Latest news with #CDProjekt


Metro
25-07-2025
- Entertainment
- Metro
The Witcher dev CD Projekt's new game revealed in oddly descriptive job listing
Details have emerged about the new, original IP from the makers of The Witcher and Cyberpunk 2077, as CD Projekt juggles multiple projects. Everyone's attention might be on The Witcher 4 right now, but developer CD Projekt has several games currently in development. Along with the fantasy role-player, which is expected to launch in 2027, the studio is cooking up a sequel to Cyberpunk 2077 and another game set in The Witcher universe codenamed Project Sirius. A remake of The Witcher 1 is also in development, albeit at an external studio. The most mysterious project in the pipeline is Project Hadar, which we know nothing about except that it's an original IP. However, thanks to a new job listing, we now have some basic details on what to expect. As spotted on Reddit, the job listing is for a Senior Gameplay Designer at CD Projekt's main studio in Warsaw, Poland. The job description mentions it is for Project Hadar specifically, which is described as being in 'its early days'. 'This is an exciting opportunity to join a team that's building a universe from the ground up where your ideas, experience, and creativity can directly shape the project's vision, identity, and direction,' the description reads. While there aren't many concrete details, the post states Project Hadar will be built in Unreal Engine 5. Elsewhere, it implies the game is an action role-player with an emphasis on melee combat. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Under the 'qualifications' segment for the role, it reads: 'At least 5+ years of professional experience in a similar role, preferably in RPG/action titles with melee-orientated combat.' More Trending While the genre isn't surprising, considering action role-players are CD Projekt's bread and butter, the focus on melee combat suggests it might be closer to The Witcher than Cyberpunk 2077. The latter had melee combat but it was largely secondary to the gunplay and hacking. The big question for Project Hadar is the game's setting, considering the studio has already covered fantasy and sci-fi in a big way. If it does lean on melee combat, it could potentially pre-date guns, so perhaps a historical game akin to Kingdom Come: Deliverance 2? Melee combat is usually the weakest element in CD Projekt's games so this could be a purposeful attempt to address that head-on. The description brings to mind something like God Of War but whether that's specifically what they're aiming for is impossible to tell at the moment. Whatever it is, it's likely Project Hadar will be many years away yet. After The Witcher 4, the studio's next game will be Cyberpunk 2, which might not be out until 2030, so Project Hadar could be a decade away depending on how things shake out. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Xbox games for Switch 2 'expected' soon ahead of rumoured Nintendo Direct MORE: Mario and Peach are just 'good friends' says Nintendo despite kissing for decades MORE: Star Wars Outlaws 2 cancelled by Ubisoft claims insider
Yahoo
19-07-2025
- Automotive
- Yahoo
Cyberpunk 2077 update 2.3 finally adds a feature that will take my roleplaying to the next level
When you buy through links on our articles, Future and its syndication partners may earn a commission. CD Projekt has revealed new details about Cyberpunk 2077 update 2.3 The update will arrive tomorrow for PC, PS5, and Xbox Series X and Series S It will also come to Nintendo Switch 2 at a later date Developer CD Projekt has finally told fans what to expect when Cyberpunk 2077 update 2.3 arrives. As detailed in a recent live stream, the update focuses primarily on adding new options for players and making the world more immersive. Headline additions include three news cars and one new motorcycle, some of which will be obtainable via new quests. Associate game director Pawel Sasko described triggering the new quests as "intuitive" and was also quick to clarify that they will not be required in order to obtain 100% completion, so achievement hunters can breathe a sigh of relief. Every vehicle in the game will now benefit from a new autodrive system too, which lets you automatically drive to locations that you select on the map or your next quest marker. Autodrive will offer a separate 'wandering mode' that takes you for an endless, relaxing ride around Night City. Car customization is also being expanded, with wider CrystalCoat and TwinTone paint compatibility. Now almost every vehicle in the game can be repainted. A more visually varied selection of cars will show up in the world