Latest news with #digitalart
Yahoo
31-07-2025
- Business
- Yahoo
Niio Launches Streaming Art & Signage Service, Bringing Curated Visual Art Experiences to Every Screen
Any screen. Any space. An always-on canvas for art, ambience, and digital culture NEW YORK, July 31, 2025 (GLOBE NEWSWIRE) -- Niio, the world's leading platform for streaming curated digital art, today announces the launch of its new Art & Signage Subscription Service—a breakthrough offering that transforms any screen into an always-on canvas for curated visual art experiences, with optional features for branded content and messaging. Already trusted by global brands like Hilton, Marriott, Samsung, and Meta, Niio's technology is now available to businesses of all sizes—bringing high-impact visual culture into everyday spaces, from boutique hotels and wellness studios to clinics, salons, professional offices, and creatively driven workspaces. Reimagining Screens in the Age of Digital Culture Over 30% of businesses have public facing screens on their walls. And yet, most of them sit idle—either off, playing daytime TV, looping dashboards, or displaying generic corporate messaging. Niio changes that. With a simple app installation, any screen becomes a source of beauty, inspiration, and ambience. The platform delivers high-quality, always-on digital art that enhances how people feel—and how they engage with the space around them. An Elegant Platform for Art, Atmosphere, and Messaging Designed for the experience economy and built for simplicity, Niio's platform provides: The world's largest curated library of digital artworks, from nearly 10,000 artists and galleries in 150+ countries Support for all digital formats, including photography, video, AI-generated, and code-based generative art Pre-curated playlists by industry and theme, plus AI-powered tools to curate personalized art experiences Stunning 4K playback on supported devices Integrated signage features to upload branded content or announcements Full scheduling tools for rotating between art and messaging content And with Niio's proprietary Default Art Mode, screens automatically revert to curated digital art when not in use—creating a seamless, elevated experience throughout the day. Enterprise-Grade Power. Self-Service Simplicity. Niio offers two tailored access models: Enterprise: For global brands and property portfolios, Niio powers large-scale digital art strategies across public areas and private spaces. Self-Service: Starting at just $50/month, any business can activate a Niio-powered experience in minutes—just like installing a Netflix or Spotify app. Available on 300M+ Devices Worldwide Niio is compatible with every major platform, including: Amazon Fire TV and the Amazon Signage Stick Samsung Tizen, LG WebOS Android TV and Google TV Apple TV Through strategic partnerships with Samsung, Amazon, and others, Niio ensures global accessibility and simple deployment—at scale or screen-by-screen. A New Form of Patronage By subscribing to Niio, every business becomes a patron of the arts—supporting working artists from around the world. Each screen-turned-canvas not only enriches a space, but also directly benefits the creator behind the work. With content curated to suit every environment and mood, Niio offers businesses a meaningful way to engage with art and culture while inspiring their audiences. Leadership Commentary Rob Anders, Co-Founder & CEO of Niio: 'We've spent years helping global brands integrate digital art into physical environments. With this launch of our new streaming art subscription service, we're opening access to one of the most significant collections of curated visual art experiences—backed by powerful tools and thoughtful design. Any screen can now become a source of beauty and meaning, while supporting the global artist community.' Availability Niio's Streaming Art & Signage Subscription is available globally today. Plans start at $50/month, with a 30-day free trial and exclusive hardware bundles available at About Niio Niio is the world's leading platform for streaming, curating, and experiencing digital art. Operating in over 150 countries and working with nearly 10,000 artists and galleries, Niio turns screens into immersive cultural experiences—transforming how businesses use space, connect with audiences, and support the arts. A photo accompanying this announcement is available at A video accompanying this announcement is available at CONTACT: Contact: nora@ while retrieving data Sign in to access your portfolio Error while retrieving data Error while retrieving data Error while retrieving data Error while retrieving data


CBC
31-07-2025
- Entertainment
- CBC
How an anti-porn lobby on payment processors censored thousands of video games
