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Exclusive: Viture is teasing next-gen XR glasses — here's what we know about them
Exclusive: Viture is teasing next-gen XR glasses — here's what we know about them

Tom's Guide

time18 hours ago

  • Tom's Guide

Exclusive: Viture is teasing next-gen XR glasses — here's what we know about them

Viture already knocked it out of the park with its Pro XR glasses, and now it's teasing a new set of XR glasses — and they aim to deliver big upgrades to shake up the smart specs space. The next-gen XR glasses from Viture will be the first to use Sony's latest Micro-OLED panels, offering a sharper, brighter and wider field of view than we've seen in AR glasses to date. What's more, the specs will arrive with 6DoF (six degrees of freedom) for expanded, more realistic movement in a 3D space. It isn't just one pair of XR glasses either; Viture looks to launch multiple specs that will be "perfect" for everyone, meaning we may see different styles as with the selection of Ray-Ban Meta smart glasses. We've seen how the Viture Pro XR glasses propelled AR to new heights with its impressive display tech, making it one of the best smart glasses you can get. But it's next pair are already looking to bring more to the table, bringing spatial computing into focus. Let's dive into what we know. Just from the teaser images, we know the next-gen Viture XR glasses will sport a similar lightweight and premium design as with its previous specs, but this time with multiple stylings. It will also feature a camera on its frame not unlike the Ray-Ban Meta glasses or Snap Spectacles. This should bring spatial computing more into the fray. With 6DoF, you're getting full rotational movement of your body in a virtual environment, so the glasses are able to track your location and full motion. We've seen this in the Apple Vision Pro, Meta Quest 3 and even other smart glasses like the Xreal Air 2 Ultra. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. However, Viture is bringing this support to more compact, everyday eyewear, and combining this with Sony's latest Micro-OLED panels means these specs may deliver a fully immersive mixed reality environment with sharper visuals and a much wider field of view (potentially even a bigger 135-inch virtual screen than its Pro XR glasses). There's still a lot to learn about Viture's upcoming specs, including its official release date and price, but there are a few predictions we can make that may come to light. For one, the XR glasses will "offer everything similar products do, but with many unique features and refinements others can't match." Thanks to Viture's SpaceWalker allowing for a multi-display setup right in the lenses, it already touches on how it can handle spatial computing. That said, if the specs are set to bring "unique features and refinements," we could see support for Android XR but with unique apps from Viture itself. Or, Viture may be cooking up some of its own tech to compete with Google's XR OS. Of course, this is still up in the air, but judging by how well the company has successfully combined its own software with its hardware, it's not out of the realm of belief. We're sure to learn more about Viture's next-gen XR glasses soon, and we hope to see stronger audio and a better viewing angle, too. With smart glasses edging closer to its next generational leap, especially in a mixed reality space, we'll be keeping a close eye on these upcoming specs.

Meta Partners With Anduril to Develop XR Headsets for US Military
Meta Partners With Anduril to Develop XR Headsets for US Military

