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Artist Accuses Playstation Game of Lifting Her Work; Studio Admits to ‘Oversight'
Artist Accuses Playstation Game of Lifting Her Work; Studio Admits to ‘Oversight'

Yomiuri Shimbun

time17-05-2025

  • Entertainment
  • Yomiuri Shimbun

Artist Accuses Playstation Game of Lifting Her Work; Studio Admits to ‘Oversight'

Sony 'Marathon,' the upcoming multiplayer game by Sony-owned Bungie, has been accused of using artwork from an independent artist without permission. Fern Hook, a 30-year-old independent artist in Scotland, noticed something familiar about 'Marathon,' the upcoming video game by Bungie, the studio that created the Halo series and is now owned by Sony Interactive Entertainment. 'Marathon,' she said, is 'covered with assets lifted from poster designs I made in 2017,' all in the alpha version of the game, which allowed the general public to play an early version of the multiplayer shooter. She became suspicious when the game was announced in a 2023 trailer, but nothing appeared to her to be derivative at first. In mid-April, content creators began publishing early videos of 'Marathon' gameplay. She said she 'very quickly' began to spot her work. Hook's futuristic iconography and font designs are posted on social media sites like Tumblr and X as far back as 2017, and similar features are seen all over the environment and the objects within 'Marathon,' she said, pointing out the similarities through her social media on Thursday. 'It was kind of vindicating to see direct plagiarism because it meant I wasn't crazy for feeling so uncomfortable with the overall direction,' Hook told The Washington Post. 'I kept quiet about it because I was advised to seek legal action, but … I don't have enough time or money to fly out to the U.S. to pursue an unwinnable court case against Sony.' When The Post contacted Sony about the allegations, a spokesperson pointed to Bungie's statement on social media. The 'Marathon' developer team said on X that it was looking into 'a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.' 'The issue was unknown by our existing art team, and we are still reviewing how this oversight occurred,' the studio posted on X, adding that it had contacted Hook to discuss the issue and was 'committed to do right by the artist.' The studio said it is conducting a review of the game's artwork, specifically the images made by the former artist, and implementing 'stricter checks to document all artist contributions.' The allegations could be particularly damaging for Bungie and 'Marathon,' which has struggled to gain positive press during a financially challenging era for the studio. 'Marathon' is a classic 1990s computer shooter with a harrowing science-fiction narrative. The reboot, expected to be released in September, throws that out to instead focus on an always-online, multiplayer-only competitive shooting game. The most widely acclaimed aspect of the new game was its art design, which goes for bold colors and a 1990s futurism vibe. The art style is not original, especially in games, with PlayStation's Wipeout series being an early adopter. But the clean, shiny aesthetic is rare in a modern video games industry typically obsessed with gritty realism. This is not the first time Bungie has been accused of using the work of an independent artist. In 2024, a fan made art of a toy gun designed in the style of Bungie's earlier game 'Destiny 2,' which was then used as a model for a game-themed Nerf gun. Bungie later said it would credit and compensate the artist. Hook said this is also not the first time she has seen her work lifted, and she has made posts over the years alleging other organizations tracing and lifting her work. She said she relies on donations for her various online projects, and this recent incident has seen hundreds of people donating money in support. Hook also composes drum and bass music and sound design for games under the name N2, and produces freelance art work under the name ANTIREAL. She co-runs a design and software consultancy firm called Superstructure as well. 'I'd kind of had to learn to shut up about these cases because they've happened so constantly over the past 10 years,' she said. 'It was tiring to be viewed as 'someone who complains' more than as an artist. But the response this time has been overwhelmingly understanding and I'm extremely thankful for the support.'

Artist accuses PlayStation game of lifting her work; studio admits to ‘oversight'
Artist accuses PlayStation game of lifting her work; studio admits to ‘oversight'

Toronto Sun

time16-05-2025

  • Entertainment
  • Toronto Sun

Artist accuses PlayStation game of lifting her work; studio admits to ‘oversight'