Social Sharing Video game developers are speaking out after two popular PC games stores made it harder — even impossible — to purchase thousands of games and other digital artworks, as a result of pressure exerted by an Australian anti-porn advocacy group. The takedown came after Collective Shout successfully lobbied payment networks and processors to stop facilitating financial transactions from storefronts Steam and until games with certain content were removed. But developers say the range of affected works goes well beyond games with explicit sex scenes. Also caught in the sweep are a teen-rated romantic comedy game, some LGBT-themed games by award-winning developer Robert Yang, and a 1920s alternate-history art book that has no sexual content. "This is incredibly worrying," said Adrienne Bazir, a Toronto-based game developer and artist who makes LGBT games. "Even just queer people holding hands is seen as not safe for work." CBC spoke to over a dozen Canadian games developers, creators and industry watchers who say the situation highlights the power held by international financial institutions in determining what kinds of art is deemed acceptable for others to consume, and frequently forces LGBT content and narrative into the darkness. What's happened so far? In July, Collective Shout published an open letter saying Steam and Itch hosted games with "rape, incest and child sexual abuse" content. About a week later, Steam removed hundreds of games with adult or sexual content from sale. Steam, the world's largest storefront and management platform for PC games with a reported 132 million active monthly users, said in a statement that "certain games on Steam may violate the rules and standards set forth by our payment processors and their related card networks and banks." It has the effect of shrinking the space available for diverse sexual expression. - Jean Ketterling, University of Saskatchewan Payment processors include credit card companies like Visa and MasterCard, and other companies that can facilitate purchases like PayPal and Stripe. Those games were removed from sale to ensure customers could purchase other titles and game content, the statement added. On July 28, Itch, a relatively smaller player, deindexed all games and other works on its site with the NSFW (not safe for work) tag. That means you can't find those works on the site unless you know the exact name of the creator or game. According to Game File reporter Nicole Carpenter, searching the NSFW tag on Itch before July 28 brought 7,167 results. Today, it surfaces five or fewer. Itch's creator Leaf Corcoran said the site's staff is "conducting a comprehensive audit of content to ensure we can meet the requirements of our payment processors." He later said Itch is seeking other payment processors that are willing to work with platforms hosting adult content. CBC reached out to several payment processors for comment. In a statement, Stripe said, "We do not support adult content," while PayPal replied that it will take action on anything "that violates the law, our policies, or the policies of our partner banks and card networks." Risky business? Collective Shout is an advocacy group that describes itself as a "movement against the objectification of women and the sexualization of girls." Its director, Melinda Tankard Reist, told CBC that her group reached out to payment processors after receiving no reply to about 3,000 emails sent to the Valve Corporation, which owns Steam. Tankard Reist said the group was not seeking to have Itch deindex all its NSFW gaming content. However, developers, artists and other supporters say the campaign has affected works with sexual content that don't cross the line into abusive or illegal behaviour. That statement doesn't ring true for Jean Ketterling, a University of Saskatchewan assistant professor who specializes in the study of sex and video games. "This is a tried-and-true playbook. It has the effect of shrinking the space available for diverse sexual expression," she said. Ketterling pointed to a long history of anti-porn or anti-sex work organizations campaigning against content they deem to be obscene, immoral or illegal. Similar recent cases involved lobbyists targeting payment processors for OnlyFans and Pornhub. WATCH | When pressure from banks almost led to OnlyFans banning sexual content: OnlyFans to soon ban sexually explicit content after pressure from bankers 4 years ago "We're seeing a lot of LGBTQ content come up. We're seeing a lot of stuff that's not even pornographic, but that is just exploring sexual violence or exploring the trans experience," she said. Val Webber, a postdoctoral researcher at the Sexual Health and Gender Research Lab (SHAG) at Halifax's Dalhousie University, says "high-risk" categories for payment processors typically include items with a potential for fraud or that contain potentially illegal content — such as adult content, firearms, gambling and some medications. But the processors' terms of service aren't always clear, leading to a wide interpretation of what kinds of content can be considered high-risk, she said. "They're effectively in charge of creating de facto obscenity law without ever naming specific sexual acts or fantasies or content that is, in fact, not allowed on the platforms," she said. Several Canadian developers and artists are frustrated that an Australian lobby group and U.S.-based payment processors have impacted their income. "What we have is a situation where American financial institutions are able to do de facto censorship on a global scale against content that isn't illegal," said Ash Krieder, an independent romance writer based in Kitchener-Waterloo, Ont., whose works were deindexed from Itch. "This is hampering freedom of speech in our country." Tankard Reist said location is irrelevant. "The internet has no borders. Women and girls everywhere are impacted by male violence against women and misogyny in general which we believed these games perpetuated." The counter-campaign Affected developers and their supporters have started phone campaigns and petitions to pressure payment processors to reverse their actions. One site lists several email addresses and phone numbers for people to lodge their complaints with Visa, MasterCard and other payment companies. with only 1,000 calls or emails," said Bazir.
