logo
#

Latest news with #GameHub

I tried emulating PC games on a Pixel phone, and I have mixed thoughts
I tried emulating PC games on a Pixel phone, and I have mixed thoughts

Android Authority

time3 days ago

  • Android Authority

I tried emulating PC games on a Pixel phone, and I have mixed thoughts

Hadlee Simons / Android Authority One of the more notable emulation stories in the last couple of years has been the rise of apps that let you play PC games on your Android phone or tablet. No, we aren't talking about streaming, either, but actually running these games via emulation/translation. Winlator and GameHub are the two leading apps in this regard. The latter recently received an update that improves performance on devices with Mali GPUs. This came about via a partnership with MediaTek, but developer GameSir told us that this should also benefit Google Pixel phones. So, with that in mind, I thought I'd try playing some PC games on my Pixel via GameHub. Getting started with GameHub Hadlee Simons / Android Authority GameHub itself can only be downloaded from GameSir's website, as it is not available on the Play Store. The company noted that the Mali GPU improvements were available with the latest download (version 4.1.3), but I was running version 4.1.4 at the time of writing. I opted to use my Pixel 7 Pro as it's the only Pixel phone I have on hand. However, this should be a good baseline for Pixel owners. If a game runs here, then you can expect better results on more recent Google phones. It's worth noting that my personal device only has 128GB of storage, which means I can't test games with huge file sizes. 128GB of base storage really isn't enough for an $800+ phone in 2025. Nevertheless, I opted to try a variety of lightweight and more demanding titles. GameHub has a pretty intuitive UI, but setting things up can still be a tedious experience. Installing games can be a long-winded affair, though. You need to install the game on your PC and copy those folders to your phone, or install the game via GameHub using your supplied setup files. So far, so good. However, the latter approach can be a bit of a pain, as you ideally need to install games to the D or E drive (which corresponds to your phone's accessible folders like Downloads) if you want to import that title into GameHub. Otherwise, you have to boot up the desktop environment each time you want to play that specific game. Once you've installed a game via the app, you can add the title to your library by browsing for its exe file. GameHub recently gained Steam integration, so you can apparently install titles from your Steam library. However, some people have expressed privacy and security concerns with logging in via Steam, although you can log in via Steam Guard if you don't want to use your username and password. Others have recommended creating a new Steam account for GameHub and linking your game library to it via Steam Families. It's also unclear whether this only applies to DRM-free games in your library. Otherwise, the app provides links to some demos such as Resident Evil 7, Resident Evil 2, and a few more games. Nevertheless, GameHub offers some handy improvements over rivals like the landmark Winlator app. These include a far more intuitive UI, robust controller support, and the ability to automatically download required components for individual games. Which PC games can I play on my Pixel? Hadlee Simons / Android Authority The first few PC games I installed on my Pixel 7 Pro were lightweight titles, starting with Spelunky. The original freeware version of Spelunky should be a breeze, as the system requirements mean it can effectively run on a potato. The good news is that the app actually starts up, and you can play the game. However, it looks like the frame rate constantly runs in the high teens here. That could be playable for some people, but this is a no-go for my modest handset. I also briefly tried tweaking a few settings, like the translation speed, as well as switching between Proton and Wine versions, but to no avail. That's not a great start. Booting up Xbox 360-era classic Castle Crashers simply took me back to the GameHub screen after a few seconds. However, a quick online search revealed that I should try disabling the DXVK renderer instead of VK3D. The good news is that the game then booted up. Performance is slow, though, as the title runs at around 15 to 25 frames per second most of the time. This is playable if you grew up playing PC games at near-slideshow levels of performance, but it's not good for the vast majority of people. Undertale also failed to enter gameplay at first, but I eventually got it running after the same aforementioned tweak (disabling the DXVK renderer). The game runs a little slowly at just under 30 frames per second. This is manageable for dialog sequences, but you do notice the judder when walking around, and you'll notice it during combat. I wouldn't call this a playable experience, but you might find this bearable. I'm a little disappointed that even 2D titles weren't entirely smooth. However, the GameHub team sent us a table of some titles worth testing and the expected frame rates (seen below). I subsequently tested Tomb Raider 2013 and Grand Theft Auto IV. Supplied by GameSir I was pleasantly surprised to see Tomb Raider running at a playable pace with the out-of-the-box settings. The frame rate is certainly variable at roughly 30-50 fps, but it was still good enough for my liking. If you don't have a PC or console, it'll get the job done fine. I've definitely seen worse official ports being released. Fun fact: Tomb Raider 2013 was actually released on the Shield TV Android box. I then tried Grand Theft Auto IV. It installed fine, but got stuck on a 'Basic Components Downloading' screen. I've seen a Reddit thread that suggests briefly changing your phone language to Chinese to fix this issue. But this annoying step didn't actually get the game to boot up, as I just got a black screen. Can the Pixel 7 Pro run Crysis? I had to find out. This 2007 first-person shooter was considered the benchmark for PC titles for years following its release. It's since been ported to the Xbox 360, PlayStation 3, Nintendo Switch, and more consoles. Unfortunately, Crysis didn't even start on my phone, as it briefly launches before returning to GameHub. I also tried tweaking a few settings, albeit without success. Maybe that's a good thing, because I'm not sure my Pixel would survive running it. The last game I tried was Hades. This title received an iOS port, but didn't get an Android release. It's the same story as some other games I tried, though, as this 2D hack-and-slash title refused to boot up even after making tweaks. Are you out of luck? Not necessarily I must note that I haven't extensively tweaked each game I tried running. I have tweaked things like the translation layers, DXVK/VK3D versions, and Box versions, but that's generally it. That means some games I've tried might be playable with more extensive tinkering. I also have to stress that I only tested a tiny number of titles, so other games might run smoothly. In other words, it's still worth trying the app on your Pixel if you really want to play a specific PC game. Do you emulate games on your Google Pixel phone? 0 votes Yes, I do NaN % No, I don't NaN % Nevertheless, I don't think every mobile gamer should try running GameHub on their Pixel phone right now. It's a pretty time-consuming and occasionally frustrating experience that requires some patience. It's not at all like running a Nintendo 64 or PS2 emulator on your phone. Despite these criticisms, the app is continuously receiving updates, so things should improve in the future. It's also hard to complain about these things when it's a free app! Plus, these are indeed PC games running on your phone. It's a minor miracle that some games run at all. In any event, the rival Winlator app is also worth trying on your Pixel. Some games that don't run in GameHub might run fine here, and vice-versa. Newer versions of Winlator also support the new Vortek driver, which targets Mali GPUs. However, this app doesn't quite have the same intuitive UI as GameHub, so that's something to keep in mind. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice. Follow

