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This 4:3 device made me rethink what I actually want from a gaming handheld
This 4:3 device made me rethink what I actually want from a gaming handheld

Android Authority

time02-08-2025

  • Entertainment
  • Android Authority

This 4:3 device made me rethink what I actually want from a gaming handheld

ANBERNIC RG 477M The RG 477M has the perfect screen with the enough power to take any retro game to the next level. It's pricey, but it's worth it to make classic games really shine. When I first got into modern emulation handhelds, I always went for horizontal models with a widescreen aspect ratio. Maybe it was just what I came to expect after being conditioned by the PSP and Nintendo Switch, but the squat screens found on most ANBERNIC devices just didn't appeal to me. That was, until I reviewed the ANBERNIC RG Slide. That little 4:3 120hz display absolutely blew me away, and although ultimately I was slightly disappointed by the weaker chipset, I knew it was only a matter of time until the company paired it with a little more power. Fast forward to last week, when I finally got to test the RG 477M. This little metal handheld has exactly what it takes not just to play my favorite retro games, but to make them look better than ever. Premium materials, retro priorities Before I get to any of that, I have to talk about the device itself. The M at the end of the name means that it has a metal chassis, in this case an aluminum alloy, which gives it a premium feel. The edges are also nice and rounded, although there is a slight lip where the front and back meet the sides. The RG 477M has a symmetrical stick layout, which is ideal for the D-pad centric retro games work best on this device. The sticks themselves are a little low on the frame but still feel great, with a wide range of motion. They're also Hall effect so stick drift should never be an issue. Nick Fernandez / Android Authority The D-pad is the real star here, and it's a joy to use. It feels soft but responsive, and I didn't experience any false diagonals in testing. ANBERNIC has made dozens of handhelds over the years, and at this point it really knows how to make a D-pad. The buttons are soft and very quiet, and again they're great to use. The in-line shoulder buttons are another matter. They use the loudest microswitches I've ever tested in a handheld, and I wish they were just slightly longer. My fingers naturally rest on the R2 and L2 buttons, so I had to adjust my grip to reach the R1 and L1 buttons that are more commonly used in retro games. Apart from that, the bottom-firing stereo speakers are fine, and there's a headphone jack next to the charging port and microSD card slot on the bottom. There are also two rubber strips on the back for a little extra grip, although they're located a little too close to the sides to do much. Again, my fingers rested just a little bit too far in, and I don't have particularly large hands. I should also note that there's a full silicone case included in the box, but I didn't end up using it much. I always use cases on my phones, but never on my handhelds. The low danger of drops just isn't worth the tradeoff, since you lose that premium metal feeling of the naked device. Nick Fernandez / Android Authority I will also say that the colors are not great. My favorite color is brown (I know), but the Chocolate Bronze colorway I tested just didn't do it for me. It looks better than the silver model based on pictures I've seen, but neither is particularly attractive. I hope ANBERNIC puts out a plastic version with a few more color options (and a lower price) in the future. Still, that metal build gives it a nice heft. It weights in at 355g, which isn't overly heavy but it's certainly more than similarly sized handhelds. I never felt tired after long gaming sessions, which I can't say about larger handhelds, even if they only weigh a little bit more. Old games, new tricks Nick Fernandez / Android Authority But it isn't the physical design of the RG 477M that makes it so great for retro games. It's the 4.7-inch 120Hz screen. I'm now a firm believer that 4:3 is the ideal aspect ratio for retro gaming handhelds, and the resolution of this screen is perfect. It allows for pixel-perfect 4x upscaling for the PlayStation and Nintendo 64 with no black bars. Older NES and Genesis games are also pixel-perfect at 4x, although there are small black bars. The 4:3 120Hz screen is the RG 477M's secret sauce. In fact, every retro home console looks incredible on this screen. It's not as ideal for handheld systems like the Game Boy, Game Boy Advance, or PSP, but it's still more than servicable. PSP is the only console I wouldn't play on this because of the large black bars, but there are plenty of 16:9 handhelds to choose from if that's what you're after. And most of them are cheaper than the RG 477M. Nick Fernandez / Android Authority Then there's the fact that it's 120Hz. At first it might seem like this is useless for retro games, since none of them ran above 30 or 60 fps back in the day. However, it enables a unique feature called black frame insertion. This adds a black frame between rendered frames, which helps smooth out animations on modern displays. It takes a few tweaks in settings (check out the excellent video from Retro Game Corps for more detail), but it looks spectacular. You'll need to crank up screen brightness once you turn it on, but the RG 477M's panel is plenty bright to compensate. If you're not someone who likes tweaking settings, the good news is that the RG 477M comes mostly pre-configured right out of the box. Emulators for a wide variety of systems were installed and configured, and the RG Launcher is surprisingly solid. I wouldn't trade it for my favorite, ES DE, but it did make it so that all I needed to do was load up my ROMs and press play. The RG 477M comes mostly pre-configured, but it still needed some tweaking. Well, sort of. Many of the pre-installed emulators were out of date or just worse than alternatives. For example, it has AetherSX2 instead of NetherSX2. The pre-configured version of RetroArch was also in Chinese, which was a bit of a hassle to swap back. I suspect this was because it was a review unit, so hopefully retail units don't have the same issue. In the end, I reinstalled RetroArch entirely, throwing out each core's pre-configured settings with the bath water. I won't go too deep into it here, but ANBERNIC has pre-loaded its unique AI software, which can provide on-screen translations or help solve puzzles at the push of a button. I'm still testing this feature since it's capable of so many different things, but