I've tested the Nintendo Switch 2 for over two weeks, and while there are some teething issues, it's a phenomenal upgrade overall
Nintendo Switch 2: two-minute review
After what felt like an eternity of waiting after all the leaks and eventual official announcement back in January 2025, the Nintendo Switch 2 is finally here.
To say the console's had a rough start is an understatement, though, with retail stock difficult to come by at this early stage. This, plus the console's relatively lofty price tag (as well as those of its games), means there are some folks seeking handheld gaming console alternatives.
At the time of writing, I've had my Nintendo Switch 2 a couple of weeks, and I've been spending each and every day playing its games and testing the hardware to rate its performance and assess any improvements over the original 2017 console.
Despite the lack of ambition and innovation (at least compared to prior consoles like the Wii and Nintendo DS), I think Nintendo has produced an exceptional system here that finally realizes the full potential of the Switch concept.
The obvious upgrades, such as support for 4K and 1440p resolutions in docked mode and 120Hz capabilities (both in portable mode and docked on compatible displays) are extremely welcome, and move the Switch 2 a step closer to parity with its more powerful peers in the PS5 and Xbox Series X and S.
Of course, the Switch 2 doesn't quite have the raw graphical prowess of those Sony and Microsoft-built machines, but it's not a million miles away, as we see with certain Nintendo Switch 2 ports like Street Fighter 6 or Cyberpunk 2077.
Other display-oriented modernities are present here, too, such as HDR10 and VRR support (though, confusingly, variable refresh rate is currently only available in handheld play).
The former provides juicier contrast and richer colors on compatible displays, while the latter smooths out framerates for more stable performance.
Unfortunately, it's fair to say that the Switch 2's launch game line-up is on the slighter side. Mario Kart World is great and an ideal title to have from day one, but a good chunk of launch day games have been ports of original Switch games or ones carried over from other platforms.
While it is great to see big hitters like The Legend of Zelda: Tears of the Kingdom rock an extremely solid 4K/60fps on Switch 2, it hasn't been the most fulsome launch if you're coming at it from a strictly first-party point of view.
Thankfully, the Switch 2 breathes life into original Switch titles via impressive backwards compatibility. I'll delve more into this in its own section, but I've seen monumental results playing some of my own Switch favorites on the new console – some of which Nintendo itself hasn't even officially mentioned.
There are some downsides worth talking about, of course. For one, battery life is sorely lacking in handheld mode and feels like an abject downgrade compared to the original Switch models.
I also clocked some very noticeable audio delay with multiple gaming headsets and earbuds via Bluetooth connection. Furthermore, the skeleton of the original Switch is still present in many ways, with an almost identical Home dashboard, a lack of customization, and the ongoing threat of drift prevailing in the new Joy-Con 2 controllers.
Still, the Switch 2 is an accomplished bit of kit, and one that provides a night and day upgrade over its eight-year-old predecessor. I'm definitely looking forward to its game library expanding, as well as the system itself receiving various quality-of-life upgrades via future firmware updates.
Nintendo Switch 2: price and availability
The Nintendo Switch 2 went on sale on June 5, 2025. The console by itself costs $449.99 / £395.99 / AU$699.95. There is also an official bundle that packs in a digital copy of Mario Kart World alongside the console for $499.99 / £429.99 / AU$769.95. Some US and UK retailers have also stocked their own bundles, often throwing in an extra pair of Joy-Con 2 controllers or Nintendo Switch Online subscription time, but you can expect to pay a premium for these.
Price-wise, though, the Nintendo Switch 2 (while certainly more expensive than its predecessor) falls about in line with similar contemporary handheld gaming devices, including the original Steam Deck ($399 / £349 / AU$649) and the Asus ROG Ally ($549.99 / £449 / AU$999). Premium devices like the Steam Deck OLED and ROG Ally X are even more expensive, positioning the Switch 2 at a relatively mid-range price point among gaming handhelds, but certainly on the more affordable side within the space.
In terms of home consoles, the Switch 2 does come in cheaper than the PS5 ($499.99 / £479.99 / AU$799.95) and lands in the same ballpark as the PS5 Digital Edition ($399.99 / £389.99 / AU$649.95). It's also comparable in price to the Xbox Series X Digital Edition ($449.99 / £429.99 / AU$699).