too, thanks to the addition of 205 generic paint jobs and 168 unique paint jobs for non-playable character (NPC) vehicles. On top of this, players will be able to rely on the Delamain taxi service - provided they have completed the Delamain side quest. Simply call Delamain on your in-game phone and a taxi shows up, ready to transport you to wherever you wish. Johnny Silverhand can even sometimes join you in the cab, sitting alongside you in the rear passenger seats. Elsewhere, big changes are coming to the in-game photo mode. 27 new NPCs are being added, plus new outfits and poses to choose. You will also be able to adjust the time and weather, or even skip frames in order to line up the perfect shot. On the technical side, FSR 3.1 frame generation is being added for PC players. The game will also support FSR 4 for those with compatible AMD hardware, though this is coming with an AMD driver update at a later date. Console players will benefit from proper variable refresh rate (VRR) support, which should hopefully make the game a little smoother. Finally, we saw some new footage of the recently announced Mac version of the game. Players who already own the game on PC won't need to purchase it again in order to try it on Mac. The update is set to arrive tomorrow on July 17 for PlayStation 5 and Xbox Series X and Series S. It is also coming to the Nintendo Switch 2 edition of the game, though needs a little more time in the oven. You might also like... Nintendo Switch 2 restocks live: will we see Donkey Kong Bananza bundle stock? Best Buy stock drop confirmed, while UK stock abounds Donkey Kong Bananza is a must-have Nintendo Switch 2 game and worthy Super Mario Odyssey successor GTA 6 - everything we know so far


Metro
17-07-2025
- Entertainment
- Metro
Cyberpunk 2077 fans think new update secretly runs better on PS5 Pro
This week's update for Cyberpunk 2077 has added new content, bug fixes, and possibly performance improvements on the PS5 Pro. It seems CD Projekt can't quite let Cyberpunk 2077 go, despite shifting its focus to both the game's sequel – currently only known as Cyberpunk 2 – and The Witcher 4. The rather meaty 2.2 patch, that was released in December 2024, was assumed to be the last one for the game, but not only did CD Projekt subsequently announce a Nintendo Switch 2 port, as a launch title for the console, it also confirmed yet another update was on the way. This new update, known as patch 2.3, went live on Thursday across PlayStation 5, Xbox Series X/S, and PC (the Switch 2 will get it at a later date) and comes with a sizeable list of changes. However, some fans think the patch has also secretly made the game run better on PS5 Pro. As a reminder, the PS5 Pro is, in layman's terms, an even more powerful version of the PlayStation 5, with some games receiving dedicated enhancements when running on it, such as being able to support ray-tracing at 60 frames per second. Cyberpunk 2077, however, is not among the games specifically enhanced for the PS5 Pro and there's no mention in the official 2.3 patch notes of any adjustments being made to how the game runs on the console. What it does mention is that Variable Refresh Rate (VRR) support has been added to the PlayStation 5 and Xbox Series X/S versions, meaning you can enjoy even smoother visuals so long as you have the appropriate monitor. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Over on the PS5 Pro subreddit, fans are discussing whether or not things have been taken even further on the more powerful console. Redditor N7KaranN7 claims the update has unlocked Cyberpunk 2077's frame rate for VRR displays, claiming that even the Pro's ray-tracing mode (where frame rate is sacrificed for graphical quality) is now capable of running at 40fps. Others, such as gamer0613 and Neveran8th, claim to have corroborated this, suggesting that quality mode can now go above 60fps. Another fan, TheJTizzle, also posted footage of some very smooth looking gameplay, before opening the settings menu to show ray-tracing mode was still on. Some aren't so sure though. GamePitt_Rob, for instance, contests the idea that the frame rate has been doubled and instead argues that it's reaching 40fps. But even if ray-tracing mode has only been bumped up to 40fps, that's still a decent improvement to the game's performance. More Trending Although you could say these arguments about whether Cyberpunk 2077 is hitting 40 or 60fps goes to show how indiscernible game performance becomes at higher frame rates, at least visually. Performance tweaks aren't all the new patch has changed, though. Four new side jobs have been added and completing each of them unlocks a new vehicle to drive. There's also a new auto drive feature and cab system, so you don't need to drive yourself to your next destination, as well as new photo mode features and various bug fixes. This may be the last major update to Cyberpunk 2077, but we've thought that before and CD Projekt has never been specific about their plans or denied that a 2.4 update is possible at some point. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Everything we know about the Cyberpunk 2077 sequel Project Orion MORE: Cyberpunk 2077 sequel will feature at least two cities says franchise creator MORE: Cyberpunk 2 release date narrowed down as production ramps up