Yahoo
31-07-2025
- Entertainment
- Yahoo
"MMCA×LG OLED SERIES" KICKS OFF TO BRING DIGITAL ART CLOSER TO THE PUBLIC
Featuring 88 LG OLED Screens, Inaugural Exhibition by Artist TZUSOOTransforms MMCA's Central Seoul Box into a Gateway for Digital Art SEOUL, South Korea, July 31, 2025 /PRNewswire/ -- LG Electronics (LG) announces "MMCA×LG OLED Series 2025 –TZUSOO," the inaugural exhibition of a multi-year partnership with the National Museum of Modern and Contemporary Art, Korea (MMCA). This forward-looking project explores the creative possibilities at the intersection of art and technology – beginning with a large-scale digital installation by Korean media artist TZUSOO, on view at MMCA Seoul's iconic Seoul Box from August 1, 2025, through February 1, 2026. The "MMCA×LG OLED Series" transforms Seoul Box – a soaring, publicly accessible space at the heart of MMCA – into a dedicated platform for contemporary media art. Each year, the series will present a new work by a leading contemporary artist, with LG as the title sponsor providing technical support to help bring ambitious artistic visions to life. For the inaugural edition, TZUSOO presents "Agarmon Encyclopedia: Leaked Edition," a multimedia installation comprising the sculpture "Agarmon" alongside the two-channel video work "The Eight Spirits of Flesh." Known for her distinct voice rooted in digital-native culture and her explorations of gender and identity, TZUSOO engages themes of life, desire, and generative cycles through a hybrid of organic forms and digital avatars. The installation is powered by 88 55-inch LG OLED screens, arranged into two towering media walls specifically designed to fill the Seoul Box space. With perfect blacks and vivid colors, LG OLED displays enhance the visual intensity of "The Eight Spirits of Flesh," immersing viewers in a world where digital creatures shift and interact across screens. The scale and technical sophistication of the installation mark a significant moment for media art at MMCA – and underscore LG OLED's digital canvas as a powerful and creative medium. "It's an honor to support the first of many exhibitions of the MMCA×LG OLED Series by helping bring the artist's bold visual experiment to life through the immersive power of our LG OLED technology," said Kate Oh, head of Experiential Marketing at the LG Media Entertainment Solution Company. "We hope this series offers audiences a deeper, more sensory experience of contemporary art and expands the possibilities for how it can be expressed and appreciated by art enthusiasts on a digital canvas." "As the first artist selected for the MMCA×LG OLED Series, TZUSOO's multifaceted spirit of experimentation vividly reflects the creativity and innovation this project aims to foster," said Kim Sunghee, Director of MMCA. "We look forward to this exhibition introducing new possibilities for contemporary art at the intersection of technology and artistic vision." LG OLED has a longstanding history of supporting artists at the intersection of art and technology. To learn more about LG's global art collaborations, visit # # # About LG Electronics Media Entertainment Company The LG Media Entertainment Solution Company (MS) is a recognized innovator in televisions, audio, displays and smart TV platforms. The MS Company enhances the media entertainment experience with its OLED TVs, renowned for perfect black and perfect color, and premium LCD QNED TVs, all powered by the personalized webOS smart TV platform. The MS Company also offers Information Technology solutions (gaming monitors, business monitors, laptops, projectors, cloud devices and medical displays) as well as Signage solutions (Micro LED signage, digital signage, hospitality displays and signage software solutions) that are designed to maximize customers' work efficiency and deliver strong value. For more news on LG, visit About LG OLED ART LG OLED celebrates the merging of ground-breaking technical essence and top-line artistic creativity to inspire the art we see around us today and tomorrow. Under the LG OLED ART initiative, artists reinvent or reinterpret their artform through LG OLED's digital canvas. We redefine the artist's canvas, by introducing the brilliance of LG OLED as their ideal medium with stunning color precision and unrivaled clarity. Our motto, "We inspire art," reflects our vision to support all artists who seek to engage with digital art, embrace new forms of creativity and transcend traditional artistic boundaries. LG OLED ART has collaborated with over 40 globally acclaimed artists, including Anish Kapoor, Damien Hirst, Suh Do Ho, Kim Whanki (1913–1974), Barry X Ball, Kevin McCoy, and Six N. Five. To follow the journey of LG OLED ART, visit View original content to download multimedia: SOURCE LG Electronics


Forbes
26-07-2025
- Entertainment
- Forbes
Artist Xin Liu Gives Voice To Aging Satellites In Orbit