It's also worth noting that Nintendo Switch 2 stock has been an ongoing issue since the pre-order phase. At launch, it's been incredibly difficult to purchase a Switch 2 at retail, and flashes of stock in all major regions come and go in an instant. However, this was also the case with the original Switch and competing systems like the PS5. In both cases, stock became much more plentiful in the months after launch, so I'm hoping the same is true for Nintendo's latest.
Nintendo Switch 2: specs
Price
$429.99 / £395.99 / AU$699.95
Weight
1.18lbs / 535g (with Joy-Con 2 attached)
Dimensions
10.7 x 4.5 x 0.6in / 272 x 114 x 15mm
Storage capacity
256GB internal
Storage expansion
microSD Express
Connectivity
WiFi 6, ethernet, Bluetooth
Display
Vivid LCD
Resolution (docked)
Up to 4K
Resolution (handheld)
Up to 1080p
GPU
Custom Nvidia processor
CPU
Custom Nvidia processor
Battery life
2-5 hours
Ports
2 x USB, 1 x HDMI, 1 x LAN, 2 x USB-C, 1 x 3.5mm headphone jack
Nintendo Switch 2: design and build quality
What's most striking about the Nintendo Switch 2 out of the box is its look and build quality improvements over its predecessor. The console looks distinctly less toy-like, largely helped by an overall sleeker design and the ditching of the original Joy-Con's neon red/blue aesthetic.
Some may lament the loss of whimsy, and that's fair enough. But it nonetheless stands out amongst the busy gaming handheld crowd. The Switch 2, despite its increased size, remains impressively slim. In fact, it's just as thin as the original Switch, and importantly, lacks the bulk of the likes of the Steam Deck OLED and ROG Ally X. This means that even though it is bigger thanks to the larger display size, it remains an eminently portable console.
Though I would recommend investing in a carry case if you're planning on taking your Switch 2 out and about. While it's undoubtedly sturdier than the Switch, it's still prone to the same environmental wear and tear of any handheld system.
The Switch 2 dock has also seen a size increase, but for good reason. This time, the dock houses an internal fan to help keep the unit cool during lengthy play sessions. Thankfully, the dock is still small enough to fit into even the most compact gaming spaces. Whether that be on a TV stand or your computer desk, or elsewhere, you should have little issue incorporating your Switch 2 into a docked setup. The dock also houses two USB ports, one ethernet port, and a HDMI slot for use on TVs or gaming monitors.
As for the handheld itself, there's a lot to go over in terms of design. The unit now houses two USB-C ports - one on the top and the other at the bottom. Next to each port are sets of speakers. At the top, you'll also find the power and volume buttons, as well as the game card slot, 3.5mm headphone jack, and a built-in microphone.
The Switch 2's kickstand is a huge improvement. The 2017 model had a simple stub kickstand on one side, which felt extremely rigid. The Switch OLED did widen this design idea, but it wasn't much better overall. On Switch 2, the kickstand has been entirely redesigned. It spans almost the entire length of the handheld and can be rotated to a much greater degree. This allows for greater freedom with how you place your Switch 2 on a surface for tabletop play.
Another massive improvement comes in how the Joy-Con 2 controllers attach to the handheld. Instead of the original Switch's rigid rail system, the Switch 2 opts for a magnetic connection. As such, the Joy-Con 2 click into place seamlessly and instantaneously. You can also easily pop them back out by pushing in a button housed just underneath the ZL/ZR trigger buttons.
One last thing to note is that the Switch 2 is impressively lightweight. At just 1.18lbs (535g), it's only marginally heavier than the original Switch, which was 0.88lbs (399g), and the Switch OLED's 0.93lbs (422g). Admittedly, I was expecting something much heavier before my hands-on preview some months ago, but I remain pleasantly surprised by the Switch 2's slimness. And when compared to the bulkier Steam Deck OLED's 1.41lbs (640g), playing with Switch 2 in bed or on the go is less strenuous overall.
