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GameSquare to Report Q1 2025 Financial Results on May 15, 2025
GameSquare to Report Q1 2025 Financial Results on May 15, 2025

Miami Herald

time13-05-2025

  • Business
  • Miami Herald

GameSquare to Report Q1 2025 Financial Results on May 15, 2025

FRISCO, TX / ACCESS Newswire / May 13, 2025 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), announced today that it expects to release its first quarter 2025 financial results after the close of business on Thursday, May 15, 2025. A copy of the news release will be available on the investor website. Shareholders, investors, interested parties, and media are encouraged to join the Company's earnings call via webcast on Thursday, May 15, 2025, at 5:00 p.m. ET. The call will be hosted by Justin Kenna, GameSquare's CEO and will be joined by other members of GameSquare's management team. Please join the call at About GameSquare Holdings, Inc. GameSquare's (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next-generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award-winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan Esports, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family. To learn more, visit Corporate ContactLou Schwartz, PresidentPhone: (216) 464-6400Email: ir@ Investor RelationsAndrew BergerPhone: (216) 464-6400Email: ir@ Media RelationsChelsey Northern / The UntoldPhone: (254) 855-4028Email: pr@ SOURCE: GameSquare Holdings, Inc.

GameSquare to Report Q1 2025 Financial Results on May 15, 2025
GameSquare to Report Q1 2025 Financial Results on May 15, 2025

Yahoo

time13-05-2025

  • Business
  • Yahoo

GameSquare to Report Q1 2025 Financial Results on May 15, 2025

FRISCO, TX / / May 13, 2025 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), announced today that it expects to release its first quarter 2025 financial results after the close of business on Thursday, May 15, 2025. A copy of the news release will be available on the investor website. Shareholders, investors, interested parties, and media are encouraged to join the Company's earnings call via webcast on Thursday, May 15, 2025, at 5:00 p.m. ET. The call will be hosted by Justin Kenna, GameSquare's CEO and will be joined by other members of GameSquare's management team. Please join the call at About GameSquare Holdings, Inc. GameSquare's (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next-generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award-winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan Esports, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family. To learn more, visit Corporate ContactLou Schwartz, PresidentPhone: (216) 464-6400Email: ir@ Investor RelationsAndrew BergerPhone: (216) 464-6400Email: ir@ Media RelationsChelsey Northern / The UntoldPhone: (254) 855-4028Email: pr@ SOURCE: GameSquare Holdings, Inc. View the original press release on ACCESS Newswire

GameSquare Forms Strategic Partnership with GGTech Entertainment to Bring Proven Esports and Gaming Events to U.S. Markets
GameSquare Forms Strategic Partnership with GGTech Entertainment to Bring Proven Esports and Gaming Events to U.S. Markets

Yahoo

time16-04-2025

  • Business
  • Yahoo

GameSquare Forms Strategic Partnership with GGTech Entertainment to Bring Proven Esports and Gaming Events to U.S. Markets

