Latest news with #RockstarGames


Time of India
15 hours ago
- Entertainment
- Time of India
What if GTA 6 released on PS2? This fan trailer shows you
Source: Rockstar Games The fan-made endeavor is sweeping the internet with a lighthearted yet intriguing question: How would Grand Theft Auto 6 be if it was released in the PS2 era? YouTuber Foosmoke recreated the second official GTA 6 trailer using early 2000s low-resolution textures, animation, and charm of games such as San Andreas and Vice City. The outcome is an entertaining and absolutely imaginative tribute that has stoked fans online. A retro reenvisioning of GTA 6 in the style of PS2 GTA 6 Trailer 2 but it's PS2 In this demake, all scenes from GTA 6's Trailer 2 are painstakingly recreated with PS2-era assets and visual oddities. The game employs blocky character models, stiff movements, and flat shading to emulate the hallmark aesthetic of Rockstar's classics. Even vehicles and environments have been reduced to polygon-laden designs with clipping zones in plain sight, just the way fans remember games from the early 2000s. Made by YouTuber Foosmoke, the video is a complete shot-for-shot remake of the trailer, down to the music and pacing. It's not a parody, it's an homage, and the devotion to detail is what makes it stand out. From reduced-explosion greatness to vacated sidewalks, the demake highlights just how much gaming has come in terms of advancement while still pulling from a massive sense of nostalgia. The video, having gained hundreds of thousands of hits, has been praised for its humor and authenticity. One fan commented, "This is beautiful... by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like 40대 이상이고 PC가 있으세요? 그럼 이 게임을 정말 좋아하실 거예요! Sea of Conquest 플레이하기 Undo now all we need is some gameplay of this ps2 version." Image Via YouTube Another, "I just love how it didn't take long to make this yet the quality is just amazing," which indicates how much the project has been appreciated by the fans. Image Via YouTube A fan project combining humor, talent, and nostalgia This PS2-era recreation is more than a great-looking gimmick, it shows the creativity of the GTA fan base. It's also part of a larger phenomenon of "demakes," in which games or trailers are reimagined on current tech using the resources and constraints of older hardware. Foosmoke's project not only puts a smile on fans' faces, it's also honoring the legacy of Grand Theft Auto and reminding us how far the series has come, particularly in visuals, physics, and open-world detail. By making GTA 6 a PS2-era trailer, Foosmoke has caused laughter and applause. It's a playful mix of parody and tribute that will appeal to the franchise's long-time fans, demonstrating that even in a time of hyper-realism, there's always space for low-poly love. Also Read: GTA 6 screenshots recreated in Cyberpunk 2077 showcase Rockstar's next-gen visual leap


Time of India
17 hours ago
- Entertainment
- Time of India
GTA 6 on PC vs console: What the ultimate experience might look like
Source: Rockstar Games The wait for GTA 6 has begun, and although console users are at the front of the line, PC gamers are already looking for the long haul. With Rockstar confirming console release in 2026 and a subsequent PC release later on, fans are arguing which platform will ultimately provide the most immersive experience. Will early access beat long-term flexibility or is the best version worth waiting for? GTA 6's console debut sets the tone for what's to come When GTA 6 drops on May 26, 2026, it will be available only on PlayStation 5 and Xbox Series X/S. This is no shock, Rockstar has always tended to prioritize consoles for launch. The main benefit? Optimization. With built-to-spec hardware, Rockstar can optimize gameplay, graphics, and online performance to a high degree of consistency. Technologies such as HDR, ray tracing, and blindingly fast load times should shine on these platforms. Additionally, the online world should prove more stable when it launches. Staggering the PC release allows Rockstar to mitigate server load and fix initial bugs before a broader release. For those anxious to experience Vice City's neon-drenched mayhem immediately, console is the obvious choice, at least in the near future. