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Nintendo Switch 2 becomes fastest-selling US console surpassing PlayStation 4 record
Nintendo Switch 2 becomes fastest-selling US console surpassing PlayStation 4 record

Express Tribune

time15 hours ago

  • Entertainment
  • Express Tribune

Nintendo Switch 2 becomes fastest-selling US console surpassing PlayStation 4 record

The Nintendo Switch 2 has become the fastest-selling gaming console in the United States, surpassing the record previously held by the PlayStation 4 for twelve years. Reports indicated that the Switch 2 sold over 3.5 million units worldwide in its first four days. Data from analytics firm Circana confirmed that 1.6 million units were sold in the United States during June, placing it ahead of the PS4's previous record of 1.1 million units sold in November 2013. Circana reported that the Switch 2's launch contributed to the highest June on record for video game hardware sales in the United States, generating $978 million USD. This launch performance reflects the high demand and consumer interest leading up to the Switch 2's release. Additionally, Mario Kart World was the third-best-selling game of the month. Circana noted that this ranking does not include copies bundled with the console, meaning bundle sales were not counted in its chart position. Mat Piscatella, Executive Director at Circana, stated that 82% of US Switch 2 owners also own a copy of Mario Kart World. With the release of Donkey Kong Bananza on July 17, the Nintendo Switch 2 continues to maintain strong momentum in the market.

Nintendo Switch 2 sets record as fastest-selling console in US
Nintendo Switch 2 sets record as fastest-selling console in US

The Star

timea day ago

  • Business
  • The Star

Nintendo Switch 2 sets record as fastest-selling console in US

The Japanese company sold 1.6 million units of its US$450 console in the US in June, the highest launch month for any console in the country, according to market tracker Circana. — AFP Nintendo Co's new Switch 2 console sustained its blistering start to sales globally by setting a new record for the fastest-selling video game device in US history. The Japanese company sold 1.6 million units of its US$450 console in the US in June, the highest launch month for any console in the country, according to market tracker Circana. The previous high was 1.1 million units for Sony Group Corp's PlayStation 4 in 2013. The Switch 2 performance helped more than triple overall game hardware spending, Circana said. Americans spent US$978mil on new devices and accessories, from all brands, setting an all-time high for June in a year that saw otherwise declining spending. The new device, of existential importance to Nintendo and its family of game franchises, has been an instant hit with users in its most important markets. At home in Japan, the Switch 2 has also become the fastest-selling console ever, according to the latest Famitsu retail data. Still, Mat Piscatella, executive director at Circana, sounded a note of caution for Nintendo's long-term prospects. "Launch buyers of any new video game product will be, by nature, the most enthusiastic and least price sensitive,' he wrote in an online post. "Have to wait until holiday at the earliest before getting a better read on how pricing will work with the more mass market buyer.' Nintendo's bet on a single hardware platform with the original Switch – combining its mobile and home consoles into one – added pressure on the company to get both hardware and software right. It responded by delivering a string of hits that sustained the Switch's popularity, and it's off to a strong start with the Switch 2 as well. Its July 17 release of Donkey Kong Bananza was greeted by positive critical reviews and looks set to power further sales deep into the summer. – Bloomberg

Nintendo Switch 2 Sets Record as Fastest-Selling Console in US
Nintendo Switch 2 Sets Record as Fastest-Selling Console in US

