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Mycopunk Review: It's Deep Rock Galactic With a Fungal Infection

Mycopunk Review: It's Deep Rock Galactic With a Fungal Infection

CNET10-07-2025
There's a complex science to differentiating between first-person shooter games. The movement shooter is the antithesis of the military simulation, and you can't be any farther away from a boomer shooter than a battle royale. A slurry of subgenre archetypes, tags and "gameplay feels" serve as the building blocks for FPS taxonomy, creating a tried-and-true system to organize new games.
That's why it's all the more thrilling when a new experience resists being cleanly categorized. Yes, developer Pigeons at Play's Mycopunk was obviously inspired by Deep Rock Galactic. You're dropping onto the surface of a dangerous planet to solve a megacorp's problems, air out hordes of enemies, collect some shiny loot and extract with your friends.
But Mycopunk is also a grab bag of the greatest mechanics from FPS subgenres across the spectrum, combining team-based hero abilities, dynamic movement mechanics and impactful gunplay with classic co-op horde shooter action to great effect. There's a lot to love in this game, no matter which shooters usually appeal to you.
From dusty shroomfields to green overgreen research facilities, Mycopunk is popping with color no matter where you land.
Pigeons at Play/Devolver Digital
Strap in, drop down and get ready to be a wage slave
If you're familiar with Deep Rock Galactic, you'll quickly acclimate to life on New Atlas.
You're trading in your pickaxe, beard and short stature for a metal chassis as one of the Saxon Corporation's robotic employees. The megacorporation has vested interests (and many expensive assets) down on the planet's surface, but a mysterious threat has taken over the company's research facilities -- a fungal growth sprawling across planets that you'll need to exterminate, one gun-toting mushroom at a time.
You're expendable, you're paid pennies on the dollar and Saxon is too busy violently suppressing the Galactic Union of Workers to send you reinforcements. That means it's up to you, your robot buddies and your handler Roachard (a talking roach-man) to clean up this problem alone.
Thankfully, every class brings distinct abilities (and personalities) to the battlefield in order to take down the sentient spores.
The most basic FPS character, the Wrangler, is a washed-up cowboy bot with a jump dash and a lasso, which can be used to yank in enemies or grapple out of danger. The Bruiser is an ex-security bot who loves gambling and tanking damage for the team, using his hefty frame to dish out melee retaliation. The Scrapper and Glider are the best team players, creating extra mobility and providing crucial healing for their allies to help them out in a pinch.
The pseudo-cel-shaded locales are visually reminiscent of Borderlands in all of the best ways.
Pigeons at Play/Devolver Digital
You'll want to swap between these classes on the fly in order to adapt to the tasks and parameters of the mission you've picked. You won't be embarking on the same quest every time, after all. Sometimes you're clearing fungus off company property, and other times you're setting up a planetary railgun to blast a rival corporation's spying spaceship out of the air.
The worst missions will have you escorting a vehicle (get ready to repair lots of tires if you're playing solo), but the best missions will see you engaged in an all-out brawl with waves of enemies until you clear out enough of the fungal threat to warrant an extraction.
As with many horde shooters, you get a high degree of control over how difficult your experience will be. There are three modifiers to control how often waves of enemies spawn, and there are six threat levels that determine just how dangerous your foes will be. I found the difficulty curve to be rather generous, and only really got stonewalled around threat level five in my single-player matches.
Unlocking weapon and character upgrades and tagging in your co-op buddies will definitely make threat level six feel like a fair and balanced challenge -- one where you'll face some of the most difficult enemies in the game.
Are you shooting for dangerous limbs or aiming for center mass? These are the split second decisions that could decide your success during each mission.
Pigeons at Play/Devolver Digital
Modular destruction makes every foe feel unique
This fungal contagion is no joke: Every piece of electronic equipment on New Atlas has been taken over by sentient spores, which means lasers and railguns that used to protect the Saxon Corporation's assets are now wielded against you.
