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Moment motorbike-riding yobs swarm man on quiet London street in broad daylight… but it's not all as it seems
Moment motorbike-riding yobs swarm man on quiet London street in broad daylight… but it's not all as it seems

The Sun

time4 days ago

  • Entertainment
  • The Sun

Moment motorbike-riding yobs swarm man on quiet London street in broad daylight… but it's not all as it seems

THIS is the moment a gang of motorbike-riding yobs swarmed a man in central London in broad daylight - but all was not as it seemed. The dramatic incident on Adam Street near Waterloo Bridge on Thursday saw the target eventually flee in a Range Rover as passersby stood open-mouthed. 9 However, the 'victim' was actually actor Theo James - and his getaway driver ex-football hardman Vinnie Jones, on set of the second series of The Gentlemen. The footage, shared with The Sun, was filmed from an office building across the street by a big fan of the Guy Ritchie-produced Netflix series. She told us: 'I was visiting my friend in his office - it was about half nine or 10. There were a couple sections of the street barricaded off and suddenly a film crew appeared. 'There were a couple of us watching at the window and I started filming. 'I recognised it was Theo James straight away. I was like 'this is exciting - oh my God!'' In the footage, the director can be heard shouting 'action' before James, 40 - who plays lead character Eddie Halstead - emerges from the Adelphi building with three other actors. Suddenly, half a dozen thugs on motorbikes arrive from both directions as James dashes towards a waiting Range Rover and driver Vinnie Jones, who plays Geoff Seacombe. The ex-Leeds United, Chelsea and Wimbledon midfielder, 60, then attacks one rider with a bat, before the car speeds off around the corner. Further footage shows the crew focusing in on Jones thumping the thug with the bat, causing him to fall backwards off the bike. Brit acting legend admits he wants to play James Bond saying 'the world's gone crazy' if Amazon casts a US star for 007 And more video shot from the ground sees one of the riders doing a wheelie in front of James. The witness, 26 - who did not wish to be named - went on to tell The Sun: 'It was all very quick, but it was cool to watch. 'You could hear some bangs and motorbikes revving - and it grabbed everyone's attention. 'My friend's seen a few things being filmed before around there. He said 'they're definitely filming something', then I saw the mic at the side of the road, then I saw Theo James.' She added: 'I watched the first season and loved it - I love Theo James and Vinnie Jones, they're really funny. 9 9 9 'I read that Maya Jama's gonna be in the new series too, which should be good.' The Gentlemen is a spin-off of the Ritchie-directed 2019 film of the same name, which starred Charlie Hunnam, Matthew McConaughey, Hugh Grant and Colin Farrell. The TV show, which also features Skins and Pirates of the Caribbean actress Kaya Scodelario, follows James' Eddie after he inherits his family's estate only to discover that it's home to an enormous weed empire, dragging him into the criminal underworld. James - who also appeared in The Inbetweeners Movie - is currently among those leading the race to become the next James Bond. According to Coral, fellow Brit Aaron Taylor-Johnson, 34, is top of the betting, however, James this month overtook former favourite Henry Cavill, 42, to take second place. 9 9 9

Doom: The Dark Ages (2025) Game Review
Doom: The Dark Ages (2025) Game Review

The Review Geek

time25-05-2025

  • Entertainment
  • The Review Geek

Doom: The Dark Ages (2025) Game Review

This new instalment in the long-running FPS franchise has a medieval slant, but despite the 'Dark Ages' setting, it's still the game you know and presumably love. There are still hordes of demons to kill, with an increasingly powerful set of weapons, and the music score is as adrenaline-pumping as ever, to enhance your excitement as you blast monsters into oblivion. The game is a prequel to the last two entries in the series, with a dark, occasionally complicated narrative that leads into the events of the 2016 reboot. Of course, you don't come to a Doom game for a plotline. For the most part, it's very forgettable – a lot of mumbo jumbo about the DoomSlayer being humanity's last hope against the forces of Hell – and a lot of it has been echoed before in previous games in the series. The bolted-on narrative adds some meaning to the run-and-gun gameplay, but whenever a cutscene appears to explain away the plot, you'll probably be itching to hit the skip button, so as to get back into the thick of the very bloody action. And if it's action you want, it's action you'll get, as you battle the hordes of darkness like a medieval badass. Movement is more weighty this time around, so you're not quite as nimble as before (which isn't to say you're particularly slow), but you do have a handy shield that you can fling around the battleground and lay waste to multiple enemies before they swarm to your locale. You also have the ability to shield charge, so even though the Doomslayer is not quite as athletic as he used to be (there is no option to dash or double jump), you can still whiz across the landscape by targeting and jumping to an enemy with your shield. This makes moving around the battleground a lot faster, useful when you're feeling outnumbered, so your chances of survival are increased dramatically. Of course, it's mainly your weapons that do much to boost your survivability. Early on in the game, you're armed with a combat shotgun, the Shredder (the Doom-verse's equivalent of a machine gun), and the Power Gauntlet, a melee weapon that packs a mighty punch. Later on in the game, you're rewarded with more powerful weapons, such as the Accelerator, a pulverising plasma gun that can rip apart the enemies' shields, and the Ballistic Force Crossbow, a limited ammo weapon which is especially useful at taking down the game's bosses. You also get a couple of new melee weapons, including the Flail, a slow but powerful chain weapon that befits the medieval setting, as well as an upgrade to the shield – the Shield Saw – that sticks into and momentarily stuns the enemies, thus boosting your offensive potential. In short, the game lets you be the badass you always want to be in a Doom game as you use your beefed-up armoury to wipe out Hell's minions. Some of these monsters are easier to defeat than others – you should have little trouble ripping apart the slow-walking Zombies and weak-assed Imps. But more of a challenge are the Riders – annoying archers who take pot shots at you while riding giant reptiles – and the Titans, gargantuan beasts that can only be taken down with certain types of weaponry. There are 39 enemy types in total, some of which you'll have seen in other Doom games, and new additions to the franchise that match the medieval setting. So, it's pretty much business as usual for a Doom game then. However, there are a couple of new gameplay additions that will likely prove divisive. The first of these sees you ride on the back of a dragon at various points during the game. Movement via this winged beast is smooth and slick, so you'll have little trouble flying around the corrupted landscape. However, you're required to use this flying lizard to take down building turrets and shields, which can be a little fiddly due to the need to build up a meter by dodging gunfire (easier said than done) before you're allowed to destroy the hellscape's defences. The other new addition is a giant piece of mechanised armour that allows you to tower over the environment and smash your way through obstacles and the minions of Hell below. Unfortunately, this isn't as much fun as it sounds, and like the dragon riding, it proves as a needless distraction to the demon-pulverising at ground level. I can understand id Software's decision to modify the traditional Doom formula – some people will appreciate the variety in gameplay – but franchise purists might get annoyed by these diversions. Despite the occasional change to formula, Doom: The Dark Ages still hearkens back to the franchise's roots. You're still required to find keys to enter previously impassable areas (and find optional secrets) within the game's expansive map, and you're often confined to specific areas until you destroy the hellspawn that litters each battleground. Fans of the franchise will welcome the familiarity, though newcomers to the series might be frustrated at the game's old-school feel and lack of depth in the puzzle department. Doom: The Dark Ages is a fun game with super-smooth combat and a wide variety of graphically impressive environments from which to unleash all manner of glorious kills on the demonic enemies. New variations to the gameplay will please some while irking others, but for the most part, this is still a traditional Doom game at heart, which will be good news for long-time fans of this loud and bombastic series.