Published May 16, 2025 • 3 minute read "Marathon," the upcoming multiplayer game by Sony-owned Bungie, has been accused of using artwork from an independent artist without permission. MUST CREDIT: Sony jpg Fern Hook, a 30-year-old independent artist in Scotland, noticed something familiar about 'Marathon,' the upcoming video game by Bungie, the studio that created the Halo series and is now owned by Sony Interactive Entertainment. This advertisement has not loaded yet, but your article continues below. THIS CONTENT IS RESERVED FOR SUBSCRIBERS ONLY Subscribe now to read the latest news in your city and across Canada. Unlimited online access to articles from across Canada with one account. Get exclusive access to the Toronto Sun ePaper, an electronic replica of the print edition that you can share, download and comment on. Enjoy insights and behind-the-scenes analysis from our award-winning journalists. Support local journalists and the next generation of journalists. Daily puzzles including the New York Times Crossword. SUBSCRIBE TO UNLOCK MORE ARTICLES Subscribe now to read the latest news in your city and across Canada. Unlimited online access to articles from across Canada with one account. Get exclusive access to the Toronto Sun ePaper, an electronic replica of the print edition that you can share, download and comment on. Enjoy insights and behind-the-scenes analysis from our award-winning journalists. Support local journalists and the next generation of journalists. Daily puzzles including the New York Times Crossword. REGISTER / SIGN IN TO UNLOCK MORE ARTICLES Create an account or sign in to continue with your reading experience. Access articles from across Canada with one account. Share your thoughts and join the conversation in the comments. Enjoy additional articles per month. Get email updates from your favourite authors. THIS ARTICLE IS FREE TO READ REGISTER TO UNLOCK. Create an account or sign in to continue with your reading experience. Access articles from across Canada with one account Share your thoughts and join the conversation in the comments Enjoy additional articles per month Get email updates from your favourite authors Don't have an account? Create Account 'Marathon,' she said, is 'covered with assets lifted from poster designs I made in 2017,' all in the alpha version of the game, which allowed the general public to play an early version of the multiplayer shooter. She became suspicious when the game was announced in a 2023 trailer, but nothing appeared to her to be derivative at first. In mid-April, content creators began publishing early videos of 'Marathon' gameplay. She said she 'very quickly' began to spot her work. Hook's futuristic iconography and font designs are posted on social media sites like Tumblr and X as far back as 2017, and similar features are seen all over the environment and the objects within 'Marathon,' she said, pointing out the similarities through her social media on Thursday. Your noon-hour look at what's happening in Toronto and beyond. By signing up you consent to receive the above newsletter from Postmedia Network Inc. Please try again This advertisement has not loaded yet, but your article continues below. 'It was kind of vindicating to see direct plagiarism because it meant I wasn't crazy for feeling so uncomfortable with the overall direction,' Hook told The Washington Post . 'I kept quiet about it because I was advised to seek legal action, but … I don't have enough time or money to fly out to the U.S. to pursue an unwinnable court case against Sony.' When The Post contacted Sony about the allegations, a spokesperson pointed to Bungie's statement on social media. The 'Marathon' developer team said on X that it was looking into 'a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.' 'The issue was unknown by our existing art team, and we are still reviewing how this oversight occurred,' the studio posted on X, adding that it had contacted Hook to discuss the issue and was 'committed to do right by the artist.' This advertisement has not loaded yet, but your article continues below. The studio said it is conducting a review of the game's artwork, specifically the images made by the former artist, and implementing 'stricter checks to document all artist contributions.' The allegations could be particularly damaging for Bungie and 'Marathon,' which has struggled to gain positive press during a financially challenging era for the studio. 'Marathon' is a classic 1990s computer shooter with a harrowing science-fiction narrative. The reboot, expected to be released in September, throws that out to instead focus on an always-online, multiplayer-only competitive shooting game. The most widely acclaimed aspect of the new game was its art design, which goes for bold colours and a 1990s futurism vibe. The art style is not original, especially in games, with PlayStation's Wipeout series being an early adopter. But the clean, shiny aesthetic is rare in a modern video games industry typically obsessed with gritty realism. This advertisement has not loaded yet, but your article continues below. This is not the first time Bungie has been accused of using the work of an independent artist. In 2024, a fan made art of a toy gun designed in the style of Bungie's earlier game 'Destiny 2,' which was then used as a model for a game-themed Nerf gun. Bungie later said it would credit and compensate the artist. Hook said this is also not the first time she has seen her work lifted, and she has made posts over the years alleging other organizations tracing and lifting her work. She said she relies on donations for her various online projects, and this recent incident has seen hundreds of people donating money in support. Hook also composes drum and bass music and sound design for games under the name N2, and produces freelance art work under the name ANTIREAL. She co-runs a design and software consultancy firm called Superstructure as well. 'I'd kind of had to learn to shut up about these cases because they've happened so constantly over the past 10 years,' she said. 'It was tiring to be viewed as 'someone who complains' more than as an artist. But the response this time has been overwhelmingly understanding and I'm extremely thankful for the support.'

Employees at Austin Alamo Drafthouse Location Vote to Unionize
Employees at Austin Alamo Drafthouse Location Vote to Unionize

