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Geek Tyrant
7 hours ago
- Entertainment
- Geek Tyrant
Firearms Expert Tries to Make Sense of DOOM: THE DARKAGES' Demon-Slaying Arsenal — GeekTyrant
DOOM has always prioritized style over realism. It's not about plausibility, it's about ripping and tearing in the loudest, bloodiest way possible. So when DOOM: The Dark Ages dropped its trailer featuring weapons like a demon-claw flintlock Super Shotgun and a medieval mech armed with a skull-launching cannon, fans knew it was time to call in an expert. Enter Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK and a go-to voice for breaking down fictional firepower. In his latest breakdown, Ferguson does his best to unpack the sheer absurdity of the game's arsenal, from the monstrous Chainshot to the gloriously unhinged Skullcrusher Pulverizer. Ferguson not only analyzes, but he reacts, and that's where the fun lies. With each weapon, you can see the historian in him wrestling between admiration for the creativity and a deep, unspoken 'what the hell am I looking at?' kind of bewilderment. It's a lot of fun to watch! If you're into games that laugh in the face of physics and want to see a real weapons expert try to rationalize a shotgun fused with demon parts, this video is filled glorious chaos you don't want to miss.


The National
21 hours ago
- Entertainment
- The National
How puzzle video games can improve brain health and focus
There's a reason Sherlock Holmes and his escapades haven't gone out of style since he made his debut in A Study in Scarlet back in 1887. That's the enduring popularity of a good puzzle. And who doesn't love to pit their wits and flex their powers of deduction against a powerful video game? Puzzles are having a major moment. This includes books, such as the popular Murdle series of mysteries; escape rooms where groups must solve the clues together to unlock the door; and even Wordle, which has maintained its pandemic-era popularity. Released this year, video game Blue Prince has proved wildly popular thanks to its mix of storytelling and puzzle-solving. Gamers play as Simon P Jones, a young man who is set to inherit the Mt Holly Estate from his grandfather, Herbert S Sinclair, but only if he can find the manor's hidden 46th room. Players need to build the interior of the estate to create a maze-like layout that leads to the hidden room. 'I'm at that age where a wild Friday night involves staying in and playing video games with my better half,' says Nathan Irvine, radio and podcast producer at Dubai Eye. ' Blue Prince is our current favourite. We play it together – one uses the controller to wander around the mansion, and the other takes notes on clues. Before Blue Prince, our evening's entertainment revolved around other multiplayer puzzle games, such as Tetris Effect, PixelJunk Monsters 2 and Lumines Remastered.' Are puzzle games good for the brain? While parents often lament the amount of time their children spend on their computers, not all video games are created equal. Puzzle-focused games can have an array of benefits. 'I've seen first-hand the cognitive and behavioural benefits of puzzle and logic games,' says Gayatri Govind Gajjam a clinical psychologist at Aster DYU Child Development Centre. 'These games offer far more than entertainment, they can be powerful tools for cognitive development and mental well-being. Puzzle and logic games are more than just a form of entertainment; they provide meaningful cognitive stimulation, and enhance critical thinking, working memory and mental flexibility.' Mental stimulation is a key component when choosing video games that aid growth. Structured challenges such as puzzle and clue-solving strengthen executive functioning and encourage sustained focus. Key brain health benefits can include improved problem-solving skills, enhanced working memory, improved cognitive flexibility and, interestingly for those with ADHD or other inattention disorders, increased attention and concentration. 'These games activate multiple regions of the brain,' says Gajjam. 'The prefrontal cortex is heavily engaged as players plan, strategise and solve problems. The hippocampus supports memory formation and recall, while the parietal lobes assist with spatial awareness and logical reasoning. Engaging these areas regularly promotes interconnectivity between brain regions, which enhances overall cognitive efficiency.' Benefits for young and old Video games are often considered the preserve of the young, but puzzle games are cross-generational, with benefits for younger and older brains alike. 'One of the most fascinating aspects of logic and puzzle gameplay is that their impact is age-specific, yet universally beneficial,' says Yasir Shafi, a homeopathy practitioner at Wellth. 'While the mechanisms of benefit may differ by age, the underlying principle remains the same: consistent, challenging mental activity is one of the most effective ways to support brain health across the lifespan.' Puzzle video games such as Blue Prince change on a daily basis, engaging you to constantly learn and take notes as you proceed, while the game Chants of Sennaar involves decoding fictional languages and writing to advance, enhancing critical thinking and improved cognitive processing speed. 