logo
#

Latest news with #Maelle

Should You Play New Game Plus In ‘Clair Obscur: Expedition 33'? Here's What You'll Find
Should You Play New Game Plus In ‘Clair Obscur: Expedition 33'? Here's What You'll Find

Forbes

time22-05-2025

  • Entertainment
  • Forbes

Should You Play New Game Plus In ‘Clair Obscur: Expedition 33'? Here's What You'll Find

Expedition 33 Sandfall Given that it's entirely possible that Clair Obscur: Expedition 33 may have just become one of my favorite games of all time, it took about all of two days before I couldn't resist heading back into it for a New Game+ run. I just finished it up and if you're wondering if it's worth it, I can tell you how it goes. Spoilers follow. The Important Things Carry Over – This means all your weapons, all your Pictos and Lumina Points, your level, your moves, your outfits and you even start with your full team (which makes some of the story points very funny). But make sure to activate them to play in that screen. It's Faster – This is sort of a given as you know how to navigate the major levels and you know which side missions exist, so the only way things may be slower is if this time you want to 100% explore each zone if you didn't last time. One bummer here is that you do not save the ability to smash through those blue spire rocks, so you will have to find four lost Gestrals again. Expedition 33 Sandfall You Will Find New Things – I can almost guarantee this. I really, really hunted for extra zones in the endgame of my first playthrough, and in NG+ I found at least two more major ones. No, they were not added specifically in NG+, but giving the map another pass I am almost sure you missed things unless you were using some elaborate guide in your first run. XP/Chroma – These are increased in NG+. XP is increased dramatically with fights giving you millions pretty early on. Getting past these fights is going to rocket you to 99 pretty quickly, albeit getting Lumina Points is a different story. Chroma is increased as well, but not as crazily. Difficulty – This may be what you want to know, and the answer is: it depends. How strong are you going into NG+? If you simply beat the story at 50-60 and head straight in, you're going to have a tough time. That may be what you want! I was the opposite, where I went in at 99 with a ton of Lumina Points and 98% of the fights were cake, even not using Maelle nukes. It was actually fun relying on other teammates this time. I used Monoco a lot when I barely touched him before (yes, you keep all his feet). Expedition 33 Sandfall Simon – I will make this a separate category given that he is the hardest fight in the game. Even with all my power, he was tough. I do not have a crazy Maelle death bomb nuke build which will still one-shot him. But trying to do it a more normal way, a lesser Maelle Stendhal opener only took him to half, and my teammates were only chipping him with millions of damage per hit. It took a lot of deaths and revives and ultimately, making Verso immortal on my reserve team with a Gradient to beat him. Loot – This is one that sort of disappointed me. With my best builds and best Pictos already set up, I was hoping I could push beyond them. But you will eventually just find 33 weapons and 33 Pictos which…will not fundamentally change your existing strong build if you want to keep that the same as 'best in class.' It frees you up for more experimenting but I hoped it would be more interesting. And I think there are only a few NG+ cosmetics like ending-dependent Gustave gear. Story – There are no new story turns, but there are so, so many instances of foreshadowing that it's amazing to watch it unfold now that you know where this is all going. Cannot say how many times I said 'aha!' when something was hinted at that I totally missed before. Enjoy. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

Which ‘Clair Obscur: Expedition 33' Ending Is Better?
Which ‘Clair Obscur: Expedition 33' Ending Is Better?

Forbes

time19-05-2025

  • Entertainment
  • Forbes

Which ‘Clair Obscur: Expedition 33' Ending Is Better?