Yahoo

time04-05-2025

  • Entertainment
  • Yahoo

Employees at Austin Alamo Drafthouse Location Vote to Unionize

Another Alamo Drafthouse theater is poised to go union. On Friday, a majority of eligible employees at the Sony-owned theater chain's Slaughter Lane location in Austin, Texas voted to affiliate with the United Auto Workers in a National Labor Relations Board election, according to union organizers. Workers voted 52-16 to join the UAW, with 94 percent of those eligible participating in the election. The results are still pending certification from the NLRB, which would make the union official. More from The Hollywood Reporter California, Once a Mecca for Animation Work, Is Rapidly Losing Ground, Report Claims Production Assistants, Seeing Work Dwindle, View a Union as Their Future Writers Guild West Staff Union Voluntarily Recognized 'This is the result of four months of hard work and outreach by organizers,' the group of organizers, which calls itself SlaughterHouse United, stated on Friday. 'We look forward to the result being officially certified by the NLRB post-haste and to begin bargaining with Alamo in good faith to secure a fair contract for our workplace.' In a statement, an Alamo Drafthouse spokesperson said, 'We respect Alamo Drafthouse Slaughter Lane theater's right to organize, and we are committed to bargaining in good faith.' According to organizers, 73 hourly employees, such as concierge staff, line cooks, bartenders, guest attendants and hourly supervisors, will be included in the union. The group went public with its unionization efforts in March after company-wide layoffs impacted the Austin location. Organizers called the job cuts the 'last straw' amid alleged 'stagnant' wages and a lack of 'meaningful improvements to the day-to-day workplace.' The Slaughter Lane location wasn't the only theater to take action over broad job cuts at the chain. Unionized New York and Colorado locations went on two separate strikes in February in response to the terminations, with the Colorado work stoppage lasting only a few days, while Alamo's downtown Brooklyn and lower Manhattan locations picketed for 58 days. If the results are certified, the Slaughter Lane union and management will next work towards negotiating their first labor contract. In their statement on Friday, the organizers called on all Alamo Drafthouse theaters to unionize to 'take advantage of Alamo's shifting strategy on labor.' The group claimed that 'it is apparent to us that CEO Michael Kusterman and VP of Operations Kelley Bondelie are moving the company closer to a position of labor neutrality.' On Saturday, another Austin-based Alamo Drafthouse, the flagship South Lamar location, some of whose employees have been attempting to unionize for years, appeared to answer the call for more labor activity. Employees staged a one-day 'sickout' and asked patrons to swap their tickets for a different day or ask for refunds. Best of The Hollywood Reporter How the Warner Brothers Got Their Film Business Started Meet the World Builders: Hollywood's Top Physical Production Executives of 2023 Men in Blazers, Hollywood's Favorite Soccer Podcast, Aims for a Global Empire

Ghost of Yōtei comes to PS5 on October 2
Ghost of Yōtei comes to PS5 on October 2

Yahoo

time24-04-2025

  • Entertainment
  • Yahoo

Ghost of Yōtei comes to PS5 on October 2

The wait is (kind of) almost over. Ghost of Yōtei will be available for PS5 on October 2. This is a sequel to the 2020 hit Ghost of Tsushima and was first announced last year. It's a PS5 exclusive, as it's developed by Sony-owned Sucker Punch. It doesn't follow the story of Ghost of Tsushima. Rather, it's an original adventure with new characters that's set in a new era. Ghost of Yōtei takes place in Hokkaido, Japan in the early 1600s. This is over 300 years after the events of the first game. It's still an open-world adventure, though Sony promises "even more freedom and variety than in Ghost of Tsushima." For instance, you can hunt down the six big bads in whatever order you choose. There's a new trailer that reveals the basic story beats and some gameplay. It looks pretty darn fun. Preorders will open up on May 2 at 10AM ET for those in the US. This being a modern console game, there are a few different editions to choose from. There's the Standard Edition, which is just the game, that costs $70. The Digital Deluxe Edition adds in-game bonuses, like armor, weapons and costumes. That one costs $80. The Collector's Edition, which costs a whopping $250, comes with all of the aforementioned in-game items, but that's just the beginning. It also ships with physical items, like replicas of the protagonist's mask, katana and sash. Sony is calling this the best Collector's Edition it has ever produced. All preorders, no matter which edition, receive a "unique in-game mask" and a handful of PSN avatars.

Ghost of Yōtei comes to PS5 on October 2
Ghost of Yōtei comes to PS5 on October 2

Yahoo

time23-04-2025

  • Entertainment
  • Yahoo

Ghost of Yōtei comes to PS5 on October 2

The wait is (kind of) almost over. Ghost of Yōtei will be available for PS5 on October 2. This is a sequel to the 2020 hit Ghost of Tsushima and was first announced last year. It's a PS5 exclusive, as it's developed by Sony-owned Sucker Punch. It doesn't follow the story of Ghost of Tsushima. Rather, it's an original adventure with new characters that's set in a new era. Ghost of Yōtei takes place in Hokkaido, Japan in the early 1600s. This is over 300 years after the events of the first game. It's still an open-world adventure, though Sony promises "even more freedom and variety than in Ghost of Tsushima." For instance, you can hunt down the six big bads in whatever order you choose. There's a new trailer that reveals the basic story beats and some gameplay. It looks pretty darn fun. Preorders will open up on May 2 at 10AM ET for those in the US. This being a modern console game, there are a few different editions to choose from. There's the Standard Edition, which is just the game, that costs $70. The Digital Deluxe Edition adds in-game bonuses, like armor, weapons and costumes. That one costs $80. The Collector's Edition, which costs a whopping $250, comes with all of the aforementioned in-game items, but that's just the beginning. It also ships with physical items, like replicas of the protagonist's mask, katana and sash. Sony is calling this the best Collector's Edition it has ever produced. All preorders, no matter which edition, receive a "unique in-game mask" and a handful of PSN avatars.

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