honestly you can pretend it doesn't exist and you won't be missing out on much when it comes to retro games. Retro power ups Nick Fernandez / Android Authority Of course, a 120Hz screen is only useful if the device is powerful enough to push all those frames, which was an issue with the RG Slide. The MediaTek Dimensity 8300 found in the RG 477M is a completely different story. This is the second time that ANBERNIC has used this chipset, with the first being the larger RG 577, and it seems to be a great fit. We ran the RG 477M through our standard suite of benchmarks, and I've included the results below. I've compared them to devices around the same price range, including the Retroid Pocket Flip 2 (Snapdragon 865) and ANBERNIC's own RG Slide (Unisoc T820). Unsurprisingly, the newer SoC in the RG 477M blew the rest out of the water. It's still no where near as powerful as more expensive handhelds like the AYANEO Pocket ACE or the AYN Odin 2 lineup, but the extra power really helps when emulating anything up to and including PS2 and GameCube. On the GPU side, results were significantly better overall, but with a major asterisk. The stress tests we use essentially average the results of 20 loops run back to back, which more or less simulates a long gaming session. However, it also measures the difference between the highest and lowest scores, which it calls stability. And the stability score here was terrible. Nick Fernandez / Android Authority Stability scores for the three stress different tests I ran averaged around 50-60%. Compared to the 90-99% I've seen on literally every other handheld I've tested, including ANBERNIC devices like the RG Slide, this is slightly concerning. I'm not sure whether to chalk it up to drivers or pre-release software, but the good news is that even the lowest scores are well above similarly-priced handhelds. The other good news here is thermal performance. Temperatures never went above 36 degrees Celcius, and the metal body never felt hot to the touch. Warm, sure, but never hot. My only complaint is that the fan can get pretty loud under stress, and it has a fairly annoying high-pitched sound. Headphones solved this problem in a jiffy. In any case, the crazy loud shoulder buttons already disqualify this for playing in bed next to your spouse. The Dimensity 8300 chipset is powerful, but somewhat unstable. In terms of emulation performance, everything I tested was excellent. It was able to upscale everything up to and including PS2 games without breaking a sweat. I wouldn't recommend this handheld for anything above that, especially Nintendo Switch emulation. The chipset might be powerful enough, but the drivers just aren't there. PC emulation is a similar story, although there may be light on the horizon. The team behind GameHub is working on improving drivers for Mali GPUs, although it's still too early to see significant results. Hopefully in the next few months MediaTek and even Tensor SoCs see significantly better driver support, but it's worth keeping an eye on. Nick Fernandez / Android Authority As for Android games, the RG 477M ran everything I tested with ease. There are a few games that didn't run, but only because the chipset wasn't supported. One of those games was Balatro, which would have been glorious on this device. The RG 477M has a 5,300mAh battery, which isn't huge but gets the job done. Setting the screen to the maximum 120Hz refresh rate does drain it faster, but I still got a good seven to ten hours of game time in retro games. PS2 games averaged three to four hours. That's not going to win any awards, but it's still solid for a device this size. Thankfully, it also tops off fairly quickly when it runs out of juice. It has a maximum charge speed of 27W, and in my testing it charged from 20% to 100% in about 90 minutes. Typically I only charge these handhelds to 90%, but in this case I forgot. Hopefully my battery forgives me. ANBERNIC RG 477M review: Should you buy it? Nick Fernandez / Android Authority So far this console feels like a slam dunk for ANBERNIC, but I still haven't mentioned the biggest drawback, and that's the price. Before shipping, the RG 477M starts at $239.99 for the 8+128GB version, jumping up to $289.99 for the 12+256GB version that I tested. The latter is the same price as the base model of the AYN Odin 2 ($299 at Manufacturer site), which has a far more powerful (and compatible) Snapdragon 8 Gen 2 chipset. It's also more expensive than the Retroid Flip 2 ($229 at Manufacturer site) I compared it to earlier, although there it's easier to see the added value. It won't work as well for frontier emulation like Nintendo Switch or PS3 due to drivers, but for the retro games this thing handles best, the aspect ratio and refresh rate do make a difference, even if it isn't OLED. The other alternatives to the RG 477M mostly come from ANBERNIC itself. The RG Slide ($189.99 at Manufacturer site) is one, and although it doesn't have enough power to truly take advantage of this screen, it does have a cool sliding mechanism that feels incredible to use. Retro games just feel cozier with this screen and my favorite CRT filters. ANBERNIC has plenty of other 4:3 consoles, like the RG 406H. That one doesn't have the power or the refresh rate of the RG 477M, but it's much cheaper. It also drops the metal build for a plastic one. Personally, I hope ANBERNIC releases a plastic version of the RG 477M later this year at a slightly lower price. The metal build is the only thing I would be willing to give up in order to hit a lower pricepoint. But the truth is that the RG 477M is currently in a class of its own. After just one week, I find myself turning to this device to emulate retro home consoles rather than much more expensive (and more powerful) widescreen devices. Flipping on my favorite CRT shaders and playing without black bars makes it feel extremely cozy, like I'm playing on the original hardware. If that's what you're after, it's worth the premium. There is a bit of good news if you act quick. The RG 477M just went on sale today, and for the first 72 hours both models are discounted by $20. The cheaper model's 8GB of RAM is more than enough for what I used this for, and at $219.99, it's a much easier sell. ANBERNIC handhelds typically get steep discounts later in their lifecycles, but I doubt you'll be able to beat that price for another six months or more. ANBERNIC RG 477M ANBERNIC RG 477M Great performance • Incredible screen • Premium metal build MSRP: $239.99 A powerful handheld with a retro aspect ratio The RG 477M is a powerful handheld with a premium metal build and the perfect retro screen. See price at Manufacturer site Follow