Google Pixels just got a welcome boost for PC emulation
Google Pixels just got a welcome boost for PC emulation

Android Authority

time29-07-2025

  • Android Authority

Google Pixels just got a welcome boost for PC emulation

Hadlee Simons / Android Authority TL;DR GameSir has confirmed that its GameHub PC emulator will also perform better on Google Pixel phones. This comes shortly after it announced performance improvements for devices with Mali graphics. The company hasn't detailed which improvements will come to Pixel phones, but this is still good news for mobile gamers. Controller brand GameSir recently announced that its GameHub app for PC emulation offers much better support for devices with Mali GPUs. The company specifically pointed to devices with recent high-end Dimensity chips. We also wondered whether this would affect Pixel phones, and we now have an answer. GameSir confirmed to Android Authority that Google Pixel phones will benefit from Mali GPU performance improvements: Our collaboration is carried out through MediaTek, but all devices with Mali GPUs — including the Pixel series — will benefit. This is a strategic move on an ecosystem level. There's no word on specific improvements coming to Pixel devices, but this is good news for Pixel owners who want to emulate PC games. I'm also guessing these enhancements could benefit Samsung phones with older Exynos chips, as these also have Mali GPUs. The GameHub team previously announced that its Mali GPU improvements enable 'performance comparable to Qualcomm Adreno, and even surpassing it in some scenarios.' The company even said it was teaming up with MediaTek to eventually release custom drivers to 'address long-standing Mali GPU issues at the chip level, further enhancing the gaming performance of Dimensity devices.' There is one potential downside to this announcement, though. The Google Pixel 10 series is rumored to have an Imagination GPU in lieu of Mali graphics. If confirmed, this means the Pixel 10 phones won't benefit from these newly announced optimizations. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice. Follow

Dimensity chips are now better at emulating PC games on Android
Dimensity chips are now better at emulating PC games on Android

