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Latest news with #Nightreign

Posted Jun 2, 2025 at 10:20 AM EDT
Posted Jun 2, 2025 at 10:20 AM EDT

The Verge

time9 hours ago

  • Entertainment
  • The Verge

Posted Jun 2, 2025 at 10:20 AM EDT

Elden Ring Nightreign's 'Let Me Solo Her' patch is live. Nightreign's been out for a little less than a week and it already has its first balance patch. Announced last week, FromSoftware is deploying an update that'll give players a much easier time tackling the game's challenges solo. In addition to a number of bug fixes and general balance updates, solo players will now earn more runes overall and will automatically revive once during night boss fights.

Elden Ring: Nightreign's First Patch Doesn't Address The Game's Biggest Problems
Elden Ring: Nightreign's First Patch Doesn't Address The Game's Biggest Problems

Forbes

time11 hours ago

  • Entertainment
  • Forbes

Elden Ring: Nightreign's First Patch Doesn't Address The Game's Biggest Problems

Nightreign FromSoftware has released the first major update for its new multiplayer Elden Ring spinoff Nightreign. The update makes some important fixes and includes crucial balancing changes, but leaves the game's most pressing issues for a later patch – assuming the developer chooses to listen to player complaints. The biggest change in Update 1.0.1.1 is to solo play. The new 'Automatic Revival Upon Defeat' mechanic allows solo players to revive one time per boss fight. This isn't much, but it gives solo players a fighting chance in what can only be described as a truly brutal single-player experience that makes many of the original game's boss fights look like a cakewalk. Solo players will now also gain more runes for their troubles. Other changes include increases to the number of rare Relics players can obtain as a reward for completing Day 3 Expeditions. The probability of obtaining high-rarity Relics from Scenic Flat Stone purchases at the Small Jar Bazaar has also been increased. Beyond that, the patch is mostly bug fixes to various ailments, skills and spells that weren't working properly at launch. Some of the bigger issues – from the lack of a Duos option to missing voice chat and crossplay – remain a problem. I'll have further thoughts on the game later. As it stands, there's a good gameplay loop here, but I have quite a few issues with how each Expedition plays out and I worry that without a steady stream of live-service updates, the game will get repetitive quickly. Here are the full patch notes: FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder What do you think of Nightreign so far? Let me know on Twitter, Instagram, Bluesky or Facebook. Also be sure to subscribe to my YouTube channel and follow me here on this blog. Sign up for my newsletter for more reviews and commentary on entertainment and culture.

Elden Ring Nightreign patch makes solo play easier with revives and more runes
Elden Ring Nightreign patch makes solo play easier with revives and more runes

Hans India

time11 hours ago

  • Entertainment
  • Hans India

Elden Ring Nightreign patch makes solo play easier with revives and more runes

FromSoftware has released Patch 1.01.1 for Elden Ring Nightreign, bringing key changes aimed at making the game more accessible for solo players. The headline change? Solo players now receive an automatic one-time revive when facing a Nightlord, easing the challenge in these tough battles. Additionally, players can expect to earn more runes during their journeys—an important tweak for those playing without co-op support. The update also makes two notable balance changes: Increased high-rarity Relic rewards on the final day of expeditions. Better odds of high-rarity Relics from Scenic Flat stones at the Small Jar Bazaar, which were previously low-level gambles. FromSoftware has also improved camera behavior when activating the Guardian's Ultimate Art and fixed several bugs. One such fix ensures the Duchess's Restage skill now properly triggers status effects from allies' attacks. For PC players, Steam-specific fixes address issues with climbing and graphics rendering on low settings. However, frame rate issues on certain high-end GPUs still persist. While Nightreign is designed as a multiplayer-centric spin-off, it has faced criticism for underwhelming solo support. FromSoftware previously confirmed it's looking into adding a proper two-player mode. Meanwhile, modders on PC are already experimenting with their own co-op solutions. The patch is live now. You can read the full notes on the official Elden Ring Twitter or website.