The ANBERNIC RG Slide is the Xperia Play I wish I had 15 years ago
The ANBERNIC RG Slide is the Xperia Play I wish I had 15 years ago

Android Authority

time28-06-2025

  • Android Authority

The ANBERNIC RG Slide is the Xperia Play I wish I had 15 years ago

ANBERNIC RG Slide The RG Slide is one of the most unique devices ANBERNIC has ever made, and it offers the right mix of nostalgic fun and solid performance to be a compelling choice for retro emulation. While many people are nostalgic for flip phones, sliders are the way to go for me. Sure, I had a basic flip phone in the early 2000s, but I didn't really get excited about phones until I got my first sliding phone with a full QWERTY keyboard in 2006. That satisfying THWOMP made me feel like I was a secret agent every time I texted my mom to pick up some more Mountain Dew and Cheetos. But when the PSP Go and Xperia Play brought that form factor to gaming, I just didn't get it. At that time, I didn't want to overlap my gaming devices with my phone. I still don't, but that's the unfortunate world we now live in. So when the ANBERNIC RG Slide was announced, I was skeptical. Clamshells like the Retroid Flip 2 had me hungry for more unique form factors in the retro gaming handheld world, but can this slider overcome my past prejudices? After unboxing the device and sliding it open, that familiar THWOMP immediately had me hooked. The RG Slide might not be perfect, but it's excited me about the future of handhelds in a way that few devices have in the past year. Big slide energy Nick Fernandez / Android Authority Apart from the slick sliding mechanism, the first thing that stands out about the RG Slide is its size. It is incredibly chunky. The 4:3 aspect ratio, 4.7-inch screen, and rounded design make it look like a phone from two decades ago, but the thickness reminds me of even older handhelds from the 90s — the kind that ate through AA batteries like I went through Mountain Dew. Once I got over the initial shock, I found that the size actually worked in its favor. Once I got used to the bulk, it was surprisingly comfortable to hold, and the thickness allows for inset capacitive sticks with a nice range of motion. The controls in general are fantastic, with a soft D-pad and quiet buttons. The triggers are very clicky, and the small power and volume buttons are discreetly tucked away on the side. Nick Fernandez / Android Authority There are two extra buttons, and they're found on either side of the screen. These are great for emulation hotkeys, and they make it so that I never really needed to touch the screen. That alone made it feel more like a gaming console and less like an Android phone. The screen itself is beautiful. The 120Hz refresh rate is certainly overkill for a device like this, but the colors and brightness are perfect. It's not an OLED panel, but I would have no complaints if Anbernic and other companies continued to use this screen on more devices in the future. However, it's pretty exposed on the outside of the device, so I'd definitely recommend using the included screen protector. The bright and speedy screen is a highlight of the ANBERNIC RG Slide. Taking another page from the book of older smartphones, it also has stereo speakers on either side of the screen. They sound great, and the placement means you'll never cover them with your palms. They actually make the RG Slide a solid media viewing device, especially for older, non-16:9 content. If I have one complaint about the design, it's that the screen is ever so slightly off center. It's not noticeable when the slider is open and you're playing games, but it is noticeable when playing touchscreen games. More on that in a moment. Sliding into high gear Nick Fernandez / Android Authority I was initially disappointed by the Unisoc T820 chipset on the RG Slide, since it felt like a device this unique should have something more powerful. The T820 has been used on many Anbernic devices in the past, though, and it's a solid performer for everything up to and including some PS2. Just don't expect to enjoy frontier Switch or PS3 emulation. I ran the device through our standard suite of benchmarks to get a general idea of what we're talking about. There's only one configuration available, with 128GB of storage and 8GB of LPDDR4X RAM. You can increase that storage with a microSD card, and ANBERNIC sells the device with the option to include a 128GB or 256GB card, loaded with games of questionable legality. Check out the results of our tests above, pitted against two Retroid devices on either side of the RG Slide in terms of price. The Pocket Flip 2 has an aging, but capable Snapdragon 865 SoC, and the Pocket Classic has the new handheld-focused Snapdragon G1 Gen 2. Results are mixed, with the RG Slide falling somewhere in between the two Retroid devices in most tests. The