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Battlefield 6 release date, open beta, and trailer all leak ahead of reveal

Battlefield 6 release date, open beta, and trailer all leak ahead of reveal

Metro6 days ago
Today will see the official multiplayer gameplay reveal for Battlefield 6 but most of the details, and even official footage, has already leaked.
EA is desperate for this year's Battlefield 6 to be as big a hit as Call Of Duty, but the two military shooters have already got one important thing in common: they both leak like a sieve, when it comes to news.
We already know a lot about Call Of Duty: Black Ops 7, ahead of its official reveal at Gamescom next month, and while today is the big reveal for Battlefield 6 most of the information has already appeared online already, some of it from EA itself.
The release date of October 10 has been rumoured for a while, but EA has accidentally confirmed it by putting a release date trailer live on X before it was supposed to. They took it down soon after, but naturally fans were there to take a copy first, confirming the date and… the fact that the game looks really good.
It's only a short 15 second trailer, specifically meant for X, but gameplay footage of the game has been leaking out for months now, from the various closed beta tests.
The trailer is clearly edited down from a longer one but that hasn't leaked (yet) but it shows everything you'd expect of a modern Battlefield, with fighting on foot, in vehicles, and lots of destruction effects.
Although it's probably using in-game assets the footage is not actual gameplay and very similar to the reveal trailer from last week. There's plenty of leaked gameplay videos for you to watch though, if you look online, even before this evening's reveal.
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Details of the game's maps, weapons, and vehicles have also leaked out ahead of time, but while there's little doubt that they're accurate, there's almost certainly things we don't know about yet, which EA will reveal later.
This will not include a price rise though, with EA insisting multiple times that Battlefield 6 will not be priced at $80/£80. Although it will probably be £70. That's likely to be confirmed today as well, as EA will be keen to encourage pre-orders, especially of more expensive editions.
The multiplayer reveal is due to start from 7.30pm BST today and that promises to feature proper gameplay footage, with rumours suggesting the event could last up to three hours. Although the highlights will no doubt be some shorter, more digestible trailers.
To watch all you need to do is tune in to the YouTube trailer above at the appropriate time, although it also be shown on Twitch.
One of the most important details will be when the open betas will start, but that information has also leaked ahead of time. More Trending
According to Insider Gaming, there will actually be three betas in August, with a closed one to take place between August 7 and 8. It won't be that closed though, as you can get a code by watching Twitch, from any of the hundreds of streamers covering the reveal. Or you can pre-order the game and get entry that way.
The first open beta, that anyone can join, will supposedly take place from August 9 to 10 and then there'll be a second one from August 14 to 17.
That's a lot of betas and another indication that not only is EA taking Battlefield 6 incredibly seriously but that it's betting a considerable amount on its success. That's something of a risk, given the mixed reception to most modern Battlefield games, but so far fan reception has been very positive.
EA is reportedly also planning a free battle royale mode similar to Warzone, although it's currently unclear when that will start and whether it'll be part of the initial Battlefield 6 package in October. That's not guaranteed to be talked about today though and may not happen until next year.
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For more stories like this, check our Gaming page.
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EA Sports FC 26 hands-on preview - a bigger change than you think
EA Sports FC 26 hands-on preview - a bigger change than you think

