
The mastery and music of movement
Muhammad Ali never did just one thing. If he's skipping, then he's also talking, offering defiance, poetry, prediction.
The video is from October 1974, days before he fights George Foreman in Zaire.
Rope taps ground, sweat drips, words rain.
'I'll be dancing all night.'
Of course once the fight starts, he decides instinctively not to dance and leans against the ropes and fools everyone and exhausts Foreman but that's another story. But in his prime, he was shuffling, circling, leaning, darting, swaying, dodging, ducking, as if he was moving to music.
We're always watching hands (and faces) in sport, the swishing bat, the dexterous racket, the feinting fist, but the legs are the soldiers. You see it in the sumo pushers and the quarterback shufflers. In swimmer Katie Ledecky subtly altering the beat of her kicks, and Al Oerter, four-time Olympic discus champion, working in the 1970s with an instructor in movement studies. Sometimes it's obvious as in fencing, other times invisible, like water polo players— large people in dainty caps—doing an egg-beater kick to stay afloat.
'Flighty steps, unsteady steps, and stomping steps are to be avoided,' wrote the ancient Japanese swordsman Miyamoto Musashi. He would have approved of D'Artagnan in the movies, or Michael Jordan and Lionel Messi in real life, all of them studies in body control and deceit. Ten years ago the Argentine felled Jérôme Boateng without even touching him. A dart, a dribble, and the defender, confused, unbalanced, fell over. Later, Boateng shrugged: to be embarrassed by Messi was a strange sort of honour.
This week the French Open is in full, dusty flow, the clay streaked with effort, slashed by the feet of the ambitious, and you can almost read movement in the markings, in the long slides, the braking, the semi-circular tap-dance to get around a backhand. Tennis players on the move are now physically comparable to any athlete, though Mahesh Bhupathi will tell you they're incomparable.
'Five hours, dude,' he sighs impatiently.
As in who else runs so bloody fast for so bloody long.
'The javelin takes seconds,' he says. 'Football, 90 minutes. And when you're tired in tennis, you can't high-five someone and sit on a bench. You have to finish the match.'
He has a point, though marathoner Eliud Kipchoge might want to argue, and so might boxers. After Ali and Joe Frazier's brutal bout in Manila, 1975, Mark Kram's story in Sports Illustrated quoted Ali the next morning: 'I heard somethin' once. When somebody asked a marathon runner what goes through his mind in the last mile or two, he said that you ask yourself why am I doin' this. You get so tired. It takes so much out of you mentally. It changes you. It makes you go a little insane. I was thinkin' that at the end. Why am I doin' this? What am I doin' here in against this beast of a man? It's so painful. I must be crazy.'
In Paris, there's pain, too. There's long days and points that refuse to finish and ice baths and mutinous shoulders. Then, says Somdev Devvarman, some days it's cold and it rains and the ball turns heavier and the rallies slow further.
Bhupathi, four times doubles champion in Paris, talks about clay-court art—'slide, stop at the right time to hit a shot, then recover'—and Gaël Monfil's raw speed and The Big Three who'd 'defend, defend, defend, then take two steps in, cut a corner and turn defence to offence'.
Ask Devvarman, an analyst and a coach, if he watches feet, and he says, '100 per cent. I coach feet'. He played the Big Three in singles and remembers Federer's gliding fluency, Djokovic's flexibility ('creating power from parts of courts no one else could') and Rafa's doggedness. Every point played like a sacred pledge taken.
Once, Devvarman and his pal, the Taiwanese Lu Yen-hsun, sit down and analyse video of Federer's footwork on the backhand. 'It's so smooth, so efficient, you sort of didn't pay attention to it,' he says. 'His genius was to hit a backhand near the alley and in a blink of an eye get back to where he needed to be, ready to attack the next ball. Most people take an extra step and are out of position.'
Devvarman understood the degree of difficulty because he and Lu, top 100 guys then and no slouches, tried to imitate this on the practice court.
'Close to impossible,' he laughs now.
Everyone has favourite movers, for me in the old days Miloslav Mečíř, a sleepy fisherman come to graceful life on court who was known as Gattone. The Big Cat. Bhupathi, who reduces tennis to 'head, heart, legs', ruminates about Boris Becker, a truck of a man with a sportscar engine, lunging, diving, at the net 'impossible to get through him'.