Xin Liu, NOAA: A Fall Towards Home, 2025. Commissioned by Hyundai Artlab Photo Xin Liu Navigating art, science and technology, Xin Liu explores themes of memory, intimacy and the human condition in an age of machines and outer space. With a background in mechanical engineering, interaction design and media arts, her practice often involves poetic experiments that span disciplines, from wearable devices and performances to biotechnology and cosmic probes. Her latest digital artwork, 'NOAA: A Fall Towards Home', commissioned by South Korea's Hyundai Artlab, invites online viewers on a clickable journey from the point of view of three anthropomorphized satellites – NOAA-15, 18 and 19 – each imbued with their own histories, technical quirks and emotional temperaments. Influenced by the final transmissions of real decommissioned NOAA weather satellites, Liu crafted stories shaped by their actual history, flight paths and malfunctions, as they watch 'home' from afar. The first to launch and to fade, 'NOAA-15: The Quiet Elder' drifts through space like a contemplative stargazer, its aging sensors tinted with wonder as it lovingly observes earth from afar, content simply to bear witness. 'NOAA-18: The Devoted Idealist' orbits with purpose and hope, tirelessly chronicling the planet's rhythms as if each data point could prove its worth and preserve a legacy born from loss. 'NOAA-19: The Loving Custodian' is the satellite that fell and rose again, transforming fragility into devotion as it tenderly double-checks its siblings' work, watching over earth with quiet care. With this new creation, Liu turns our gaze back to earth, exploring the existential solitude and quiet observation of these aging machines as metaphors for diasporic longing, technological obsolescence and the search for connection and purpose. In this conversation, she reflects on her origins and becoming an artist. You were born in 1991 in Karamay, Xinjiang. Tell me about your background and how you became interested in art. I grew up in Karamay, Xinjiang, which is a small, remote city in northwestern China. My parents are both surgeons. When I was a kid, I really loved math, physics, chemistry. No one I knew was remotely working in the creative industry; everyone was a doctor or working on the oil fields or for the government. I never thought of the possibility of becoming an artist until very much later in life. I think it's common for children who did not grow up in big cities like Shanghai and Beijing to think that art is a luxury. I only had access to art when I went to college, and for the first time entered an art museum of any sort. I decided to study art after my undergrad. During college, I took a second degree in digital art, mostly because I was interested in gaming. And that was also when social media started to appear in China. I wanted to understand this new industry and the way self-expression was enabled through the Internet. After a couple of years learning game design and interaction design, I just got really hooked with all the possibilities in the arts and ended up applying for grad school. Xin Liu, NOAA-18: The Devoted Idealist, 2025. Commissioned by Hyundai Artlab Photo Xin Liu Studio What did you learn from your time at Rhode Island School of Design and MIT? Why did you decide to study both art and engineering, why do you view yourself not only as an artist but also as an engineer, and what role do research and experimentation play in your artworks? At Rhode Island School of Design (RISD), I had to start from scratch. I had to 100 % learn art history myself because all of my classmates and professors were way ahead of me. I spent most of my first year in the library just reading books on art history and modern and contemporary art. I remember I had this 'wow' moment with Duchamp's work. After RISD, I ended up going back to the tech field because I never saw myself going to grad school to become a professional artist; it was rather a desire to have a comprehensive education for myself. I think it's a pity nowadays that we have all these disciplines that are polishing one's knowledge and ability, but diminishing the potential of individuals to understand the world through various aspects, including technology, art, philosophy, science and even fiction. Education is the soil for my mind, for the construction of my world. I've never felt like there was a distinct separation between art and engineering. They are asking the same questions about what it means to be human in the 21st century. And how do we reconcile all the varieties of practices that take risks, make guesses, act on the edge, iterate and, ultimately, take a leap of faith to create an experiment to propose a theory and to create a piece of art? Describe to me your artistic language and philosophy. What is the most important consideration when you first start creating an artwork? Do you know exactly how it will look like when you start, or are you surprised by the end result? When I first start creating artwork, I often start with a moment that I want to achieve. I think film might be a big influence for me, as storytelling and a moment in a story that we reach is something I seek in my art: a concentration of energy and time you can capture in a sculpture, painting or installation, and slowly you sense it going through you even after you have left the exhibition. That's really what I'm looking for. I don't really know how the work will end up visually or the format of the entire work until much later on, in most cases. However, the sensation that I talked about and the moment that I tried to create do stay truthful to themselves, from the beginning to the end. Why do you choose to live and work in London? I work on probably two or three projects actively at any given moment, and probably two or three group shows every month. I moved to London because my partner's new job relocated us, but I'm also very excited to live in Europe for the first