Metro

time4 hours ago

  • Metro

EA Sports FC 26 hands-on preview - a bigger change than you think

The latest iteration of EA's all-conquering football franchise has been extensively tweaked to make it lighter and more responsive. Whatever your opinions about EA Sports FC – the franchise formerly known as FIFA – you must surely agree that it's a global phenomenon. In keeping with football's status as the world's favourite sport, FC is the world's most popular sports game and, commensurately, a vast money-earner for Electronic Arts. However, last year's FC 25, the second iteration since EA renounced the official FIFA licence, didn't go down particularly well with fans. EA's reaction to this has been decisive and extensive, with a bewildering number of changes for this year's FC 26. EA claims these changes were led by in-depth consultations with the franchise's vast community and while it's easy to be cynical – FC is the company's most lucrative franchise, so anything that threatens its cash cow status needs to be nipped in the bud – actually playing the game shows they have made a genuine effort to shake things up. We were able to get hands-on experience with FC 26 in the form of an early beta version of the game on PlayStation 5. Essentially, it consisted of just the Kick-Off quick game mode, allowing us to play men's and women's one-off Champions League games, and Rush, the franchise's five-a-side nod to street football. So all the most popular modes – Career, Clubs, and Ultimate Team – were unavailable. What we played was essentially a tech demo, but in this instance, one that was worth examining, since it included a large number of the fundamental gameplay changes that EA has made to FC 26. These, EA claims, are a result of community feedback, where FC 25 players felt the gameplay was too ponderous when running and changing direction; that goalkeepers too often palmed the ball to opposition strikers; that defenders' positioning could be erratic; and that, in general, the pace of the game had become too slow, especially compared to older FIFA games. We were able to check out EA's first fix for such criticisms: the presence of two different game tunings, entitled Competitive and Authentic. The Competitive tuning, enabled by default for the online modes, is designed to provide the fast-paced, end-to-end footballing experience for which FIFA games of yore were renowned. Authentic is supposed to provide more of a facsimile of real-life football, with a slower pace, more emphasis on tactical play, and players who will become fatigued in the course of a match. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Select Authentic and it feels like you're playing an old Pro Evolution Soccer game, while Competitive feels like FIFA turned up to the max, with games that progress swiftly from end to end, providing much more consistent excitement and spectacle than the real-life Premier League and Football League do. Frankly, the inclusion of the Authentic tuning seemed odd – a sop, perhaps, to those who used to play PES. We certainly had much more fun in Competitive mode, regardless of whether what we were playing resembled real-life football or not, and the vast majority of FC 26 players will almost certainly just stick the game in Competitive mode and leave it there. Playing in Authentic mode, however, did highlight one piece of good news about FC 26: EA's mooted changes to the game's fundamentals, to make the players feel lighter on their feet and more responsive, have most definitely worked, even when dialled down to induce slower-paced games. These changes are particularly noticeable in Competitive mode: long dribbles are much easier to sustain than in FC 25, first touches from players feel more controllable, and jockeying between players fighting for the ball feels more realistic. Noticeably, the game's fatigue system – perhaps too much to the fore in FC 25 – has been removed. Goalkeepers are also much better than in FC 25. Here, they tend to palm the ball away from inrushing forwards, rather than onto their feet at the edge of the six yard box. Another welcome return was the ability to select a low-driven shot when in on goal, by double-tapping the shoot button, sending the ball in along the ground but with plenty of power, thereby eliminating the danger of ballooning your shot over the bar after holding the shoot button down for too long. When EA first revealed how many fundamental gameplay changes it had made to FC 26, we worried that its slash-and-burn approach could end up introducing new gameplay anomalies. But none were discernible in the cut-down beta version we played. Gameplay-wise, FC 26 already feels solid and, most importantly, like a proper EA Sports football game: fast, slick, and exciting, which marks FC 26 out as a vast improvement over FC 25. Beyond FC 26's core gameplay, EA has also made a vast number of tweaks and improvements to the game's structure, again in response to community feedback. Given that we were only able to play an abridged version of the game, we can't testify as to whether those tweaks and changes will actually improve the game. But we can at least make you aware of them. In FC 26, the headline addition to Career mode is the presence of a new way to play a Manager Career, entitled Manager Live. Essentially, it adds a lot of challenges, which are supposed to mirror the soap opera-like nature of real-life football – you might, for example, have to play a chunk of games with your youth team. As the Live nomenclature suggests, new challenges will be introduced on an ongoing basis, like a live service game. Manager Career in FC 26 will also include unexpected events, which could be as wacky as being hit with a bout of food poisoning in the dressing room, or weathering the pressure of having a documentary filmed about your team. EA has made a number of changes to Manager Career, which are designed to mirror the unpredictability of real-life football, which is certainly a laudable aim. Although the addition of what EA calls Icons and Heroes – basically iconic footballers from yesteryear – will add an extra fantasy dimension. In Player Career, the main new addition is the concept of Player Archetypes. Archetypes are essentially a fancily-named player development system, which, EA says, 'offers a more personalised and strategic approach to player development, enabling you to shape your identity on the pitch.' As the name suggests, you can pick an Archetype which casts you as, say, a tricky winger or a hardman midfield enforcer; FC 26 will have 13 Archetypes to choose from. In Player Career, there are also two new origin stories for your player – academy graduate and goalkeeper – which brings the overall number to four. Otherwise, Player Career should generally be pretty similar to that of FC 25. Ultimate Team is perhaps the FC franchise's most popular mode and, in keeping with EA's approach to the rest if the game, it has received a pretty substantial revamp for FC 26. The most obvious addition is a new mode called Gauntlets, in which players will participate in a streak of up to five games with the constraint that, for each game they will have to pick a completely different squad, substitutes and all. Tournaments will also return to Ultimate Team, in a four-round, classic knock-out format; together with Gauntlets, these will constitute what EA Sports calls Live Events in FC 26's Ultimate Team. EA Sports has also tweaked Ultimate Team's midweek mode, Rivals, to address the problem of players being promoted to leagues too esoteric for their gameplay skills – lose too many games this time around and you will be relegated. The company has also added incentives to Rivals, designed to keep your interested even if you're not winning games, including Bounties, which are in-game objectives. There's also a new weekend league in Ultimate Team, aimed at those who find the competition as it stood in FC 25 too skilful, entitled Challengers, which may just entice more casual players to try Ultimate Team. In FC 26, Clubs will benefit from changes seen elsewhere in the game, including the addition of Archetypes and Live Events, which in Clubs will consist of limited time Rush tournaments with specific entry requirements. Another major tweak is that you'll be able to join up to three clubs at once, should you so wish. More Trending Whether the myriad tweaks and upgrades that EA is adding to FC 26 will hit a nerve remains to be seen – it's such a complex game these days that it effectively has to support several different fan-bases, hence the introduction of the Competitive and Authentic gameplay tunings. But it seems that the company has been listening to its community, and from the limited hands-on experience we enjoyed it certainly felt spot-on, especially in Competitive mode. While the rest is detail, we suspect these gameplay upgrades will prove irresistible to seasoned followers of FC. If you played FC 25 and found it somewhat ponderous and heavy, then FC 26 is anything but. Formats: PlayStation 5 (previewed), Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, and PCPrice: £69.99Publisher: EADeveloper: EA Vancouver and EA RomaniaRelease Date: 26th September 2025 Age Rating: 3 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Super Mario Bros. 40th anniversary leaks are fake but what is Nintendo planning? MORE: Genshin Impact sparks fan fury as it shuts down PS4 version MORE: GTA 'at risk' of being removed from stores in adult game crackdown