Yahoo

timea day ago

  • Business
  • Yahoo

Nintendo Switch 2 Sets Record as Fastest-Selling Console in US

(Bloomberg) -- Nintendo Co.'s new Switch 2 console sustained its blistering start to sales globally by setting a new record for the fastest-selling video game device in US history. Trump Awards $1.26 Billion Contract to Build Biggest Immigrant Detention Center in US Why the Federal Reserve's Building Renovation Costs $2.5 Billion Salt Lake City Turns Winter Olympic Bid Into Statewide Bond Boom Milan Corruption Probe Casts Shadow Over Property Boom How San Jose's Mayor Is Working to Build an AI Capital The Japanese company sold 1.6 million units of its $450 console in the US in June, the highest launch month for any console in the country, according to market tracker Circana. The previous high was 1.1 million units for Sony Group Corp.'s PlayStation 4 in 2013. The Switch 2 performance helped more than triple overall game hardware spending, Circana said. Americans spent $978 million on new devices and accessories, from all brands, setting an all-time high for June in a year that saw otherwise declining spending. The new device, of existential importance to Nintendo and its family of game franchises, has been an instant hit with users in its most important markets. At home in Japan, the Switch 2 has also become the fastest-selling console ever, according to the latest Famitsu retail data. Still, Mat Piscatella, executive director at Circana, sounded a note of caution for Nintendo's long-term prospects. 'Launch buyers of any new video game product will be, by nature, the most enthusiastic and least price sensitive,' he wrote in an online post. 'Have to wait until holiday at the earliest before getting a better read on how pricing will work with the more mass market buyer.' Nintendo's bet on a single hardware platform with the original Switch — combining its mobile and home consoles into one — added pressure on the company to get both hardware and software right. It responded by delivering a string of hits that sustained the Switch's popularity, and it's off to a strong start with the Switch 2 as well. Its July 17 release of Donkey Kong Bananza was greeted by positive critical reviews and looks set to power further sales deep into the summer. Elon Musk's Empire Is Creaking Under the Strain of Elon Musk Burning Man Is Burning Through Cash A Rebel Army Is Building a Rare-Earth Empire on China's Border Thailand's Changing Cannabis Rules Leave Farmers in a Tough Spot How Starbucks' CEO Plans to Tame the Rush-Hour Free-for-All ©2025 Bloomberg L.P. Sign in to access your portfolio

The best thing the PS6 can do is be less powerful than PS5 - Reader's Feature
The best thing the PS6 can do is be less powerful than PS5 - Reader's Feature

Metro

time6 days ago

  • Entertainment
  • Metro

The best thing the PS6 can do is be less powerful than PS5 - Reader's Feature

A reader argues that rising costs in the games industry means Sony would be wise to make the PS6 less powerful than current gen consoles. In two years' time we're going to be drowning in news, rumours and leaks about the PlayStation 6. Everything seems to point towards it coming out in 2027 and I have not met a single person that's excited about it. Everybody thinks it's too soon, everyone thinks the PlayStation 5 has barely started, and everyone thinks Sony has dropped the ball in terms of games. Or maybe everyone doesn't think that. Maybe I'm just living in a bubble with my video game savvy friends, but it doesn't matter because dread it, run from it, the PlayStation 6 will arrive all the same. We haven't got any details yet, that I'm aware of, but the few hints we've had are of a new console (and a portable) that is even more powerful than the last one and no doubt even more expensive. Considering the PS5 Pro is already the most expensive console I don't even want to think about how much the PlayStation 6 is going to cost. As we all know by now, more powerful means it'll take even longer to make games and need more money and people. This will mean less games, less often, and absolutely no risks of any kind – including probably any new IP at all. We've already seen this in this generation, where everything's slowed to a crawl, but a new console is only going to make things worse. What makes the whole situation all the sadder is that there is no way on Earth the extra power is going to make any difference. There's barely any difference between PlayStation 4 and 5 games as it is, so the difference between 5 and 6 is going to be miniscule and certainly nothing a normal person will ever notice. Remember that PlayStation 5 tech demo that looked a bit like Tomb Raider? We haven't seen anything like that so far in an actual game, so that was all just a lie. They always are, I know, but whatever excuse they try to give for the PlayStation 6 needing to exist is going to be a con. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Considering everything going on in gaming at the moment the only decision that makes any sense to me is making the PlayStation 6 less powerful than the PlayStation 5. If that sounds silly to you, I guarantee the vast majority of people wouldn't even notice. If you told them it was more powerful (which I'm not suggesting Sony do) they'd probably believe it, just because nothing in terms of graphics has looked any different in years. Sony should explain that in order for the portable and console machines to be running the same games they had to lower the overall power, since a portable can never be as powerful as a home console. There are better reasons to decrease the power though and not just because it'll make the console cheaper. We've known about the problem that games cost too much to make for years now and nobody has done a thing about it. Not Sony and not anyone else. If the PlayStation 6 is more powerful – if it is just another box under the TV- then the problem is only going to continue to get worse until something snaps and suddenly video games just aren't viable anymore. I don't want to see a future where the only video games are indies, mobile games, and free to play, but that is where we're headed, and very quickly. The future should be AA games like Clair Obscur: Expedition 33 and Eriksholm: The Stolen Dream (which I haven't played yet but was fascinated to hear about this week). But none of the big publishers care about that, they think it's small beans and not worth bothering with. If they carry on their current course, games will end up costing £100+ (there's already rumours of that for GTA 6), they'll take 10 years to make, and they'll only be the safest of safe franchises and ideas. It's not just publishers I worry aren't doing anything about this ticking time bomb, it's gamers who just hope the problem is going to magically go away. If games become unprofitable publishers will simply stop making them. They won't start making cheaper games because then their graphs won't go up, they'll just find something else to make money from. More Trending Something has to change. It's not enough even to draw the line here, they have to go back to before the PlayStation 5, when companies could still afford to make games and we could still afford to pay for them. By reader Captone The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: The standards for video game reviews need to be higher - Reader's Feature MORE: Zelda: The Wind Waker is still an amazing game that can inspire future sequels – Reader's Feature MORE: I wish Bethesda didn't make Fallout and The Elder Scrolls - Reader's Feature

