
Breath of the Wild's Switch 2 enhancements have me exploring Hyrule all over again
Last night, I stayed up way too late playing through the Great Plateau section of The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition, and I'm falling in love with the game all over again.
The opening moments of Breath of the Wild are iconic. The wide shot of Hyrule you see after leaving that first cave is breathtaking, showing you the world of possibilities ahead. Solving the puzzles on the Great Plateau requires some real creativity and experimentation, especially to survive the colder parts of the area. All of that magic is still there with the Switch 2 version of the game, which you can get as a $9.99 upgrade if you already own the Switch version or as a standalone $69.99 purchase, but it all plays better.
As far as I could tell, the frame rate stayed at a steady 60fps no matter where I went in my initial explorations, which makes the game feel much smoother and more responsive. That was nice for my skirmishes with the Great Plateau's Bokoblins; they're basic enemies, but I liked sparring with them at the faster frame rate all the same. The game also has a higher resolution on Switch 2, and while the graphics aren't improved too dramatically from the original game, I thought the Switch 2 version looked great on my 4K TV. (I did notice things like grass or rocks popping in as I got close to them, though.)
Best of all, the load times are much faster, which could be the improvement that really makes the Switch 2 version worth it. On the original Switch, the load times weren't too bad, but they would regularly force you to pause as you waited for the next area to load. On the Switch 2, it felt like I was loading into shrines or a fast-travel point with only a brief delay, and over the course of an entire playthrough, those shorter loads will add up.
In my initial testing, the Zelda Notes companion app's navigation tool (found within the Nintendo Switch app) also seems like it could be a big time-saver. The feature functions like a GPS for all sorts of things you can discover, including shrines, towers, enemies, and even Korok seeds. I opened it up, picked a Korok seed that was apparently near me, and the app guided me toward it by showing my position on the map in the app and telling me what direction to go. It even nudged me to climb upward, which was helpful because I happened to pick the Korok that's found on the highest spire of the Temple of Time.
The navigation feature arguably takes away from the self-guided exploration that makes Breath of the Wild so special. Since it's an optional feature, though, I don't think it takes away from the experience too much — especially since it requires booting up an entirely separate app on a separate device, so you have to do some work to get it up and running. If you're playing through the game on the Switch 2 for the first time, I'd recommend that you don't use it. But if you want to find every single Korok seed, it could be a lifesaver.
What surprised me most with my first couple hours with the Switch 2 version of Breath of the Wild was that I was getting into its captivating loop all over again. Even though I've played through the game multiple times on the original Switch, I still found myself darting around the Great Plateau to take on random camps of baddies, diving into a pond to get a Korok that I knew was hidden there, and marking shrines and towers on my map. On the Switch 2, it's all much more refined, making it an excellent way to play one of Nintendo's best games.