EA FC 26 Archetypes – all 13 Archetypes explained as Clubs new feature added
EA FC 26 Archetypes – all 13 Archetypes explained as Clubs new feature added

Daily Mirror

time7 hours ago

  • Daily Mirror

EA FC 26 Archetypes – all 13 Archetypes explained as Clubs new feature added

Archetypes are new to EA FC 26, but they can be slightly confusing to understand at first (Image: EA Sports) The way players progress in Clubs and Player Career Mode has been completely overhauled in EA FC 26, with the skill tree being replaced by a new upgrade feature, Archetypes. EA Sports has started to reveal all about EA FC 26 over the last few weeks, with excitement starting to build ahead of the newest EA Sports FC release. From deep dives into EA FC 26 Ultimate Team, EA FC 26 gameplay and EA FC 26 Career Mode, EA has confirmed every new feature coming to the new game, but one of the biggest updates, Archetypes, was first announced in the EA FC 26 Clubs deep dive. Replacing the long-standing Skill Tree feature, EA FC 26 Archetypes are the new way to evolve your players in Clubs and Player Career Mode, defining how your player grows with each Archetype having signature PlayStyles, gameplay perks, unique attributes and weaknesses, along with three specialisations. This is everything you need to know about EA FC 26 Archetypes, including all 13 Archetypes and what each one does. READ MORE: EA FC 26 beta – how to get a closed beta code and when codes will be released READ MORE: EA FC 26 hands-on first impressions – I played the new game early, and EA has delivered When you first enter EA FC 26 Clubs, you'll be prompted to select one of 13 Archetypes as your first Archetype. Don't worry, this won't be the only Archetype you have for the rest of the game - the other 12 Archetypes can be earned with Clubs Coins, FC Points, or Archetype Unlock consumable items that can be found as rewards. You will earn Archetype XP (AXP) from every game of Clubs you play, both regular games and Clubs Rush. The more you play, the more AXP you can collect. The following factors decide how much AXP you earn: Your Role Rating - The majority of your AXP earnings will come from your Role Rating. The higher rating, the more AXP you earn. The majority of your AXP earnings will come from your Role Rating. The higher rating, the more AXP you earn. Your Gameplay Actions - You will earn a small amount of AXP for every action you complete in a match. You will earn a small amount of AXP for every action you complete in a match. Match Type - Your AXP earned depends on whether you're playing a Clubs League, Playoffs, Friendly, Drop-In, Clubs Rush, or Live Event match. AXP can also be earned by playing Skill Games, though this will be very limited compared to other match types. Once you've earned enough AXP, your Archetype will move up to the next level. As you level up, you can earn rewards that will help you upgrade your attributes and abilities. These include the following: Attribute Points (AP) - AP can be spent to upgrade your attributes, taking you one step closer to unlocking more PlayStyles or even a Specialisation. AP can be spent to upgrade your attributes, taking you one step closer to unlocking more PlayStyles or even a Specialisation. Signature Playstyles Upgrades - Each of your Signature PlayStyles will upgrade to a PlayStyle+ Each of your Signature PlayStyles will upgrade to a PlayStyle+ Unlock Signature Perks - Unlock extra Signature Perks Unlock extra Signature Perks Customizable PlayStyles Slots - Gain additional slots to further personalize your Archetype's PlayStyles. When EA FC 26 is launched, each Archetype can be upgraded from level 1 to level 50, but throughout the season, the maximum level will increase along with more changes and updates to Archetypes. Every Archetype has a set of unique PlayStyles, with these automatically unlocked and ready to use, and as you progress, these will upgrade to PlayStyle Plus'. Customisation is still available, though, because even though these signature PlayStyles can't be removed, they can be swapped once you unlock and equip different Specialisations for those Archetypes. You can upgrade any attributes you want with Archetypes. When you level up your Archetype, you receive Attribute Points (AP) to upgrade attributes. Once you increase an attribute, the AP cost for further upgrades will also increase, making it harder to reach those higher levels. Upgrades made are permanent, but if you want to reallocate your points, you will need to request an Archetype Reset (using Clubs Coins or a Reset Consumable), which returns all previously spent AP to your wallet. Here's a list of all 13 EA FC 26 Archetypes, along with a description of each and the signature PlayStyles that come with them. Unphased when faced with an attacker one-on-one, can be relied upon to make difficult saves. Signature PlayStyles: Footwork and Far Reach. Description: A modern-day ''keeper, comfortable with the ball at their feet, and with a high defensive line. Signature PlayStyles: Cross Claimer and 1v1 Close Down. Description: A modern centre-back capable of stepping out of the backline to start attacks with progressive PlayStyles: Long Ball Pass and Anticipate. Description: Wins the ball with imposing physicality. Willing to put everything on the line for the PlayStyles: Bruiser and Aerial Fortress. Description: This player's incredible stamina allows them to maintain maximum effort throughout the match. Even while others are tiring, the Engine keeps on going and PlayStyles: Jockey and Relentless. Description: A defensive specialist whose pulsating pace means they're also comfortable and effective going PlayStyles: Whipped Pass and Quick Step. Description: This passing machine is critical to taking the ball from the backline and giving it to your most dangerous PlayStyles: Press Proven and Intercept. Description: Orchestrating the game from deep, this player can unlock a defence to create chances for their forwards. Signature PlayStyles: Tiki Taka and Pinged Pass Description: Capable of delivering precise and incisive passes that can dismantle even the most organised PlayStyles: Incisive Pass and Inventive Pass. Description: Exels in short, explosive bursts - getting to the byline and pulling back tantalising crosses for PlayStyles: Rapid and Trickster. Description: Combining remarkable control, dribbling and vision, this player creates chances out of very little, both for themselves and PlayStyles: Technical and Finesse Shot. Description: Possesses a killer instinct in front of goal - a beast when one-on-one with the ' PlayStyles: Low Driven Shot and First Touch. Description: Classic hold-up player that harnesses their physicality in duels both on the ground and in the PlayStyles: Power Shot and Precision Header. Unlike in EA FC 25, you can't just have any PlayStyle you want. Now, to unlock a PlayStyle, you need to upgrade the relevant attributes to a certain level. For example, to unlock Dead Ball, you must first upgrade the attributes below. FK Accuracy - 75 Crossing - 80 ShotPower - 80 While Signature PlayStyles cannot be removed, you do have the option to swap them out for a different PlayStyle+ once you unlock and equip a Specialisation for that Archetype, giving you some flexibility in customising your items as you advance.

