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Nothing Phone 3 with flagship features launching this July: Here's what to expect
Nothing Phone 3 with flagship features launching this July: Here's what to expect

Hindustan Times

time5 days ago

  • Hindustan Times

Nothing Phone 3 with flagship features launching this July: Here's what to expect

Nothing has announced the launch of its much-anticipated flagship smartphone, the Phone 3, scheduled for July 2025. The update came through the company's official X handle, which has now officially confirmed the release timeline. The upcoming device will mark a new phase for the brand, with CEO Carl Pei calling it the company's first true flagship offering. Though Nothing has not disclosed about any specifications or other details yet. However, multiple reports and certifications have provided early insights into the expected features. Let's take a look at what's coming. Also read: Nothing Phone 3 tipped to launch on July 25: Here's what to expect from the upcoming device The Nothing Phone 3 recently appeared on the GSM database and has been certified by the Bureau of Indian Standards (BIS), Smartprix reported. Internally, the Phone 3 carries the codename 'Metroid' and the model number 'A024.' On the other hand, some leaks and rumours suggest that the smartphone could feature a 6.77-inch LTPO AMOLED display with a 120Hz refresh rate and peak brightness of 3,000 nits. The device is expected to run on the Snapdragon 8 Gen 3 chipset. It may offer up to 12GB of RAM and 512GB of internal storage. The brand's familiar transparent rear design is likely to remain, possibly built using a glass back and metal frame. Also read: Oppo F29 Pro 5G vs Nothing Phone 3a Pro: Which latest mid-ranger is worth the hype? For optics, the Phone 3 could come with a triple-camera setup, including a 50MP primary sensor. The front-facing camera is expected to be 32MP for selfies and video calling. Industry reports indicate that the smartphone may house a 5,000mAh battery with support for 50W wired and 20W wireless charging. The new model may also integrate artificial intelligence at a deeper system level. Carl Pei has previously highlighted that future devices will focus on AI-driven interactions. These features are expected to debut with the Phone 3 and expand over time through Nothing OS. Also read: Alcatel V3 Ultra, V3 Pro and V3 Classic launched in India with NXTPAPER display tech - Details The Nothing Phone 3 will reportedly launch at around 800 euros, which is approximately Rs. 90,000. This marks a notable price jump compared to the Nothing Phone (2), which was launched in 2023 with a starting price of Rs. 44,999. Mobile finder: Nothing Phone 3a Pro LATEST price, specs and all details

Nothing Phone 3 launching in July: Snapdragon 8 Gen 3, 50MP camera expected
Nothing Phone 3 launching in July: Snapdragon 8 Gen 3, 50MP camera expected

Business Standard

time5 days ago

  • Business Standard

Nothing Phone 3 launching in July: Snapdragon 8 Gen 3, 50MP camera expected

Nothing is set to unveil its next premium smartphone, the Phone 3, in July. Its CEO Carl Pei referred to the Phone 3 as the company's 'first true flagship smartphone.' The smartphone, according to the company, is being built with 'premium materials' and is expected to deliver significant improvements in performance and software. While official specifications are yet to be confirmed, online rumours have provided early insights into the expected features. Nothing Phone 3: What to expect According to a report by Smartprix, the upcoming device has appeared on listings from both the GSM database and the Bureau of Indian Standards (BIS). Internally at Nothing, the handset is reportedly codenamed 'Metroid' and carries the model number 'A024'. As reported by Digit, the Nothing Phone 3 is likely to feature a 6.77-inch LTPO AMOLED display, offering a 120Hz refresh rate and peak brightness of up to 3,000 nits. The smartphone is expected to be powered by Qualcomm Snapdragon 8 Gen 3 and may be paired with up to 12GB of RAM and 512GB of internal storage. The device is also expected to retain the brand's signature transparent back panel while incorporating more premium materials, possibly including a metal frame and glass back. In terms of optics, the Phone 3 is likely to feature a triple-camera setup with a redesigned module. It is expected to include a 50MP primary camera and a 32MP front-facing camera for selfies and video calls. Powering the device could be a 5,000mAh battery, with support for 50W wired charging and 20W wireless charging. Pei has also confirmed that the Phone 3 will launch at approximately 800 pounds (around Rs 90,000). For context, the Nothing Phone (2), released in 2023, had a starting price of Rs 44,999.