Nintendo Switch 2: display
Unlike the namesake screen of the Switch OLED, Nintendo has opted for an LCD display for the Switch 2. This may come across as a downgrade on paper, but in reality, the move back to LCD has its own advantages. For one, LCD is less prone to screen burn-in than OLED, allowing for a panel that should last longer.
I have no complaints when it comes to the Switch 2's display. It is a monumental upgrade over the original's 720p LCD screen.
Furthermore, Nintendo has still managed to ensure that your games still look crisp and vividly colorful during portable play. Nintendo describes its display as 'Vivid LCD,' and it's an accurate description to say the least. The display supports HDR10, meaning games that support this screen tech (like Super Mario Odyssey and the upcoming Metroid Prime 4: Beyond) can be just as eye-poppingly colorful on the handheld as they would be on a larger OLED panel.
This 1080p screen also supports VRR (variable refresh rate), helping demanding games maintain a smooth framerate and helping 120Hz-compatible titles meet that target. At launch, there aren't many games that benefit from the Switch 2 screen's 120Hz capability, though Metroid Prime 4: Beyond is confirmed to have a 1080p performance mode that targets this high refresh rate. It's bound to look stunning on the handheld that already has a native 1080p resolution.
Of course, there will be times when you won't want to make use of HDR10, perhaps in order to save battery or to have a play experience that's less demanding on the eyes. Nintendo has thankfully thought of this, and there are options in the settings menu to disable HDR entirely or to only enable it for true HDR-compatible games.
In my testing, I have no complaints when it comes to the Switch 2's display. It is a monumental upgrade over the original's 720p LCD screen. The jump to 1080p helps both Switch 2 and OG Switch games look incredibly sharp. Even titles that utilize a dynamic resolution in handheld mode - like Bayonetta 3 and Astral Chain - are better able to meet this target thanks to the increased power of the Switch 2.
Nintendo Switch 2: user interface and settings
The Switch 2's Home dashboard is a disappointment at first glance. In fact, you might not be able to tell it apart from the original console's menu if it weren't for the rounded edges applied to game icons on the Switch 2. It's still aggressively bland, then, and you've still only got the choice between two basic white and black themes, but there have been some key improvements worth talking about.
The big thing to make note of is performance. Issues with the glacial input delay are practically nonexistent now, and nowhere is this more apparent than the revamped Nintendo eShop. There's a completely new user interface here, and items are organized much more cleanly and smartly than before. And while, yes, you still won't be escaping the mountains of genAI shovelware when looking through the deals section, I'd still argue that the eShop now is a good deal more responsive than even the PlayStation and Microsoft Stores.
Over to System Settings, then, and you'll find much of what was available on the original Switch. On Switch 2, there are plenty more options to take advantage of the hardware's new features. These include setting TV output to 1440p or 4K, fine-tuning HDR, as well as preventing your system from topping up its battery all the way to full in order to help the battery last longer in the years to come. A similar option is common with best iPhones and best Android smartphones, so it's nice to see it here on a portable gaming device.
Nintendo Switch 2: audio
One important addition to the Nintendo Switch 2 is the implementation of a bespoke surround sound system, supported by the speakers on both the top and bottom of the handheld.
What impressed me the most here was the surprising level of audio quality when not using a pair of headphones in handheld mode. The speakers are significantly less tinny than the original Switch (though that did also see an improvement with the OLED model), and they provide surprisingly clear audio for such a compact device.
The speakers work great for a wide range of games, whether that's the vast immersive soundscape of The Legend of Zelda: Tears of the Kingdom or the infectiously catchy tunes of Splatoon 3. Even older NES and SNES games that are playable via Nintendo Switch Online benefit, with their simpler melodies coming through with great clarity.
Bluetooth support is where the Switch 2 falters in the audio department. Don't get me wrong, you're still getting strong surround sound support here. But with the gaming headsets and earbuds I tested - including the RIG 900 Max HS and the Nothing Ear (a) earbuds - there was a very noticeable audio delay of around half a second. This was the case in both docked and handheld modes, though it was certainly more pronounced with the latter.
On that note, I'd recommend hooking up a pair of wired headphones via the 3.5mm jack. In this case, I tested my Razer BlackShark V2 headphones, and audio came through crystal clear without a hint of delay.