Little Nightmares: A Terrifyingly Beautiful Horror Adventure You Must Play
Little Nightmares: A Terrifyingly Beautiful Horror Adventure You Must Play

Time Business News

time17-07-2025

  • Entertainment
  • Time Business News

Little Nightmares: A Terrifyingly Beautiful Horror Adventure You Must Play

Little Nightmares is a unique horror adventure game that takes you into a dark, dreamlike world. The game is known for its exceptional graphics, deep story, and terrifying atmosphere. It's not just a game, but a psychological tale of childhood fears, hunger, and the abuse of power. 🎮 Game Information: Developer: Tarsier Studios (Sweden) Publisher: Bandai Namco Entertainment Release Date: Originally released in 2017 for PlayStation 4, Windows, and Xbox One. Later, it was also released on platforms like Nintendo Switch, Mobile (Android, iOS), etc. Genre: Puzzle-platform, horror adventure ⬇ Download:You can buy the game from the Play Store for 450 Taka. Play Store: Click here Or you can search on Google to download it for free. 📖 Story: Although this game is story-based, it doesn't contain a single line of dialogue, which makes it completely unique compared to others. The story takes place on a massive, underwater, mysterious iron ship called The Maw , where various deformed and terrifying creatures live and imprison children to eat them. Six roams different parts of the ship trying to escape, where she faces terrifying enemies like Leeches, Janitor, Twin Chefs, and The Lady. With each chapter, Six's hunger increases, and at times she ends up doing bizarre and dark things — for example, at one point she eats a living rat, and later, a Nome. Towards the end, Six defeats the ship's owner, The Lady, and gains some of her sinister powers. 🕹️ Gameplay:This is a puzzle-platformer and stealth horror game. Players must avoid the monsters' eyes — sometimes by hiding, sometimes by running, or sometimes by using the environment to escape. You have to solve small puzzles to enter different rooms or open paths — such as pulling levers, moving boxes, finding keys, etc. You can pull, push, or throw nearby objects. In some places, you must run away, while in others you have to hide at the right time. Six has no weapons — there's no way to defend or attack, only intelligence and caution are your tools. The game is divided into five chapters: The Prison , The Lair , The Kitchen , The Guest Area , and The Lady's Quarters . Using a lighter in the dark, observing enemy behavior, avoiding jumping from high places, and making quick decisions — all these are vital to survival. 🖼️ Visual: The game's graphics are like Claymation — cute and colorful in appearance but designed to create a disturbing and twisted feeling in both the environment and characters. The entire game is in 3D, so the movement of the environment and characters feels very detailed and lively. The use of light and shadow is exceptional — sometimes light is a symbol of hope, and sometimes it means danger is present. The environments are usually dim, grey, and distorted, which enhances the horror even more. The design of characters and environments is such that you feel cuteness and horror side by side. 🔊 Sound Design: The game's sound design is extremely precise. Every step, floor creak, breath, and object falling is clearly heard, which adds tension for the player. The background music is usually very subtle or completely silent, giving more importance to ambient sounds. When danger approaches, intense music plays to build tension and create a sense of urgency. In the soundtrack, you can hear distorted nursery rhymes, ominous drone sounds, and occasionally unsettling screams or shouting, which makes the whole experience even more terrifying. Little Nightmares is not just a scary game — it's a deep psychological experience that shakes the player's thoughts. Its unique style, story, and gameplay have given it a special place in the gaming world. If you enjoy different kinds of horror games, then Little Nightmares is definitely worth a try! Bonus Tips: For Bangladeshi people here is a website which is selling PUBG Mobile UC at cheapest price. Shop name is AroraShop That's all for today. Stay well, stay healthy. Thank you. TIME BUSINESS NEWS

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