Nothing Phone 3 launch timeline confirmed: Expected to make a debut with 5,000mAh, triple rear camera setup, AI updates, and more
Nothing Phone 3 launch timeline confirmed: Expected to make a debut with 5,000mAh, triple rear camera setup, AI updates, and more

Time of India

time21-05-2025

  • Time of India

Nothing Phone 3 launch timeline confirmed: Expected to make a debut with 5,000mAh, triple rear camera setup, AI updates, and more

Nothing Phone 3 launch timeline confirmed: The wait is almost over for Nothing's next big thing. Fans are looking forward to the upcoming release of the Phone 3. Nothing has amassed a devoted fanbase thanks to its distinctive style and cutting-edge features, and the Phone 3 is anticipated to carry on this tradition. You should keep an eye out if you enjoy modern style and cutting-edge technology. We'll provide you with all the most recent information on the Nothing Phone 3, including its anticipated features, pricing, and debut schedule. Discover what this fascinating new gadget has in store for us by reading on. Nothing Phone 3 launch timeline for India Phone (3). It's a magic number. Coming July 2025. According to a press release from the company, the Nothing Phone 3 will go on sale worldwide in July of this year globally. The forthcoming smartphone isn't being described as its "first true flagship smartphone." It is said that it includes "premium materials, major performance upgrades, and software that genuinely levels things up." In the weeks preceding the launch, we can anticipate the company revealing the handset's design or salient features. Nothing Phone 3 expected specifications Nothing's next smartphone, which is reportedly going by the internal codename "Metroid" and product number "A024," has been seen in the GSM database and the Bureau of Indian Standards (BIS) listings, according to Smartprix. Early information about the anticipated specifications of the item has been obtained from these sightings. There are rumours that the Phone 3 will introduce a revamped triple-camera setup. Its magnification capabilities are reportedly improved by a larger primary sensor and a more noticeable periscope-style telephoto lens. It is anticipated that battery capacity would increase as well, maybe beyond 5,000mAh, in keeping with current trends for Nothing and its sub-brand CMF. In terms of performance, the gadget can come with the top-tier Snapdragon 8 Gen 4 Elite CPU or Qualcomm's Snapdragon 8s Gen 4. Additionally, 512GB of UFS 4.0 internal storage and up to 12GB of LPDDR5X RAM are expected to be included. When switching to more expensive materials, such as a metal frame and glass back, nothing is likely to keep its recognizable transparent back panel. Deeper AI integration will also result in a major change to the software. A new layer of AI-driven "interactions" that will debut with the Phone 3 and keep developing has been alluded to by Carl Pei. Also Read: Nothing Phone 3 teased to launch soon: Expected to debut with 6.5-inch OLED display, 120Hz refresh rate, AI updates, and more Nothing Phone 3 expected price in India It should come as no surprise that Nothing Phone 3 will be the company's first real flagship phone, as co-founder Akis Evangelidis disclosed on X. The item will have a very high price tag, as the announcement itself reveals. Pei stated in a video posted by the YouTube channel Android that the Nothing Phone 3 will go on sale for "around EUR 800." After conversion, this is approximately Rs 90,500 in India and $1,063 in the US. Overall, these early reports indicate that the Phone 3 is poised to be a significant advancement in Nothing's smartphone portfolio, even though official specifications have not yet been confirmed. However, wait for the official information. For the latest and more interesting tech news, keep reading Indiatimes Tech.

The enduring thrill of getting lost inside Metroidvanias
The enduring thrill of getting lost inside Metroidvanias

