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Workplace Options Launches Workshop Series for C-Suite Leaders – Managing Risk and Maintaining Resilience in Today's Volatile Environment
Workplace Options Launches Workshop Series for C-Suite Leaders – Managing Risk and Maintaining Resilience in Today's Volatile Environment

Associated Press

time05-03-2025

  • Business
  • Associated Press

Workplace Options Launches Workshop Series for C-Suite Leaders – Managing Risk and Maintaining Resilience in Today's Volatile Environment

RALEIGH, N.C., March 05, 2025 (GLOBE NEWSWIRE) -- With shifting political and social dynamics, C-suite leaders and Board members are feeling the pressure to balance compliance, stakeholder expectations, and business continuity—without losing sight of their commitment to fostering an inclusive culture. To guide leaders through these challenges, Workplace Options launched an exclusive Executive Workshop: Risk, Reputation, and Resilience: Navigating Today's Volatile Environment designed to provide clarity, strategy, and confidence in decision-making. 'Our client companies are asking us for clear guidance, because leaders want to do the right thing for their employees and also ensure they are working within the changing legal situation,' said Donald Thompson, CEO of The Diversity Movement, a Workplace Options Company. This high-impact, 60–90-minute confidential session—hosted by Thompson and executive leaders from The Diversity Movement—offers senior leadership a sounding board and action plan for navigating changes in today's environment, including diversity, equity and inclusion (DEI). The session is designed to help leaders: Assess risk tolerance as a leadership team and unite for a collective approach. Identify risk mitigation strategies that uphold both legal compliance and employee engagement. Create a psychologically safe space to voice concerns, ask tough questions, and refine their DEI strategy. Develop a forward-thinking action plan with immediate steps and a long-term vision. 'Leaders don't need more noise—they need a trusted, safe space to make informed decisions that align with their values and business goals,' said Thompson. 'This workshop provides the strategic insight executives need to lead with confidence in uncertain times.' A Critical Need for Strategic DEI Guidance As legislative shifts and political pressures create uncertainty, leaders in healthcare, manufacturing, financial services, and industry associations are urgently seeking expert, unbiased guidance. Without a well-calibrated approach, short-term decisions could lead to long-term reputational damage, disengaged employees, and weakened customer trust. The Workplace Options 's Executive Workshop: Risk, Reputation, and Resilience: Navigating Today's Volatile Environment is a real-world, executive-level playbook for organizations navigating DEI complexities while staying true to their vision and values. Flexible Engagement Options Following the Executive Workshop, organizations can opt for additional strategic support, including: Confidential advisory sessions tailored to their organization's unique challenges. Leadership workshops to align leadership teams on DEI strategies. Ongoing risk assessments to stay ahead of legal and cultural shifts. About Workplace Options: Founded in 1982, Workplace Options (WPO) is the largest independent provider of holistic well-being solutions. Through customized programs, and a comprehensive global network of credentialed providers and professionals, WPO supports individuals to become healthier, happier, and more productive both personally and professionally. Trusted by 50 percent of Fortune 500 companies, WPO delivers high-quality care digitally and in-person to more than 88 million people across 127,000 organizations in more than 200 countries and territories.

10 years later, Dying Light's night time psychological warfare is still one of the strongest hooks in horror gaming history
10 years later, Dying Light's night time psychological warfare is still one of the strongest hooks in horror gaming history

Yahoo

time28-01-2025

  • Entertainment
  • Yahoo

10 years later, Dying Light's night time psychological warfare is still one of the strongest hooks in horror gaming history