Nintendo Switch 2: Performance
Now, overall gaming performance is where the Nintendo Switch 2 really impresses. At least at this early stage in the console's life, the notion of poor framerates and heavily compromised Nintendo Switch ports seems to be a thing of the past.
Nintendo's own output has thus far been stellar on this front. Mario Kart World runs at a clean 1440p while docked (1080p on the handheld) at a solid 60 frames per second (fps) at all times. That's especially impressive given the series' shift to a vibrant open world.
However, I was even more surprised by some of the console's ports. Street Fighter 6, for example (while slightly worse off in terms of image quality with some noticeable graining), runs superbly at 60fps both online and offline. The marquee single-player World Tour mode does take some hits with battles being locked to 30fps, but that's the only real blemish on this otherwise exceptional port.
The one major downside to all this is the Switch 2's shockingly poor battery life. In handheld mode, Nintendo itself estimates that you can get anywhere between two to six and a half hours. However, in all my testing, I simply didn't find this to be the case. Of course, more demanding titles will drain the battery a good deal more, but even with original Switch games, I struggled to get more than three hours at full charge. And yes, that's even after bypassing the bug where the console thinks it's got around 10% less battery life than what it actually has.
Even when playing less demanding titles, such as side-scrollers or Nintendo Switch Online (NSO) retro games, battery life struggles. You can, of course, mitigate things by turning down the console's brightness and disabling HDR for certain games, but this does come at the cost of overall image clarity.
I'd say, at a push, you can get around five hours tops with less visually demanding games, after testing titles like Hollow Knight, Puyo Puyo Tetris 2S, and numerous Switch Online classic titles. Heck, even idling on the Home dashboard seems to drain the battery at an alarming clip, so do make sure to keep your console in standby when you're out and about and it's not in use.
Nintendo Switch 2: Backwards compatibility
Nintendo Switch 2's backwards compatibility is - in a word - excellent. Particularly when it comes to running and playing original Switch games. Firstly, most Switch games at a baseline level benefit from Switch 2's faster internal storage. That means you can expect games to boot and load scenes much faster on average.
For example, booting Xenoblade Chronicles X: Definitive Edition took me from the Home dashboard to the in-game menu in around 4 seconds. Then, from the menu to in-game was roughly 10 seconds. It's a similar story with Super Smash Bros. Ultimate, which loads into a match in literally less than 3 seconds. Another standout example is Hyrule Warriors: Definitive Edition, which I've already written about as being one of my favorite Switch 2 experiences so far, despite being an original Switch title. In the main story mode, the game transitioned from level selection to loading to gameplay in, again, around 3 or 4 seconds.
Many Switch games also benefit from an increase in image quality and overall performance, not just games that have received paid Nintendo Switch 2 Editions. The standout example here is Pokémon Scarlet and Violet. Most would agree that the original Switch release was a mess, with horrific image quality and choppy animations. On Switch 2, the game has been transformed, rocking a solid 60fps and targeting 4K while docked and 1080p on the handheld. Now, the game's overall art style still does feel a bit flat, but with its key performance issues solved on Switch 2, it's now well worth playing, as it's still a fine Pokémon adventure.
Another game that benefits is, again, Hyrule Warriors: Definitive Edition. That game originally had an uncapped framerate, meaning the Switch 2 is able to brute force a 60fps performance at all times. Image quality in handheld mode is also sublime, with the game sporting a 1080p output and no longer needing to downsample to 720p to fit the original Switch display. If you know of any other OG Switch titles with uncapped framerates, definitely give them a try on Switch 2, as the results may surprise you.
Nintendo Switch 2: Joy-Con 2
Now onto the Switch 2's pack-in controllers - the Joy-Con 2. And again, we find a pretty sizable improvement over the previous model in some ways. Their overall design is much sleeker, and they're slightly rounder than the original Joy-Con controllers. Their larger size also makes them much more comfortable to play with for longer sessions - even when sharing an individual Joy-Con 2 with a pal for co-op play.
The big addition here is mouse controls, which are supported by certain titles, including Civilization 7 and Cyberpunk 2077. Mouse controls can also be used to navigate the Switch 2's Home dashboard and Nintendo eShop (though the lack of a scroll wheel does hurt things a little here). It's a very smart implementation, and performance is extremely smooth with no unnecessary acceleration. You can even adjust mouse sensitivity in the System Settings menu and in supported games.