The Star

time22-04-2025

  • Entertainment
  • The Star

The enduring thrill of getting lost inside Metroidvanias

A planet-size eyeball blinks in celestial light before the hero in Ultros awakens on a spaceship amid alien shrubbery the color of an acid-dipped rainbow. Traipsing about winding, overgrown passageways, grand halls and resplendent stained-glass altars, it is easy to feel overwhelmed by this strange place. Ultros belongs to the cryptically named genre of video games called Metroidvanias. The term had been slowly spreading across Internet forums and chatrooms before its proliferation in video game magazines and websites. These games drop protagonists into unfamiliar locales and ask players to find their bearings. The genre revels in spatially disorienting the player. It is vital to feel lost, said Marten Bruggemann, Ultros ' design director. 'The best Metroidvanias are not afraid of that emotion,' he said. As Metroidvanias evolved in the 21st century, it became clear that one of the genre's strengths was its flexibility. Metroid Prime (2002) turned discovery into a 3D experience; Cave Story (2004) leaned into 1980s nostalgia; and Shadow Complex (2009) explored an American dystopia. Unlike their blockbuster counterparts, the Metroidvanias often created by boutique teams do not lean on whiz-bang graphics or unscrupulous economic tricks to keep players engaged. The pure design wit of their makers has been breathing new life into an illustrious form for decades. The Metroidvania progenitors – Metroid (1986) and Castlevania II: Simon's Quest (1987) – cultivated a sense of geographical bewilderment by letting players unfurl the secrets of their arcane worlds in any direction along the X and Y axes. Part of the charm is that the entirety of these expansive play spaces is not immediately accessible: Sections lie gated behind power-ups, like the Morph Ball and High Jump Boots in Metroid , and players are forced to rely on a labyrinthine map. Decades later, the genre continues to yield rich rewards. Ultros , Animal Well and Prince Of Persia: The Lost Crown were on many best-of-2024 lists, and other notable releases within the past 15 months include Nine Sols , Tales Of Kenzera: Zau and Ender Magnolia: Bloom In The Mist . The genre has come to be known for its friction, with a propensity for baffling mazelike settings, acute sense of isolation and often punishing combat. Tricky platforming and punishing combat provide much of the charm in Ori And The Blind Forest (2015) and Hollow Knight (2017). Yet Jeremy Parish, who helped popularise the term Metroidvania while writing for the gaming website 1UP in the mid-2000s, said that in some ways they are more accessible role-playing games that do not become bogged down in stats and menus. Characters grow while exploring a vast world, allowing Metroidvanias to deliver immersion, exploration and a sense of discovery. Beyond Ultros ' stunning visuals, which evoke 1960s psychedelic fantasy art in sparkling high definition, the game's major innovation is gardening. By collecting seeds and planting them, the player enables alien flora to grow as time advances. The vibrant plant life is not just decorative; it is an ingenious take on a defining feature of Metroidvanias, helping the player gain powers to reach previously inaccessible areas. Bruggemann said cultivating plant life was a way to make the player consider Ultros ' spaceship setting beyond the immediate threat lurking in each room. It also plays into another key aspect of Metroidvanias: the necessity, Bruggemann explained, of creating a 'mental space of the world in order to navigate it'. In Animal Well , the beguiling platformer set in an underground maze with creepy creatures, one puzzle requires the player to rely on just such a mental map. A few hours in, a gigantic ghost cat appears that can only be dispelled if the player places an object in what looks like a shrine. The trouble is that the shrine is halfway across the map. To have any hope of outrunning the spectral presence, the player must commit a serpentine route to memory. Even this pulse-quickening chase sequence, which has an optimal solution, can be completed in many ways. Such nonlinearity is characteristic of Metroidvanias. Animal Well 's designer, Billy Basso, said the game was made with precisely this convention in mind, as well as some of the genre's most dedicated fans. While Metroidvanias tend to unfold along lines that are blocked until more abilities are gained, creative players will often try to bypass them. Basso's game has soft blocks on progression but nothing that ingenious players cannot get around by combining the game's tools, an array of household objects like a Frisbee and Slinky, with an imaginative approach to platforming. Basso said he hoped to cultivate 'what if' moments – 'What if I could skip this, or what if I could do it this way?' Ultros was designed with a similar mindset. There is a golden path most players will follow, though craftier gamers can complete the story in any order they wish. It is even possible to avoid one of the game's major features, a time-loop mechanic. 'You can actually go through the whole of Ultros in one turn,' Bruggemann said. Metroid , released for the Nintendo Entertainment System and the company's Famicom console, was not the first game to embrace this exploratory style of 2D action platforming. But Parish, the journalist, said it was the game that codified the approach. Parish views Metroid and The Legend Of Zelda , which was also released in 1986 for the Famicom, as forks in the road of the role-playing-game genre. The Legend Of Zelda looks like a role-playing game; it has swords and magic. Metroid? Not so much. It is a sci-fi game starring an androgynous bounty hunter in a spooky alien world. Beyond aesthetics, Parish emphasised that Metroid 's lack of menus allowed players to get the dopamine hit of character progression without the rigorous steps of managing the systems of role-playing games. The term Metroidvania initially referred to entries in Konami's Gothic 2D action Castlevania series, whose mazey maps closely evoked the Metroid games; it then grew to encompass indie games such as Eternal Daughter (2006). Kate Willaert, a gaming historian who publishes video essays on YouTube, pointed to Shadow Complex as an early example of a developer describing its own game as a Metroidvania. Now there are 2,234 instances, and counting, of the term being used as a descriptive tag on Steam, the PC gaming marketplace. The form has even explored 3D space with the likes of Metroid Prime and the brilliantly weird Control (2019). With such an explosion in popularity, a certain staleness can be expected to set in. Basso laments the rush of indie games that followed the celebrated Hollow Knight , each with a nearly identical set of moves: slide, double jump and midair dash. Even the Metroid franchise is not impervious to criticism. Metroid Dread (2021) failed to deliver for both Basso and Bruggemann. Basso was not fond of the way the game arbitrarily blocked the player either from returning to particular locations or being forced to tackle high-level enemies in a particular order, and he took note that he did not want to do that in Animal Well . Bruggemann was disappointed that the game did not let him experience the foundational emotion of the genre: feeling lost. 'The genre is often associated with getting new abilities, which sort of unlock the map,' Bruggemann said. 'To me, what's more interesting is the knowledge you build up that's not inherent to programmed power-ups. It's more like, 'Now I understand the world and how it's connected.'' Making a compelling Metroidvania is not easy. The games demand the creation of many discrete areas that can theoretically be explored in any order using a set of in-game mechanics that must all complement one another and the environment. Animal Well and Ultros each required seven years to make, and Hollow Knight 's highly anticipated sequel, Silksong , has probably been in development even longer. Basso believes that Animal Well 's protracted production helped an idiosyncratic style rise to the fore. The game started out generic, with obvious ideas like an enemy bat that flies around, but became more elaborate as the years went by. 'I was thinking about the world and mythology and art direction a lot,' Basso said. 'It was a very nonverbal, slow process of accretion.' With its menagerie of odd, unnerving animals, madcap puzzles and childhood toys, the finished version of Animal Well maps the eerie feel of Basso's subconscious onto the computer screen, as if players are entering his personal mind palace. It also has a nearly airtight quality, an internal logic and cohesiveness that rivals any 3D blockbuster title. This may explain why it is so easy for players to suspend their disbelief in Animal Well 's lo-fi den, to explore its concrete cavernous space and lose themselves to its twinkling darkness. This lonely labyrinth comes to feel like home. – ©2025 The New York Times Company This article originally appeared in The New York Times.

