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'28 Years Later' used 20 iPhones in tandem for some wild shots
'28 Years Later' used 20 iPhones in tandem for some wild shots

Engadget

time43 minutes ago

  • Entertainment
  • Engadget

'28 Years Later' used 20 iPhones in tandem for some wild shots

It's no secret that 28 Years Later used iPhones to shoot parts of the film. Now its director, Danny Boyle, has discussed the use of iPhones for the film in more detail with IGN . The first film in the franchise, 28 Days Later , was shot on digital video, giving it a homemade feel. Boyle explained that he and writer Alex Garland got the idea from the fact that home video cameras were common at the time, and people would've shot videos with them if an apocalypse had indeed happened. Those cameras, of course, have since been replaced by smartphones. The movies used three special rigs for the iPhone sequences: One for eight cameras that one person can carry, another with 10 and another with 20. "I never say this, but there is an incredible shot in the second half [of the film] where we use the 20-rig camera, and you'll know it when you see it," Boyle told IGN . He described the 20-iPhone rig as "basically a poor man's bullet time," which is a visual effect that uses multiple cameras to freeze or slow down time. Think the scene in The Matrix , wherein Neo dodged bullets in super slow motion. Doyle said that the 20-camera rig can be attached to cranes or dollies and give you 180 degrees of vision of an action. In editing, you can choose from any of the footage each iPhone takes to, say, move between perspectives or jump forward and backward. For 28 Years Later, the team used the rig for violent scenes to emphasize their effect. "For a moment the audience is inside the scene, the action, rather than classically observing a picture," Doyle explained. In addition to the iPhones, the filmmakers also used drones, cameras attached to actors and even farm animals to achieve an immersive feel for its 2.76:1 widescreen aspect ratio. They decided on the aspect ratio to create a sense of unease, since you'd have to keep scanning the screen to see potential threats coming from the sides.

I (just about) survived Elden Ring Nightreign's unforgiving co-op chaos
I (just about) survived Elden Ring Nightreign's unforgiving co-op chaos