Every foe you face is generated with a new combination of nasty tools meant to make your life harder. Basic enemies scuttle toward you with spindly purple fungal legs, stabbing away with wild abandon once they close the distance. While not incredibly powerful by themselves, the spider-like crawlers can quickly overpower you when a horde comes together.
Your biggest problems are the enemies that grow in power from the backline -- fearsome amalgamations of laser beams, bombs, energy weapons and more. As you blow open smaller enemies, larger enemies will steal away their limbs to grow bigger and more powerful, ramping up the threat level even as you thin out the herd.
Enemies can carry bombs that hurt you and health packs that heal you... or sometimes even both at the same time.
Pigeons at Play/Devolver Digital
The enemy AI feels adaptive to evolving combat scenarios, which is impressive for a game of this scope and size. Each enemy will keep their distance from you or press the attack depending on the weapons and tools they've attached to their cores -- I find that it's worth shooting apart limbs even on destroyed enemies so they don't get repurposed as part of a larger squadron of fighters.
There's a constant calculus running through your head while you play Mycopunk: Do you destroy an enemy's core to prevent it from gaining on your position, or do you hack away at its limbs to remove the fungus' resources from the battlefield? Part of what makes the game feel so rewarding is that there's no universally correct answer. You'll have to adapt your destruction to the threats on the field, picking which enemy modules to focus fire on.
The modules your enemies are toting around aren't the only variable that will decide your approach to combat, either. You need to assess each threat based on the weapons (and upgrades) you have access to as well.
Mycopunk's weapons feel crunchy and responsive. My personal favorite is this DMR -- its pinpoint primary fire charges up a laser beam as it strikes enemies.
Pigeons at Play/Devolver Digital
Upgrade your character and play your way
If you love perks, weapon attachments and some gaudy gun skins, Mycopunk has tons of customization for you to dive into.
Weapon attachments are found in the field, switching up how your guns and grenades operate. Common drops might net you a long range scope or "kill skills" that let you reload more quickly after defeating an enemy, while rarer pieces of equipment add elemental damage and other more esoteric effects.
Unlocking new modifications for your classes and weapons requires skill points and planetary resources, which you'll earn by leveling up and interacting with local fauna and caches scattered around New Atlas, respectively.
You can also change and improve how your class abilities work. Character skills range from basic ability uptime upgrades to complete overhauls. One of the coolest upgrades for the Bruiser, for instance, changes his barrier forcefield into a dome that provides overhealth for his teammates. I've personally fallen in love with the Scrapper, kitting her out so that I can place her grapple pole more often. There's nothing quite like swinging around missions like I'm wearing one of the Attack on Titan omni-directional mobility kits.
There are dozens of these upgrades that you can unlock in the skill tree or by defeating enemies out during missions, and the rarest offerings will let you completely change how your class and weapons interact with your teammates and the wider world.
Mycopunk feels like the first game that does this particular brand of horde shooting at the same level of quality as Deep Rock Galactic, which is no simple feat.
At its worst -- when a mission crawls at a snail's pace or you just can't get an upgrade that feels like it's worth your time -- the game feels a little unpolished and frustrating. This is to be expected with a developer's first Early Access game, and none of the hiccups are truly obtrusive.
But at its best, Mycopunk is greater than the sum of its parts. It's a game that pulls from so many different shooter subgenres with confidence and competence, and none of its myriad systems feel like a fumbled execution.
It's a game that's dominated by the rule of cool -- you use funky guns to take down insurmountable odds, and sometimes you can even call down a race car just for fun. I'm going to pester my friends to buy the game on launch day, which is probably the most glowing praise I could possibly offer as an FPS fanatic with plenty of other well-established options.
Mycopunk's Early Access release is available for PC on Steam now.
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I Get 5G on My Phone at Home, So Why Can't I Get 5G Home Internet? Here's What I Learned
I Get 5G on My Phone at Home, So Why Can't I Get 5G Home Internet? Here's What I Learned