Clair Obscur: Expedition 33 Sandfall I keep writing about Clair Obscur: Expedition 33, and people keep reading it, so I wanted to discuss what may be the most intense part of the game. Its ending. Rather, its endings, plural. Spoilers obviously follow and if you have not beaten the entire Epilogue and seen credits, don't read this. The final confrontation of the game's story (outside of endgame things) is the stunning choice that you suddenly have to make between Verso and Maelle, where Verso wants the fraction of the true Verso's soul to finally stop painting and rest, while Maelle doesn't want his final world to collapse. Who to choose? Well, I sat staring at the screen for ten minutes, but I won't tell you until we're done with this. Clair Obscur: Expedition 33 Sandfall Verso Many will view Verso's as the 'happy' ending. With original Verso, the dead Verso's soul fraction, done painting, the 'true' Painter family is allowed to reunite and properly mourn what they've lost. But in the process, by doing this, Verso erases all the painted friends he's made for the entire game. A newly painted Maelle, a version of his sister, and Lune and Sciel, his battle partners, and Monoco and Esquie, his fictional childhood friends he brought to life. Maelle Maelle cannot let go. Of child Verso. Of adult, painted Verso, or all her painted friends, new and old, dead and alive. It's the 'dream' ending. Maelle, now fully realizing her painting powers, has brought people like Sciel's dead husband back to life, or more relevantly, Sophie and Gustave, the most brutal losses of the game. The unsettling bit is when she's now puppeteering Verso to play the piano, something he supposedly enjoys, but he's being kept alive (remember he's immortal) and forced to dance for her against his will. This ends with the most frightening shot of the game, painter Maelle: Clair Obscur: Expedition 33 Sandfall I picked Maelle. No, I did not know at the time that her ending would be this unsettling, but my attachment to her character was greater than Verso's, who had lied to us about a dozen times since we met him, and works toward a resolution for a family we simply do not care about. I think you can make the argument that the lie is better. What is real, after all? Is it fair the Painters can bring infinite worlds to life, creating consciousness and erasing them at will? And use it as a way to cope with grief ahead of some larger war with 'The Writers' we have no information about? My friend who is adamantly pro-Verso ending told me that my view is like caring about the toys in Toy Story who are…toys. But you do care about the toys in Toy Story! That's the point! And from a more meta sense, we are caring about what happens to fictional characters in a fictional video game, and the 'right' answer is to pick one real family out of two not-real sets of characters. But getting out of that mindset, I think just dramatically, the Maelle ending is better, and it fits more with the story. It seems bizarre to me to draw this 'happy' ending and that just involves gommaging the entire cast you played with, it's sad and weird, outside of the 'real' family finally mourning. A darker ending after Maelle realizes her identity feels much more in-keeping with everything we've seen before. Why should she be forced to allow the erasure of this world and return to her cage of burns and masks, if she has the power to live like this? It's her family being selfish for…what? If she returns, it's not bringing Verso back, and there's not even a guarantee it will cure her mother's hysteria. I expect a wide range of takes on this, and the answer is probably 'there is no right ending,' which is sort of the point. Either one you pick, this remains one of my favorite video game stories of all time. Follow me on Twitter, YouTube, Bluesky and Instagram. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

How to open Paint Cages in Flying Waters in Clair Obscur Expedition 33?
How to open Paint Cages in Flying Waters in Clair Obscur Expedition 33?

Time of India

time13-05-2025

  • Entertainment
  • Time of India

How to open Paint Cages in Flying Waters in Clair Obscur Expedition 33?