Stuff.tv

time3 days ago

  • Entertainment
  • Stuff.tv

I (just about) survived Elden Ring Nightreign's unforgiving co-op chaos

Stuff Verdict Adapt to its initial frustrations and Elden Ring Nightreign is one of the most challenging but rewarding co-op action fantasy games around. Pros The best of Elden Ring in digestible sessions Cool variety of character classes and skills Rewarding boss fights include a best-of from past FromSoft games Cons Faster structure sometimes at odds with traditional FromSoft mechanics Some bosses feel spongy and unbalanced A miserable time for solo expeditioners Introduction More than three years since its release, Elden Ring has sold over 30 million copies. Not bad for a fantasy RPG that seems to hate you as much as co-creator and Game of Thrones author George RR Martin seems to hate his characters. But you can see why there's demand to keep the cycle spinning, with a movie adaptation in the works (28 Days Later's Alex Garland is attached to direct), and now this new online co-op spin-off, Elden Ring Nightreign. It doesn't sound like an idea that should work on paper, even if one of the magical parts of Elden Ring (and the Dark Souls series that preceded it) was the jolly cooperation between strangers. Given how influential FromSoftware's games have been in the last decade, it's also peculiar that the developer would be chasing other genre trends. And yet after taking a while to adjust your expectations, there is something special here for players up for working together to overcome some fiendish challenges. The night is young Nightreign is essentially Elden Ring condensed into a run-based roguelite, with random loot and persistent upgrades – but also the gradually shrinking open world map of a battle royale. Once you match up in a team of three fellow Nightfarers, or by yourself (there's sadly no way to play this as just a pair), you drop into Limveld; over the course of three game days, the goal is to defeat the Nightlord on the final day, by ensuring you've gotten strong enough with the necessary resources from the previous days. It's just the first of many nightlords, just to keep these runs on your toes. After defeating the first one, more become available and you're free to tackle them in any order. That's just as well, because the second one is an absolute nightmare – you'd do well to not continue successive runs bashing your head against the wall on them. The map is also constantly changing for each run in terms of what structures and enemies you might encounter. One version of Limveld might contain snowy mountains, while another has lava-filled volcanoes, though it's also sometimes prone to duplicating the same ruins and soldier camps. How you explore the map is also dictated by the Night Rain, an encroaching storm that drains your health if you're caught in it. This happens each day, leaving a large-ish circle on the map, while by night you're forced into a smaller arena to face a mini-boss. It then means you have to prioritise your objectives: do you hit up the churches first to upgrade the number of times you can heal from your flask, do you seek out rare resources for upgrading your weapons in the caves, or do you focus on defeating other formidable enemies on the map to gain more gear or abilities they drop as well as more runes for levelling up? Do you risk continuing these tasks even when the rains close in or try to save them for the second day when the cycle restarts? Souls stars This more streamlined, turbo-charged approach may be appealing for players already into the likes of Apex Legends rather than the commitment of a 80+ hour RPG, but it does mean some elements of what has defined FromSoftware's hardcore RPGs are lost. When you have to be so quick on your feet, the careful, methodical approach of both Elden Ring and Dark Souls doesn't really gel. It's why you won't be examining items for lore, can't leave messages for other players, and why your nightfarers are pre-set characters rather than ones you can customise yourself. The archetypes you're presented with are nonetheless an interesting bunch that play quite distinctly. Wylder is your typical jack-of-all-trades knight, Raiders hit hard and can also take quite a few hits without being interrupted, while Duchess (who's unlocked later) moves and attacks swiftly though also more fragile. Perhaps best of all is IronEye, who actually makes bow combat very viable – you can actually get in decent attack damage while maintaining a safe distance. In that hero shooter-inspired vein, each nightfarer also has their own unique passive and active skills, the latter relying on cooldowns before they can be used. IronEye can slide into enemies to mark them, doubling the damage they receive, while Revenant can summon phantoms as temporary allies. Naturally, each also has ultimates, like how duchess can cloak everyone with invisibility to give you a quick respite from hostile enemies, while Executor transforms into a primordial beast with unique and powerful attacks for a brief time. To match the faster pace, everyone can sprint and clamber up walls quickly, while using spiritstreams and spectrals hawks can also help you traverse the map at greater speed. It's not always well implemented though; it can take just a rock or branch on the ground to stop you in your tracks. You're also still reliant on classic Soulsy combat mechanics such as stamina management and the loss of your runes if you die (though your teammate can revive you, assuming you're sticking together). You can even shield parry, but why would you stand still to attempt it when there are better options? Three to play You've not just got nightlords to deal with; a plethora of bosses encountered both on the field and at the end of each night have cheekily been pulled from both Elden Ring and the Dark Souls series. A shrewd case of recycling content, though it does add to the feeling that this is the work of modders rather than an official FromSoft joint. The one striking change from how these bosses were before is they're super spongey now, compounded by having mobs spawning in to distract you. This makes it clear how vital it is to level up at checkpoints regularly. If you reach the end of the second day and your level's still a single digit, you're unlikely to survive the boss at the end of that day, let alone the nightlord on the final one. In some team-based games you might count on a strong player to carry the team, but Nightreign demands that you be in synergy with one another to stand a chance. The game doesn't scale down in difficulty either, meaning the solo expedition option is really just for the most hardcore of masochists. For the rest of us, it means hoping you match up in a competent trio – in other words, nightfarers who don't run off randomly, or try tackling a big dragon when they haven't levelled up sufficiently – though it's definitely recommended organising a party of likeminded pals on voice chat. Summoning a stranger to help you with a boss in Elden Ring is one thing, but trusting two others for three in-game days that can take between 30-45 minutes can feel like a risky commitment. There are many crushing lows that make you question the time you've spent and your poor decisions. Yet when the team is in sync, you feel fully prepared by the final day, and someone's able to revive you without you having to yell into a headset, it turns out that Nightreign still, against all odds, keeps the spark of what makes Elden Ring special in the first place. You know what they say about how the night is always darkest before the dawn. Elden Ring Nightreign verdict In its streamlined online co-op structure, Elden Ring Nightreign often rubs up against the foundations of the FromSoftware action RPG formula in ways that frustrate, and in many ways it really shouldn't work. This isn't necessarily going to be one for every Elden Ring devotee who enjoys spending many hours in the Lands Between. Yet with a compelling roster of nightfarers, each who also have their own optional arcs, a mash-up of past and present FromSoft bosses, and the right team synergy, triumphing over the nightlords brings a new challenge and reward that redefines our expectations of jolly cooperation. For those who felt that this year's Monster Hunter Wilds had made its core loop a little too frictionless to widen its appeal, here's a co-op game that keeps its uncompromising teeth intact. Stuff Says… Score: 4/5 Adapt to its initial frustrations and you have one of the most challenging but rewarding co-op action fantasy games around Pros The best of Elden Ring in digestible sessions Cool variety of character classes and skills Rewarding boss fights include a best-of from past FromSoft games Cons Faster structure sometimes at odds with traditional FromSoft mechanics Some bosses feel spongy and unbalanced A miserable time for solo expeditioners