GSM Arena

time29-07-2025

  • GSM Arena

Dimensity chips are now better at emulating PC games on Android

One of the things that makes Android so popular is its PC-like versatility. One such example is emulating software designed for different architectures, such as playing a Windows PC game on your smartphone. One of the most popular emulators for this is GameHub, by GameSir, a company known for its game controllers. GameHub (and similar service Winlator) is best optimized for Qualcomm Snapdragon-equipped Android devices, but it's now gotten much better for MediaTek users. GameSir has announced through GameHub that it's bringing better support for MediaTek SoCs using Mali GPUs. Specifically, Dimensity 9000 to 9400 chipsets should now support DirectX9 to DirectX11 PC games "with performance comparable to Qualcomm Adreno, and even surpassing it in some scenarios." Some of the work involved improving Mali GPUs' Vulkan implementation, missing drivers, and unstable shader compilers. The GameHub team has created a "code conversion mechanism" to convert DirectX instructions for Mali GPUs. Runtime optimizations were needed in cases where drivers didn't work. The team at GameHub has reached out to MediaTek to create Mali-specific drivers for PC game emulation. MediaTek's Dimensity SoCs are very popular, but they're not the only ones using Mali GPUs - Google's in-house developer Tensor chips also use Mali graphics. They may also receive better emulation support as a result of GameHub's collaboration with MediaTek. Source

Emulating PC games on your non-Snapdragon device just got better
Emulating PC games on your non-Snapdragon device just got better

Android Authority

time28-07-2025

  • Android Authority

Emulating PC games on your non-Snapdragon device just got better

Hadlee Simons / Android Authority TL;DR GameSir has announced that its GameHub app now offers much better support for MediaTek chipsets with Mali GPUs. The company also revealed that it's working with MediaTek to launch custom Mali GPU drivers. GameHub lets people play PC games on their Android phones without streaming. There are a few ways to natively play PC games on your phone without streaming, with Winlator and GameSir's GameHub app being the most popular solutions. These apps traditionally offer better support for Qualcomm Snapdragon devices, but there's good news if you've got a MediaTek-powered device. GameSir announced via its app that the latest version of GameHub offers much better support for devices with Mali GPUs. It points to devices with MediaTek Dimensity chips, specifically mentioning the Dimensity 9000 to 9400 processors. It says these devices should support DirectX9 to DirectX11 PC games 'with performance comparable to Qualcomm Adreno, and even surpassing it in some scenarios.' The GameHub team delved into some technical challenges with Mali GPUs, starting with the unsatisfactory Vulkan implementation. It pointed to issues like 'unstable' shader compilers and missing driver capabilities. So how did GameSir address these problems? For one, the team said it invested time and resources in debugging/analyzing Dimensity devices and 'optimized' resource scheduling. Furthermore, it created a 'code conversion mechanism to optimize DirectX instructions into a format executable by Mali GPUs.' The team says it also made runtime optimizations in cases where the driver functionality wasn't adequate. Weirdly enough, the GameHub team also claimed that it offers 'native support' for 32-bit PC games. That sounds rather crazy, as compatibility layers like Wine or tools like Box can incur a performance penalty and technically don't offer native support. In some major news for mobile gamers, GameSir also said it's teaming up with MediaTek to eventually offer custom GPU drivers. We plan to jointly launch custom drivers with MediaTek, specifically designed for GameFusion, to address long-standing Mali GPU issues at the chip level, further enhancing the gaming performance of Dimensity devices. There's no release timeline for these drivers, though. This is still welcome news, as one major advantage of Snapdragon devices is the prevalence of open-source Adreno drivers (dubbed Turnip). These drivers can improve emulation/gaming performance and address bugs. MediaTek isn't the only chipmaker using Mali GPUs, though. Google Pixel phones with Tensor chips use Mali GPUs too. We've asked GameSir's representatives whether some of these improvements will filter down to Pixel phones. We've also asked the representatives for more details on 'native support' for 32-bit PC games. We'll update the article when the company gets back to us. Nevertheless, we hope a few of these improvements and optimizations come to Pixel devices. However, Pixel 10 rumors suggest that Google will switch to Imagination GPUs. So even if these upgrades apply to Pixel phones with Mali graphics, it won't apply to the Pixel 10 series. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice. Follow

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store