If you've made it to Flying Waters in Clair Obscur: Expedition 33 , you already know this area is more than just a visual masterpiece — it's full of sneaky secrets and high-value loot. Tired of too many ads? go ad free now Among them? The mysterious Paint Cages. These organic-looking containers guard essential resources, but they won't open unless you figure out their puzzle-like mechanics. Here's a simple guide to opening the Paint Cages in Flying Waters fast. What Are Paint Cages in Clair Obscur Expedition 33? Paint Cages are strange, living containers you'll spot throughout Expedition 33's watery biomes. They're sealed with energy beams and can't be opened directly. To unlock them, you'll need to locate and shoot specific glowing weak points scattered in the environment around the cage. Paint Cage Achievement & Puzzle Solution in Flying Waters | Clair Obscur Expedition 33 How to Open Flying Waters Paint Cage 1 in Clair Obscur Expedition 33? Once you've splashed into Flying Waters and followed the main path, keep going until you reach a circular area with a huge whale statue at its center. The Paint Cage sits quietly near the right-hand edge of this arena. Now here's how to unlock it: Weak Point 1: Directly to the right of the cage, partly hidden in the reeds. Look for a faint pulsing glow. Directly to the right of the cage, partly hidden in the reeds. Look for a faint pulsing glow. Weak Point 2: Opposite side — up on the cliff wall above some broken stone pillars. Opposite side — up on the cliff wall above some broken stone pillars. Weak Point 3: On the whale statue's fin. Hard to miss once you look up. Shoot all three, and the cage cracks open. Your prize? A Chroma Elixir Shard — a party-wide HP boost item. Definitely worth grabbing. How to Unlock Flying Waters 2nd Paint Cage in Clair Obscur: Expedition 33! How to Open Flying Waters Paint Cage 2 in Clair Obscur Expedition 33? This one's trickier. After the emotional reunion with Maelle in the Manor, exit and take the right path. Pass the anchor and the giant Cruler blacksmith, then look for a red-tinged side opening — that's your entrance to Coral Cave. Inside, you'll drop into a hostile arena with three Crulers. The Paint Cage? Right in the middle. Whether you fight or flee, here's how to break it open: Weak Point 1: Behind the cage, up on a cliff ledge. Grapple if needed. Behind the cage, up on a cliff ledge. Grapple if needed. Weak Point 2: On a tight cluster of small stone pillars to the right. On a tight cluster of small stone pillars to the right. Weak Point 3: Suspended on an underwater mine, slightly elevated across from the cage. Take out all three points (quickly, if you're dodging Crulers), and the cage bursts open. Inside, you'll find a Revive Tint Shard that boosts your in-battle revival power. Big win. Quick Tips Before You Dive Back In Use the environment: Many weak points are cleverly hidden behind or above major landmarks. Many weak points are cleverly hidden behind or above major landmarks. Don't always fight: Sometimes grabbing the loot and sprinting is the smarter move. Sometimes grabbing the loot and sprinting is the smarter move. Stay alert: Even after opening the cage, enemies won't pause to celebrate. Paint Cages might seem like a side distraction, but the rewards they hold are awesome especially as the difficulty ramps up. So keep your eyes peeled, your aim steady, and don't leave Flying Waters without cracking them both open.

‘Clair Obscur: Expedition 33' Is Nerfing Its Most Game-Breaking Build
‘Clair Obscur: Expedition 33' Is Nerfing Its Most Game-Breaking Build

Forbes

time08-05-2025

  • Entertainment
  • Forbes

‘Clair Obscur: Expedition 33' Is Nerfing Its Most Game-Breaking Build

Expedition 33 Sandfall You do not often see heavy nerfs in single player, PvE only games, but sometimes things get a little too crazy, and something has to be done. That's currently happening with the beloved GOTY contender Clair Obscur: Expedition 33, which has announced it will be addressing its problem child, Maelle. Sandfall has revealed that it will be nerfing an aspect of the most popular, strongest Maelle build that involves the high-damage move Stendhal and stacking a zillion buffs to rack up anywhere from 20 million to 3 billion damage in one hit, depending on how it's set up. With the hardest phase of the hardest boss of the game able to be one-shot with 50-60 million in damage, this erases the entire endgame's challenge if you choose to use it. I wrote up the build literally yesterday, but it's being nerfed tomorrow in a new series of hotfixes. I mean, yes, this is justified. We don't even know how strong this nerf is and cutting it down to 95% of what it was still could be overpowered. The goal, Sandfall says, is to make it in line with other big damage, single-hit skills, rather than be 1000% better than everything else. Players are still discovering more and more builds for all characters every day, and even perusing YouTube, you can see millions in damage from other characters from Sciel to Verso. But millions is not 50 million or 3 billion, and it's not clear if anything close to Maelle's nuke can be drafted in the game with other characters at this point. But I've played these games long enough to know that someone is probably going to figure other things out. Expedition 33 Sandfall Again, Maelle is no doubt still going to be strong. Even post-nerf Stendhal may still be overpowered. But you will be surprised how little even a few million damage can move at least some of the health bars really late in the game, and it seems you are going to have to actually…play. Well, I won't because I just beat everything with Maelle. I mean, it was just too tempting, I'm sorry. I'll start New Game+ and do it legally, I promise. So yes, you have one more day of this which may not be enough to fully craft the build depending on where you are, but this is entirely justified so I don't think players can be all that mad about it. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

‘Clair Obscur: Expedition 33' Too Hard? Here's The Maelle Nuke Build
‘Clair Obscur: Expedition 33' Too Hard? Here's The Maelle Nuke Build