It is worth mentioning that there have already been reports of Joy-Con 2 controllers suffering from stick drift, and the sticks themselves appear to have the same design as the originals.
This is a huge shame and a big disappointment, as one of my biggest concerns before launch was the lack of improvements in this regard. Nintendo does offer a free repair and replacement service for Joy-Con 2 controllers suffering from stick drift, but I'd obviously prefer a Hall effect solution in order to avoid this issue entirely.
Nintendo Switch 2: GameChat
Finally, Nintendo has a true party voice chat solution built into one of its consoles. While numerous titles on the original Switch supported voice chat via the official Nintendo Switch Online app, chatting with friends this way was nothing short of awful - often thanks to forced disconnections between matches and low-quality audio.
So, is GameChat a decent alternative to the likes of Discord? Well, yes and no. GameChat obviously takes great inspiration from the world's leading group chat software. Audio quality via the Switch 2's built-in mic is surprisingly clear, and headset microphones are also supported. It is objectively a big improvement over Nintendo's prior efforts.
The problems come with its implementation. Namely, shrinking the game screen down in order to display your friends' Switch 2 profile icons. This seems needless, especially when not using the Nintendo Switch 2 Camera accessory, not to mention the fact that GameChat adds massive black borders around your game screen. Discord already solved this with its simple and effective overlay that maintains image resolution while displaying profile icons off to the side in a semi-transparent manner.
Editor's note
Good news - the potential issue we identified with GameChat compressing your game's live feed has been accounted for. If you head to the settings within GameChat, you'll see you have two further display options; Extend Main Screen and Fullscreen. The former shrinks the GameChat UI, and the latter removes your friends' icons entirely, instead showing a small overlay in the lower right-hand corner with the name of whoever is currently speaking.
GameChat isn't lacking ambition, though, and there are some neat ideas here. For example, being able to see your friends' game screens is a novel idea, and a neat way of translating split-screen play in an online space. The problem, again, is the execution of it. Your friends' displays are rendered at an uncomfortably low framerate, to the point where it can actually be quite distracting.
I hope Nintendo continues to improve the GameChat service going forward and flesh it out with more customizable options, because it is a handy thing to have for party chat with friends online, and it does have some neat ideas of its own. But for now, I would still recommend setting up a chat with friends via Discord.
Should I buy the Nintendo Switch 2?
Buy it if...
You want a night and day upgrade over the original SwitchSimply put, the Nintendo Switch 2 is the Switch's vision fully realized. An astronomical performance improvement, paired with superb load times and a crisp 1080p display, arguably makes it the definitive gaming handheld.
You already have a decent-sized Switch game collectionYour original Switch games play better than ever on Switch 2. While not all benefit from image quality and performance improvements, those that do have never been better. Plus, most games do benefit from the console's snappier load times.
You want a handheld gaming device that's genuinely portableWhile larger than the original Switch, it remains just as thin. If you're put off by the bulk of the Steam Deck in particular, then the Switch 2 is an excellent portable alternative if you like to game while out and about.
Don't buy it if...
You're waiting on more first-party gamesNintendo's own launch roster for the Switch 2 is very slim. If Mario Kart World isn't your bag, and you're not too keen on playing some of these Switch 2 Edition games again, I'd say it's best to hold off until the game library improves.
You want a gaming handheld that'll go the distance, battery-wiseThe Switch 2's battery life is incredibly poor. And while battery packs do exist to extend portable playtime, these do have the unfortunate side effect of bulking up the console. If you're a frequent flyer or regularly find yourself on long commutes, the Switch 2's battery life might let you down.
Also consider...
If the Nintendo Switch 2 isn't quite for you, or if you simply can't find stock for the currently hard-to-get console, here are a couple of alternatives that might better suit your preferences.
