Latest news with #000:SpaceMarine2


Times
29-07-2025
- Business
- Times
Games Workshop profit jumps but warns of tariff hit
The business behind the Warhammer fantasy universe has reported a near-third jump in annual profit, although it warned of a possible £12 million hit from tariffs next year. Pre-tax profit at Games Workshop came in at £262.8 million, up 30 per cent from £203 million the year prior and well ahead of the £255 million it had guided for in May. Revenue rose 14.2 per cent to £565 million, up from £494 million. A record set of financial results continued the Nottingham-based business's stellar performance in recent years, which included elevation into the FTSE 100 last December. Shares in Games Workshop have skyrocketed in recent years amid huge demand for its miniature figurines and games, and its market cap now sits at more than £5 billion. • Market turmoil drives profit surge at Barclays However, the company did warn that tariffs could have an impact on its pre-tax profit figure for the 2025-26 financial year by about £12 million and reduce reported gross margins by 2 per cent. Games Workshop insisted it was 'business as usual', with little change to any operational plans as of today. Shares in Games Workshop, which have risen more than 50 per cent over the past year, gained 4.6 per cent to £159.60. There had also been some concern after the company announced in May it would be unlikely to repeat a record revenue haul from licenses in the new financial year, a warning that sent shares down about 3 per cent. Licensing revenue rose from £31 million to £52.5 million in the year ended June 1, while licensing operating profit rose to £49.5 million from £27 million. Games Workshop said its licensing performance had been a 'nice surprise,' although this would be 'difficult to match' next year given its Warhammer 40,000: Space Marine 2 game performed well above expectations. Kevin Rountree, the chief executive, said: 'After a record year, we remain focused on delivering our operational plans and working tirelessly to overcome any significant obstacles that get in the way. 'We will continue to give ourselves the freedom to make some mistakes, constantly working on improvements in product quality and manufacturing innovation. Despite our recent successes we will never take our hobbyists' support for granted.' Founded in 1975 by three friends, John Peake, Ian Livingstone and Steve Jackson, Games Workshop employs around 1,500 people at its Nottingham hub, with 134 stores in the UK and more globally. It floated on the London Stock Exchange in 1994.
Yahoo
14-03-2025
- Entertainment
- Yahoo
讚美帝皇!《戰鎚40K:星際戰士3》宣布進入開發階段,泰圖斯繼續英勇無懼
《戰鎚40K:星際戰士2》(Warhammer 40,000: Space Marine 2)精緻的表現出《戰鎚40K》殘酷的世界、星際戰士的勇猛以及訴說泰圖斯的故事,獲得超過 500 萬套的佳績,雖然在平衡與是否為持續服務改進而仍有批評,但官方相當肯定的將推出續作,《戰鎚40K:星際戰士3》(Warhammer 40,000: Space Marine 3)正式公開進入開發階段,首張視覺圖看來帝皇神選泰圖斯將繼續無懼一切。 Your duty is not done. We're pleased to announce that the development for Warhammer 40,000: Space Marine 3 has officially begun at Focus Entertainment, @SaberGames and @Warhammer. — Focus Entertainment (@Focus_entmt) March 13, 2025 由 Saber Interactive 和 Games Workshop 同時宣布《戰鎚40K》的傳奇系列作品將推出新作,《戰鎚40K:星際戰士3》將帶給阿斯塔特身臨其境的戰役、多人遊戲模式以及第三人稱動作遊戲的新巔峰,此消息為正式進入開發階段消息,距離遊戲完成將會有好一段時間,但值得粉絲期待。 Saber Interactive 執行長 Matthew Karch 表示《戰鎚40K:星際戰士2》是他們 25 年遊戲開發的巔峰巨作,《戰鎚40K:星際戰士3》將承載著粉絲群的巨大期望。團隊也將在未來幾年繼續支持和發展《星際戰士2》宇宙,但我們將吸取所有的經驗教訓,並將其應用到第三部更大、更精彩的遊戲內容中。 先前亞馬遜 Prime 製作的《秘密關卡》(Secret Level)中,《戰錘40K:無所畏懼》最受玩家好評,也包括《阿斯塔特》作者 Syama Pedersen 與官方合作最新動畫預告《阿斯塔特2》動畫預計 2026 年內推出,《戰鎚40K》比起之前的遊戲改編作品在最近更嶄露頭角。 緊貼最新科技資訊、網購優惠,追隨 Yahoo Tech 各大社交平台! 🎉📱 Tech Facebook: 🎉📱 Tech Instagram: 🎉📱 Tech WhatsApp 社群: 🎉📱 Tech WhatsApp 頻道: 🎉📱 Tech Telegram 頻道:
Yahoo
03-03-2025
- Entertainment
- Yahoo
Warhammer 40K: Space Marine 2 Promises It's Not Going Full Live-Service Game After Latest Botched Event