They gathered to turn ‘pain into purpose.' Then gunfire shattered their peace.
They gathered to turn ‘pain into purpose.' Then gunfire shattered their peace.

Washington Post

time25-05-2025

  • General
  • Washington Post

They gathered to turn ‘pain into purpose.' Then gunfire shattered their peace.

They had gathered in a D.C. museum lobby to hear stories of hope and action. A young aid worker with the Multifaith Alliance, perched beside a vase of white flowers, spoke about efforts to save lives in war-ravaged Gaza. Her group, founded by the daughter of Holocaust survivors, is run by a Syrian refugee, and their success has hinged on building trust in terrible situations.

Mission: Impossible — The Final Reckoning action scenes, ranked
Mission: Impossible — The Final Reckoning action scenes, ranked

Digital Trends

time24-05-2025

  • Entertainment
  • Digital Trends

Mission: Impossible — The Final Reckoning action scenes, ranked

When you think of Mission: Impossible, the first thing you probably think about is the action that has defined the franchise since its inception. That's become especially true in later installments, which have been defined by Tom Cruise doing increasingly insane things to entertain audiences. The Final Reckoning has arrived, and it may or may not be the last installment in this franchise. We've ranked the five best major action sequences in The Final Reckoning to commemorate this film and its memorable set pieces. Recommended Videos 5. The opening pursuit The Final Reckoning is less action-forward than some previous installments in the franchise. The movie's opening pursuit is indicative of that, as Ethan and Grace try to hunt down Gabriel and the Entity following the events of Dead Reckoning. It's not the most inspiring stuff, but seeing Benji, Paris, and Theo rescue Ethan and Grace is a lovely subversion of how the action in these movies usually goes. 4. The showdown at the bunker This is a fairly conventional gunfight between the CIA and Gabriel's forces, and one that Ethan only shows up for near the end. It's followed by much more electrifying stuff, but even this relatively standard set piece is a reminder of Christopher McQuarrie's unique flair for action, even if it's not as inventive as some of what we've seen in previous installments. 3. The firefight with the Russians The best of the more minor action sequences in The Final Reckoning involves Grace and William Donloe's wife exchanging fire with Russian special forces as they try to get the coordinates for the Sevastopol, which he has memorized. It's yet another set piece that doesn't feel all that inventive. However, it's executed basically to perfection. It's also an important reminder of how good Haley Atwell is at the action part of the Mission formula. 2. The biplane chase Although the other entries on this list are notable, the two most important set pieces in The Final Reckoning occupy the top spots on this list. McQuarrie and Cruise have spent plenty of time discussing all the ways the actor's work outside of the biplane was dangerous. Let me tell you, it looks spectacular. As Ethan and Gabriel battle while flying over South Africa, we get to see just how much danger Cruise was willing to put himself in for the sake of a good shot. It's not quite as great as the helicopter fight at the end of Fallout, but it's definitely covering similar terrain and might feel even more perilous. 1. The Sevastopol extraction One of the greatest set pieces in the history of this entire franchise. The underwater work done by Ethan, who travels to the bottom of the ocean to extract the rabbit's foot from the Sevastopol, is simply stunning. Underwater cinematography is very easy to do wrong, but McQuarrie nails the ocean's beauty and its perilous nature. There have only been a handful of water stunts in Mission: Impossible's history. This is by far the best. Every obstacle Ethan encounters, right up until he's forced to swim back up to the surface with nothing but his underwear to protect him, makes the sequence more tense and alive. Like all of the best action sequences, I have no idea how they pulled it off. Mission: Impossible — The Final Reckoning is now in theaters.

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