newer G1 Gen 2 shows impressive performance for how cheap it is, but the Unisoc T820 still blows it away in GPU performance. Personally, I would love to see a follow-up to the RG Slide incorporate the mid-range Snapdragon G2 Gen 2 chip that's set to power the next Retroid flagship. ANBERNIC has never used a Snapdragon chipset in any handheld, though, so that may never come to fruition. The T820 chipset is reliable, but it's starting to show its limitations. In terms of actual emulation, the RG Slide handled everything I wanted it to. Retro systems obviously ran great, and the 4:3 screen is perfect for PS1, N64, and more. Unfortunately, 16:9 systems like the PSP feature pretty heavy letterboxing. Ironically, I wouldn't recommend snagging this PSP Go-shaped device to play PSP games. GameCube and PS2 are also playable, but you'll have to make some compromises. I couldn't get all games to play at full framerates, let alone upscaled. Without upscaling, PS2 games play at 640 x 480, which is half of the native resolution of the RG Slide's 1280 x 960 IPS panel, and it looks pretty muddy on the 4.7-inch display. It's playable, but it's far from ideal. Nick Fernandez / Android Authority As a sidenote, I abandoned my beloved ES DE frontend for the sake of this review, sticking to ANBERNIC's homegrown RG launcher. It took a little work to get it to recognize the games in my microSD card, but once it was set up, it was surprisingly great. The console comes with many emulators pre-installed (although I ended up swapping some for more updated versions), and you can select which emulator to launch right in the launcher settings. There's a toggle in the notification shade to change the default launcher, so you can play your games without ever seeing an app icon. With everything configured properly, the RG Slide becomes a bonafide gaming console rather than an Android phone pretender. There's even an option to lock and unlock the device with the sliding mechanism, which is indescribably cool. Mobile-first games in portrait also play well on the RG Slide. Native Android games don't show up in this menu, but they're also great on this device. I typically only play controller-compatible Android games on these gaming handhelds, but on this device, I also enjoyed portrait touchscreen games. It looks and works just like a chunky phone when the slider is closed, so it didn't feel awkward to play mobile-first games like Monument Valley, Clash Royale, or Subway Surfers. As mentioned above, the off-center screen is glaringly noticeable when holding the device vertically. The last note here is battery life, and for the most part, the 5,000mAh cell goes the distance. Depending on the settings and systems I was emulating, I got anywhere from five to 12 hours of battery life. The downside is the charging speeds, which top off at 10W. In my testing, it took roughly two hours to fully charge, so don't expect a quick top-off between matches. ANBERNIC RG Slide review verdict: Is it worth it? Nick Fernandez / Android Authority While the RG Slide is a fascinating device, it's also fairly expensive. It starts at $189.99 for just the console, which puts it in a strange place in terms of value. The middling chipset and mixed PS2 emulation make it a hard sell at that price, but it makes up for it with a design that's a cut above the competition. That's a relatively new position for ANBERNIC. The brand isn't exactly known for innovation, but rather for incremental improvements on existing designs and ideas. The RG Slide might be the device to turn that reputation on its head. The RG Slide is completely unique, which is unusual for ANBERNIC. If you are looking for more performance, you'll have to look at a different form factor. The Retroid Flip 2 ($229 at Manufacturer site) is one option, and it offers quite a bit more performance for PS2 emulation, but it also costs quite a bit more, starting at $229 before shipping and taxes. Otherwise, you're looking at more standard vertical or horizontal handhelds, which frankly don't hit the same as the RG Slide. If you have any nostalgia for sliding devices like the Xperia Play or PSP Go, this device might scratch that itch. Of course, you would also wait for ANBERNIC to do its thing and iterate on this device. If it were just a smidge smaller and a hair more powerful, it would be an absolute slam dunk. ANBERNIC RG Slide Unique sliding design • Beautiful screen • Solid retro performance MSRP: $189.99 A worthy spiritual successor to the Xperia Play. A sliding gaming handheld like we haven't seen in decades. See price at Manufacturer site Positives Unique sliding design Unique sliding design Beautiful screen Beautiful screen Solid retro performance Solid retro performance Good for touchscreen games Cons Middling PS2 performance Middling PS2 performance Chunky Chunky Off-center screen