Yahoo

timea day ago

  • Business
  • Yahoo

Meta Partners With Anduril to Develop XR Headsets for US Military

This story was originally published on Social Media Today. To receive daily news and insights, subscribe to our free daily Social Media Today newsletter. Yeah, this sounds totally normal and safe and not a risk to anybody or anything at all, while also being totally on-brand for 2025. Today, Meta, in partnership with XR company Anduril, has announced a new project which will see the two companies design new VR and AR elements for American military troops. As per Anduril: 'Anduril and Meta are partnering to design, build, and field a range of integrated XR products that provide warfighters with enhanced perception and enable intuitive control of autonomous platforms on the battlefield. The capabilities enabled by the partnership will draw on more than a decade of investment by both companies in advanced hardware, software, and artificial intelligence.' So Meta's now building tech to help the U.S. Defense Force in field battles. Sounds fine, all good, should be a good use of Meta's data. And the deal does, of course, make logical sense. Meta's made significant advancements in AR and VR technologies, especially in regards to compacting the key elements of such into smaller, more lightweight units, primarily to enhance consumer utility. Anduril, meanwhile, is focused on developing the next generation of military technology, and was founded by former Meta VR chief Palmer Luckey, who brings vast expertise and experience on this front. Though Luckey also has a controversial history, which includes being fired from Meta back in 2016 for making donations to a questionable pro-Trump group. Well, Luckey claims that was the reason, though Meta has refuted the idea that his political leanings were to blame for his unscheduled departure. But either way, Meta and Luckey moved away from each other due to differences in opinion of some sort, which they're now seemingly willing to work through as part of this new project. So what, exactly, will Meta and Anduril be working on? According to The Washington Post, the main initial focus will be a new military headset, as part of a project called 'EagleEye.' Anduril, which took over development of the U.S. Army's Integrated Visual Augmentation System (IVAS) from Microsoft in February, is looking to advance the project beyond Microsoft's original version, which had been built upon Microsoft's HoloLens 2 device. The Anduril version will incorporate night-vision and thermal-sensing, along with advanced augmented reality capabilities. Which is where Meta comes in. As noted, Meta has already developed a range of new chips and processing units for its coming AR glasses, and has made significant advances in compact AR tech. Meta's main aim with this is to build AR glasses that can be worn around in your day-to-day life, reducing weight, while also making them more stylish looking. And while style is less of a concern in combat situations, weight and processing power is important, which is why the new partnership with Anduril makes sense. It just feels a little off to be letting Meta into the military, right? Like, they already have all of our data, and they're building AI systems on the back of such. If there were ever a pathway to T-800 type Terminator robots, this could well be it (T-800 being the Arnold type, not the shapeshifting T-1000). Sci-fi hypotheticals aside, the partnership will be beneficial, and both Meta chief Mark Zuckerberg and Luckey have expressed their excitement in working with each other again. So, soon soldiers will be able to post IG Stories updates from the field, by simply speaking a few commands into their headset. Should be fine. Right?

From Fitness Metaverse to Financial Mastery: Code of Bounty Redefines Wealth Creation in the Digital Age
From Fitness Metaverse to Financial Mastery: Code of Bounty Redefines Wealth Creation in the Digital Age

Globe and Mail

time2 days ago

  • Business
  • Globe and Mail

From Fitness Metaverse to Financial Mastery: Code of Bounty Redefines Wealth Creation in the Digital Age

Dallas, TX - CODE OF BOUNTY: Wealth Creation for Athletes and Artists by Elvis Swifty is not just a story—it's a revolutionary roadmap for building wealth at the intersection of technology, art, and sport. Drawing inspiration from George S. Clason's The Richest Man in Babylon, Swifty reimagines time-tested principles through the lens of XR (Extended Reality), gamified fitness, and narrative branding. THE XR REVOLUTION: WHERE ATHLETICISM BECOMES ART AND ENTERPRISE In Swifty's immersive world, the XR Revolution transforms physical movement into economic momentum. Through virtual landscapes, biometric workouts, and interactive tools like the Icaros™ flying machine, readers explore a new creative economy where athleticism meets innovation. The fitness metaverse, as presented through the ThriveXR studio, becomes both playground and platform for scalable wealth. Swifty illustrates how bold storytelling unlocks new levels of value. A YouTube megastar develops an unexpected bond with a Tesla Optimus robot; a high-stakes auction at Christie's sees a celebrity investor bid $450 million for a single painting. These cultural flashpoints represent how emotion, tech, and branding now drive economic gravity. GUIDING LIGHT: MINDSET AS A CATALYST FOR PROSPERITY Through "Guiding Light" mantras placed at the end of each chapter, Swifty encourages readers to embrace an internal transformation. These affirmations equip athletes and creators to rewire limiting beliefs and unlock lasting prosperity—a mindset shift essential in an age where AI, avatars, and immersive platforms dominate. FUTURE-FACING STRATEGIES FOR A NEW GENERATION OF CREATORS Swifty builds on Elon Musk's projections for 2028, forecasting a world where AI-enhanced platforms and XR interfaces are core to influence and income. CODE OF BOUNTY provides both a compelling story and actionable frameworks for leveraging future trends. Highlighting immersive events like the Sensational Art & Athletic Tournament with real-world cash prizes, the book shows how competition and creativity can coexist in profit-driven ecosystems. Swifty also investigates timeless mysteries through a contemporary lens. In the chapter Mona Lisa's Secret Revealed, he deconstructs how myth, perception, and storytelling turned one painting into a global phenomenon—a metaphor for how creators can elevate their personal brands. ABOUT THE AUTHOR Elvis Swifty is an award-winning entrepreneur and creative force known for blending financial insight with visionary storytelling. A graduate of Stanford University and St. Mark's School of Texas, Swifty is also the founder and CEO of BeTells Creative, the world's top-ranked reality TV agency. His innovative approach has made him a respected figure across entertainment, technology, and business. An Oscar winner and high school inspiration to global icon Coco Oprahprada, Swifty now plays a pivotal role in her creative ventures. CODE OF BOUNTY is his debut book, a testament to his passion for AI, financial literacy, and immersive storytelling. CODE OF BOUNTY: Wealth Creation for Athletes and Artists is now available on: Stay connected for updates, insights, and inspiration. Connect with Elvis Swifty at: Email: jc@ Phone: (214) 363-3400 Media Contact Company Name: US Books Publisher Contact Person: Elvis Swifty Email: Send Email Phone: 954-852-7004 City: Dallas State: TX Country: United States Website:

Samsung's Project Moohan XR headset appears on Geekbench with Snapdragon XR2 Gen 2 chip
Samsung's Project Moohan XR headset appears on Geekbench with Snapdragon XR2 Gen 2 chip

GSM Arena

time4 days ago

  • Business
  • GSM Arena

Samsung's Project Moohan XR headset appears on Geekbench with Snapdragon XR2 Gen 2 chip

Samsung is working on several XR devices – the Project Moohan headset, which it is developing in collaboration with Google, plus two more, Project Haean and Project Jinju, which should have a smart glasses form factor. These have started to crop up in the Geekbench database. The latest is the Project Moohan headset (SM-I610), which will launch later this year, possibly under the name Galaxy XR. As expected, this is powered by the Snapdragon XR2 Gen 2 chip that is specifically designed for XR applications. Samsung Project Moohan (SM-I610) XR headset on Geekbench It has six cores based on Cortex-A78C – two run at 2.36GHz and four at 2.05GHz. This is paired with an Adreno 740 GPU. By the way, the new Nintendo Switch 2 chipset from Nvidia (Tegra T239) also uses the A78C core (8 of them, at up to 1.1GHz undocked). The chip supports low-latency full color see-through (12ms), low-latency Wi-Fi 7 connections and VR specific features like foveated rendering and Space Warp. The latter extrapolates missing frames without waiting on the GPU (or connected PC) to produce new ones, which doubles the frame rate to help performance and can reduce motion sickness (by reducing the perceived latency). Qualcomm's Space Warp frame prediction technology Anyway, Project Moohan is equipped with 16GB of RAM and runs Android 14 – this should be the new Android XR OS, with a fully reworked interface to handle a virtual display and hand-based controls. Samsung Project Haean or Jinju (SM-I130) XR headset on Geekbench There's also the Samsung SM-I130 – we think this is either Project Haean or Jinju. It uses the same Snapdragon XR2 Gen 2 chip, still with 16GB of RAM and Android (XR?) 14. This means that Haean/Jinju will be just as powerful as Moohan – which is a surprise since they should have thin glasses-like frames, unlike the relatively bulky Moohan goggles. Neither Samsung nor Google set an exact date for the launch of Project Moohan, but we might hear more at the upcoming Unpacked event for the new Galaxy foldables. Source 1 | Source 2

New research reveals immersive content will stretch wireless networks to breaking point, paving way for video and 6G innovation
New research reveals immersive content will stretch wireless networks to breaking point, paving way for video and 6G innovation