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Buy Brass Idols - Handmade Brass Statues for Home & Gifting Luxeartisanship Buy Now Undo Why the PC version could become the ultimate way to play Whereas PC gamers will have to wait, history indicates their patience will be rewarded. Rockstar's PC releases usually come out refined, with more extensive graphical settings and better performance, particularly on top-tier systems. Aside from that, the PC platform allows for custom radio stations, controller configuration, and, more critically, mods. The community of modders has already transformed GTA V into a superhero sandbox, a criminal empire simulator, and a hundred other things. GTA 6 on PC will very likely do the same, offering an infinitely customizable take on the game that grows far beyond its console incarnate. PC releases also receive community fixes, visual upgrade mods, and fan-made content that can keep the game going for years. Although it will not debut with the same bells and whistles, GTA 6 on PC could well prove to be the ultimate version. Console players will have GTA 6 first, with the benefit of Rockstar's refined release strategy. But for those patient, the PC build will offer a richer, more malleable experience fueled by fan creativity and tech advances. Whether immediacy or expertise is your priority, GTA 6 will not disappoint, the only question is when and where you play. Also Read: GTA 6 screenshots recreated in Cyberpunk 2077 showcase Rockstar's next-gen visual leap
Yahoo
18 hours ago
- Business
- Yahoo
Former GTA Lead Designer Hopes You'll Build The Content For His New Game For Free
MindsEye looks like a flashy but somewhat genericthird-person shooter techno thriller from the Xbox 360 era that recently escaped containment and is now coming out in just a few weeks. Two of the most notable things about it are its director, longtime Rockstar Games producer and Grand Theft Auto 5 lead designer Leslie Benzies, and just how exceptionally little fanfare there's been around its impending launch. A third is that MindsEye will feature its own spin on Roblox-style user-generated content, which Benzies hopes will be a big part of the game's decade-spanning growth plan. '[The studio] will support the game through with continuous new content,' he told referring to the space where a stream of studio-made add-ons for the game will be hosted, not to be confused with the toolset with which players will make their own new worlds and experiences. This big interview comes less than two weeks out from MindsEye's June 10 release on PlayStation 5, Xbox Series X/S, and PC. 'Some of the content, like races, are made just for fun. But [with] most of the content, we'll try and incorporate it into the story. So once you've played the big overarching ten-year plan, you'll have a very good idea of what this universe looks like.' MindsEye was originally revealed as a spin-off to Everywhere, a mysterious MMO that aimed to be its own open-world metaverse of sorts with multiple biomes and multiplayer modes. That pitch helped Benzies' Build A Rocket Boy studio raise nearly $40 million in funding but has since faded to the background as the team pivots to launching MindsEye as a conventional single-player $60 game in partnership with publisher IO Interactive, best known for the Hitman series. But while the upcoming shooter about an ex-soldier suffering from memory loss in a fictional version of Las Vegas begins as a 20-hour linear campaign, post-launch updates and user-generated content are supposed to extend its life well into the future. It's not clear how exactly, and Benzies is cagey about the details in his interview, but it sounds an awful lot like Roblox-style exploitation is part of the model. 'We have plans to add multiplayer, [and] we have plans to make a full open world,' he said. 'And of course, we've also got to look at what players are creating, and incorporate that into our plans. Given the ease of the tools, we think there's going to be a high percentage of players who will jump in and give it a pop, see how it feels. Hopefully some will create compelling content we can then promote and make that part of our plans to push to other players.' I, too, hope 'some will create compelling content,' and by 'some' I mean the team at Build A Rocket Boy, which is selling a $60 game and a paid premium pass required to access some of the additional post-launch content. Elsewhere in the interview, Benzies talks about the spectrum of crafting in games, saying he hopes the building tools will be somewhere in the middle between Roblox (hard but expansive) and Minecraft (easy but simple). Epic recently announced it's paid out over $300 million to people making stuff in Fortnite. 'The dream from the building side is to allow players the opportunity to create their own multiplayer open world games with ease,' Benzies told 'So anyone could pick up the game, jump in, drive around, stop at a point where they see something of interest, build a little mission, jump back in the car, drive again, build another mission. Once you've built a couple of hundred of these, you've built your own open world game. So, that's the build side.' Those are lofty goals for a brand-new game from a first-time studio. If the underlying game can deliver something solid, maybe there's a chance, but if not, I don't think the promise of user-generated content will be enough to bail MindsEye out. . For the latest news, Facebook, Twitter and Instagram.


