 2025 version of Tony Hawk's Pro Skater 3+4. For better or for worse — I can't decide — the gameplay in the new THPS 3+4 is essentially unchanged from the original series launched all the way back when. While there are updates to the graphics and refinements to the dynamics, the objective of the latest release remains essentially the same, i.e., rather arcade-y. At the start of each level, you're presented with a list of challenges to check off: A mix of trick and point-based objectives, along with sillier task-based goals. While the developer could've easily expanded on the complexity of tasks like 'tear down the posters,' or 'save the painter,' or 'fix the satellite dish,' — all of which require little more than exploring the level and knocking/grinding over things — they kept these non-trick-based objectives especially simple. That's a good thing for younger gamers who might just be getting into the series. But as an old-fart gamer fueled largely by nostalgia, I'm yearning for a fresh challenge. After all, if I were able to 'find the lost packages' with ease as a 13-year-old, completing essentially the same task 25 years later feels rather uneventful. As always, runs in Career Mode are two minutes long. Need more time to explore the level uninterrupted? Head to the main menu and choose a 'Free Skate.' Of course, you'll need to knock out some of the objectives on each level to unlock additional ones. To improve your skaters' skills, scattered throughout each level are 'Stat Points.' You'll need to collect these, just like in the original game, to upgrade your character's various skill specs like speed, hang time, rail balance, and air. While checking off the various objectives on the level list and unlocking new areas to skate is part of the fun, the real appeal of Tony Hawk's Pro Skater is stringing together impossibly long lines (trick combos) for big, big points. And the newest installment gives you all the tools to do that, including manuals (duh), reverts-to-manual when landing air tricks, wall plants, customizable 'Special Trick' button combos, and more. So far, my highest trick combo in THPS 3+4 — roughly ~200,000 points — was achieved at the Movie Studio, one of several entirely new levels added to the game. Another new level, the Waterpark, is worth mentioning as one of the most visually stunning and enjoyable maps to explore (kudos to Iron Galaxy). That said, my highest-scoring two-minute session to date, ~690,000 points, occurred in the Shipyard level, where the rail tracks are perfectly greased for epic combos. While you'll need to manually select a 'Special Trick' button combination from the menus to perform a 540-flip, each and every trick looks immersive and gorgeous in 4K, even a simple acid drop. Moreover, the gameplay is smooth yet responsive, and load times on PS5 are lightning fast (not the case on PS4). The levels are mostly the same in the new version of the game as they were in the originals, with a few exceptions, but everything has been thoroughly overhauled from its pixelated, spartan state to something much more detailed and immersive with dynamic shadows and realistic textures. Some of the levels, like San Francisco in THPS 4, feel like revisiting a long-lost, yet joy-filled location from my youth. Other levels that similarly felt like stepping into a time machine include the Airport and the College. You never forget how to ride a bike, and you never forget how to do a 360-flip to Rowley Darkslide to nose manual to hardflip crooked grind… You get the point. Having mostly only played Tony Hawk's Pro Skater on the PlayStation system my entire life, I love the fact that the buttons and trick combos remain exactly the same decades later. Of course, to get the most out of THPS 3+4 in Career Mode, you'll want to customize your Special Tricks as noted above — these are the ones you can only perform when your 'Special Bar' hits the max and glows orange — to post the biggest point combinations. The new Tony Hawk game offers no fewer than 31 skaters to choose from. That may sound like a lot, but the reasoning behind the overwhelming selection is sound. In addition to all the OG pros — most of whom are now in their late forties or fifties and long retired — you can also select from a contemporary cast of world-class skaters. From Bam Margera to Rayssa Leal, it's awesome to have such a wide range of shredders to choose from. Of course, my favorite THPS skater always has and always will be Andrew Reynolds. Not only did I own countless pairs of his official Emerica sneakers back in my teenage years, but I still love his oh-so-clean style on the board, both in the game and IRL. The soundtracks from the original Tony Hawk's Pro Skater games have risen to near-mythological levels with folks (including myself) citing them as the springboard to their modern taste in music. (Thank you, Tony, for introducing me to punk rock). Unfortunately, the developers were only able to secure the rights to ten songs from the original games out of roughly 55. Sorry, no Ramones 'Blitzkrieg Bop' for you, though Motorhead's 'Ace of Spades' did make the cut. Still, I commend those behind the updated soundtrack for substituting in songs from a wide range of awesome modern musicians, all of which fit the vibe of the game beautifully. While there are a handful of 'skips' which I'll keep to myself, some of my favorite new tunes featured in the remake include 'yankee and the brave (ep. 4)' from Run the Jewels, Turnstile's 'Realthing,' and 'Gift Horse' by Idols. The 2025 remake of Tony Hawk's Pro Skater 3+4 is a faithful update to a classic Millennial video game franchise: The graphics are impressive, the original levels have been recreated with stunning detail, the controls are familiar, smooth and responsive, the music slaps, and the gameplay is just as addictive as I remember. However, there's a notable absence of new features and objectives. This is to say, the developers played it safe and kept this remake as true to the original as possible. That's better than botching the whole thing. Ultimately, I can't wait to beat the game — something I anticipate happening within a week or so — and have no doubt that THPS 3+4 will keep me mentally stimulated for months, if not years to come. That said, as I continue playing the latest THPS release, I can't help but think to myself, 'This is nice, but a remake of Tony Hawk's Underground is what I really want.' Less arcade-y and more storyline-based than the four THPS games before it, 2003's 'Underground' was ultimately the most engaging installment in the original series, IMHO. (The first level is also set in suburban New Jersey, something I find all too relatable.) Given past timelines, I reckon I can expect a Tony Hawk's Pro Skater Underground remake to drop sometime around 2030. Notably, this is also when I plan on upgrading to the PS6.