Globe and Mail

time4 days ago

  • Globe and Mail

New research reveals immersive content will stretch wireless networks to breaking point, paving way for video and 6G innovation

Video accounted for 69% of all internet data traffic in 2024, far surpassing social media (13%) and gaming (10%) By 2031, the number of XR devices shipped will quadruple to reach 83 million units Limitations of current networks are already apparent, with 40% of consumers voicing dissatisfaction WILMINGTON, Del., May 27, 2025 (GLOBE NEWSWIRE) -- The exponential growth in immersive content consumption is set to put a major strain on today's wireless infrastructure and make way for new enabling innovation, according to a new paper released by InterDigital, Inc. (NASDAQ: IDCC), a mobile and video technology research and development company, and market research firm Futuresource Consulting. The report reveals that as immersive and extended reality (XR) content becomes more accessible, current network architecture must evolve to cope with the demand. The paper, titled 'Media over Wireless: Networks for Ubiquitous Video, ' explores the escalating demands and trends around consumer behavior for video and immersive experiences over wireless networks. XR applications are placing new demands on wireless networks which, in their current form, will be unable to handle the next generation of immersive entertainment. Today, demand for entertainment over wireless is voracious, whereby: Video accounts for 69% of all data traffic over the internet On smartphones, 74% of data consumption is video, driven by social media clips, embedded video, and streaming platforms 26% of consumers watch SVoD services (e.g. Netflix, Prime Video) on their smartphone, compared to 41% on TVs By the end of 2024, mobile gaming revenues reached $85 billion However, the XR market is growing rapidly, and by 2031, it is expected that the number of XR devices shipped will increase 4x over 2025 levels, to reach 83 million units globally. Without significant upgrades to the network, the market risks facing stalled adoption of immersive devices—especially given that 40% of consumers today report dissatisfaction with network performance, where video demands are not as intensive as XR. 'The high demand for more immersive entertainment cannot be ignored. As XR devices become more accessible, we'll move from simply watching video to stepping inside it—and future wireless systems need to be prepared for this staggering change,' said Milind Kulkarni, Head of Wireless Labs at InterDigital. 'XR is a stress test for wireless networks, where the throughput and latency demands make it the defining use case for 6G and next-gen video codecs.' 5G-Advanced and forthcoming 6G architectures will be essential to unlocking the full potential of immersive and XR content. Futuresource predicts that 6G deployment will coincide with the projected maturity of XR hardware and software ecosystems, which is expected to take place between 2028 and 2032. The XR market is projected to hit 130 million 6G-enabled devices by 2037, up from near-zero today. By 2030, XR is expected to become the second major category (after smartphones) to integrate 6G capabilities. New experiences will reach the market, with immersive experiences on the go such as: city tours, live events, and public transport entertainment. 'The XR market is entering a pivotal phase, where immersive content is no longer a niche. As we get closer to 2030 and the release of the first 6G standards, XR entertainment is going to become an expectation, where we will see interactive digital sports venues to real-time augmented city guides and digital twins,' said Lionel Oisel, Head of Video Labs, at InterDigital. 'But the success of these experiences will hinge entirely on quality of experience—whereby ultra-low latency, responsive interactivity, and consistent media synchronisation which are all essential to unlocking XR's full potential.' The full report, 'Media over Wireless: Networks for Ubiquitous Video,' is available to download here. About InterDigital® InterDigital is a global research and development company focused primarily on wireless, video, artificial intelligence ('AI'), and related technologies. We design and develop foundational technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. We license our innovations worldwide to companies providing such products and services, including makers of wireless communications devices, consumer electronics, IoT devices, cars and other motor vehicles, and providers of cloud-based services such as video streaming. As a leader in wireless technology, our engineers have designed and developed a wide range of innovations that are used in wireless products and networks, from the earliest digital cellular systems to 5G and today's most advanced Wi-Fi technologies. We are also a leader in video processing and video encoding/decoding technology, with a significant AI research effort that intersects with both wireless and video technologies. Founded in 1972, InterDigital is listed on Nasdaq. InterDigital is a registered trademark of InterDigital, Inc.

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