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Gabe Newell's daily routine is 'get up, work, go scuba diving,' says he's been 'retired for a long time' but works 7 days a week: 'The things I get to do every day are super-awesome'
Gabe Newell's daily routine is 'get up, work, go scuba diving,' says he's been 'retired for a long time' but works 7 days a week: 'The things I get to do every day are super-awesome'

Yahoo

time5 days ago

  • Entertainment
  • Yahoo

Gabe Newell's daily routine is 'get up, work, go scuba diving,' says he's been 'retired for a long time' but works 7 days a week: 'The things I get to do every day are super-awesome'

When you buy through links on our articles, Future and its syndication partners may earn a commission. Gabe Newell, the co-founder of Valve Corporation and the driving force behind much of the company's unique philosophy, has had a much less public-facing role in recent years. Newell still turns up for things like the Steam Deck launch and official documentaries, but much of his time now is spent on one of his (several) superyachts, and on his other companies' projects: He co-founded Starfish Neuroscience, a company focused on neural interfaces (popularly known as "brain chips"), and Inkfish, a marine research operation. Newell also remains magnificently quixotic, popping up every so often to talk about things like when a shark went for him, and now he's re-surfaced to do an interview with a YouTube channel that has 19 subscribers (Valve confirmed to PCG that the interview is legit). Zalkar Saliev "shares powerful interviews and lifestyle stories with successful men across the US," and his channel has previously played host to employees of Amazon and Microsoft. And now Gabe Newell's on there: well, some short clips are on there, with a full interview to follow later. The ocean-loving billionaire is asked, "What is the daily routine for Mr Gabe?" I'd hesitate to call Newell "Gaben" to his face so Mr Gabe is quite the framing. "My daily routine," begins Newell, "I get up, I work, I go scuba-diving, work some more, [then] either go on a second scuba dive or I go to the gym and work out. I live on a boat so I just hang out with everybody on the boat. Then I work. "I work seven days a week: I'm working from my bedroom as you can tell. I like working, it's fun, to me it doesn't feel like work. The kinds of things that I get to do every day are super-awesome." Indeed, we can see from the clip, which alternates between Saliev's Macbook view and the camera feed, that Newell appears to be sitting on the end of his bed. The view makes it impossible to say for certain, but the IRL Saxton Hale is looking good for his age and more trim generally: clearly all the scuba-diving and gym-going has paid-off. Newell goes on to say that he's effectively retired, inasmuch as he only does stuff that interests him now, but the man's work ethic is clearly second-to-none. "I've said it before but, when you retire, you want to like stop doing your horrible job and go do what is sort of most fun and entertaining," says Newell. "In that sense I've been retired for a long time." Newell goes on to give some examples of what's currently taking up his time. "In one of the companies we're working on an aerosol pathogen detection device so you can see all the pathogens that are in the air. Brain-computer interfaces are incredibly cool and all of the associated neuroscience is incredibly cool." The upshot? Talk about life goals: "I just work all the time," ends Newell. "But it's not like 'oh my god I'm up late at night slaving away on stuff.' It's more like 'I can't go to sleep because I'm having fun', you know?" Expect more to come from this interview, even if Newell's current interests have moved (somewhat) away from pc gaming. Newell's spectacular success and unusual perspectives have created an intense cult of personality around the man's pronouncements, but as the above shows some of it is really quite simple. As a Valve exec once observed, Newell's real superpower is in how he "delighted in people on the team just being really good at what they did." Solve the daily Crossword

400 video games with rape, incest, child abuse pulled from Steam
400 video games with rape, incest, child abuse pulled from Steam

