
Chip Gaines Defends Having A Gay Couple On New Show
Chip went on to reply directly to a bunch of people who criticized him and Joanna. One person wrote, 'You'll see no hate from me. I'm just sad. I can't let my kids watch your show now, since I'm trying to protect their eyes and hearts from the lies of the world—lies you're now participating in. Also, filter out some of the online vitriol and consider taking to heart some of the substantive concerns and heartbreak from the Christians who make up your fanbase. We should love the sinner—that doesn't mean we celebrate and promote the sin and participate in the multibillion dollar industry dedicated to destroying the family.'
Chip replied, 'Don't be sad... plenty of other stuff out there. I'm sure everyone will be fine. BUT I sincerely appreciate the advice about taking some of the thoughtful, heartfelt, encouraging constructive criticism to heart.. and I certainly will.'
Chip and Joanna's show, Back to the Frontier, is available to stream now on HBO Max.

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When I wrote the first edition of this book, I said it was more than 50 percent. Now I think it's over 70 percent, maybe as high as 80 percent likely that we are inside a video game. Rizwan Virk at a 2017 event for Play Labs, an MIT accelerator program that he founded and ran. MIT How does this shape your worldview? I have to explain what I call the NPC ('non-player character') versus RPG ('role-playing game') flavors of the simulation hypothesis. In the NPC version, everyone is just AI running on a computer, and that's it. As soon as the game is over or it's shut down, that character no longer exists, that world no longer exists. I think when most academics talk about the simulation hypothesis, that's what they're talking about. Advertisement At the other end of the spectrum is the RPG version. This is closer to what was depicted in the movie 'The Matrix.' In that version, you are a player that exists outside of the game, and inside the game you have an avatar or a player character. And that would be us — our avatars would be our bodies inside the simulation. I think you reach very different conclusions depending on where you end up on this axis. In RPG video games, you choose your particular character that you're going to play and you choose a particular storyline. You still are free to make decisions along that storyline that will affect the game. So when something happens in my life that's difficult, like a physical difficulty or financial or other difficulties, I think of it as a kind of quest: 'OK, this is a more difficult quest or achievement. Let me see if I can get through it.' In what other ways does this play out for you? There is this idea in quantum physics of a multiverse, where there are different possibilities and we're trying them out in different universes. There's not a good understanding of exactly how that would work in a physical universe. But in a computational universe, you can think of it as perhaps there's a part of me, the player, that's actually trying out different things. In my life I chose to become an entrepreneur and spent most of my time in Silicon Valley, but I've also had an affinity for more of an academic path. I didn't get a PhD earlier, but that was one of those paths — I felt that there was a version of me that had tried it out and was interested in trying out that path. And so later in life, I have returned to academia as a professor, getting a PhD as well. In a simulated universe, I could try out different possibilities in my life. Advertisement Virk writes that his intuitions about the simulation hypothesis arose from "many different threads of my life." Penguin Random House Then there is the question of how we should play the video game of life and what its purpose is. I don't think we're playing a game like 'Grand Theft Auto,' where your goal is to inflict a bunch of damage on other people. Within the religious and spiritual context, there's this idea that how we treat other people matters. It's one of the core ideas across religions and even in people who've had near-death experiences: that we have to review the deeds of our life and how we affected other people. And with a virtual reality model, there's a technological basis for how that might work. It's called the life review. The life review is a replay, if you will, of the things that we did in our lives. And you're going to have to replay the game from [other people's] point of view — not just see but feel what it was like to be these other people. This changes my perspective on how I treat other people and relationships, because I think that may actually be the bigger point of the game. I am not sure how much you're using video games as a metaphor, and how much you really believe that they describe the essence of reality. Both interpretations would apply to what you just said. 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There's a meme going around that anyone who doesn't exhibit much original thought is a mere NPC — an automated, non-player character. Right. Yes. So are we living in a world where some of us are actual characters and other people are just filling the background? What I've come to believe is that it's better to assume everyone is actually a player character or an avatar because that affects how you treat them. And this gets back to my earlier statement about how I don't think we're living in 'Grand Theft Auto.' Advertisement That said, I think we all enter NPC mode. In NPC mode, we are just an AI that has been trained by our life experiences. So if you think of AI today and large language models like ChatGPT, they are a certain type of neural network that's been trained on a certain amount of data. 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