'There have always been plenty of puzzle and logic games around,' says Irvine. ' Tetris is a great example that has stood the test of time. Originally released in 1984, its many iterations – but simple formula – make it one of the top-selling games of all time.' Four puzzle video games to download now The Case of the Golden Idol Available on: Nintendo Switch, MacOS, Xbox, Mobile, PlayStation and PC If murder puzzles are your thing, step into The Case of the Golden Idol in which you must find the murderer at each stage of the game. With clues and evidence all around, this is the ideal game to play with friends and family as you work to eliminate suspects and find connections between the deceased. Return of the Obra Dinn Available on: PlayStation, PC, MacOS, Xbox and Nintendo Switch Mystery fans will be in their element with this old-school game in which the merchant vessel Obra Dinn which disappeared in 1803 suddenly reappears off the coast of England five years later. Surprise, surprise, everyone on board is dead and it's up to you to discover how each person died using a pocket watch that allows you to see their final moments. Outer Wilds Available on: Xbox, Nintendo Switch, PlayStation and PC In Outer Wilds you'll find yourself stuck in a 22-minute time loop in a dying solar system trying to discover what is happening and how you can save everyone. Working out why the system is degenerating is the key, and you must visit nearby planets to try to escape the loop, solving mysteries along the way. Gorogoa Available on: Mobile, PC, Xbox, PlayStation and Nintendo Switch Simpler than many puzzle games on the market, Gorogoa 's gentle sketch-style scenes hold hidden meanings. It's reminiscent of hand-held sliding puzzles in which you move square tiles to complete the image. In this slow-paced game the screen is divided into four panels, each featuring a scene you can interact with and deconstruct to move the story along.


Geek Girl Authority
2 days ago
- Entertainment
- Geek Girl Authority
How Game Nights Became the New Group Therapy for Nerds
With so many distractions from phones and screens these days, people are looking for ways to actually connect with others. Game nights that involve tabletop RPGs like Dungeons & Dragons, storytelling games, or cooperative board games aren't just about rolling dice or winning points anymore. For many in geek and gaming circles, these gatherings have become a way to hang out, share stories, and even unwind emotionally. Why Structure Matters Unlike casual get-togethers, game nights offer something uniquely grounding: structure. That structure— like a rulebook, a mission, or a character sheet—creates a shared context. It gives everyone at the table a reason to be present, participate, and contribute. In a group setting, this form of structured interaction lowers social barriers. It provides introverts a defined role, extroverts a safe spotlight, and everyone else a reliable rhythm for interaction. This kind of order and predictability can be oddly comforting—much like how some people find routine in everyday habits such as checking the morning weather, scrolling through news headlines, or even taking a moment to check out Keno results online. These small rituals give a sense of control and anticipation, similar to the way structured game nights build shared expectations and engagement among players. Emotional Skills in Play When players assume the roles of characters—complete with backstories, goals, fears, and flaws—they begin to exercise emotional muscles that aren't always used in everyday life. They make decisions based on empathy, develop conflict resolution skills, and explore emotional depth through their characters' arcs. For example, when a player role-plays a character going through grief or making peace with a rival, they may process their own feelings in a safe, fictional context. Game masters often create scenarios that push emotional buttons—intentionally or not—and players react in ways that feel real. This improvisational storytelling builds emotional awareness and promotes a nuanced understanding of others. Healing Game Nights TTRPGs and cooperative board games are increasingly used in both casual and community-building settings. While not therapy in the clinical sense, many participants describe game nights as cathartic, affirming, and restorative. They offer a break from daily responsibilities and an invitation to experience joy, challenge, failure, and success in a welcoming environment. This change has been especially noticeable in geek communities, where shared interests and emotional safety often go hand in hand. Actual-play podcasts and livestreams have helped normalize vulnerability, creativity, and emotional expression at the gaming table. What Your Group Says About You Group chemistry at the table often mirrors real-life, sometimes more closely than expected. Is there a natural leader who takes charge during every mission? A quiet observer who comes through in clutch moments? The class clown who keeps things light? These roles can reflect how friends interact outside the game—and sometimes challenge them to grow. A hesitant speaker might find their voice in-character, while a dominant personality might learn to step back and listen. The game world becomes a space where social roles can be explored, tested, and even rebalanced. The Real Power of Play What starts as a night of fun often becomes something more: a shared ritual. At their best, game nights offer more than entertainment—they create a dependable time and space where players can show up, contribute, and connect. Book Review: STAR TREK ADVENUTRES 2E TECHNICAL MANUAL


The Verge
3 days ago
- Entertainment
- The Verge
Yuri Lowenthal seems to have woken up and chosen violence. In a post on social media,
Voice actor seemingly confirms a Persona 4 remake. the much-beloved voice performer wrote that he would not be reprising his role as Yosuke in the Persona 4 is news to everybody else because Atlus has not officially confirmed the existence of a Persona 4 remake. Lowenthal wrote that he begged to be included in the cast but that, 'They don't want me to come back,' which might explain why a veteran voice actor might have so casually revealed the existence of an as yet unconfirmed game.