CNET

time10 hours ago

  • CNET

I Get 5G on My Phone at Home, So Why Can't I Get 5G Home Internet? Here's What I Learned

If you can get 5G on your phone while at home, you should be able to get 5G internet at your house, right? Not exactly. 5G is no longer the shiny new thing, thanks to efforts from major carriers AT&T, T-Mobile and Verizon, but 5G home internet service isn't strictly available at the same addresses as 5G cellular service. I ran into this when I switched my mobile carrier from AT&T cellular service to T-Mobile phone service. I was immediately impressed with the phone's 5G performance. However, even though I got T-Mobile 5G cell service at home, my address wasn't eligible for T-Mobile 5G Home Internet. It's not just T-Mobile. The same applies to Verizon's cellular service as well as AT&T's. Their 5G home internet products are also not categorically available at all addresses covered by the company's 5G coverage map. For example, even if you have Verizon's Ultra Wideband service in your neighborhood, it's not a given you'll be able to sign up for Verizon 5G Home Internet. Let's get into the details about why. First things first: What is 5G? Before we get into the details on the main 5G home internet providers, let's clear up any confusion about what 5G actually is. 5G stands for "fifth generation." It represents the fifth generation of wireless data networks, not to be confused with 5GHz, a specific frequency band often used by Wi-Fi routers. If you have 5G home internet, you're using a fixed wireless internet connection provided by a cellular provider. You may have a 5G home internet connection that uses a Wi-Fi router with a 5GHz frequency. Locating local internet providers Also of note, 5G comes in three types: millimeter-wave, midband and low-band. Cellular home internet providers often use all three to create strong, varied networks. AT&T, T-Mobile and Verizon all offer 5G home internet T-Mobile and Verizon were the first to use cellular airwaves to offer dedicated 5G home internet plans. 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If AT&T, T-Mobile and Verizon are serious about home internet, why isn't it as available as their overall 5G coverage? Verizon also includes its 5G equipment in your monthly fee. Sarah Tew/CNET When my former CNET colleague Eli Blumenthal tested Verizon 5G Home, he noted that the 5G connection on his iPhone was better than the one for his 5G Home hub. He was on to something. A Verizon spokesperson told me that it designed its network with its mobile customers in mind. "We continue to allocate spectrum to ensure our mobile customers have the reliability they've come to expect from Verizon," they said via email. "As we deploy more spectrum -- in excess of what our models show we need for the highest reliability for our mobile customers -- we are able to offer 5G Home service as well." 5G allows for a greater connection density -- approximately 1 million devices per square kilometer -- than previous generations of cellular connectivity. Is that a lot? 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The Revolutionary and Radical Tenderness of Andrea Gibson
The Revolutionary and Radical Tenderness of Andrea Gibson

