Latest news with #DeathStranding2:OntheBeach


Saudi Gazette
12 hours ago
- Entertainment
- Saudi Gazette
Death Stranding 2: On the Beach
The ES TIMES – Death Stranding 2: On the Beach was released exclusively on PlayStation 5 on June 26, 2025, offering a new experience developed by Kojima Productions and published by Sony Interactive Entertainment. Hideo Kojima continues his signature approach of cinematic design, philosophical storytelling, and genre-defying gameplay. Norman Reedus reprises his role as Sam Porter Bridges, joined once again by Léa Seydoux and Troy Baker. New faces include Elle Fanning and George Miller. This time, the story unfolds in post-apocalyptic Mexico and the vast expanses of Australia, reinforcing the game's core message: the importance of human connection in a fractured world. We received a review code directly from PlayStation, allowing us to explore the game and share our insights with you. A fragile peace shatters Death Stranding 2 begins roughly a year after the events of the first game, with Sam and Lou enjoying a quiet life in northern Mexico. Their peace is disrupted when Fragile arrives with a new mission—to expand a communications network called Drawbridge. With BRIDGES now dissolved, a new organization, APAC, emerges as Fragile seeks to reconnect fragmented human settlements around the globe. The mission begins In Death Stranding 2: On the Beach, Sam embarks on a dangerous journey to reconnect isolated communities across treacherous terrain. While some story points feel familiar, the emotional resonance is stronger. Kojima's blend of science fiction and metaphor remains impactful. A more focused world A more focused world Set in a world on the edge of collapse, the game presents a more coherent and grounded narrative than its predecessor. Unity is the central theme, as couriers risk their lives to reconnect Australia. Unlike the original, this installment emphasizes clear objectives and well-paced subplots. Characters and events are introduced efficiently, maintaining narrative flow. Every scene has purpose—something the first game sometimes lacked. Fantasy and surreal elements are still present, but are now more tightly integrated into the story. Characters like Tomorrow, Fragile, and Rainy receive meaningful introductions. The DHV Magellan serves both as a narrative device and emotional anchor. Sam, once distant, has become more emotionally accessible. His development is one of the game's highlights. Improved use of flashbacks Improved use of flashbacks Flashbacks return but are now smoother and often optional. They feel natural and are easier to follow. Enemies remain visually and narratively threatening, enhancing tension and driving the plot forward. Kojima's philosophical themes remain, but are better structured. The narrative follows a logical progression, keeping players engaged. A deeper world for the curious A robust in-game guide offers detailed explanations on characters, events, and lore. It's accessible even during cutscenes, helping new and returning players avoid confusion. Death Stranding 2 addresses many of the original's narrative weaknesses. Its themes are clearer, its structure more refined, and its emotional beats more resonant. Gameplay: Familiar flow, meaningful expansion Gameplay: Familiar flow, meaningful expansion Smarter controls and accessibility Controls have been streamlined. Crawling and holding your breath are now single-button actions. Inventory management is easier, with faster equipment toggling and discard options. These refinements make transitions between exploration and combat more fluid. Crystal collection and directional shortcuts are now simpler. The interaction system feels more responsive and natural. Physics-based movement and planning Sam's movement still relies on physical realism. Terrain, fatigue, slope, and wind all influence travel. Strategic momentum can be used to navigate slopes and obstacles more efficiently. The environment now has a greater gameplay impact. Weather events and natural disasters influence route planning. As terrain worsens, players must adapt their gear and tactics accordingly. Mobility remains central. Upgraded vehicles offer better storage, power, and defensive options. Infrastructure is vital to navigating sandstorms, earthquakes, and floods. Players use survey tools and predictive systems to avoid danger. A deeper RPG system RPG mechanics are more prominent. Skills like running and stealth evolve through usage. The APAS skill tree now includes five branches: mobility, stealth, tools, combat, and communication. Players can reassign points for flexible builds. Smarter loadout strategies Loadouts can be fragile, temperature-sensitive, or time-limited. Auto-loading remains available but requires thoughtful preparation. Successful missions depend on syncing your gear to the terrain. Combat feels more fluid Weapon-switching is faster. Dropping your pack