time. I grew up in China and I've studied and worked in the US for almost a decade. Europe is a new, exciting change, and I've been learning a lot already. Xin Liu and her partner Gershon Dublon capturing satellite images in Riis Beach, New York Photo Xin Liu Studio Tell me about your work with decommissioned NOAA weather satellites. This work actually started in 2020 in the midst of the pandemic. Living in New York City, I climbed to the rooftop of my Brooklyn apartment. I used a self-made antenna out of broomsticks to receive data from remote satellites. For me, in many ways, technology and innovation are like the satellites that orbit earth really far away, but that are continuously watching and taking care of us and providing access and connectivity. When I talked with the team at BMW about the IPA system and the iDrive system, I learned that the intelligence and technology are really about companionship. I immediately thought about what I did during the pandemic with the satellites because that was my only activity and entertainment during the lockdown, when I climbed to the roof and tried to connect to remote things, which were satellites that had been decommissioned for already 20 years, but that kept orbiting the earth to bring data back. Barely anyone could hear them except for amateur artists like myself. I thought how I could push further on that and how perhaps my attempt to connect could bring some emotions to them or allow for creativity. That's why I imagined a wild dance for them and the video is actually a live simulation that I wrote for the algorithm. The little squares represent vehicles that are being pushed and pulled by the planets that are represented by circles. They give these trajectories that I imagined, where they're hopefully having their own dance while watching us. What were the biggest challenges in the process of making 'NOAA', a commission by BMW first presented in Shanghai, where you were asked to propose a view on the future of AI and automobiles? There is a sound piece in the background and there's noise that is actually data from satellites in space. In the meantime, I think people see technology as providing really exciting opportunities for the future, but also as something a bit intimidating if they don't have the background or knowledge themselves. So for this piece, I tried to make an emotional connection and help people to go to a place that is a little bit farther away from this really exciting metropolitan city. The way I hope that I've managed to do that was to invite my husband to whistle a song that I really like and that's going around in this space.


Geeky Gadgets
25-07-2025
- Entertainment
- Geeky Gadgets
25 Unique Midjourney 7 Drawing Styles (SREF) for Stunning Art and Visuals
What if you could transform your artistic vision into something truly extraordinary—blending the timeless elegance of traditional techniques with the boundless possibilities of digital innovation? With Midjourney v7's 25 distinct drawing styles, that's no longer a dream but a reality. Imagine crafting intricate graphite renderings that rival the precision of architectural blueprints or experimenting with bold, manga-inspired aesthetics that leap off the page with energy. Whether you're a seasoned illustrator or a curious beginner, these styles offer a playground for creativity, inviting you to explore everything from expressive gestural sketches to polished cinematic compositions. The sheer versatility of these tools is nothing short of innovative, reshaping how we approach visual storytelling. Thaeyne explores the unique features and practical applications of these 25 styles, guiding you through their potential to elevate your creative projects. You'll uncover how graphite and ink techniques can bring precision to life, why abstract methods like stippling or negative space art challenge conventional norms, and how ornate styles evoke a sense of timeless sophistication. Each style is a gateway to new artistic possibilities, whether you're designing a minimalist logo, illustrating a fantasy narrative, or experimenting with avant-garde concepts. By the end, you might just find yourself rethinking what it means to draw in the digital age. Creativity, after all, thrives where tradition meets innovation. Midjourney 7 Drawing Styles Graphite and Ink Styles: Precision and Contrast in Harmony Graphite and ink-based styles in Midjourney v7 emphasize the interplay of detailed line work and bold contrasts, offering a balance between realism and stylization. These techniques are particularly suited for monochromatic projects that demand clarity and precision. – Graphite rendering: This style captures intricate textures and subtle tonal shifts, making it ideal for projects requiring fine detail, such as architectural sketches or character studies. – Ink styles: With bold, clean lines and dramatic shadows, this approach is perfect for creating striking, high-contrast imagery, such as graphic novels or editorial illustrations. These styles are excellent for projects that demand meticulous detail while maintaining an artistic edge, offering a timeless aesthetic for both traditional and modern applications. Organic and Abstract Techniques: Embracing Experimentation For those seeking to break free from conventional norms, organic and abstract styles provide a platform for exploration and innovation. These techniques prioritize texture, rhythm, and