I've completed 100 runs in Elden Ring Nightreign — here's what I've learned after 80 hours
I've completed 100 runs in Elden Ring Nightreign — here's what I've learned after 80 hours

Tom's Guide

time15 hours ago

  • Entertainment
  • Tom's Guide

I've completed 100 runs in Elden Ring Nightreign — here's what I've learned after 80 hours

Elden Ring Nightreign might have some familiar elements from Elden Ring and other FromSoftware titles, but it's a vast departure from what came before. Even if you're a veteran "Souls-like" player, you're not ready for what this game has in store. There are quite a few things you'll need to get used to before diving into the world of Limveld. Saying it's a tough ride would be an understatement, but that doesn't mean it's insurmountable for veterans and newcomers alike. After playing for over 80 hours and going through more than 100 different expeditions, I've come to learn to navigate Nightreign's ever-shifting environments. With my help, you can overcome the challenges that await. Here's everything you need to know to conquer Elden Ring: Nightreign. I can confidently say there's an easy strategy for getting the win in most runs, and it starts with reaching higher levels at about 12 and above. With the level cap being 15 in Elden Ring Nightreign, it's not too difficult an endeavor, but you'll want good coms and smart pings on the map for the most effective expeditions. The main objective for reaching higher levels fast are Evergaols. These are the same circular prisons scattered across the map as seen in the base game, which sealed away challenging foes. You'll often see similar bosses that cropped up in the original game, but alternative mob bosses can also appear, making early encounters tough. To open these at starting levels, you'll need to equip specific relics that grant you a Stonesword key. If you don't have any on hand, you can find these items hidden within chests in the smaller castles or open pagodas that litter the map. These keys aren't too hard to find once you know where to look. The hard part is beating the boss of these Evergaols at lower levels. It's much easier to do with Ironeye, but Guardian and Wylder can also fare well enough if you're not facing those aforementioned mob bosses. If you have to face off against the likes of Farum Azula beasts or Carian Crystalians, it's best to run away and find another Evergaol since these encounters are too time-consuming. In Nightreign, time is everything. Once you've defeated one or two Evergaol bosses and take a moment to grab an extra flask or two along the way, it's time to hit the main castle at the center of the map. Your main objective is to get to level seven or 10 by the end of the first night. The best way to do this is by beating most of the enemies that spawn within this larger castle, like the Crucible Knights, regular knights, or trolls. These enemies will drop tons of runes and valuable loot, so don't disregard them. You'll also want to take out the boss at the lower level and get the free talisman upgrade before moving on. By this point, it should be the end of the first night. You won't have a lot of time before the ring closes to its final destination, so make sure you're at level nine or ten and have at least one or two extra healing flasks with a legendary weapon on hand. Keep an eye out for red-hued bodies of fallen Nightfarers, which could drop some valuable items. The simplest and easiest path to victory is sticking with your team. Running off to do your own thing will just confuse and lead to your inevitable defeat, which will set you back a level and may even cause you to lose all your runes. The key is survival, of course. If you die on the run and lose a level, or waste time fighting a boss for too long, the whole run is pretty much borked. Time is of the essence, and you need to face the clock; you can't be off exploring or toiling about on your own. That's why communication and map pings are key. You don't necessarily need to be in a voice chat, but it is highly recommended, especially when facing the Night Lord of that particular run. You'll need to know when to use an Ultimate art, or when to pick up a teammate. These are crucial for victory. You may pick up a weapon that works better for another player. Dropping loot along the way so everyone gets a proper loadout is a smart approach, but keep an eye on the passive abilities applied to these weapons. You never know which might give you an edge in a fight. I'd also recommend steering clear of mines. While they can net you that valuable upgrade to get a blue-classed weapon to purple (legendary), it's often not the smartest approach when you've got such little time in runs. It only makes sense if you're still using the starting weapon provided by your playable Nightfarer. That said, you'll want to get special healing items ahead of the Night Lord. These include the gradual healing flask, warming stones, and pickled turtle neck. The latter is the best way to ensure you have enough stamina during boss fights, as it raises your stamina recovery speed, but it won't be a fool-proof approach. If you can all stick together, communicate well, share resources throughout the run, and reach level 12 or above, the Night Lord should be a cakewalk. I always recommend going into the final boss fight at level 14 or 15 for the highest odds, but a well-coordinated team that's stacked with several legendary weapons should pull through just fine.