Tom's Guide
a day ago
- Tom's Guide
We benchmarked Cyberpunk 2077 on Mac: here's how well it runs on Macs vs. Windows PCs
Nearly five years after launch, Cyberpunk 2077 now runs natively on Macs — and it runs well, if you rely on Apple's MetalFX upscaling tech. I know because here at Tom's Guide our crack team of testing experts has been hard at work in our lab this week benchmarking how well the game runs on a slew of modern Macs. Now we have numbers for how well Cyberpunk 2077 runs on everything from a 2021 M1 Max MacBook Pro to a cutting-edge M4 Max Mac Studio, and the results should get you excited if you've been dreaming of playing CD Projekt Red's cyberpunk RPG. Because our testing reveals that while even the latest Macs can't match the gaming prowess of the best gaming PCs, if you fine-tune the settings and enable MetalFX resolution scaling you can get some pretty good framerates playing Cyberpunk 2077 on your Mac. Before we dig into the data, I wanted to quickly remind you that Cyberpunk 2077: Ultimate runs on most Macs with Apple silicon—but there are some key caveats you should know about. Notably, to run it your Mac must be packing an M1 chip or newer and have at least 16GB of unified memory. So we couldn't test how well it runs on an entry-level MacBook Air M1 or MacBook Air M2, for example, because they only have 8GB of memory. On top of that, only Macs with M3 or newer chips support the game's ray tracing features. So as you're looking through our test results, remember that only the M3 and M4 Macs can even run the game with ray tracing enabled. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Cyberpunk 2077: Ultimate launched on the Mac App Store Thursday (July 17), and our testing team immediately downloaded a few copies and started benchmarking it on every Mac we could lay our hands on. So while we haven't yet had a chance to comprehensively benchmark it on every possible Mac configuration, we do have a nice spread of test results that gives you a good sense of how well the game runs on Apple silicon old and new. The quick answer is: pretty well! However, you have to give yourself over to Apple's MetalFX resolution scaling and the nebulous "For Your Mac" graphical preset in order to get a decent framerate playing Cyberpunk 2077 on most Macs. When we did our best to fine-tune the graphical settings to match what we use when running Cyberpunk 2077 benchmarks on Windows PCs, the framerate tanked. If you'd like to get a sense of how different these two configurations look, click to zoom in on the screenshots below. To show you what I mean I'm going to list the specific settings we used for these benchmarks below. But if you're not interested, you can skip straight to the results! Read our test settings ▼ We ran these benchmarks on every Mac we could find using two graphical settings configurations, the vague "For Your Mac" setting that Apple recommends and a slight modification of the "Ray Tracing: Ultra" preset that we use when benchmarking this game on gaming laptops and desktops. On the oldest Macs that did not support ray tracing, we used the "Ultra" preset instead. For full transparency I'm going to share our exact Mac testing settings here so you can see for yourself how we came by these numbers, but if you're more interested in the results feel free to skip down to the next section! Ray Tracing: Ultra "For this Mac" Resolution Scaling Off MetalFX MetalFX Sharpness N/A 0.5 Target FPS N/A 60 Minimum resolution N/A 50 Maximum resolution N/A 80 Frame generation Off Off Texture quality High High Ray tracing (reflections/shadows on, lighting ultra, path tracing off) On Off Crowd density High High Field of view 80 80 Film grain On On Chromatic aberration On On Depth of field On On Lens flare On On Motion blur High High Contact shadows On On Improved facial lighting geometry On On Anisotropy 16 16 Local shadow mesh quality High High Local shadow quality High High Cascaded shadows range High High Cascaded shadows resolution High High Distant shadows resolution High High Volumetric fog resolution Ultra Ultra Volumetric cloud quality Ultra Ultra Max dynamic decals Ultra Ultra Screen space reflections quality Ultra Ultra Subsurface scattering quality High High Ambient occlusion High High Color precision Medium Medium Mirror quality High High Level of detail High High Vsync 60 60 Windowed mode Fullscreen Fullscreen Resolution 2560 x 1440 2560 x 1440 Before I start comparing Windows and Mac results side by side, let me run down how our many Macs performed in these tests. As you can see from our testing, you basically cannot get a steady 30 frames per second or above at max settings on any Mac we have on hand. However, if