A pink moon and a meteor shower: Four must-see celestial events in April
A pink moon and a meteor shower: Four must-see celestial events in April

USA Today

time01-04-2025

  • Science
  • USA Today

A pink moon and a meteor shower: Four must-see celestial events in April

A pink moon and a meteor shower: Four must-see celestial events in April Stargazers will have at least four interesting astronomical events in April – from a pink, full micromoon to a "celestial smiley face" alignment. The biggest event will be the Lyrid meteor shower, one of the oldest known Metroid showers. The shower becomes visible in mid-April and peaks near the end of the month. All the events will be visible in the evening sky, but where you'll need to look depends on where you are viewing them, and, of course, the weather conditions. April 12: A pink full moon Look up on Saturday, April 12, at 8:22 p.m. ET to catch a glimpse of the pink moon, which will also be a micromoon. The full moon will look much smaller than average because it will be at its farthest point from Earth in its orbit, according to The pink moon gets its name from moss pink, sometimes called wild ground phlox, one of the most prevalent blooms in the early spring. April 21-22: Peak of Lyrid meteor shower This year, the Lyrid meteor shower is expected to peak April 21-22. On those nights, the moon is expected to be 40% in brightness, which could interfere with viewing, according to the American Meteor Society. It may be best to view the meteor shower on the evening of April 21, just before the waning crescent moon rises. In the best conditions, the Lyrids average about 10 to 15 meteors per hour, but it can bombard the sky with up to 100, according to NASA. Parent comet of Lyrid meteor shower Lyrids are pieces of debris from Comet C/1861 G1 Thatcher. In mid-April each year, the Earth runs into the stream of debris from the comet, which causes the meteor shower. April 25: Moon aligns with Venus and Saturn to 'smile' About 30 minutes before sunrise on April 25, a slender waning crescent moon will create a triangle with the bright planet Venus and the much fainter Saturn, according to EarthSky, an astronomy news website. As the moon approaches Venus and Saturn, a lopsided celestial smile will emerge across the eastern sky. April 27: A new supermoon – an event you can't see The closest new supermoon of the year arrives April 27. The moon will be 221,917 miles from Earth, nearly 17,000 miles closer than the moon's average distance of 238,900 miles, according to EarthSky. New supermoons aren't quite as newsworthy because during this phase, it's essentially invisible to us – primarily why it gets a lot less attention compared with its full supermoon counterpart. CONTRIBUTING Jenna Prestininizi and Brandon Girod/USA TODAY Network

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