increases agility. Stealth is enhanced with better camouflage and time-based effects. Enemy behavior adapts to light and sound. Each camp features unique layouts and challenges. However, enemy AI remains mostly static, with many strategies staying effective throughout the game. Boss battles show more variety, though patterns emerge quickly. A deeper resistance system would have added more challenge. Still, mid- and late-game encounters offer standout moments—especially when vehicles are unavailable. Versatile vehicles and creative tools Vehicle behavior changes with load and terrain. Bikes enhance speed but reduce the challenge. New tools support experimentation, and familiar items return early to expand play options. Side quests with real substance Side quests with real substance Side quests are thoughtfully designed, not filler. They revisit familiar locations with new challenges and gear requirements. Some rival the main quests in depth and creativity. Each task requires tailored planning—some favor bikes, others trucks. Hidden paths and secrets reward exploration. Tactical customization and strategy Tactical customization and strategy Weapons display detailed stats—range, noise, durability. Gear degrades, encouraging frequent upgrades. Customization lets players balance speed, power, and carrying capacity. Resource scarcity and slow camp replenishment promote exploration and planning. Players can choose between stealth, non-lethal tools, or aggressive tactics. Improved online and co-op systems Improved online and co-op systems Player-built structures now have greater impact. Generators, ziplines, and shelters provide meaningful support. However, new building types are limited. Shared tools still foster connection. On one occasion, I lacked a ladder to cross a river—until I found one left by another player. It felt like a quiet moment of community. Music and performance: Deeply immersive Music and performance: Deeply immersive Strong performances Elle Fanning, Troy Baker, and especially Norman Reedus deliver emotionally layered performances. Animation and facial capture add nuance. Music in narrative and combat Music plays a stronger narrative role. Tracks like 'Tomorrow' evoke deep emotion. During combat, music dynamically shifts with player actions—building intensity or retreating as needed. Woodkid and Ludvig Forssell's work stands out, with scores that convey fear, hope, and peace. Seamless transitions and reworked themes from the first game add fresh emotional weight. Audio design and environmental detail Audio design and environmental detail Sound design is exceptional. Weapons, weather, and movement effects are carefully engineered. DualSense integration elevates immersion with responsive vibrations and audio cues. Sound enhances every emotional moment—from howling wind to flooded footsteps. Players can now create custom playlists to personalize their experience. Full Arabic localization Full Arabic localization PlayStation continues its commitment to Arabic-speaking audiences by offering full localization. In-game text and menus are accurately translated, maintaining clarity without disrupting immersion. This ensures a more inclusive and comprehensible experience for Arabic players, especially in a narrative-heavy game. Visuals: Breathtaking detail, subtle limitations Visuals: Breathtaking detail, subtle limitations The Decima Engine delivers stunning environments, from Mexico's dry plains to Australia's stormy coasts. Facial animations convey emotion down to the smallest details. Yet, despite the graphical power, much of the terrain consists of wide open spaces with minimal micro-detail. It's breathtaking—but less visually dense than other titles. Still, Death Stranding 2 stands among the most visually accomplished games of this generation. Technical performance: Smooth, seamless Technical performance: Smooth, seamless Performance on PlayStation 5 is nearly flawless. Thanks to the SSD, loading times are negligible. Even during heavy combat or severe weather, frame rates remain stable. Dynamic effects—snow, sand, rain, fog—are immersive and cinematic. Storms and BT encounters are punctuated by striking visuals and soundscapes. Conclusion: Familiar shores, new reflections Conclusion: Familiar shores, new reflections Death Stranding 2: On the Beach refines rather than reinvents. It builds on the first game's emotional core while introducing tighter storytelling, improved mechanics, and smarter worldbuilding. While it reuses some elements, the result is a more focused, satisfying journey that rewards both introspection and exploration. Pros: • Emotionally resonant narrative with poignant moments • Beautifully designed environments • Improved navigation and infrastructure systems • Flexible combat with multiple playstyles • Immersive audio and standout performances • Polished, near-flawless technical execution Cons: • Some narrative elements are recycled from the first game • Certain new characters lack depth • Combat feels less dangerous than before • Asynchronous multiplayer is less innovative Raouf Belhamra – Esports and Gaming Writer