Warhammer 40,000: Space Marine 2 is very much not a live-service game. That's one of the things that felt so refreshing about the sci-fi shooter when players flocked to it last fall. But it felt eerily like one late last month when an in-game reward was locked behind a busted community event. 'We are not looking to transform Space Marine 2 into a full live-service game,' the developers said in a recent update. The event in question was called Imperial Vigil and went live on February 21 and ran through March 3. Players had to compete to earn victories with each of the game's six classes in operations mode to win the emblem-less Mark VIII Errant Helmet. Two things rubbed players the wrong way about this. The first was seemingly locking a cool in-game cosmetic behind a timed-event, leveraging FOMO (fear of missing out) to make fans play the game in an arbitrary way during an arbitrary time period. The second was that both the progress meter for the event and unlocking the cosmetic were busted. 'This is some of the worst implemented 'rewards' system I have ever seen! I played my 6 games of each class on ruthless yesterday, then play some regular lethals while I waited for it to update,' one player posted on the Space Marine subreddit early on during the event. 'Hours later it said 3/6 so I ran through all 6 again on substantial then went to bed. When I woke up it said 4/6 and now having run all 6 again it's still on 4/6! I have played a minimum of 21 games in the past 24 hours 18 of them focused on getting this damn helm!' reddit-thread-Spacemarine-1iwp8ae Many others were struggling too. The event had to be twice taken offline for fixes, narrowing the 10 day window for it even further. Plus, the whole appeal of Space Marine 2 is that it's not a game you have to constantly keep up with like a second job. In a world of Destinys, Apex Legendses, and Fortnites, it's one of the rare online multiplayer shooters where you can log on, have some fun, and then forget about it for a while. Unless you were trying to get the Mark VIII Errant Helmet or other recent event-gated cosmetics. 'We have noted that the Community Events have received cold feedback since we introduced them as an additional way to unlock cosmetic items,' Space Marine 2's developers at Saber Interactive wrote on February 28. 'We saw that many of you mentioned FOMO generated by the events. Rest assured, we are not looking to transform Space Marine 2 into a full live-service game.' The message continued: The items available through events WILL be available later, for everyone. We want Community Events to be a way to unlock the items in advance, for the most dedicated players, and not to be a source of frustration and stress for everyone. However, that means we must provide a smooth experience in unlocking said items, which has not been the case so far. We deeply apologize for the trouble, and are currently working on a simplified process to unlock the items, to make the experience less constraining. So in addition to having community events run more smoothly in the future, Saber also confirmed that their rewards will eventually be circulated into the game for everyone else regardless of whether they were around to participate in the original event or not. It's unclear if this was always the plan or only something the development team arrived at after the recent Imperial Vigil train wreck. But given the Live-Service Lite™ nature of Space Marine 2, players will be more eager to know when the game's next major content update and first story DLC will arrive. The developers also recently confirmed that a big 7.0 patch is on the way and teased what players can expect from Space Marine 2's long-awaited Horde mode. 'You're very eager to get more info on the Horde Mode, it's one of our top priorities right now,' they confirmed. 'One thing we can say is that it will be very different from the Space Marine 1 Horde Mode, and that there are surprises we can't wait for you to find out about.' . For the latest news, Facebook, Twitter and Instagram.