Forbes

time07-05-2025

  • Entertainment
  • Forbes

‘Clair Obscur: Expedition 33' Too Hard? Here's The Maelle Nuke Build

Expedition 33 Sandfall My current GOTY, Clair Obscur: Expedition 33, has Acts and Epilogues that keep topping each other as you move through the story, ultimately culminating in endgame content that you really need to play, as it A) also has some key story things and B) is a lot of fun. That fun, however, can have its limits as some of these bosses can get absurd to fight whether it's their one-hit damage or their giant health bars. But if you don't want to spend two hours memorizing a fight and hacking them down, the game has helpfully supplied a one-shot build that will take you through 99% of the biggest bosses in the game with ease. (Not going to get into endgame spoilers in this piece, but there is one thing you need to know about the early story). Is it 'cheating'? Not technically but if you want to just find these story components or cool rewards, it's Maelle nuke time. This is not worth doing until after you can get past the 9999 damage cap at the end of the main story, fyi. But there is one key thing near the start of the game, so here's a very, very big warning: Expedition 33 Sandfall Medalum – This is the key to the entire thing. It's not impossible to do good damage without it, but you're crippling the entire concept. The reason being is that the sword starts you in Virtuose stance which is a massive damage increase for your first hit. The problem is you need to get this sword early or else it's going to be a giant pain later. In the Gestral village you will participate in a tournament where you pick a character and win with them alone. That character gets a unique weapon. That unique weapon for Maelle is Medalum. If you miss it, you can either reload a past save, if you have one, or you can beat the village chief, Golgra, with Maelle much later in the game. She is extremely hard, and I do not recommend this. (Ironically once you do get Medalum you can now one-shot farm Golgra for materials). Stendhal – This is your one shot move, an eight energy giant blast of Void damage that will combine all your buffs for the tens of millions of damage you will get. Stats – Give what Stendhal needs. I have 99 in Agility and Defense to increase A and S rank affinity. I have 72 in luck instead of Might for a 68% crit chance which is another 50% damage. That could easily be 100% if I did a few different main Pictos. Expedition 33 Sandfall Pictos – It doesn't super matter what your three main ones for stats are (I'd recommend any with crit or speed, but it's not mandatory), but the passives are important. You need essentially every damage buff you have that stack multiplicatively, many of which will apply to only your initial hit, hence the one-shotting. The current essentials list I have for my 50-70 million hits: Confident Fighter – 30% damage increase but can't be healed – 30% damage increase but can't be healed Glass Canon – Deal 25% more damage but take 25% more damage – Deal 25% more damage but take 25% more damage Immaculate – 30% damage increase until a hit is received. – 30% damage increase until a hit is received. First Offensive – 50% damage increase for first hit given and received – 50% damage increase for first hit given and received Full Strength – 25% increased damage on full health – 25% increased damage on full health Augmented First Strike – 50% increased damage on the first hit, once per battle – 50% increased damage on the first hit, once per battle Energizing Starts – You need enough of these to get up to the 8 power you need to do the move immediately. Sciel can help with this though. – You need enough of these to get up to the 8 power you need to do the move immediately. Sciel can help with this though. First Strike – Play first, so a faster monster won't hit you first I also have other things active that may be needed for different scenarios, multiple enemies for instance, Energy Master, Cheater and Second Chance. But if you keep playing after the big initial hit your damage is going to crash a good amount. Phantom Strike – This isn't part of the main one-shot build but if you are facing multiple enemies you can use this as your first move instead of Stendhal to do huge damage or even full wipes. Expedition 33 Sandfall Sciel is a good boost for this build as well. You can make her have First Strike as well and she can buff Maelle before she goes. All Set – This gives Shell, Powerful and Rush immediately, Powerful being a boost for Maelle. With Energizing skills this will also max her AP easily. – This gives Shell, Powerful and Rush immediately, Powerful being a boost for Maelle. With Energizing skills this will also max her AP easily. Intervention - If you need to keep going with your team with multiple enemies, this gives Maelle a turn immediately and AP to do her Stendhal if she doesn't have it. I know there are ways to push way beyond by 70 million, but that's enough to one-shot any boss in the game, including its hardest one, and everything else from these 150 million to 4 billion damage variants are just for fun, and often require a ton more Pictos points you may not have. This will take you far. All the way, in fact. Follow me on Twitter , YouTube , Bluesky and Instagram . Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy .

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store