Nintendo Switch 2
Steam Deck OLED
Asus ROG Ally X
Price
$429.99 / £395.99 / AU$699.95
$549 / £479 (around AU$849)
$799.99 / £799 / AU$1,599
Weight
1.18lbs / 535g
1.41lbs / 640g
1.49lbs / 678g
Dimensions
10.7 x 4.5 x 0.6in / 272 x 114 x 15mm
11.7 x 4.6 x 1.9in / 298 x 117 x 49mm
11 x 4.5 x 1.5in / 280.2 x 114 x 37mm
Storage capacity
256GB internal
512GB NVMe SSD
1TB M.2 2280 SSD
Storage expansion
microSD Express
microSD
microSD
Connectivity
WiFi 6, ethernet, Bluetooth
Wi-Fi 6E, Bluetooth 5.3
Wi-Fi 6E, Bluetooth 5.2
Display
7.9in Vivid LCD
7.4in OLED
7-inch FHD
Resolution
4K docked, 1080p handheld
1080p
1080p
CPU
Custom Nvidia processor
AMD Zen 2 four core 2.4-3.5GHz
AMD Ryzen Z1 Extreme
GPU
Custom Nvidia processor
AMD RDNA 2
AMD Radeon Graphics
Battery life
2-5 hours
2-3 hours
Around 8 hours
Ports
2 x USB, 1 x HDMI, 1 x LAN, 2 x USB-C, 1 x 3.5mm headphone jack
1 x USB-C, 3.5mm headphone jack, microSD
2x USB-C, 1 x combo jack, 1 x SD card reader slot
Steam Deck OLEDValve's premium gaming handheld is impressively customizable, supporting your entire Steam library as well as third-party apps and emulators. The OLED screen is a real treat, too. Just be prepared for some Steam games not being perfectly compatible with the handheld, and expect some performance hits for the more demanding titles.
Read our full Steam Deck OLED review
Asus ROG Ally XA performance powerhouse and decent battery life position the Asus ROG Ally X as a seriously tempting gaming handheld. While still not quite up to spec with gaming laptops and Windows 11 not being the best fit as an operating system, it's nonetheless a superb way to play Steam, Xbox Game Pass, GOG titles, and more.
Read our full Asus ROG Ally X review
Nintendo Switch OLEDIt does belong to the original Switch family, meaning it's certainly not packing the power of the Switch 2. But still, the OLED is still a worthwhile and more affordable alternative, and packs a gorgeous 7-inch OLED display.
Read our full Nintendo Switch OLED review
How I tested the Nintendo Switch 2
I tested the Nintendo Switch 2 for just over two weeks for this review. In docked mode, I played on a 4K-capable LG CX OLED TV, but I also split my time evenly between docked and handheld play. My picks for controllers during my testing were the Joy-Con 2, Nintendo Switch 2 Pro Controller, and the wireless Nintendo GameCube Controller for use with the new GameCube classics library via Nintendo Switch Online + Expansion Pack.
My testing also involved playing a whole bunch of Switch 2 and original Switch games. These include Mario Kart World, Street Fighter 6, Yakuza 0: Director's Cut, Tears of the Kingdom - Nintendo Switch 2 Edition, Deltarune, Xenoblade Chronicles X: Definitive Edition, and Hyrule Warriors: Definitive Edition.
I also compared the Switch 2's gaming performance to that of the base PS5 and the Switch OLED. While it does lack the sheer power of the former, it's not too far off the mark as we see with some of the Switch 2's excellent ports. And in the case of the latter, it's no contest, and I found it exceptionally hard to revisit my older Switch especially when the new system is almost fully backwards compatible.
For audio, I mostly relied on the Switch 2 handheld's in-built speakers, but tested headset audio with the RIG 900 Max HS, Nothing Ear (a) earbuds, and the Razer BlackShark V2 gaming headset.