Now, says Bhupathi, Aryna Sabalenka is a 'formidable athlete', while Devvarman is impressed by Coco Gauff. In the men's field, the choir boy-faced Jannik Sinner has legs like stilts but accelerates as if on skates, but it's Carlos Alcaraz, moving faster than a lit trail of gunpowder, whose flamboyant style, sideways and forward, catches attention.
Recently, in a Tennis Channel discussion, Andre Agassi, a part-time Yoda, said of Alcaraz on clay and grass, 'You get to anything slippery, and it seems like Alcaraz's movement doesn't diminish nearly as much as anybody else. It's almost like he's a spaceship playing against normal airplanes or something.'
These athletes are rugged, explosive products of practice sessions involving bungee cords, stretch bands, agility ladders, cones. Except just when they think they're running hard, they might slide into a plaque that's recently been embedded into Court Philippe-Chatrier.
It's got Rafael Nadal's footprint on it and it rests there not just as a tribute but as a reminder, a provocation, an inspiration and a command.
Rohit Brijnath is an assistant sports editor at The Straits Times, Singapore, and a co-author of Abhinav Bindra's book A Shot At History: My Obsessive Journey To Olympic Gold. He posts @rohitdbrijnath.

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Mint
43 minutes ago
- Mint
Nintendo Can't Afford a Slip Up With Switch 2
(Bloomberg) -- Never miss an episode. Follow The Big Take daily podcast today. The Nintendo Switch has generated some $100 billion in sales for the Japanese gaming giant since its launch in 2017, propelling the company's shares to record highs. Now the game-maker is under pressure to do even better with the new Switch 2, out this week. On today's Big Take Asia Podcast, Bloomberg Opinion's Gearoid Reidy joins host K. Oanh Ha to talk about why the Switch 2 is so important to Nintendo's business and whether it can live up to the hype. Listen and follow The Big Take on Apple Podcasts , Spotify or wherever you get your podcasts. Terminal clients: click here to subscribe. Here is a lightly edited transcript of the conversation: K. Oanh Ha: Gamers, start your engines. Mario: Let's-a-go! Yahoo! Ha: If that sound brings back memories, you're likely one of the hundreds of millions of people who's owned or currently owns a Nintendo gaming device. And this week the company is hoping to add to that number, when it releases the next generation of its most popular console, the Switch 2. Nintendo Ad: Nintendo Switch, two JoyCon, two controllers that attach in a snap… Gearoid Reidy: The Switch has been a massive hit for Nintendo. Ha: Gearoid Reidy is a Bloomberg Opinion columnist based in Tokyo. Reidy: Nintendo have made about a hundred billion dollars in revenue over the lifetime of the Switch. It's sold over 150 million units worldwide. And it has absolutely juiced Nintendo's stock price. Ha: The Switch launched back in 2017 and it's on track to become Nintendo's most successful device ever. Eight years later, the company is hoping to recreate some of that magic by dropping a new, premium product. Ha : Gearoid, what's new about the Switch 2? Reidy: It is everything that you loved about the Switch One powered up. It has a much better and larger screen than the original Switch. I've seen it myself. It looks fantastic. It's gonna have a whole host of new games starting with Mario Kart World. It's only gonna be available on the Switch 2. Ha: To outsiders, it may seem like Nintendo is riding high. But Gearoid says this is actually a risky period for the company. That's because Nintendo's business is almost entirely reliant on this one device, unlike its closest competitors, Sony, who makes the PlayStation and Microsoft, with the Xbox Reidy: Nintendo right now would seem to be at the top of the world. Their stock is just off an all time high. This is also the riskiest time for Nintendo. They really need to make a success out of this, right? If they don't, they don't have something else to fall back on, like Sony or Microsoft. Ha: This is the Big Take Asia from Bloomberg News. I'm Oanh Ha. Every week, we take you inside some of the world's biggest and most powerful economies, and the markets, tycoons and businesses that drive this ever-shifting region. Today on the show — Nintendo's big bet on the Switch 2 and why it can't afford any missteps this time around. Ha: Gearoid, did you grow up playing video games? Do you remember your first video console? Reidy: Absolutely. I've been playing video games almost for as long as I can remember. The first Nintendo console that I remember having was the the NES, Nintendo's first console and the first game that I remember playing on that was the original Super Mario Brothers. Ha: We were actually the first kids on the block who also had the original NES. This was the one that came with the robot. Maybe it was the second edition for the American market. Reidy: Oh, wow you had the robot, R.O.B. the robot. Yeah Ha: It was so cool. All the kids came to our house