Genshin Impact sparks fan fury as it shuts down PS4 version
Genshin Impact sparks fan fury as it shuts down PS4 version

Metro

time8 hours ago

  • Metro

Genshin Impact sparks fan fury as it shuts down PS4 version

Developer MiHoYo has announced it will stop supporting the PS4 version of Genshin Impact, as it raises the specifications on mobile and PC. Between the rise of live service games and movements like Stop Killing Games, there's increasing concern around the future and preservation of online titles. While this usually applies to games that are at risk of being wiped out entirely, for popular live service titles like Fortnite and Apex Legends, there's the awkward task of navigating between console generations, as older versions on aging hardware become obsolete. Developer MiHoYo is the latest studio to make this transition, with the announcement that it is shutting down the PlayStation 4 version of Genshin Impact. In a post on the game's website, MiHoYo cites 'limitations related to hardware performance and platform application size' as the reason for the decision. For anyone who still plays on PlayStation 4, you still have some time to migrate over to another platform, such as the PlayStation 5, Xbox Series S/X, PC, or mobile. The termination of the PlayStation 4 version will be rolled out in three phases. Starting from October 9, 2025, anyone who hasn't previously downloaded Genshin Impact on PlayStation 4 will no longer be able to download it on the PlayStation Store. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. However, if you have, you can still re-download this version following this date, even if it's deleted from the console. Notice on the Removal and Discontinuation of Updates for Genshin Impact on PS4®#GenshinImpact Dear Traveler,Thank you for your continued support and love for Genshin Impact on PS4®! Due to limitations related to hardware performance and platform application size, we will be… — Genshin Impact (@GenshinImpact) August 6, 2025 The second deadline is on February 25, 2026, when all in-game purchases will be removed from the PlayStation 4 version. However, any purchased items from the PlayStation Store that have not yet been claimed after this date can still be obtained by logging into the PlayStation 4 version. The final deathblow takes place on April 8, 2026, when update support will officially end for Genshin Impact on PlayStation 4. From this date, you will no longer be able to log in or play this version, while any unclaimed items after this date can only be redeemed by accessing the PlayStation 5 version. MiHoYo has assured PlayStation 4 players can transfer their progress to other versions of Genshin Impact by 'binding' their login via email. Preview of Changes to Device Performance Requirements#GenshinImpact Dear Traveler,To support future version updates and optimize game performance, Genshin Impact will raise its device specifications starting with the "Song of the Welkin Moon" that time, both the… — Genshin Impact (@GenshinImpact) August 6, 2025 Shortly after this announcement, the developer revealed plans to raise the minimum and recommended specifications for Genshin Impact across mobile and PC. 'Devices below the minimum specifications may still launch the game, but may experience performance issues including frame rate drops, instability, or crashes during gameplay,' they note. These changes will roll out with its upcoming Song Of The Welkin Moon update. More Trending While many have questioned how the 'limitations' of the PlayStation 4 can be an issue when Genshin Impact runs on mobile devices, the audience for the latter is very likely far bigger – so it's more important for MiHoYo to keep it running on those platforms. Nevertheless, not everyone's happy about it. 'A huge chunk of people are no longer gonna be able to play Genshin now. Good job Hoyo,' one X user posted. 'People are going to be so mad about this, but it's time to upgrade the game, it's a good thing,' another added. It might be an annoyance for those who haven't yet upgraded to a PlayStation 5, but this will likely become more commonplace in the coming years – especially for titles like Fortnite, which still support the PlayStation 4, Xbox One, and the original Nintendo Switch. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: GTA 'at risk' of being removed from stores in adult game crackdown MORE: Next gen Xbox will be 20% faster than PS6 suggests leaked specs MORE: Fortnite's Power Rangers live action trailer is easily its best one ever

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