Anbernic's sliding screen handheld might be too chunky and heavy for your pockets
Anbernic's sliding screen handheld might be too chunky and heavy for your pockets

The Verge

time13-06-2025

  • Entertainment
  • The Verge

Anbernic's sliding screen handheld might be too chunky and heavy for your pockets

Anbernic hasn't officially released or even put its new RG Slide handheld up for preorder yet, but a handful of reviewers have recently shared their first impressions of the new console. Anbernic may be leaning a bit too far into novelty and nostalgia with the RG Slide's design, while not actually capitalizing on what made devices like the light and compact PSP Go and Xperia Play smartphone so fondly remembered. The RG Slide will be priced at $189 and is expected to go on sale starting on June 20th, 2025, according to RetroDodo. It's powered by an octa-core Unisoc Tiger T820 CPU, which is a processor Anbernic already uses in its higher-end handhelds like the RG Cube that can emulate most games from the PS2 and Nintendo GameCube era. That's paired with 8GB of RAM, 128GB of storage, a microSD card slot, and a 5,000mAh rechargeable battery that's estimated to power the console for up to six hours between charges. Retro Dodo liked the RG Slide's 4.7-inch, 1280 x 960 pixel resolution screen and found it makes 'retro consoles such as GameCube, Dreamcast, and PS2 look slightly more vivid in comparison to previous Anberic products.' It also found the console's sliding mechanism to be satisfyingly solid, but lamented the loud 'clack' it makes when opening or closing the device. The console's controls are as good as what's found on other Anbernic devices and seem reasonably comfortable and well-balanced, but not quite as ergonomic as other handhelds. Both Retro Dodo and Russ Crandall, who runs Retro Game Corps, feel that Anbernic missed the mark when it comes to the RG Slide's size, which feels too large and thick to be comfortably pocketable. It also weighs 380 grams, which is just shy of the original Nintendo Switch that weighed 390 grams and much heavier than the 158-gram PSP Go.