Time of India
18 hours ago
- Entertainment
- Time of India
3 paths the GTA 6 story could take
Image via Rockstar Games GTA 6's second trailer has set the internet on fire. Lucia and Jason, the Bonnie and Clyde duo, are ready to take over Leonida. But here's the thing: Rockstar didn't spill the whole story. They gave us chaos, crime, and a love story dipped in adrenaline… and left us with a million theories. Here are 3 totally possible (and totally wild) directions the GTA 6 story might take based on what we did see, and what Rockstar didn't say. Is GTA 6 a Bonnie and Clyde Story in Miami? 1. Modern-Day Bonnie & Clyde Lucia and Jason scream ride-or-die. The trailer shows them robbing stores, making TikTok-style clips, and speeding through Vice City like they own it. This could set the stage for a full-blown crime spree narrative, where the duo starts small with petty thefts, small-time stickups, but slowly spirals into high-stakes heists, cartel deals, and maybe even a full SWAT showdown. Expect: Tension between staying loyal vs. going solo Risky love story moments that blur logic Decisions that test the morality of both characters This path would let Rockstar explore dual perspectives, much like GTA V did, with added emotional complexity. 2. Revenge + Redemption Arc What if Lucia is out for revenge? Maybe she was framed. Maybe she lost someone to Vice City's corrupt system. And maybe this whole crime spree isn't about money, it's about sending a message. Her partnership with Jason could be about convenience at first, but it evolves into something deeper as they take down everyone responsible for wrecking her life. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Giao dịch vàng CFDs với mức chênh lệch giá thấp nhất IC Markets Đăng ký Undo This angle adds a moral layer. You're not just wreaking havoc, you're doing it for a reason. Maybe even the right reason. Expect: Flashbacks and character-driven missions Complex villains with ties to Lucia's past A story that walks the line between justice and vengeance Breaking Down The Jason Undercover Cop Theory | GTA 6 3. Undercover Gone Wrong Another twist? One of them (most likely Jason) could be undercover. Think: classic deep-cover cop storyline, but with a GTA edge. Jason might be sent in to infiltrate Lucia's crew, or vice versa, and end up genuinely caring for them. Or worse, falling in love. But in true GTA fashion, this wouldn't end clean. Betrayals, backstabs, and bloodbaths would follow. And you, the player, might have to choose who lives and who dies. Expect: A narrative packed with paranoia and suspicion Brutal consequences for trust Alternate endings depending on who you side with This storyline could give the campaign some serious weight and replay value. Whatever Rockstar's cooking up, one thing's clear - GTA 6 isn't just another sandbox. It's shaping up to be a wild, layered, story-rich experience. Whether we're blasting through Vice City as rebels in love, pawns in a twisted game, or vengeance-fueled anti-heroes, we're in for a ride. Buckle up.


Time of India
20 hours ago
- Entertainment
- Time of India
5 things GTA 6 can learn from Red Dead Redemption 2
Rockstar Games has already raised the bar with Red Dead Redemption 2 , a game that redefined open-world storytelling and immersion. And now, with GTA 6 on the horizon, expectations are sky-high. But to truly blow minds, GTA 6 shouldn't just look ahead, it should also take a few smart lessons from its wild-west sibling. Here's what GTA 6 can borrow from RDR2 to become Rockstar's greatest hit ever. Tired of too many ads? go ad free now 1. Meaningful NPC Interactions Make the World Come Alive From random travelers to gang members at camp, RDR2 made every NPC feel handcrafted. You didn't just walk past people; you talked to them, formed relationships, and saw them change over time. GTA 6 should ditch the lifeless NPC filler and give us dynamic, memorable side characters who grow, react, and even remember what we did last time. Make Vice City breathe . What Can GTA 6 Learn From RDR2? 2. Deeper Character Arcs = Stronger Emotional Payoff In RDR2 , Arthur Morgan wasn't more than just a cowboy. He was a complex, flawed, and evolving human being. His journey hit hard because it felt real. In contrast, GTA protagonists often lean into satire and chaos, which is fun, but rarely emotional. GTA 6 needs to slow down and let us feel for Lucia and Jason. The heists, the betrayals, the adrenaline, it all hits different when you're emotionally invested in the characters behind the guns. 3. Slow Moments Matter Not every moment has to be a high-speed chase. RDR2 taught us to enjoy fishing, camping, sitting around a fire, or just watching the sunset. These slower beats gave weight to the chaos that followed. GTA 6 should give players room to breathe. 4. Consequences Build Attachment In RDR2 , your actions shaped how others saw you. Steal too much? People hate you. Help someone out? They'll remember. The world responded to your choices. GTA 6 can go beyond wanted stars. Imagine a world where your reputation, choices, and relationships change how missions unfold and how the city reacts to you. GTA 6 NEWS: Animation Tech Explained! It's Pretty Cool! 5. Realistic Animations = Next-Level Immersion Say what you will about RDR2 's slower pace, but when Arthur skinned animals or opened drawers, it didn't feel like a game. It felt like life . GTA 6 should embrace that immersive realism, especially in smaller details like breaking into houses, repairing vehicles, or interacting with the environment. Every micro-action, if polished, adds macro realism. RDR2 was a masterclass in immersion, storytelling, and world-building. GTA 6 has the potential to go even further. But to get there, it should stop and listen to its cowboy cousin. The future of Vice City might just lie in the past.