In Elden Ring Nightreign, the FromSoftware formula goes awry
In Elden Ring Nightreign, the FromSoftware formula goes awry

Japan Times

time18 hours ago

  • Entertainment
  • Japan Times

In Elden Ring Nightreign, the FromSoftware formula goes awry

My first few runs through Elden Ring Nightreign felt familiarly masochistic: FromSoftware's patented against-all-odds boss fights still scratch the same itch that helped turn the Tokyo studio from a niche developer into the progenitor of an entire gaming genre. But where 2022's Elden Ring represented FromSoftware at the peak of its art in the single-player, action roleplaying genre, Nightreign, released on May 31, sees the studio try its hand for the first time at not only a multiplayer experience but a roguelike nonetheless (a genre in which repeated attempts by the player lead to new and varied abilities and, ideally, eventual success). The result is a game that excels when it leans on the core DNA of the FromSoftware formula — but withers when it needs to rely on much else. Your first several hours of Nightreign might feel like stepping into a boss rush mode for Elden Ring. After dropping into a map lifted largely from the 2022 game, teams of three players defeat low-level enemies for stat-boosting equipment and weapons while a damaging storm closes in from all sides. This is all preparation for the more powerful bosses that bookend each evening of Nightreign's three-day cycle (sessions that progress fully take about 40 minutes). After the second night, it's then time for a showdown with a substantially more difficult enemy where the run ends in either victory or death. Barring the exceptionally skilled (or the lethally lucky), your first runs are almost certain to end in repeated defeats — a feature, not a bug, of nearly every game FromSoftware has made going back 30-plus years. However, in games like Elden Ring, Dark Souls, Sekiro and others, these single-player experiences task the player with progressing through a fixed gauntlet. A particularly challenging boss can act as a gatekeeper, stymieing progress for hours; upgraded weapons and armor are helpful in felling powerful foes, but patience, attention to detail and measured aggression are the true determiners of success in FromSoftware's single-player games. After dozens of hours in Nightreign, however, it's hard to shake the feeling that the inverse is true. Runs that progress to the final boss nearly always fail if players don't have equipped weapons that deal damage specific to enemy weak points; getting those weapons means clearing enemy encampments earlier in the session, but what loot you receive is determined by chance. Once you figure this out, two-thirds of each run largely devolve into sprinting from location to location and defeating minor enemies until loot and stat boosts drop. Herein lies Nightreign's greatest missed opportunity: a lack of variety baked into this loop. Other games in the roguelike genre grasp this problem — in order to maintain player interest in repeatedly running a set course, the power-ups they encounter must be meaningful enough to change the way players play. A boon might erase health while making attacks exponentially stronger, so the player must become adept at avoiding attacks and choosing the right time to strike; a rare item might promise a massive upside when paired with another as-yet unobtained ability, requiring players to weigh the risks and rewards of abandoning their current plans in pursuit of an uncertain benefit. Elden Ring Nightreign is still an enjoyable experience, but it has difficulty thriving as a roguelike. | FROMSOFTWARE In Nightreign, these choices are largely nonexistent. Sessions become overly mechanical in nature, checklists of items and equipment rather than on-the-spot wagers bursting with potential. In roguelikes, no two runs are meant to feel the same, but in Nightreign, almost every run does. Can these issues be addressed to some degree in post-release patches? Possibly. Will FromSoftware learn from these mistakes if it returns to the well for a Nightreign 2? Almost assuredly. But the studio's first major foray away from its forte of single-player action roleplaying shows something we've rarely seen: a core gameplay loop lacking the veteran developer's characteristic polish.

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