Newsweek
17-07-2025
- Entertainment
- Newsweek
Cyberpunk 2077 2.3 Patch Notes Bring Big Changes for Vehicles
Based on facts, either observed and verified firsthand by the reporter, or reported and verified from knowledgeable sources. Entertainment gossip and news from Newsweek's network of contributors Cyberpunk 2077's got a brand-new update, and it's bringing with it some big changes to how vehicles work, including improvements to handling, self-driving, and even a few new vehicles to check out. Version 2.3 of Cyberpunk 2077 is out now on PC, PS5, and Xbox Series X|S, and it's almost entirely focused around vehicles. Four new vehicles have been added to the game in the new update, all of which are tied to new side jobs, which is a fun addition for fans of the game. Key artwork for the Cyberpunk 2077 version 2.3 update. Key artwork for the Cyberpunk 2077 version 2.3 update. CD Projekt The new update also adds a new AutoDrive feature, which lets you set a destination on the map and have your vehicle automatically drive you to it. It's a big improvement over the previous fast travel option, which was a bit finicky and frustrating to use, so it's one to look out for. Alongside the new update, Cyberpunk 2077 is also out now on Mac, with any Mac that has an Apple Silicon chip inside technically able to play the game — though obviously newer chips will run the game a bit better. One platform that is missing out on the 2.3 update is the Nintendo Switch 2, which developer CD Projekt Red says shouldn't take too long. In the meantime, cross-saves with the Switch 2 version of the game probably won't work too well, so if you play across multiple platforms it's better to wait until the Switch 2 version is updated. With that aside, we've got the full Cyberpunk 2.3 patch notes below, courtesy of CD Projekt. Cyberpunk 2077 2.3 Patch Notes Vehicles Added 4 new vehicles, including several Side Jobs tied to acquiring them: Yaiba ARV-Q340 Semimaru Reward from a new side job (to unlock, complete The Hunt and The Beast In Me). An additional side job unlocks the CrystalCoat™ feature for it. Rayfield Caliburn "Mordred" Reward from a new side job (to unlock, complete The Beast in Me: Badlands, The Beast in Me: Santo Domingo, Transmission, and Search and Destroy). Yaiba ASM-R250 Muramasa Reward from a new side job (to unlock, purchase 1 Yaiba vehicle, purchase at least 3 vehicles through AUTOFIXER, and complete Reported Crime: You Play with Fire...). If you fail the side job, the vehicle can later be purchased through AUTOFIXER. Chevillon Legatus 450 Aquila Available for purchase on AUTOFIXER. Introducing AutoDrive! This cutting-edge, autonomous driving feature will take you to your chosen destination (i.e. job objective or placed pin on the map). If you have no set destination, it will take you on a leisurely ride through the streets of Night City. Simply hop in any of your vehicles, make sure you're on a road, and hold H (PC) / Left Stick (consoles) to activate. This feature is disabled when you enter combat or when your vehicle is heavily damaged. Implemented Cinematic Camera for AutoDrive. Hold Q (PC) / D-Pad Right (consoles) to activate. Sit back and enjoy cinematic views of Night City as you cruise toward your destination. Self-driving Delamain cabs are now available on demand! Simply open the menu to call vehicles, then select "Delamain Cab" from the list to request a ride. This feature unlocks after completing the job Don't Lose Your Mind (regardless of outcome) and receiving a message from Delamain. Rayfield's CrystalCoat™ is now available for vehicles from partner brands, including motorcycles. Additionally, the infamous hacker known as Cosmetic_Troll exploited a vulnerability and created a cracked version of Rayfield's CrystalCoat™ technology for lower-end vehicles. Please note, however, that some models do not support the technology, such as heavily modded nomad vehicles and job-related vehicles. Fixed an issue where unique color schemes did not work properly on the Mizutani Shion MZ1 and MZ2. Fixed