Daily Maverick
a day ago
- Entertainment
- Daily Maverick
Hideo Kojima's Death Stranding 2: A bold exploration of grief and redemption awaits
Hideo Kojima's Death Stranding 2: On the Beach successfully captures the magic promised by the original game, and it'll go down in history as one of the definitive games of the PS5 era. Death Stranding was an unusual proposition when it first launched. A post-apocalyptic courier sim was a hard sell in 2019, and its divisive structure — long cinematics punctuated by laborious treks — meant it didn't land for everyone. But there was an undeniable charm to it, a unique magic that helped it stand apart from the sea of third-person shooters and live-service games of its time, cementing its legacy as a flawed classic. Six years later, Death Stranding 2: On the Beach continues Sam Porter Bridges's story, this time across a new continent. Like most sequels, it expands on the original's ideas, but it's also bolder, more refined and proudly wears its sincere heart on its sleeve. It's not just one of legendary developer Hideo Kojima's best games; it's a love letter to life, connection, and meaning from a developer who has grown into one of the great elder statesmen of the games industry. That sentimentality is woven into every pixel, whether through sly glances at the camera or offhand lines loaded with deeper meaning. It's also a faster-paced experience, ditching the slow burn of the original's prologue. If you never played the original, the gist of it is that our weary protagonist has shut himself off from the world after the loss of a loved one, and he eventually embarks on a journey across the Australian continent to heal. Naturally, things get more complicated — this is a Kojima game, after all — and Sam's journey is fraught with peril and ghosts from the past. On that front, Death Stranding 2 is a major leap forward, building on the 2021 Death Stranding Director's Cut and layering in even more gameplay depth. At its core, this is still a hiking simulator mixed with puzzle elements, where plotting your path from Point A to B while carrying precious cargo takes planning, patience, and a good pair of boots. That extends to combat and stealth as well, as these two facets of the game have been significantly improved. While they felt like an afterthought in the original game, the action-packed side of Death Stranding 2 plays like a spiritual successor to Kojima's Metal Gear Solid series, resulting in snappier throwdowns with brigands from the land Down Under, or tense moments when you're holding your breath and sneaking into position so that you can take out BTs with a well-aimed blood-grenade. Yet the game's finest moments are often its quietest: scenes of Sam alone with the world, pushing forward one determined step at a time. These stretches of solitude, set to a hauntingly beautiful soundtrack by Ludvig Forssell and Woodkid, reinforce the game's themes with subtle power. If the first Death Stranding was about connection, this sequel deepens that message while exploring grief, isolation, and healing. These themes are thoroughly explored through an emotional storyline anchored by stellar performances from Kojima's cast of celebrity buddies. Norman Reedus is once again the world-weary Sam, and while he's as laconic as ever, the returning Fragile — played by the amazing Lea Seydoux — is a ray of sunshine and a perfect counterpart to him. The cast has also expanded, with even more characters brought to life through a combination of famous faces and voice actors helping to propel the story along by rattling off some of the most absurd yet delightful lines you've ever heard. Special mention has to go to Troy Baker as the villainous Higgs. As Sam's nemesis, he's a scene-stealing force of nature looking to bring about the downfall of humanity once and for all. Rocking a new Crow-inspired look — and a battle-axe guitar — Baker steals the show with a gleefully over-the-top performance and gripping moments of nuanced pain. Visually, Death Stranding 2 is staggering. There are moments so surreal and breathtaking that you'll instinctively pause just to absorb them. It's a triumph of design and artistic ambition: brilliantly weird, deeply earnest, and utterly unforgettable. This is a game that urges you to go outside and touch some grass, then dares you to dream about what might lie beyond it. DM


Time of India
5 days ago
- Entertainment
- Time of India
Death Stranding 2: On The Beach review: Storytelling at its finest