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- Digital Trends
GPUs with 8GB VRAM are 2025's real budget trap
It has become increasingly hard to justify buying a graphics card with only 8GB of VRAM. Once the standard for midrange GPUs, it is now a hard bottleneck in modern games and the cracks are showing more than ever. Whether you're planning to upgrade or building a new budget PC, it's time to reconsider what you actually get with that 8GB label. Let's be clear, this isn't about raw performance alone. As we pointed out during the launch of the RTX 5060, the problem lies less in core count or clock speeds, and more in how 8GB of VRAM caps your long-term usability. Even if the card is decent at 1080p right now, it's the kind of hardware decision you'll regret two years from now. Recommended Videos Take Indiana Jones and the Great Circle, a 2024 release that made headlines for its high system requirements. As per testing done by Computer Base, the game chews through VRAM at 1080p using ultra textures, forcing cards like the RTX 4060 and 4060 Ti 8GB to drop frames or crash entirely. That's not just limited to a particular title, it's becoming the new norm. Games like The Last of Us Part I, Hogwarts Legacy, and Alan Wake 2 are similarly harsh on VRAM, especially at higher settings. And no, simply lowering textures doesn't always 'fix' the problem as it can still result in texture pop-in, long asset loading, and a generally compromised experience. VRAM is the real limiting factor The conversation around GPU performance often fixates on frames per second, but in 2025, VRAM capacity is increasingly the thing separating playable experiences from broken ones. When modern game engines request more than your card can handle, it results in poor performance including stutters and crashes. It doesn't matter if your 8GB GPU technically has enough shader power, it becomes a glorified bottleneck. Worse still, newer cards with 8GB are often misleadingly marketed. Nvidia's RTX 5060 and 5060 Ti (8GB variants) look appealing on paper, with Blackwell efficiency and support for DLSS 4 with multi-frame generation. But when they choke on big textures or fail to keep up in open-world games, the real-world experience often falls short. AMD hasn't been much better. Recent cards like the RX 9070 XT and 9060 XT do bump up to 16GB, but the 8GB RX 9060 XT and even older options like the RX 7600, 6600 XT, and 6650 XT still populate store shelves with 8GB VRAM and tempting discounts. False economy in 2025 It's easy to think you're saving money by buying an 8GB card, but that short-term gain quickly erodes. As games become more demanding and AI workloads become more memory-intensive, you'll end up running into performance walls sooner than you'd expect. That leads to either compromises like dropping settings or resolution, or spending more to replace your GPU sooner than planned. If you're buying a card in 2025, aim for at least 12GB of VRAM, preferably 16GB if you want the system to stay relevant for 3–4 years. Cards like the RTX 5060 Ti (16GB), RTX 5070 (12GB), RX 9060 XT (16GB), and even some budget 7700 XT (12GB) models offer a far better long-term experience, even if they're a bit more expensive. Exceptions to the rule? Despite the growing irrelevance of 8GB GPUs in modern AAA gaming, there are still select scenarios where these cards make sense, provided the buyer understands their limitations. Esports titles like Valorant, League of Legends, and Counter-Strike 2 remain light on VRAM requirements and are designed to run at high frame rates even on modest hardware. For gamers who stick to 1080p resolution and play older or well-optimized games, 8GB cards can still deliver decent results. Similarly, budget-constrained builders, those with less than $300 to spend on a GPU, may find that 8GB cards are their only option unless they opt for second-hand GPUs with higher VRAM but lower efficiency and weaker features. There are also workloads where VRAM isn't the primary bottleneck. Media-centric systems, such as HTPCs or dedicated streaming rigs, can benefit from the video encode/decode capabilities of modern 8GB cards, especially if AV1 support or low power draw is a priority. Small form factor (SFF) builds or compact office PCs often can't accommodate large or high-wattage GPUs, and in such contexts, a compact 8GB card may be the most practical choice. Some users also rely on cloud services like GeForce Now or Adobe's AI-based rendering tools, where the heavy lifting is offloaded to remote servers. In these hybrid workflows, the local GPU serves more as a bridge than a workhorse, making an 8GB card a tolerable, if not an ideal solution. These use cases won't apply to everyone, but they do highlight that there's still a narrow but valid market where 8GB GPUs haven't been completely left behind. Final thoughts The writing is on the wall: 8GB GPUs are no longer a smart buy in 2025. Between games that already exceed that memory envelope and hardware cycles moving quickly toward more demanding workloads, buying an 8GB card today is like buying a smartphone with 64GB of storage. It technically works, but you'll regret it the moment you use it in the real world. If you want to build a PC that lasts, gives consistent performance, and doesn't force you to dial back settings in every new game, skip the 8GB options. It's no longer enough.