an issue where unique color scheme could not be applied properly to the Villefort Deleon "Vindicator". Photo Mode Added 27 new NPCs that can be spawned in Photo Mode, including Rita Wheeler, the Cassel twins, fixers, Dum Dum, the iguana, Brendan, and more. You can now switch between alternative outfits for NPCs spawned in Photo Mode. You can now switch between V's saved Wardrobe outfits in Photo Mode. Added a confirmation pop-up when exiting Photo Mode to prevent accidental exits after setting up the perfect shot. Added more customization options to the Look-At Camera feature, including an option for only the character's eyes to turn toward the camera instead of their entire body. Lights now spawn around the camera instead of the player character. Added an outline to the spotlight mesh and an indicator when it's off-screen for better visibility. Improved light movement speed on controllers. Added multiple new stickers and frames, including iconic quotes and stylish overlays that let you turn your screenshots into Night City postcards – perfect for sharing memories from the City of Dreams. Improved Depth of Field and moved it to the Camera tab. Added a new Color Balance tab, allowing you to create your own custom filters. Weather: includes rain, acid rain, fog, sandstorm, pollution, and sunny. Time of Day: changes the time of day within Photo Mode. Frame Forward: advances through an unlimited number of frames to capture the perfect shot. Game Speed: allows in-game time to progress while in Photo Mode. Added improvements to Lighting Lights now spawn around the camera instead of the player character. Added an outline to the spotlight mesh and an indicator when it's off-screen for better visibility. Improved light movement speed on controllers. Added multiple new stickers and frames, including iconic quotes and stylish overlays that let you turn your screenshots into Night City postcards – perfect for sharing memories from the City of Dreams. Improved Depth of Field and moved it to the Camera tab. Added a new Color Balance tab, allowing you to create your own custom filters. Added a new Time and Weather tab Weather: includes rain, acid rain, fog, sandstorm, pollution, and sunny. Time of Day: changes the time of day within Photo Mode. Frame Forward: advances through an unlimited number of frames to capture the perfect shot. Game Speed: allows in-game time to progress while in Photo Mode. Quality of Life & Accessibility The game will now detect if the player is using inverted mouse button settings and automatically adjusts in-game button prompts accordingly. Added an option to toggle aiming down sights in Settings → Controls. Jobs & Open World Cyberpsycho Sighting: Bloody Ritual - the "Crack the ritualist's shard" objective now properly disappears from the Journal after completing the objective. Sex on Wheels - now properly appears in the Journal after receiving the message from Jake Estevez. Shot by Both Sides - fixed an issue where selecting a specific dialogue option in the conversation with Bree created a nameless, iconless item in the player's Inventory. Shot by Both Sides - fixed an issue where the button to go to the lower level didn't appear on the elevator panel. Gameplay Fixed an issue where, when using a controller in Trauma Drama, the controllable character would default to shooting upwards instead of forward. Players can now drop more Cyberware Capacity Shards if some within the intended drop limit were previously missed. Fixed an issue causing automatic weapons to fire slower than intended. Fixed an issue where the Official BARGHEST Tac Vest didn't drop from the scripted Airdrop as intended. The level 60 Engineer perk no longer activates the EMP blast outside of combat or after entering a vehicle. Added an option to replay the gameplay tutorial at any time via Settings → Controls. Miscellaneous Added an option to tell Johnny to go away after you look at him for a short while when he appears in the passenger seat. He takes the hint and disappears as a passenger for a couple days. Fixed an issue where the sound of V's Radioport could be randomly interrupted by the Radioports of nearby NPCs. Fixed an issue where History by Gazelle Twin and Trash Generation played too loudly compared to other songs on the radio. Improved the HDR Setting screen: fixed the HDR calibration preview so it correctly reflects the chosen settings, and clarified the description of the "Tone-Mapping Midpoint" setting. Updated the End User Licence Agreement. You will be asked to accept it again when you load the game after updating. Fixed several visual issues with missing, clipping, or floating textures. Fixed several localization issues