I didn't play the first Death Stranding, but Death Stranding 2 : On the Beach still managed to draw me in completely. The studio has done a great job with the prologue it gave me more than enough context to understand the world, characters, and stakes, without ever feeling lost. Set eleven months after the original game, the story follows Sam Porter Bridges , now living a quiet life in the southern UCA with his adopted daughter, Lou. That peace doesn't last long, as Fragile arrives with news of her new company, Drawbridge, which has been contracted by the UCA to expand the chiral network into Mexico. What starts as a straightforward mission soon expands globally. Sam's task to activate old BRIDGES terminals in Mexico leads to the discovery of 'plate gates' transcontinental portals that now link countries, including a direct connection between Mexico and Australia. The world remains unstable, with the extinction event still ongoing. BTs have evolved, natural disasters like 'gate quakes' are becoming more frequent, and human threats from bandits to terrorists haven't disappeared either. One of the most compelling twists for me came with the revelation around APAS 4000 a sentient delivery system formed from 4,000 human souls fused with AI. Its mission to 'save' humanity by turning all people into souls was both eerie and philosophically dense, the kind of high-concept sci-fi that works really well in Kojima's universe. Then there's Higgs back from the dead with a robotic body and a new goal: triggering the 'Last Stranding,' humanity's final extinction. His plan hinges on a mysterious young woman named Tomorrow, whom Sam rescues from the realm of the dead. As Sam, Fragile, and the crew of the DHV Magellan set out to connect Australia to the network and stop Higgs and APAS, the story really takes off. I particularly enjoyed how the game handles its revelations from Fragile's condition to emotional moments tied to Sam's past with Lucy and Neil. Despite not knowing the full backstory, those scenes still landed with weight and emotion. By the time Sam defeats Higgs and averts the Last Stranding, the sense of sacrifice and scale feels earned. Even for someone new to the world of Death Stranding, I found the narrative engaging, layered, and surprisingly accessible and the twists kept me hooked throughout. Game Play Review Death Stranding 2: On the Beach is my first experience with the series and honestly, I get the fandom now. Despite not having played the original, the game did a solid job easing me into its mechanics and world. What started off as curiosity quickly turned into genuine appreciation for its bold approach to gameplay, storytelling, and atmosphere. In fact, after finishing this, I'm now planning to go back and play the first one. The core of Death Stranding 2 still revolves around traversal and connection but it's far more layered and refined than I expected. As Sam Porter Bridges, you trek across beautifully rendered, often hostile landscapes spanning regions like Mexico and Australia. The visual detail powered by the Decima engine is breathtaking, but it's also functional; terrain, weather, and hazards like Timefall (rain that accelerates aging) constantly shape how you move and plan, making nature itself a formidable part of the experience. What surprised me most was how much the game has evolved in terms of combat and player agency. From what I've read, the first game had fairly basic combat. Here, you're given the flexibility to approach encounters your wa, whether through stealth, full-blown action, or avoiding conflict entirely. A new skill tree supports these choices, and the expanded arsenal, smarter enemy design, and quality-of-life features like a holster slot make combat feel smoother and more strategic. Traversal has also been thoughtfully upgraded. New vehicles like the Tri-Cruiser and a buildable monorail system make long-distance travel more efficient, especially when transporting heavy cargo. And the social strand system, where players can leave behind structures that show up in others' games really stood out to me. It's one of the most creative multiplayer systems I've seen, subtly reinforcing the game's central theme of connection without ever breaking immersion. Even the smaller improvements like faster cargo management and optional exposition show that the developers have listened to player feedback. The pacing remains deliberate, and the delivery-focused gameplay loop won't be for everyone, but I found myself leaning into its meditative rhythm and surprisingly emotional moments. Death Stranding 2 isn't just a sequel for me; it was an entry point into a world I now want to explore more of. The story, mechanics, and sense of scale all clicked in a way I didn't expect. And if this is what Kojima's vision looks like, I'm genuinely excited to see where it all began. Verdict This game is indeed a love letter for players who are enthusiastic about open world games. If you are not interested in the world of the game, I highly suggest checking it out for this aspect itself. We are certain even if you enter the game from this perspective you will stay back for the story as well.