New York Times

time11 hours ago

  • New York Times

The Revolutionary and Radical Tenderness of Andrea Gibson

In November 2017 I found myself at the W Hotel in Washington dancing with my friend, and fellow poet, Andrea Gibson. We had just finished a poetry reading at the Kennedy Center together and were looking to shake off the residual adrenaline of our show. I also wanted to shake off the past few months of my life. Two months earlier, I had written a Times Opinion essay about my experience with gender inequality in the film and television industry, 'I'm Done With Not Being Believed.' It coincided with the groundbreaking reporting on Harvey Weinstein that helped ignite the #MeToo movement. For weeks, everyone I ran into had told me how brave I was, how strong, for writing that essay. I felt thrust into being the face of something I was not entirely prepared for. In the dark of the dance floor, Andrea grabbed my shoulders and hugged me close, and said into my ear: 'I want you to know it's OK to not be OK right now. You've done a huge heart thing, and I see you.' I began to cry, letting myself go in Andrea's arms as Britney Spears blared on the speakers above us about how loneliness was killing her. This was the Andrea I knew for close to 20 years and the person the world is grieving after they died on July 14 at the age of 49. Andrea, who was nonbinary and used they/them pronouns, was the ultimate empath, someone who knew how to give you exactly what you needed when you were least expecting it, both in their relationships and their writing. Andrea had a unique ability to offer their readers and listeners a way of living, to show us how much we need tenderness, and how to be tender as a radical act. One of the last poems they wrote, 'Love Letter From the Afterlife,' was written for their wife and creative collaborator, Megan Falley, but also, for a fractured world. It asks us to do what might feel impossible right now: Soften toward, not away from, one another, even at such a heightened time of vitriol and hate. It was written by a poet who lived their brief life with a consciousness of something bigger than themselves — a collective belief, whether we are aware of it or not, that all of us long to feel less alone. 'My love, I was so wrong. Dying is the opposite of leaving,' the poem begins. 'When I left my body, I did not go away. That portal of light was not a portal to elsewhere, but a portal to here. I am more here than I ever was before.' Andrea started their career as a spoken word artist in the early 2000s with a style of fiery performance poetry in the sweet spot where the political and personal meet. They were beloved across artistic genres for their ability to express a relatable and refreshing anger at the injustices of the world, most notably those aimed at the L.G.B.T.Q. community. They toured relentlessly for two decades with musicians and entertainers including the singer Ani DiFranco and the comedian Tig Notaro. In 2007, I watched Andrea perform their poem 'I Do,' about California's Proposition 8 banning same-sex marriage (it was eventually deemed unconstitutional). As Andrea delivered the final lines of the poem, white-knuckling the microphone and spitting into the air like a punk rock singer, the silence of the audience was pierced by the sound of a man bursting into tears, followed by the loudest applause I have ever heard a poet receive. In 2021, Andrea was diagnosed with ovarian cancer. Facing mortality did not pause their work, but altered it. Once fueled by a brand of fiery rage onstage, Andrea's writing began to take a much softer, deeper shape, though it was no less political or radical. As Andrea began to process what it meant to be losing their life, they could see more clearly than ever how the world was losing its humanity. Their work began to focus on the kind of tenderness and grace people were craving on the other side of the Covid pandemic and the first presidential term of Donald Trump. In a poem titled, 'How The Worst Day of My Life Became the Best,' Andrea wrote: When I realized the stormwas inevitable, I made itmy medicine. Took two snowflakeson the tongue in the morning,two snowflakes on the tongueby noon. There were no side sound effects. Reverbadded to my lifespan,an echo that asked — What part of your life's record is skipping?What wound is on repeat?Have you done everything you canto break out of that groove? Andrea understood that poetry can be both a balm and a means of disarming the weaponization of our hearts against one another. It is a way to present a bridge between the division of our worst fears and our best selves, and ask us to walk over that bridge when we're ready. Take Andrea's poem 'MAGA Hat in the Chemo Room,' about the complex, bewildering emotions of sitting next to a person with different politics from you while getting chemo. Behind seemingly insurmountable differences, it says, we are just human, each and every one of us, living and dying together on this planet, in perpetuity. After their diagnosis, Andrea stopped touring as heavily as they once did, and turned to Instagram Reels as a creative outlet, as well as a newsletter, Things That Don't Suck. In 2023, a video Andrea made on lessons they learned after learning their cancer was now incurable, went viral. On a drive, they said, they had done the bravest thing they had ever done. 'I picked my head up and I loved the world that I knew wouldn't always be mine.' They went on, 'I think many of us are doing it almost all the time; we are not allowing ourselves joy or love or peace because we are afraid to lose it. Don't be so afraid of losing life that you forget to live it.' The message tapped into something potent and meaningful that people needed, to feel connected, seen and understood — a counterbalance to the doom-scrolling and compare-and-despair mentality that plagues so much of everyday life. When Andrea left this world, I noticed how so many people from different corners of the internet asked themselves how they could be so grief-stricken by the death of someone they had never met. Andrea's gift was to mirror the kind of grace and kindness we've all been searching for, despite the shame we may feel in asking for it. In these last years, they were forging a new kind of radical path as an artist. Theirs was a tenderness activism born out of a love for the life they were still able to live and a desire for others to love and live theirs, too. It was the antithesis to a world hardened by division, isolation and a growing distrust for our neighbors. It was as if Andrea saw our separation like a zipper on our nation and was slowly, assuredly pulling us up and back together again, one poem at a time. Amber Tamblyn is an author, an actor and the director and publisher of the newsletter Listening in the Dark, as well as the editor of the anthology 'Listening in the Dark: Women Reclaiming the Power of Intuition.' The Times is committed to publishing a diversity of letters to the editor. We'd like to hear what you think about this or any of our articles. Here are some tips. And here's our email: letters@ Follow the New York Times Opinion section on Facebook, Instagram, TikTok, Bluesky, WhatsApp and Threads.

What to Expect From ANSYS' Q2 2025 Earnings Report
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What to Expect From ANSYS' Q2 2025 Earnings Report

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