Alex Garland to helm Elden Ring movie
Alex Garland to helm Elden Ring movie

Perth Now

time23-05-2025

  • Entertainment
  • Perth Now

Alex Garland to helm Elden Ring movie

Alex Garland is to helm an 'Elden Ring' movie. The 'Warfare' filmmaker, 54, has signed up to write and direct a live-action movie adaptation of Bandai Namco's 2022 fantasy video game of the same name for A24, Deadline reports. Plot details about the 'Elden Ring' flick are being kept under wraps, and no actors are attached to the project yet. In 'Elden Ring', a fallen exile known as the Tarnished journeys through the war-ravaged Lands Between to restore a broken order. Battling demigods and uncovering lost truths, they seek to claim the Elden Ring and ascend as Elden Lord. Garland's next movie is the 2025 horror sequel '28 Years Later', which will see him team up with '28 Days Later' director Danny Boyle again to serve as producer. While the 'Civil War' filmmaker has returned to the horror franchise after sitting out 2007's '28 Weeks Later', Garland explained he had left the franchise after 2002's '28 Days Later' because he "couldn't be in a cynical mindset" to make '28 Years Later'. He explained to The Playlist: "It was this. '28 Days Later' was a very uncynical film. It had a punk sensibility. And in order to make a follow-up to it, you couldn't be in a cynical mindset. "There's various reasons why that wouldn't have worked. And enough time had passed [with us]. There was a key idea that felt tonally correct to what we did 20-something years ago." '28 Years Later' will follow Jamie (Aaron Taylor-Johnson) and Isla (Jodie Comer) as they leave their tight-knit island community after their 12-year-old son Spike (Alfie Williams) embarks on a coming-of-age journey beyond the safety of the island, forcing the family to come face-to-face with the Rage Virus. The blockbuster - which releases in June - will kick off the series' first trilogy, with the second entry '28 Years Later Part II: The Bone Temple' due to arrive in cinemas next year. While Garland confirmed he had written the scripts for '28 Years Later' and 'The Bone Temple', he did not reveal if he would also work on the upcoming third movie. The writer previously explained it felt like the "natural form" of '28 Years Later' was a trilogy. During an interview with Empire magazine, he said: "This is very narratively ambitious. Danny and I understood that. "We tried to condense it, but its natural form felt like a trilogy." Boyle added that the '28 Years Later' movies would be a "wholly different approach" to what had been seen with '28 Days Later' and '28 Weeks Later'. The filmmaker teased: "It was about what that 28 years gives you." While '28 Years Later' will mark a new era for the horror franchise, producer Andrew Macdonald confirmed Cillian Murphy - who starred as protagonist Jim in '28 Days Later' - wouldn't be in the movie, but would serve as executive producer. Macdonald said: "We wanted [Murphy] to be involved and he wanted to be involved. He is not in the first film, but I'm hoping there will be some Jim somewhere along the line. "He's involved at the moment as an executive producer, and I would hope we can work with him in some way in the future in the trilogy."