Strategic partnership will leverage the unique IP, operational expertise, and financial resources of GameSquare and GGTech to expand gaming related events in the U.S., including GAMERGY and University Esports GameSquare to bring GGTech's premier global esports festival GAMERGY to Dallas in March 2026 GameSquare's growing event business is focused on connecting the biggest global developers, publishers, and brands to bring experiences to gaming and youth audiences FRISCO, TX / / April 16, 2025 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next generation media company rooted in gaming and creator entertainment, today announced that it has formed a strategic partnership with GGTech Entertainment, ("GGTech") an international esports, gaming and education company specializing in educational gaming, virtual and augmented reality experiences, and interactive in-person solutions for brands and video game publishers. The strategic partnership combines two industry powerhouses that feature global scale, blue-chip customer bases, best-in-class capabilities and industry leading technologies. Under the terms of the agreement, GameSquare will initially license GAMERGY in the U.S. from GGTech. GameSquare will develop and expand GGTech's gaming related events and operations in the U.S., which leverages GAMERGY's more than nine years of history across nine cities and on three continents. "We are excited to join forces with GGTech," stated Justin Kenna, CEO of GameSquare. "This partnership aligns with our long-term strategy of scaling our growing agency and experiences business. By partnering with top-tier brands, gaming communities, and major festivals across the U.S., we have positioned GameSquare as a premier provider of innovative and culturally relevant experiences that resonate with next-gen audiences. We are excited to showcase GameSquare's platform and capabilities to bring GGTech's proven intellectual properties to the U.S." GAMERGY 2026 will bring one of the world's largest multicultural esports and gaming festivals to Dallas, Texas in March 2026. Dallas has established itself as a top esports destination, home to leading organizations, including GameSquare and FaZe Esports, and North America's largest dedicated esports arena. GameSquare will leverage its full platform of capabilities to provide strategy, event design, talent recommendations, marketing, and operation of GAMERGY 2026. The Company will provide additional details on GAMERGY 2026 as the event develops. GAMERGY is one of the world's largest esports and gaming events, tailored for video game enthusiasts of all ages and backgrounds. Since its inception in 2016, GAMERGY has successfully organized over 20 global editions including festivals in Spain, Argentina, Egypt Panama, El Salvador and Mexico. "We've partnered with leading esports organizations across the globe to produce GAMERGY that has attracted nearly 200,000 attendees in 2024 and through the first quarter of 2025. As we looked to expand our efforts to the U.S., GameSquare was the logistical choice because of its proven event production, technology solutions and marketing capabilities. This strategic partnership is a win-win for GGTech and GameSquare, as we combine forces to elevate the power of esports and gaming culture. We are excited to work with GameSquare to bring GAMERGY to Dallas in March 2026," stated Juan Diego García, CEO GGTech America. In addition to GAMERGY, GameSquare and GGTech expect to bring new experiences to students in the U.S., and GameSquare will work with GGTech's leading University Esports IP. GGTech's Esports has partnered with over 2,000 global universities, 9,000 teams, and 100,000 users to provide gaming experiences for students scaling to meet the demands of global gaming markets. As a result, University Esports has become one of the top collegiate esports organizations in the world. GameSquare's expanding events and experiences division is a key pillar of the Company's strategic vision. This division specializes in creating immersive, talent-led, and brand-owned events that connect with audiences through compelling storytelling, digital engagement, and unforgettable in-real-life (IRL) activations. GameSquare is leveraging its momentum, deep industry relationships, and creative capabilities to deliver standout moments for fans and consumers. GameSquare and GGTech will benefit from partnerships with leading game publishers such as Riot Games, Epic Games, Activision, Electronic Arts (EA), and Capcom. Additionally, select brand partners of the combined company include the NFL, Amazon, Nvidia, Microsoft, Samsung, Intel, Lenovo, Paramount, La Liga, Dairy Max, Jack in the Box, RedBull, Heineken, Rockstar Energy Drink, Logitech, Domino's, and McDonalds. About GameSquare Holdings, Inc. GameSquare's (NASDAQ: GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan Esports, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family. To learn more, visit About GGTech Entertainment GGTech Entertainment brings the world of video games and electronic sports closer to society promoting values such as integration, sportsmanship, teamwork and the desire to improve, and using entertainment as motivation to learn. GGTech Entertainment is committed to interactive environments, specializing in the development, production, and management of initiatives in the field of gaming. Also investing in generating content with new technologies such as virtual reality/augmented, virtual sets and the world's largest multicultural Esports and gaming festival "GAMERGY". More information: Forward-Looking Statements This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media Inc.'s future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's ability to grow its businesses and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law. Corporate ContactLou Schwartz, PresidentPhone: (216) 464-6400Email: ir@ Investor RelationsAndrew BergerPhone: (216) 464-6400Email: ir@ Media RelationsChelsey Northern / The UntoldPhone: (254) 855-4028Email: pr@ SOURCE: GameSquare Holdings, Inc. View the original press release on ACCESS Newswire Sign in to access your portfolio

Zoned, A GameSquare Company, And Jack In The Box Extend Partnership For 2025
Zoned, A GameSquare Company, And Jack In The Box Extend Partnership For 2025