you're willing to use the "For this Mac" preset and lower the resolution to 1200p you can get decent performance on even a 13-inch MacBook Air. (Ray Tracing) Ultra "For this Mac" 16" MacBook Pro M1 Max (1920x1200) 31.2 78.9 16" MacBook Pro M1 Max (3456x2160) 9.5 43.4 14" MacBook Pro M2 Pro (1920x1200) 36.1 41.4 14" MacBook Pro M2 Pro (3042x1890) 15.8 30.5 13" MacBook Air M3 (1920x1200) 4.3 34.7 13" MacBook Air M3 (2560x1600) 2.6 27.3 15" MacBook Air M4 (1920x1200) 6.1 34.4 15" MacBook Air M4 (2880x1800) 2.8 22.8 16" MacBook Pro M4 Pro (1920x1200) 14.1 65.8 16" MacBook Pro M4 Pro (3456x2160) 4.8 38.8 Mac Studio M4 Max (1920x1080) 29.5 108.8 Mac Studio M4 Max (3840x2160) 8.5 60.2 You might also notice that the older M1 Max MacBook Pro appears to run the game better than the new MacBook Pro M4 Pro, and the reason is simple: M1 and M2 Macs don't support ray tracing, and the game is a lot less demanding without it. So if you have a newer M4 Mac, don't sweat it: disabling ray tracing should give you a nice framerate boost. However, I'd personally be bummed to lose that feature because I find it adds a nice patina of realism to the game. Now let's compare those results to what we saw when we ran the game on some of the latest and best gaming laptops we've recently tested. Before you look at the numbers, keep in mind that this is a raw performance test so we do not enable any graphical upscaling tech like the MetalFX resolution scaling available on Mac. So that means none of these test results were generated using any Nvidia DLSS, AMD FSR or Intel XeSS upscaling. Ray Tracing Ultra Asus TUF Gaming A14 RTX 4060 (1920x1080) 29.6 Asus TUF Gaming A14 RTX 4060 (2560x1600) 15.3 Asus ROG Zephyrus G14 RTX 5080 (1920x1080) 49.6 Asus ROG Zephyrus G14 RTX 5080 (2880x1800) 24.3 Razer Blade 14 RTX 5070 (1920x1080) 39.6 Razer Blade 14 RTX 5070 (2800x1800) 9.1 HP Omen Max 16 RTX 5090 (1920x1080) 71.5 HP Omen Max 16 RTX 5090 (2560x1600) 46.8 As you can see, the numbers are generally better than anything you can get running the game on Mac with no upscaling enabled. One notable exception is the 2025 Razer Blade 14, which seems to struggle with this benchmark at its native 1800p resolution. But of course, since we don't benchmark our review units with any kind of upscaling enabled you don't get the full picture of what's possible on a modern Windows gaming laptop with framerate enhancements like Nvidia's DLSS. To show you what I mean, look how fast a modern gaming laptop (the Asus ProArt P16 with an Nvidia RTX 5070 GPU, AMD Ryzen AI 9 HX 370 CPU and 32GB RAM) can run Cyberpunk 2077 with graphical settings cranked to max (Ray Tracing Overdrive) at its native (2560x1600) resolution with increasing levels of DLSS 4's Multi Frame Generation enabled. Ray Tracing Overdrive Multi Frame Gen x2 73.4 Multi Frame Gen x3 83.7 Multi Frame Gen x4 110.6 That's fairly typical of the performance increase I've seen on multiple gaming laptops and PCs after enabling DLSS and Multi Frame Gen while playing Cyberpunk 2077. Admittedly, when Multi Frame Gen debuted with the first GeForce RTX 50-series graphics cards in January I didn't love how the higher levels (3x-4x) seemed to cause disorienting graphical glitches in some games, but nowadays CD Projekt Red and Nvidia seem to have fine-tuned it and even at Multi Frame Gen 4x I rarely see any issues in Cyberpunk. While we haven't yet had a chance to test every config of Cyberpunk 2077 on every Mac, it's pretty safe to say that even the most tricked-out Mac Studio M3 Ultra probably won't run it as well as an equally expensive Windows gaming PC with the latest and greatest. But let me tell you, I've been reviewing some very expensive gaming PCs recently (like this $7,399 Corsair Vengeance i8300) and despite sporting an Nvidia GeForce RTX 5090 GPU and cutting-edge components that thing struggles to surpass a solid 80+ FPS with all graphical settings cranked to max—even with DLSS 4 and Multi Frame Gen 4x enabled. That's in part because Cyberpunk 2077 is a very demanding game that employs some of the latest graphical tech you can get, so it's remarkable that our testing shows you can now play it on a MacBook from four years ago and expect a decent 30-60 FPS, especially if you enable MetalFX upscaling and trust in Apple's "For Your Mac" config. There's no shame in relying on it either, since you also need to rely on DLSS or FSR to get great framerates in the game at peak settings when playing on Windows. So while Windows gaming machines still seem like the best place to play Cyberpunk 2077 if you care about graphical fidelity and performance, it's clear Apple and CD Projekt Red have done yeoman's work to bring one of the best PC games to Mac.