Fans relive the zombie horror as 28 Weeks Later returns to streaming before 28 Years Later hits theaters
Fans relive the zombie horror as 28 Weeks Later returns to streaming before 28 Years Later hits theaters

Time of India

time23-05-2025

  • Entertainment
  • Time of India

Fans relive the zombie horror as 28 Weeks Later returns to streaming before 28 Years Later hits theaters

A new wave of rage: fans revisit 28 Weeks Later before final chapter arrives The countdown to the release of 28 Years Later has fans flocking back to revisit the bone-chilling second chapter of the franchise, 28 Weeks Later . The action-horror film, which expands the viral nightmare introduced in 28 Days Later , is heading to Hulu on June 1. Just weeks before the new installment premieres in theaters, this streaming return is sparking renewed buzz among horror fans who never forgot the impact of the Rage Virus . In communities of horror lovers online, nostalgia and excitement are surging. 'This is the most intense zombie sequel I've ever seen,' one Reddit user posted in anticipation of the re-release. 'That opening scene still haunts me.' Across social platforms, longtime fans are recounting their first viewing experiences and prepping to relive the chaos before 28 Years Later drops on June 20. Play Video Pause Skip Backward Skip Forward Unmute Current Time 0:00 / Duration 0:00 Loaded : 0% 0:00 Stream Type LIVE Seek to live, currently behind live LIVE Remaining Time - 0:00 1x Playback Rate Chapters Chapters Descriptions descriptions off , selected Captions captions settings , opens captions settings dialog captions off , selected Audio Track default , selected Picture-in-Picture Fullscreen This is a modal window. Beginning of dialog window. Escape will cancel and close the window. Text Color White Black Red Green Blue Yellow Magenta Cyan Opacity Opaque Semi-Transparent Text Background Color Black White Red Green Blue Yellow Magenta Cyan Opacity Opaque Semi-Transparent Transparent Caption Area Background Color Black White Red Green Blue Yellow Magenta Cyan Opacity Transparent Semi-Transparent Opaque Font Size 50% 75% 100% 125% 150% 175% 200% 300% 400% Text Edge Style None Raised Depressed Uniform Drop shadow Font Family Proportional Sans-Serif Monospace Sans-Serif Proportional Serif Monospace Serif Casual Script Small Caps Reset restore all settings to the default values Done Close Modal Dialog End of dialog window. Also read: Sequel of Danny Boyle's '28 Days Later' announced. Here'a what we know so far about the new movie '28 Years Later' by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Dukung Orang Terkasih Menghadapi Limfoma: Mulai Di Sini Limfoma Baca Undo Post-apocalyptic mayhem with a personal touch Set six months after the events of 28 Days Later , 28 Weeks Later plunges viewers back into a post-apocalyptic Britain where NATO forces have created a Safe Zone in London. The Rage Virus appears to be under control until two children sneak out of the secure area to honor their late mother, unknowingly reigniting the viral nightmare. The fragile peace collapses into bloodshed, survival, and moral chaos. While director Danny Boyle and writer Alex Garland stepped away for the sequel, Juan Carlos Fresnadillo took the reins with co-writer Rowan Joffé. What they delivered was a brutal, kinetic film that keeps viewers on edge with frantic handheld cinematography and visceral chase scenes. Though it lacks the quiet dread of the original, it replaces it with ferocity and scale, becoming a foundational piece in the modern zombie genre. Live Events Star-studded cast powers the sequel's momentum 28 Weeks Later may not feature Cillian Murphy, but it makes up for that absence with a stacked ensemble. Robert Carlyle leads the film with a haunting performance as a father tormented by guilt, while Rose Byrne, Jeremy Renner, Harold Perrineau, Imogen Poots, and Idris Elba round out the emotionally charged cast. Their grounded performances add human weight to a world consumed by fear and violence. Also read: 28 Years Later: Release date, returning cast and what to expect | Latest update The film's critical reception reflected its strengths. With a 72 per cent critic score on Rotten Tomatoes and a box office haul of over $65 million on a $15 million budget, 28 Weeks Later proved to be more than a placeholder sequel. It earned accolades including the Empire Award for Best Horror and the Scream Award for Best Horror Movie. Why it still matters and where to stream it As horror audiences prepare for 28 Years Later , which promises to move the franchise decades forward, 28 Weeks Later offers vital context. It is a key link in the evolution of Rage Virus storytelling and a milestone for action horror. Its high-octane approach prefigures later hits like Train to Busan and The Last of Us . Streaming on Hulu from June 1, 28 Weeks Later joins a strong lineup of horror thrillers including Prey , Arcadian , Alien , The Damned , and The Beast Within . But for fans seeking a relentless, atmospheric, and deeply human zombie thriller, 28 Weeks Later remains one of the best zombie movies of the 2000s, a brutal reminder of how fast safety can collapse, and how quickly horror can return.