When you buy through links on our articles, Future and its syndication partners may earn a commission. A digital watch has never been more threatening than in 2015's Dying Light. Picture it: you're crouched on a rooftop after losing track of time, and the staccato alarm emanating from Kyle Crane's wrist feels like a chastisement. Pained howls pierce the darkened sky. Nightfall is here. You are out of options, out of time, and out of daylight. The fear is paralysing – and that's the whole point. Dying Light's harnessing of player psychology is part of what cements it as one of the best horror games of all time. Like Pavlov's dog, upon hearing those sharp digital beeps, the player is obediently trained to break out in a cold, dreadful sweat. The watch is a harbinger of doom, alerting us to the fact that you do not want to be caught out on the streets of Harran at night. Immediately, it's fight or flight: do I stay put and finish my mission, or run for the nearest pool of UV light? It's still an underused feature in horror games in 2025, but looking back a decade later, Dying Light's day and night cycle truly is the crux of what makes it the stuff of nightmares. Bloodied legacy Dying Light: The Beast wants to be "the ultimate zombie adventure", and it only exists because Techland's DLC plans leaked "Night is coming." The on-screen text marks the terrifying home stretch at the tail end of Air Drop, the first Dying Light story mission that brings us face to face with a Volatile. Tower resident and ally Judy's voice crackles over the radio receiver, and her words are anything but encouraging. "The nightmares are walking. Don't let them see you." What comes next is one of the most stomach-churning chase sequences I've ever experienced, firmly in line with anything you'd expect from one of the best survival horror games, as a low level Crane has no choice but to run for his life from the most dangerous undead in the game. You cannot kill them; all you can do is go. It's true that danger is shambling around every corner in Dying Light, no matter the time of day. But while some of the other best zombie games are set in a state of perma-darkness (like Resident Evil 2 Remake) or feature scripted time shifts (like The Last of Us), Techland uses time differently. It's a dynamic tool, intended to psych the player out by creating a palpable sense of imminent danger, higher stakes, and ramped up difficulty. There is so much buildup around the terrors of the moonlit hours that, save for one or two missions, interacting with them at all is almost completely at your discretion. So why would anyone risk it? Because there are actual benefits to risk-taking. There's no illusion of danger in Dying Light – the Volatiles are stronger, faster, more relentless than regular zombies, and you are more likely to run into a world of hells when you venture into their dens. But by having only one or two main mission segments where exploring after nightfall is unavoidable, thereby relegating the majority of night time quests to optional side content, the inference is that it's your call to avoid it. ...nothing quite compares to the simple yet omnipresent fear of Kyle Crane stepping out into the gloaming... The optionality of interacting with Dying Light's strongest horror moments is cyclical. That was certainly the case for me when I replayed Dying Light recently; I avoided going out at night at all costs, which in turn made the night scarier and scarier. Darkness was a constant source of anxiety, prompting me to weigh up whether I'd have enough time for one more mission before the telltale watch alarm would spell out my fate. Ultimately, this turned me into just another resident of Harran; I was playing it super safe. It just goes to show how easy it is to get swept up in Dying Light's narrative and lore, with the time cycles feeding into the semblance of Harran as an ever evolving, ever shifting entity with deadly peaks and troughs. On one hand, it makes us feel more powerful when the sun comes out. On the other, we constantly fear the dying light above us. The utility of day and night cycles in horror games – and the psychological warfare that can be waged against the player's sense of self-preservation through implementing them correctly – is a surprisingly rare find, even now. Only 2007's Stalker: Shadow of Chornobyl comes to mind immediately, with The Forest and Darkwood no doubt taking inspiration from both it and Dying Light later in 2017. Sure enough, Dying Light 2 doubled down on the potentiality for night time dangers by implementing an immunity meter, with Aiden's exposure to darkness increasing the likelihood of his transformation into a Volatile himself. Still, nothing quite compares to the simple yet omnipresent fear of Kyle Crane stepping out into the gloaming, knowing full well he's not fully capable of fighting back. With Dying Light: The Beast potentially just months away from launch, replaying the first game feels all the more exciting in 2025. Dying Light marked a pivot in zombie fiction as we once knew it, and with such strong material under its belt ready to be pushed to new extremes, I've no doubt that Techland is set to impress us once again with Crane's long-awaited last hurrah. Check out all the upcoming horror games set to scare you in 2025.

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