India.com
12-07-2025
- Entertainment
- India.com
S.S. Rajamouli Makes Japanese Gaming Debut With Cameo In Hideo Kojima's Death Stranding 2: On The Beach
New Delhi: Renowned Indian filmmaker S.S. Rajamouli, best known for his epic cinematic spectacles Baahubali and RRR, is now stepping into an entirely new frontier — video games. The celebrated director has revealed that he will make a cameo appearance in one of the most anticipated Japanese games, Death Stranding 2: On the Beach, helmed by legendary game creator Hideo Kojima. Rajamouli's involvement in the game was confirmed after Kojima posted on social media about scanning the director during his visit to Japan. The two creatives met while Rajamouli was promoting RRR in Japan, a film that saw massive success both in India and abroad, including a strong reception in Japan with physical media releases on Ultra HD Blu-ray and Blu-ray. Sharing his experience, Rajamouli said, 'When we were in Japan for RRR promotions, I visited Kojima-san's office. He scanned me there, and honestly, I had no idea how or where he'd use it. I just sensed something magical was in the making.' Now, with the release of the game drawing closer, Rajamouli has expressed his excitement over being part of the project. 'To now see myself featured in Death Stranding 2 is a true honour. Kojima-san is a visionary, and I'm humbled to be even a small part of his extraordinary world,' he added. Hideo Kojima, the mastermind behind Death Stranding, Metal Gear Solid, and other genre-defining titles, shared behind-the-scenes photos from the scanning session on X (formerly Twitter), writing, 'Director S.S. Rajamouli visited KJP!!! We have scanned him. RRR ' Director S.S. Rajamouli visited KJP!!! We have scanned him. RRR — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) October 20, 2022 Death Stranding 2: On the Beach is a sequel to the acclaimed 2019 game Death Stranding and is known for its complex narrative, emotional depth, and striking visuals. With Rajamouli's cameo, the game also marks a cultural crossover moment — uniting the worlds of Indian cinema and Japanese gaming. As Rajamouli continues to break boundaries and surprise audiences, his entry into the gaming universe only reaffirms his ever-expanding creative reach.


New Indian Express
12-07-2025
- Entertainment
- New Indian Express
SS Rajamouli features in Hideo Kojima's upcoming game ‘Death Stranding 2' after surprise visit to Japan
MUMBAI: Filmmaker S S Rajamouli has forayed into the world of gaming with a cameo in Death Stranding 2: On the Beach, the highly anticipated title from acclaimed Japanese video game creator Hideo Kojima. The director, best known for mega-blockbusters like the Baahubali franchise and RRR, revealed that his likeness was scanned for the game during a visit to Japan to promote his last directorial RRR in 2022. Kojima later confirmed the cameo through a social media post, sharing behind-the-scenes images of Rajamouli's visit to Kojima Productions. 'Director S S Rajamouli visited KJP!!! We have scanned him. RRR,' Kojima posted on X (formerly Twitter). Rajamouli said he was unaware of how the scan would be used, but was excited to see the final result. 'When we were in Japan for RRR promotions, I visited Kojima-san's office. He scanned me there, and honestly, I had no idea how or where he'd use it,' the filmmaker said in a statement. 'I just sensed something magical was in the making. To now see myself featured in Death Stranding 2 is a true honour. Kojima-san is a visionary, and I'm humbled to be even a small part of his extraordinary world,' he added. Rajamouli's RRR, a period action drama starring Ram Charan and Jr NTR, enjoyed remarkable success in Japan, receiving widespread acclaim from audiences and critics alike. Death Stranding 2: On the Beach, slated for release worldwide later this year, is the sequel to the 2019 video game Death Stranding, and is expected to feature an ensemble of global talent. Kojima is celebrated for his genre-defining work on titles like Metal Gear, Snatcher, and Zone of the Enders. Death Stranding 2: On the Beach will feature returning cast members Norman Reedus, Léa Seydoux, and Troy Baker, with new additions like Elle Fanning and George Miller joining the universe. The game follows Sam Porter Bridges in a post-apocalyptic Australia, where he and his team must reconnect isolated communities through a communication network in an effort to save humanity.