After Watching A New 28 Years Later Scene, I Need To Explain Why I'm Very Worried About Aaron Taylor-Johnson's Character
After Watching A New 28 Years Later Scene, I Need To Explain Why I'm Very Worried About Aaron Taylor-Johnson's Character

Yahoo

time23-05-2025

  • Entertainment
  • Yahoo

After Watching A New 28 Years Later Scene, I Need To Explain Why I'm Very Worried About Aaron Taylor-Johnson's Character

When you buy through links on our articles, Future and its syndication partners may earn a commission. Friends, we're officially in the endgame for 28 Years Later, as we're slightly under that same number of days until the film debuts. With this being one of the most hotly anticipated 2025 movie schedule offerings, director Danny Boyle and writer Alex Garland have reunited to bring us back to the Infected UK - with some brand new wrinkles promised as complications. But sometimes the more things change, the more they stay the same. And thanks to a new scene that expands on what we know about 28 Years Later, I feel comfortably horrified for Aaron Taylor-Johnson's Jamie. I really wish 28 Days Later wasn't only in theaters for one night, as returning to the exact theater I saw it at in 2003 was pure nostalgia. Also, I wish everyone could see the content of this exclusive scene I'm about to dive into. The broad strokes reason for that desire is that I'm convinced this slice of post-apocalyptic life was the perfect tease for die hard fans of one of the best 2000s movies. The brief moment reintroduces us to a scene shown in 28 Years Later's first trailer. As father Jamie (Aaron Taylor-Johnson) takes his son Spike (Alfie Williams) on a hunting trip, they come across an abandoned house with a hanging Infected. Jamie wants his son to kill this creature, as means to teach this important lesson: The more you kill, the easier it gets. In this one scene, 28 Days Later's themes of father figures navigating the apocalypse, as well as killing for survival, are present. Much like Cillian Murphy's Jim, our young lead in 28 Years Later is being taught how to sharpen his instincts to kill a threat in a heartbeat. This only further convinces me that this father figure play is alluding to Aaron Taylor-Johnson potentially biting it early on in this planned trilogy. Rewatching 28 Days Later, I really locked into the moments between Jim and his two father figures - lovable cabbie Frank (Brendan Gleeson) and the secretly sinister Major Henry West (Christopher Eccleston.) Both of these characters have differing viewpoints on how to survive, with Frank embracing cooperation and the Major fully taking charge. More importantly, they both die through the events of the first picture - which doesn't exactly spell a happy analogue for Jamie. It also doesn't help that most of 28 Years Later's marketing seems to show off mother Isla (Jodie Comer) and the mysterious Dr. Kelson (Ralph Fiennes). The latter man also feels poised to be an on-screen mentor to Alfie Williams, as we see him drop this piece of knowledge in the most recent trailer for the upcoming horror movie: There are many kinds of death, and some are better than others. Since we already know Fiennes' role increases in 28 Years Later: The Bone Temple, he's not going anywhere. But again, 28 Days Later shows our hero losing those paternal influences in order to survive in this new world. My guess is that either Spike or Dr. Kelson will have to kill Jamie - which prompts the wisdom shared above. And as an added bonus, I think that Cillian Murphy's Jim might be a third source of inspiration, who may represent the balance between the philosophies of these two men. Accompanied by a title card that introduces 28 Weeks Later's canon solution, as well as the fact that 'survivors were left to fend for themselves,' the difference in the society Jamie, Spike, and Isla live in are already set. While Danny Boyle and Alex Garland weren't concerned with pinpoint narrative continuity, this latest sneak peek showed us that the overarching themes are still a strong presence - which could require a sacrifice. If you're as hyped as I am to lock in your tickets for 28 Years Later, June 3rd is the date when domestic audiences can secure their seats for whatever happens next. Which means we can all argue over whether I was right or wrong on June 20th, as that's the theatrical release date for this picture, which is conveniently the weekend after Father's Day.

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