visual intrigue over strict adherence to realism. – Stippling: By using patterns of small dots, this method adds depth and texture, making it ideal for creating intricate, tactile visuals. – Negative space art: This minimalist approach transforms simple subjects into compelling designs by emphasizing the spaces around them. – Minimal ink isolation: Selective detailing creates a sense of rhythm and movement, perfect for abstract compositions or experimental projects. These styles are particularly effective for conceptual art, experimental designs, or any project that challenges traditional aesthetics, encouraging artists to think outside the box. Ornate and Decorative Styles: Timeless Elegance Inspired by vintage etchings and ceremonial artistry, ornate styles in Midjourney v7 bring an air of sophistication and historical charm to creative projects. These techniques are ideal for work requiring intricate detail and a refined aesthetic. – Etching and engraving: Featuring fine line work and a classic aesthetic, this style is perfect for antique-themed illustrations, collectible packaging, or decorative book covers. – Duo-tone engravings: By adding depth and contrast, this technique enhances the visual appeal of formal designs, such as certificates or ornamental patterns. These styles evoke a sense of timelessness and are particularly suited for projects that demand elegance and a touch of nostalgia. 25 Midjourney 7 SREF Drawing Styles Watch this video on YouTube. Below are more guides on Midjourney from our extensive range of articles. Expressive and Loose Sketches: Capturing Raw Emotion Expressive styles prioritize spontaneity and energy, making them ideal for storytelling or abstract expression. These techniques focus on conveying mood and movement, often with minimal detail. – Gestural line work: This approach captures motion and emotion with fluid, dynamic strokes, making it perfect for character design, fashion illustration, or action scenes. – Pastel sketching: With its soft, textured quality, this style is ideal for creating atmospheric and emotive pieces, such as dreamlike landscapes or intimate portraits. These techniques allow artists to convey raw emotion and narrative depth, offering a more unfiltered and authentic approach to visual storytelling. Minimalist and Monochrome Approaches: The Power of Simplicity Minimalist styles in Midjourney v7 emphasize clarity and elegance through simplicity. These techniques often rely on a monochrome palette, making them ideal for modern, refined projects. – Continuous line drawings: This technique challenges artists to convey form and emotion with a single, unbroken stroke, resulting in clean and impactful visuals. – Sepia tones and grayscale washes: By adding subtlety and sophistication, these methods are well-suited for editorial illustrations, branding, or understated designs. These approaches are perfect for artists aiming to create visually striking work with minimal elements, proving that less can indeed be more. Highly Polished and Cinematic Styles: Drama and Realism For projects that demand a high level of detail and atmosphere, polished styles in Midjourney v7 deliver photorealistic results with dramatic flair. These techniques are particularly effective for creating immersive visuals. – Graphite rendering: This style brings subjects to life with intricate textures and dynamic shading, making it ideal for concept art or detailed character portraits. – Cinematic lighting effects: By enhancing depth and mood, this technique improves the storytelling potential of your work, perfect for fantasy narratives or dramatic compositions. These styles are designed to captivate viewers, offering a blend of realism and artistic drama that is well-suited for high-impact projects. Stylized and Manga-Influenced Aesthetics: Bold and Dynamic Manga-inspired and urban sketching styles combine traditional drawing techniques with modern influences, creating a unique and vibrant visual language. These styles are ideal for artists exploring contemporary themes. – Manga aesthetics: With bold lines and expressive characters, this style is perfect for graphic novels, animation concepts, or dynamic storytelling. – Urban sketching: Capturing the energy and complexity of cityscapes, this approach offers dynamic compositions with an edgy, modern feel. These techniques are particularly effective for projects that require bold, eye-catching visuals, blending traditional artistry with contemporary flair. Applications and Recommendations The 25 drawing styles in Midjourney v7 provide a versatile toolkit for artists and designers, allowing them to explore new creative possibilities and tailor their work to specific needs. These styles can help you: Experiment with innovative techniques to expand your artistic horizons. Adapt your style to suit a variety of projects, from minimalist branding to detailed visual storytelling. Blend traditional and digital art methods to push the boundaries of creativity. By understanding the strengths and applications of each style, you can unlock new dimensions in your artistic practice, enhancing both your technical skills and creative vision. Media Credit: Thaeyne Filed Under: AI, Guides Latest Geeky Gadgets Deals Disclosure: Some of our articles include affiliate links. If you buy something through one of these links, Geeky Gadgets may earn an affiliate commission. Learn about our Disclosure Policy.