Yahoo

time05-03-2025

  • Business
  • Yahoo

Zoned, A GameSquare Company, And Jack In The Box Extend Partnership For 2025

MARKING THIS CONTINUATION BETWEEN THE BRANDS, THE PARTNERSHIP FURTHER INTEGRATES THE GAMING INDUSTRY PUSHING FAST-FOOD CHAINS TO NEW EXPERIENCES FRISCO, TX / / March 5, 2025 / Zoned, a GameSquare Holdings (Nasdaq:GAME) company, is continuing its partnership with Jack in the Box into 2025, further solidifying its role as a strategic partner in digital marketing and culture jacking activations. Leveraging its deep expertise in gaming, digital trends, and cultural moments, Zoned will continue to craft innovative campaigns and culturally resonant activations that bridge the gap between gaming, culture, and quick-service dining-driving deeper engagement and cultural relevance for Jack in the Box. The partnership follows a successful Jack in the Box drive-thru campaign on Twitch. The campaign featured a worldwide talent search called "Gamer Jack," to find the next "up-and-coming content creator," seeing all campaigns produced by Zoned. This groundbreaking activation marks Jack in the Box's continued expansion into gaming culture, engaging the next generation of consumers in an interactive digital playground. "Zoned and Jack in the Box share a common focus on engaging with gaming and youth culture. This multi-year partnership reflects our focus on pursuing recurring relationships and demonstrates the continued success of our long-standing partnership with Jack in the Box. We are excited for what's in store for 2025," stated GameSquare CEO, Justin Kenna. "Over the past several years, Zoned has been instrumental in optimizing and enhancing our culture jacking strategy and digital marketing. As a result, we've built strong campaigns that seamlessly bridge the gap between gaming and pop culture. The incredible reception we received from our Gamer Jack initiative reinforced just how deeply gaming and streaming culture are embedded in the lifestyles of our guests. Gaming is a force shaping culture, so it's imperative that we continue showing up in the right way-offering real value and access to exclusive experiences. Partnering with Zoned allows us to create fresh, interactive engagements that keep Jack in the Box at the forefront of digital culture, and we're excited to continue building on this partnership," said Morgan Higgins, Senior Director of Social Media and PR. "Partnering with Jack in the Box over the last few years has given us the opportunity to grow alongside their audience and be completely dialed into the kind of cultural moments that will resonate with their consumers," said Carlos Tovar, President of Zoned. "We are building campaigns that see gaming culture, internet niches, and the fast food experience collide in new ways and look forward to continuing this wave in 2025." Since 2022, Jack in the Box and Zoned have consistently designed campaigns to merge gaming, content creation, and brand storytelling. Jack in the Drive Thru (2022) turned Twitch into a virtual JITB drive-thru using streamers to distribute promo codes; Gamer Jack (2023) a worldwide search for the next JITB streamer; JITB x MLB The Show (2024) challenged gaming and baseball influencers to hit the JITB Head at Petco Park in-game; Stream Week + VTuber Reveal (2024) introduced a new VTuber model and raised money for No Kid Hungry plus the most recent Fortnite campaigns with Topgolf Universe on Fortnite's UEFN platform and SpongeBob Squarepants custom islands, each launched in 2024. This announcement follows a series of strategic partnerships secured by Zoned, a full-service marketing agency under GameSquare Holdings that specializes in bridging the gap between gaming and pop culture with combined campaigns expected to generate over $3 million in projected revenue for GameSquare - more details here. The continuation of this partnership extends the lifetime into a three-year deal. More details coming soon in 2025. About Jack in the Box: Jack in the Box Inc. (NASDAQ:JACK), founded and headquartered in San Diego, California, is a restaurant company that operates and franchises Jack in the Box® , one of the nation's largest hamburger chains with approximately 2,200 restaurants across 22 states, and Del Taco® , the second largest Mexican-American QSR chain by units in the U.S. with approximately 600 restaurants across 17 states. For more information on both brands, including franchising opportunities, visit and About GameSquare Holdings, Inc. GameSquare's (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family. To learn more, visit Media Contacts: GameSquare:Alana BattagliaEmail: ab@ ### SOURCE: GameSquare Holdings, Inc. View the original press release on ACCESS Newswire Sign in to access your portfolio

GameSquare Announces Strong World-Building Growth for 2024 and Continued Momentum for 2025
GameSquare Announces Strong World-Building Growth for 2024 and Continued Momentum for 2025

Yahoo

time13-02-2025

  • Business
  • Yahoo

GameSquare Announces Strong World-Building Growth for 2024 and Continued Momentum for 2025

GameSquare's world-building campaigns drove over 125 million minutes of gameplay and generated $3.9 million in revenue in 2024 Excellent results in 2024 support a strong pipeline and management expects revenue from world-building projects to increase 100% in 2025 FRISCO, TX / / February 13, 2025 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next-generation media company with roots in gaming and creator entertainment, today announced record annual sales for 2024 from its expanding world-building solutions. During 2024, GameSquare created unique and innovative experiences for leading brands including recent deployments for Paramount's SpongeBob SquarePants, Top Golf, 5-Hour ENERGY® and other large global brands within the food and beverage, payments, QSR, entertainment and media markets. For 2024, GameSquare had annual sales from world-building and related services of $3.9 million with a gross margin of approximately 25%. These campaigns generated over 125 million minutes of gameplay in 2024, enabling brands to deepen their engagement with gaming audiences. As a result of 2024's success, GameSquare is seeing growing interest in its capabilities from new and existing brand partners. These trends are supporting a growing pipeline of opportunities and management expects revenue from world building campaigns to grow 100% year-over-year to approximately $8 million with gross margin expected to improve to over 30% in 2025. "GameSquare's platform was uniquely positioned to capitalize on the tremendous growth for world building campaigns. Because our team is comprised of professional gamers-turned-developers, we can build engaging custom worlds inside metaverse-style games like Fortnite, Roblox and Grand Theft Auto that resonate with gamers and youth audiences," stated GameSquare CEO Justin Kenna. Kenna continued, "The success of our world-building efforts in 2024, is driving a strong pipeline of potential activations, as more brands turn to GameSquare to support their in-game brand building initiatives. As a result, we expect significant world-building revenue growth in 2025." Carlos Tovar, the president of Zoned, a GameSquare company stated, "UEFN and creative world-building have rapidly become the modern TV commercial to connect brands with more viewers and creators. Zoned and GameSquare's success-based resources and capabilities are uniquely positioned to help create virtual world experiences, helping brands that are eager to connect and engaged with youth audiences." About GameSquare Holdings, (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family. To learn more, visit Forward-Looking InformationThis news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media Inc.'s future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law. Corporate ContactLou Schwartz, PresidentPhone: (216) 464-6400Email: ir@ Investor RelationsAndrew BergerPhone: (216) 464-6400Email: ir@ Media RelationsChelsey Northern / The UntoldPhone: (254) 855-4028Email: pr@ SOURCE: GameSquare Holdings, Inc. View the original press release on ACCESS Newswire

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