News.com.au

time5 days ago

  • Entertainment
  • News.com.au

400 video games with rape, incest, child abuse pulled from Steam

More than 400 games depicting rape, incest and child abuse have been pulled off of a gaming platform after an Australian non-profit called on payment processors to cut ties. Collective Shout, an Australian non-profit that fights the sexualisation of women and girls, shared an open letter on Monday calling on payment processors to cease ties with gaming platforms such as Steam. Steam, a digital storefront for gaming owned by American company Valve Corporation, was hosting close to 500 games that depicted rape, incest and child abuse material. MasterCard, PayPal, Visa, Paysafe Limited and Discover were some of the payment processors named in the open letter. 'A Collective Shout team member has conducted extensive research using a Steam account set up for this purpose. She has documented content including violent sexual torture of women, and children including incest related abuse involving family members,' the open letter read. 'These games endorsing men's sexualised abuse and torture of women and girls fly in the face of efforts to address violence against women. We do not see how facilitating payment transactions and deriving financial benefit from these violent and unethical games, is consistent with your corporate values and mission statements. 'We request that you demonstrate corporate social responsibility and immediately cease processing payments on Steam and any other platforms hosting similar games.' Melinda Tankard Reist, the movement director of Collective Shout, told the push came after she appeared on a television show in the UK to discuss the game No Mercy — a game where players assumed a persona of a man who sexually assaulted women as a punishment for his mother's infidelity — that Collective Shout had gotten pulled off of Steam in April. 'The reporter mentioned she'd come across other related games so we did a deeper search and discovered almost 500,' Ms Tankard Reist said. 'These games features rape, sexual violation and extreme torture of women and girls. They also include incest-themes. Players can rape vast numbers of women including family members. Women are represented as deserving of punishment. 'The game descriptions are open about 'scenes of non-consensual sexual activity' and 'Sexual scenes with a woman during conversation or while sleeping'. 'In one game 'men abduct women, hold them hostage and rape and sexually torture them'. 'Another says 'The captured women will be violated every day … They will not stop. There is no human rights at all'.' Following the recent action, there are now 27 incest games and 55 rape themed games remaining on Steam. Steam has also updated its rules on what content can be published on the service. In addition to sexually explicit images of real people, defamatory statements and content that exploits children, a new clause reads; 'Content that may violate the rules and standards set forth by Steam's payment processors and related card networks and banks, or internet network providers. In particular, certain kinds of adult only content.' has contacted the Valve Corporation for comment multiple times. When first approached on the topic, a MasterCard spokesperson told 'We have zero tolerance for illegal activity on our network. When specific instances of potentially unlawful or illegal activity are identified, we investigate the allegations so that the appropriate action can be taken. 'We have not received the evidence or materials noted in the letter but will investigate the claims upon receipt.' understands that Steam does not directly connect to the MasterCard network but use 'acquirers' as intermediaries. Acquirers are responsible for conducting due diligence on customers. PayPal and Paysafe gave similar comments to with the latter stating it was investigating concerns that were raised. Since Collective Shout's open letter, the organisation has been inundated with abusive commentary online — including rape and death threats. Some went so far to call Collective Shout's act a 'declaration of war'.

Nintendo Switch 2 launches straight into Trump's trade war
Nintendo Switch 2 launches straight into Trump's trade war

Sky News

time11-04-2025

  • Business
  • Sky News

Nintendo Switch 2 launches straight into Trump's trade war

It was going to be the revivifying event the video games industry desperately needed - instead, thanks to Donald Trump's tariffs, the launch of the Nintendo Switch 2 is experiencing a troubled birth. Barely had Nintendo announced the pre-order date and price point of the hotly awaited new handheld console when the US president slapped tariffs on China and Vietnam, among others, prompting the Japanese gaming giant to immediately suspend US pre-orders of the Switch 2. Today, Nintendo invited Sky News to be a part of the first group of journalists in the UK to try the console, and get to grips with a product that is fast becoming a totemic casualty of the global trade war. It was already a challenging market for the successor to the third best-selling console of all time, the original Switch, which has sold more than 150 million units. When the Switch first launched in 2017 it had next to no rivals - that landscape now looks very different. Valve Corporation's Steam Deck, whose release was also anything but smooth thanks to supply chain issues caused by Taiwanese semiconductor shortages, has gained considerable market share. Its ability to play most Windows-based games, of which there are many more than for the Switch, and the option to use it in desktop mode - essentially turning it into a handheld PC - made it appealing to consumers looking for a more powerful, versatile unit. To make matters worse, few could have expected the extent to which Mr Trump would sanction countries in the Asia Pacific region. China, a significant manufacturing base for the Switch 2, is now subject to 145% American trade tariffs. Vietnamese imports were due to be taxed at 46%, however these were paused for 90 days by Mr Trump following turbulence in the financial markets. Nintendo announced pre-orders in the US would open on the 9 April, with the console costing $449.99 (£395.99 for shoppers in the UK). However, before even a single American order could be placed, pre-orders were indefinitely suspended following sweeping tariffs imposed on east Asian countries by the US on the 4 April. UK consumers are still able to place pre-orders. The delay could well come with further changes for gamers, said Gareth Sutcliffe, Head of Gaming at consultancy Enders Analysis. "The other significant impact is the tariff consequences on Nintendo's physical game sales, given they are all produced in Japan, and whether they can be imported as a finished game or as a component." He foresees the upset in global trade potentially leading to unprecedented prices for gaming hardware, saying: "The price points for consoles overall could hasten the decline of this generation of consoles if you suddenly have price points nearing the $1,000 (£764) mark." Nintendo's rivals, Xbox and PlayStation, are not insulated from the trade war because their supply chains also run predominantly through east Asia. Nintendo are hoping to sell 10 million units this year - whether they succeed, may well depend on the whims of the President of the United States of America.

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