in various languages. PC-specific Added support for AMD FidelityFX Super Resolution 4 for compatible AMD GPUs. IMPORTANT: The FSR 4 option will not be available in the in-game settings until the supporting AMD driver is installed. Please note that the driver will be released at a later date. Added support for AMD FidelityFX Super Resolution Frame Generation 3.1 for compatible hardware. It can now be used in combination with any upscaler. Added support for Intel XeSS 2.0, with XeSS Frame Generation available on compatible hardware. Added support for HDR10+ GAMING certified Intel GPUs. To enable this feature, your display must support the technology and have "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab. Fixed an issue where the DLSS Super Resolution Preset would invisibly revert from the CNN model to the Transformer model after restarting the game, even though the UI still displayed the CNN model as active. Added more detailed information to the DLSS Super Resolution Preset tooltip in Settings to help players choose the best option for their setup. Added the ability to move the mouse cursor to a different display while in Windowed Borderless mode. Increased the maximum save size from 12 MB to 15 MB. It will now be possible to rebind the key used to jump out of vehicles with the Stuntjock perk. Console-specific


Business Insider
21-06-2025
- Business
- Business Insider
Nintendo Stock (NTDOF) Sinks as Third-Party Switch 2 Game Sales Disappoint
Nintendo (NTDOF) stock was down on Friday as the video game company faces a unique problem with the Switch 2. Third-party developers aren't seeing the sales they expected from the console, despite it breaking records with 3.5 million units sold in just four days. Confident Investing Starts Here: Easily unpack a company's performance with TipRanks' new KPI Data for smart investment decisions Receive undervalued, market resilient stocks right to your inbox with TipRanks' Smart Value Newsletter One developer even claimed that sales of its games on the Switch 2 were 'below our lowest estimates.' Instead, 81% of physical Switch 2 game sales were for first-party titles, such as Nintendo's Mario Kart World or its upgraded Switch 1 games. This could present a problem for Nintendo in the future. If third-party developers can't get their games to sell on the Switch 2, they might drop support for the console. This would reduce the variety of titles available on the gaming device, potentially limiting its appeal to consumers. What's Behind Poor Third-Party Game Sales? There are a couple of major problems that third-party developers have to deal with on the Switch 2. The first is Game Key Cards. These are unique cartridges sold by Nintendo that don't have the game on them. Instead, they grant the user the ability to download the game from Nintendo's online store. These are largely used by third-party developers to avoid the costs of cartridges with more storage. The problem with Game Key Cards is that they appeal to no one. Physical collectors want the game on the cart and digital buyers don't want to have to switch between carts to play games. Game Key Cards do neither of these things. Highlighting this is the performance of CD Projekt's (OTGLY) Cyberpunk 2077. It's the best-selling third-party game on the Switch 2 and is one of the only titles not from Nintendo with the full game on the cart. Old Games and High Prices The next issue with third-party Switch 2 games are their age. Many of these games have been out for years on other consoles and PC before they came out on the Switch 2. On top of that, developers are charging much more for these titles, despite them being discounted on other platforms. Yakuza 0 is a prime example of this with its $50 price tag, compared to its $20 price on Steam, and discounts that have dropped it as low as $5. This has Sega (SGAMY) asking gamers to pay more than double the normal price for a 10-year-old game just to play it on the Switch 2. On top of that, the physical release is a Game Key Card, limiting its value to physical collectors. NTDOF Stock Movement Today Nintendo stock was down 3.65% as of Friday morning but is still up 50.73% year-to-date. The stock has also risen 72.21% over the past 12 months. Nintendo needs to figure out its third-party game problem, or it might risk slowing or reversing its recent stock growth. Is Nintendo Stock a Buy, Sell, or Hold? Turning to Wall Street, the analysts' consensus rating for Nintendo is Moderate Buy, based on eight Buy, two Hold, and a single Sell rating over the past three months. With that comes an average NTDOF stock price target of $92.26, representing a potential 5.11% upside for the shares.