Digital Trends
6 days ago
- Entertainment
- Digital Trends
Marathon is fighting the ultimate uphill battle
Ever since its initial reveal, Marathon has had an air of skepticism surrounding it by the gaming community at large. At first, I mostly attributed this to Bungie's uneven approach to handling its premier live service franchise, Destiny. Between decisions like removing past expansions, vaulting weapons, and more underwhelming updates than positive ones, I could completely understand the hesitancy around the studio attempting to launch and maintain a second live service game. As we've inched closer and closer to its release date, the general outlook seems to have only gotten more dismal. Yes, there have been some very concerning controversies that shouldn't be swept under the rug, but Marathon is suffering from a more systemic problem with live service games as a whole that it will need to overcome to succeed. Recommended Videos The trust is broken Live service games are labelled as such because they're meant to be living, evolving experiences that players can keep coming back to for months and years. MMORPGs were the progenitors of this model, but now we've seen it applied to all sorts of genres. Despite its ups and downs, Destiny is still the poster child for what we now call live service games and the model so many have tried to imitate. As with anything successful in the gaming industry, it wasn't long before every big player wanted a piece of that pie. The allure of a perpetual money-maker was too great to resist, despite the reality being much more complicated. Sony was arguably the one to invest the most heavily in the model, at one point boasting over 12 live service games in the works. Between released and cancelled projects, that number has shrunk to possibly two, those being Marathon and Fairgames. While we can't discuss the broken trust between gamers and the current and upcoming slate of live service games without mentioning Concord, the root of the problem goes back much further than that. The first game I recall raising major red flags in the gaming sphere was Anthem. Even before all the behind-the-scenes problems in development were brought to light about the game, fans were leery about a studio known for RPGs seemingly trying to hop onto the latest trend. Anthem launched to a less-than-stellar response and quickly went on life support. It failed to satisfy BioWare's core RPG fans or any potential Destiny converts due to a lack of both a satisfying story or a compelling endgame grind. Before launch, EA shared a roadmap calendar detailing three acts of content, and when nothing beyond Act 1 was released for over a year, BioWare promised a major overhaul of the game, unofficially called Anthem 2.0. All of these plans were cancelled. Since then, we've seen more major games make bold claims about months and years of future content, only to pull the rug out from players after a middling — or downright abysmal — launch. Examples include Redfall, Suicide Squad: Kill the Justice League, and, of course, Concord. That last one is likely the one that broke the camel's back for most gamers due to how unprecedented it was. This was a PlayStation first-party release with prime showcase placement, an ambitious roadmap of content, an experimental storytelling method, and even a tie-in episode in Secret Level before the game had even come out. That game failing would be bad, but it being scrubbed from existence is catastrophic for gamers' trust in PlayStation and live service as a whole. Not only do we have to be concerned about a game simply breaking all promises of support, but also the entire experience being ripped from us. While I don't think the sins of one game should be borne by another, I can't blame anyone who has adopted a more wait-and-see approach to new live service games. If we can't count on a name as big as PlayStation to make good on its promises, why should we think differently for any other studio? Trust isn't given anymore, it needs to be earned. The impressions I have seen from both major pundits and average players in forums for Marathon feel a lot like what the sentiment was for Concord before launch. The general feelings appear to float around a 'it's pretty fun to play, but there's not enough there right now' type of vibe. Justified or not, that's a death sentence for a game that relies on a large population of people being willing to support the game at its weakest so that it can even attempt to reach its full potential. Gamers have long memories — at least when it comes to being burned. A roadmap and a 'trust us' from the development team just doesn't cut it anymore. Marathon could very well have the potential to be amazing, but it has to start out great to even have a chance to get there. Not enough people will settle for even good, and with so many people perfectly content sitting on the sidelines to see if it fails before it even gets off the ground, it will result in a self-fulfilling prophecy. Bungie shouldn't be let off the hook for blatant plagiarism or the apparent crashing moral at the studio. Rumors swirling about how the unrealistic amount of money it needs to make to be considered a success don't help either, but Marathon's fate wouldn't look any more certain even if that had never occurred. Until enough live service games earn our trust back, each game is fighting an uphill battle that gets steeper with every failed attempt.