and I remember we were all dazzled by the robot. Ha: When I first heard about Nintendo in the early '80s, its products were cool and cutting edge. Nintendo ad: Will you be the one to witness the birth of the incredible Nintendo Entertainment System? The one to play with R.O.B, the extraordinary video robot. Batteries not included... Ha: We are talking about Nintendo's launch of the Switch 2 today, and I wonder, as we're talking, how much of its success is really about nostalgia? Reidy: I'm not sure if nostalgia is really the right word so much as connection to those characters. Nintendo, I think, has been uniquely good at being able to create characters and maintain them over the course of so many years. It's almost like a timeless quality to these characters. Just as, you know, Disney has been able to do with Mickey Mouse, Nintendo has been able to do with Mario, Zelda and so on across these franchises. Ha: In the fiscal year of 2024, Nintendo sold more than 8 million units of Mario Kart 8 Deluxe, a game first released more than a decade ago. And all together, the company has sold more than 75 million units — without giving any discounts. On top of that, the majority of the games sold on the Switch are created by Nintendo and played exclusively on the device. Reidy: Nintendo's secret sauce is the intellectual property that they've built. That's a cold way to describe what is a very warm collection of different franchises and different characters that so many people across different generations love. These are characters that, in this case, something like Mario or Zelda, several generations have now grown up with. And that, I think, is really the thing that separates Nintendo from its competitors, is that they're almost stewards now, of these characters, of these franchises that are so beloved across the world. Ha: Besides the games, Nintendo is also famous for its unique hardware designed to create new experiences – rather than just upgrading existing hardware with flashier graphics – something its competitors like Sony has done with the popular PlayStation. Reidy: With the PlayStation, you know, we went from the PlayStation 1, PlayStation 2, PlayStation 3. Each generation is broadly similar to the previous one. Of course, the hardware inside is very different and much improved from one generation to the next. But the main focus of the style of playing doesn't really change that much. The name doesn't really change that much. Nintendo withdrew from that kind of way of doing things quite a long time ago and decided to focus more on play experiences. They have generally gone into each new generation of product trying to do something new. From the Super Nintendo to the Nintendo 64, it has a different way of playing. They go from the Nintendo 64 to the Game Cube. They went from the Game Cube then to the Wii. And yet, with each one of these, you're seeing, the name changes, the philosophy changes, what they want to do with it changes. And oftentimes, they have a hardware innovation that keeps users coming back for a new experience. Ha: That's why Nintendo takes its time with research and development – meaning fans often have to wait years for new products. Reidy: The late president Satoru Iwata talked about the need to surprise gamers and to give them something new. Much to the chagrin of shareholders over the years, they're not focused on extracting as much profit from their business as they possibly can. They're very much focused on the player. Ha: And for the most part, Nintendo's player-focused strategy has paid off. One of its most successful breakthroughs was the Wii console in 2006. It was an instant success and Nintendo's bestselling game system for 15 years. Reidy: It was on every late night talk show. South Park had a whole, had a whole episode around the kids trying to get it. Liane Cartman: There you are Eric, what are you doing here? Eric Cartman: I'm waiting for the new Nintendo Wii to come out. Reidy : The controller did not look like anything that a traditional controller looked at the time. A lot of the games involved, you know, using motion sensing technology, and the idea was that they could bring in people who were intimidated by traditional sort of like game controller, which has lots of buttons and knobs and dials and stuff like that can be quite intimidating to people who don't know what's going on. Ha: I remember having dance parties with the kids using, using the Wii after it launched. It was fun. Reidy: Absolutely. It really broke the mold and it pushed Nintendo back into the mainstream, and for a while it was one of the most desirable products in the world. Ha: The Wii was a hit. But when Nintendo attempted to follow up with the Wii U six years later, it stumbled – big time. Reidy: People didn't actually know it was a new console. People thought that it was maybe just an add-on for the Wii. Nintendo had three straight years of operating losses. Their stock was absolutely tanked basically by this. Ha: After its failure with