ANBERNIC nailed the Xperia Play vibes so hard that fans are demanding an actual phone
ANBERNIC nailed the Xperia Play vibes so hard that fans are demanding an actual phone

Android Authority

time11-06-2025

  • Entertainment
  • Android Authority

ANBERNIC nailed the Xperia Play vibes so hard that fans are demanding an actual phone

TL;DR ANBERNIC revealed the full specs of the RG Slide, with a UNISOC Tiger T820 SoC. The design is heavily inspired by sliding devices like the Xperia Play and PSP Go. Many nostalgic fans comment that they wish the gaming handheld were an actual phone. ANBERNIC seems to have struck a chord with its upcoming RG Slide, but maybe not the one it expected. In a promotional video earlier today, the company revealed the sliding device's full specs, leaving nothing to the imagination. We already knew the device would have a 120Hz 4.7-inch LTPS display with a 4:3 ratio, but the announcement confirms our suspicion that it will have a UNISOC Tiger T820 SoC. The company has used this chipset in many previous devices, and it's powerful enough to emulate GameCube and PS2 reliably. The specs sheet at the end of the video also lists a large 5,000mAh battery, 8GB of LPDDR4X RAM, and 128GB of UFS 2.2 storage. Interestingly, it will also feature the AI integration ANBERNIC recently pushed to the RG 557, which enables real-time translation and game strategy assistance. While the specs aren't terribly interesting, the sliding form factor is the clear draw. It pulls heavily from the PSP Go and Sony Xperia Play from more than a decade ago. In fact, the announcement has some fans clamoring for an actual phone. Fans are begging for a new mobile phone with a sliding form factor. 'It's a shame that you can't make calls with it, it would have been the successor to the Xperia Play,' comments one user on the YouTube video. Another writes, 'Need call functionalities & a SIM card slot. I'm dying for it.' On Reddit, another user nostalgic for sliding phones writes, 'Since it's not a cellphone, it's a swing-and-miss for me.' It's unlikely that any retro gaming handheld makers will ever make a phone, but it does show some pent-up demand for sliding phones. Sony has been sitting on the patent for 15 years, but we may see a flood of new devices once the patent expires this month. As for the ANBERNIC RG Slide, the only details we're still missing are the price and a release date. Stay tuned for more info in the next few weeks. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice.

This New Retro Handheld Is Nostalgia Bait for Early-2000s Sliding Phones
This New Retro Handheld Is Nostalgia Bait for Early-2000s Sliding Phones

Gizmodo

time03-06-2025

  • Entertainment
  • Gizmodo

This New Retro Handheld Is Nostalgia Bait for Early-2000s Sliding Phones

Anbernic is used to playing on our nostalgia, and to be honest, that strategy seems to be working. Just last month, the company released its Anbernic RG34XXSP, which is a Game Boy Advance SP-like retro handheld that somehow crams your love for Game Boys and the GameCube into one (very affordable) gadget. My millennial lust for gaming nostalgia is tingling just thinking about it. Now, Anbernic is taking that same strategy and applying it toward another retro gadget you may not have had on your retro gaming bingo card—2000s-era sliding phones. Anbernic's RG Slide is the company's newest handheld in a very long stream of handhelds that somehow seems to be getting longer and longer. The slide has a TPS IPS screen that comes in a 4:3 aspect ratio with a resolution of 1,280 x 960 pixels. The display, unlike my iPhone 13, supports a 120Hz refresh rate, has a contrast ratio of 1200:1, and has a max brightness of up to 500 nits. Emulation-wise, Anbernic says this sliding handheld will be able to play PS2, Wii, GameCube, and Dreamcast games at a 640 x 480 resolution. It'll also emulate PS1 and N64 games at a 320 x 240 resolution. I think the headlining feature of this handheld isn't what it emulates or how good or bad the screen is— it's the form factor. The RG Slide, as you may have guessed from the name, has a sliding screen that pushes up to reveal two thumbsticks, a D-pad, ABXY buttons, and a start and select button in the middle. That design might be evocative of a couple of things, but for me, it has 2000s-era phones written all over it. Yes, it's also got big Xperia Play energy—Sony's gaming-centric smartphone from 2011—but my mind goes back even further to the days of sliding phones from LG or Nokia. What I would pay to slide open my LG Shine Slide one last time… In case you were wondering, yes, the screen is also a touchscreen, so theoretically you could use touch controls to play games, but I cannot think of a single reason to actually do that given the built-in thumbsticks. You can also play in a cursed vertical orientation, which should be good for some mobile games. Speaking of mobile games, this thing also runs Android, not Linux, so if playing Genshin Impact is high on your list of priorities, the RG Slide should have you covered. There's still no information on when the RG Slide will be released or how much it will cost, but if Anbernic's previous handhelds are anything to go by, then we can expect a competitive starting price. It's no sliding phone, but maybe, just maybe, it'll scratch that same itch.

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