Pokémon TCG's Return Of Team Rocket Is A Triumph
You know, if you can buy it.
While it's delightful to report that The Pokémon Company has really knocked it out of the park with Destined Rivals, unfortunately this hasn't coincided with addressing the wild shortages of cards for regular customers. It's a problem that only just repeated itself with last week's website-crashing launch of the next sets, White Fire and Black Bolt—the first ever split-set English-language collection—that looks likely to be as impossible to buy as just about everything else this year. Or, if you do, you'll be paying way over MSRP to scalpers, and please don't do that.
However, smart players will know that the best way to get cards for any set is to attend a pre-release event at their local store or club, where everyone receives seven or more packs, generally for less than $30. Those are taking place Saturday and Sunday, May 17 and 18, although I hear that even these were booking up fast weeks ago. If you can, I really recommend making the effort for Destined Rivals. It's a bunch of fun, and if the 55 packs I opened are an accurate sample (thanks to The Pokémon Company for sending them over), you're likely to pick up a good handful of super-pretty full-art cards.
So why am I so excited for this set? It's a combination of things. It'd be silly to pretend that the first appearance of Team Rocket in the game in 25 years isn't a big part of the thrill, and the set is rammed full of the nefarious group and their signature monsters. Among the Pokémon boosted by Team Rocket are Moltres, Zapdos and Articuno, along with newcomer Spidops, classics like Meowth and Mewtwo, and that most evil of Pokémon, Flaaffy. Meanwhile, for the forces of good, Cynthia, Misty, Ethan and Arven all join, again bringing back some favorites like Milotic, Gyarados, Psyduck and Ho-oh. It's a real crowd-pleaser.
Secondly, those pull-rates. When I get these boxes of cards from TPCi, I sit down and open them with my 10-year-old. It's a really solid way of gauging the levels of satisfaction, his spirit draining out of him when we're tearing through a set like Journey Together and just getting endless bulk. But with Destined Rivals, even my Pokémon-uninterested wife wanted in, so fun was it to have a strong chance of finding an exciting card. Where Journey Together only had 31 full-art cards, Destined Rivals has an amazing 62! Double! Admittedly, that's on top of a wild 182 regular cards (included ex), making this the biggest set since Surging Sparks, but with—in my admittedly unscientific sample—a seemingly much better chance of finding the special stuff.
We were especially lucky to pull the Team Rocket's Ariana Special Illustration Rare, along with one of my chase cards, the Illustration Rare of Misty's Psyduck. No Mewtwo, sadly, but we also got 12 regular ex cards (only two duplicates), and 11 full-arts! If you include ex in the figures, that's a pull-rate of almost one in two! Remove the regular ex cards and you've still got one in five for something Ultra Rare or better. Those included the wildly gorgeous Rapidash by Rond, Mori Yuu's extraordinarily detailed Clamperl, the delightful Team Rocket's Murkrow (with Ariana and the Pokémon staring at one another in front of a skyline of skyscrapers) by Akira Komayama, and the splendidly silly Team Rocket's Raticate by Mekayu (the artist who gave us the glorious Drampa from Temporal Forces).
And thirdly, the game itself! Journey Together was supposed to be the reintroduction of Trainer Pokémon to the live game, but it was such a damp squib. This time, things are really going to get mixed up! Team Rocket arrive with an array of brand new tricks and cheats, and while people are obviously going to build decks around Misty and Ethan, it'll be the baddies that once more prove the most fun.
There's the addition of Team Rocket's Energy, which provides two energy to any Team Rocket Pokémon, and can be either Dark or Psychic or both! Meanwhile, Team Rocket's Venture Bomb lets you flip a coin to find out if it's going to do 20 damage to any of your opponent's Pokémon, or 20 specifically to your own Active Pokémon—but being an Item card, you can do this silliness as many times as you have cards in a single turn. Giovanni, meanwhile, offers a classic evil move: you can play him to swap out your current Active Pokémon, but also do the same to your opponent, and choose which of their benched Pokémon goes in. Team Rocket's Great Ball lets you flip a coin and then pull either an Evolution or Basic Pokémon from your deck depending on the result. And then Stadium card Team Rocket's Watchtower renders all Pokémon without abilities! That's going to destroy so many players' tactics!
Oh, and there's a card called Team Rocket's Bother Bot, and while its ability is fascinating—you can flip one of your opponent's prize cards, then pick a random card from their hand, and then choose if you want them to swap them over—I'm mostly mentioning it because I find its name very funny.
Then the Team Rocket Pokémon themselves do some real mischief. Arbok, for instance, stops your opponent playing any card with an ability (unless it's a Team Rocket), and also does 30 damage to every single Pokémon your opponent has on the board. Articuno can prevent all attack effects just by being on the bench. Dottler lets you look at the top five cards on your opponent's deck, and then put them back in your preferred order! Ha!
Nidoran ♀ and ♂ offer their usual teamwork options, but super-powerfully. Once you've evolved to Nidorina, you can do an attack that lets you search your deck to evolve any two of your benched monsters, and then Stage 2's Nidoqueen will do 180 damage for one energy if you have a Nidoking in play. Oh, and Ampharos, Flaaffy's ultimate form, has an ability that means any time your opponent evolves a Pokémon, they automatically put 40 damage on it! That's monstrous.
It's going to be so interesting to see how people manipulate these new additions into the meta, not least when yet more cards are deliberately designed to mess up current favorite decks—Mimikyu lets you steal Tera Pokémon attacks, for instance. I think this should finally offer the shake-up the game needs in its third year of this era, before (and this is still just a rumor, but quite a likely one) next year's switch to Mega Pokémon instead of a fourth year of S&V.
Now, as I've said, my sample of 55 packs isn't big enough to be indicative, and perhaps we just got weirdly lucky. But I have high hopes here. We'll get a proper idea when the likes of Danny Phantump have put together their pull-rate data. Either way, there's such a wealth of beautiful cards in the set, so much incredible art to collect, and a bunch that'll make the live game so very interesting. Which is pretty much all I can ask for from a Pokémon TCG set. Other than, you know, being able to buy it. Which is going to be very, very hard to do.
Destined Rivals officially releases on May 30, with pre-release events taking place this weekend, May 17-18.
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