the Wii U, Nintendo spent five years making the Switch. That combined two different lines of hardware, the home console – the controller that you play while sitting in front of the TV – and the handheld – like the Game Boy – into one device. Reidy: The Switch could do everything, right? If you wanna have it as a home console, if you just wanna have it under your TV, you can do that. If you wanna take it out, play it in the park, bring it on a plane, you can do that as well. You're not really compromising on either one of those things. It's the same games, it's the same data, it's exactly the same device. And no one had really, to the best of my knowledge, thought of trying that. There's no device in the world basically that functions like a Switch does. Ha: The Switch generated some $100 billion in sales and propelled Nintendo's shares to record highs. It's one of the highest selling consoles of all time, coming in a close second to the PlayStation 2. With the runaway success of the Switch, Nintendo has been feeling the pressure to come up with an even better console with the Switch 2. And this time, Gearoid says the company's trying to learn from its past mistakes: It's deviating from its traditional approach of delivering something completely new. Reidy: This is the first time they've just basically taken the same concept and souped it up, put a '2' at the end of it and said, it's everything that you love about the original device, but more. Ha: After the break: The Switch 2 comes to market – will the change in strategy work? Ha: Nintendo's Switch 2 officially hits stores on June 5. 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China and Vietnam obviously both of those countries are potentially in the line for tariffs or potentially not. However, I think it's very hard to believe that they would be able to sell the Switch 2 for much more than it's going to retail for, at $450, in the US. It's hard to see how they would, you know, be able to have a device. As much as I am looking forward to the Switch 2, I don't think it's a $600 device, which some estimates say that it would cost if, if the tariffs go in the worst case scenario Ha: What's for sure is that Nintendo needs to sell its latest console…and LOTS of it – because.. it has no plan B. Reidy: In a typical year, anything from 93 to 95% of their revenue is coming directly from their video game business. They've had other successes over the past couple of years. They had the the Mario movie They have Nintendo stores in an increasing number of cities. They have theme parks these days in collaboration with Universal Studios. They really need this to be a success and that primes them for success going forward. Ha: That's a big reason why Nintendo is shifting its strategy this time around – building on what's worked so well with the Switch and avoiding a repeat of what happened with the follow up to the Wii. Reidy: I think they definitely learned the lesson of the marketing of the Wii U. The Wii U was a very confusing proposition. So I think that's why they've gone this time with quite a conservative, by their approach, take on the Switch 2. It started with the name, you know, there was a lot of speculation over, you know, what were they gonna call it? What was it going to look like? They've decided to keep the same, basic form factor of the Switch. It has the monitor, it has the two controllers. Now this time, instead of clipping on, they go on via magnets, but you can look at it and you just immediately know that is a Switch. And I think they are banking on that to avoid the confusion that they had with the Wii U Ha: Gearoid, it seems like there really isn't another hybrid machine on the market that can really compete with the Switch. Is that going to change anytime soon? Reidy: There are rumors that both Microsoft and Sony are looking at doing some sort of portable device. I wouldn't be surprised to see one or either of those companies come out with a device that was a portable. However, what I would say there is that Nintendo has a moat that is very hard for any competitor to copy. It's not the unique design of the Switch, which, you know, at this stage is nearly a decade since it was first announced. It is their incredible range of intellectual property. And I think any competitor who tried to go against Nintendo, even with something similar, does not have that range of games and experience to fall back on. Ha: And that's what investors and diehard Nintendo fans are banking on… Linus Tech Tip: Nintendo spends a shocking amount of time and energy antagonizing the gaming community. And yet I bought a Wii. I bought a Wii U, I bought a Switch. I bought an OLED Switch, and I'm gonna buy a Switch 2. Why? Because nobody does what Nintendo. More stories like this are available on


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Hindustan Times
2 hours ago
- Hindustan Times
Young stars sparkle as Thunder and Pacers seek first NBA titles
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