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Tom's Guide
33 minutes ago
- Tom's Guide
I tested the world's first mobile game controller with AR glasses support — and it completely transformed my 16-hour flight
Regardless of how hard I try, I'm never truly prepared for an ultra-long-haul flight even after doing them for years but this time, I had a feeling things would be different. Flying back and forth from North America to Asia without a layover is no easy feat, especially since you're going to spend at least 14 hours on a plane. Of course, I always come prepared with a tech bag full of gadgets and my last trip to Taiwan was no different. From one of the best Android tablets to my work laptop and even a mini PC, I pack as many electronics as possible to bring with me on the plane. This does make things awkward at airport security but I'd rather have too many devices than wish I had brought something I hadn't. While my trusty Nintendo Switch has gotten me through a bunch of extended flights, I decided to leave it at home this trip as there are plenty of games in my backlog that I've been itching to play on the Nintendo Switch 2. Instead, I decided to give mobile gaming a go with a few of the best Android games but with a twist. One of the best phone controllers can certainly give you a more console-like experience from your smartphone but you lose out on the big screen experience you get when playing on your TV at home. Fortunately though, I've been testing a new mobile game controller that gives you that same experience in a form factor that's small enough for your seat-back tray table. After a 16-hour flight there and then a 14-hour flight back home, I don't think I've ever had this much fun on an airplane and I owe it all to Viture and 8BitDo's new mobile game controller. This bundle gives you everything you need to start playing your favorite mobile games in the most immersive way possible. You get a pair of Viture Pro XR glasses, a carrying case and of course, the new Viture x 8Bitdo Mobile Gaming Controller. At first glance, Viture and 8BitDo's new collaboration looks quite a lot like the 8BitDo Ultimate Mobile Gaming Controller that was released last year. Well, that's because it's essentially the same controller with a new translucent design and one major upgrade under the hood. Unlike with other, smaller mobile game controllers, this one features longer handles and full-sized, Hall Effect-equipped thumbsticks to prevent stick drift while offering a more comfortable feel overall. The Viture x 8BitDo Ultimate Mobile Gaming Controller also has clicky bumpers and a D-pad that provide a nice tactile bump when pressed which is something I always look for in a pro controller. Around back, there are two remappable back buttons just like on the new Backbone Pro I recently tried out. After wearing out my right thumb from years of mashing buttons, these have become a must for me and they can really make or break a new controller in my eyes. Another thing that I really like about the Viture x 8BitDo Ultimate Mobile Gaming Controller is that there's a bit of texture on the back of its handles which makes it easier to grip for long periods of time. Connectivity wise, you can slip any of the best phones with a centered USB-C port right into the middle of this controller to get everything set up. Not only is this fast and convenient but you don't have to worry about making sure the controller is charged, like before a long flight. Underneath its main USB-C connector, the Viture x 8BitDo Ultimate Mobile Gaming Controller has another USB-C port on the inside of its right handle. While you can often find an extra USB-C port on a lot of mobile gaming controllers, they're usually just for passthrough charging so you can keep playing without having to take your phone out. That isn't the case here though as this USB-C port is special. Sure, it can be used to charge your phone at up to 45W but you can also use it to connect a pair of the best smart glasses, specifically the Viture One XR or the Viture Pro XR glasses. With a pair of Viture's XR glasses and your phone docked inside, the Viture x 8BitDo Ultimate Mobile Gaming Controller takes gaming on the go to the next level. And better yet, nobody can peek at what you're currently playing. This wasn't my first time trying out a pair of specs like these as I recently got to spend some time with the Xreal One AR glasses and my favorite pocketable mini PC. While I really enjoyed that experience, I was a bit bummed out when I realized I couldn't use them simultaneously with my Lenovo Legion Tab Gen 3 as part of my ultimate remote play setup. So when Viture reached out to me about testing out its new Ultimate Mobile Gaming Pack, I couldn't pass up the opportunity. Besides the Viture x 8BitDo Ultimate Mobile Gaming Controller, you also get a pair of Viture Pro XR glasses with the bundle. They're just as comfortable to wear for extended periods as the Xreal One glasses but in my opinion, they have more of a sporty look to them thanks to the orange accents on one side. One thing that I immediately liked after unboxing the Viture Pro XR glasses was the included case. It is slightly larger than the one that comes with the Xreal Ones but there's a separate compartment for storing the USB-C cable you use to connect them to your phone, tablet, laptop and other devices. Another key difference between the two is that Viture uses a magnetic connector on its glasses as opposed to a standard USB-C port. I do prefer non-proprietary cables but in this case, the magnetic connector makes it a cinch to quickly start using the Viture Pro XR glasses, and I love how the cable just snaps into place. And with my bags packed for Taiwan, that's exactly what I did the moment I made it through airport security. With 30 minutes or so to kill before my flight, I decided to break out the Viture x 8BitDo Ultimate Mobile Gaming Pack and give everything a try before takeoff. I briefly tested them out at home but in preparation for my trip, I loaded up my phone with as many console-quality Android games as I could from Dead Cells and Stardew Valley to the game I was most excited about (and dreading) playing with AR glasses: Alien Isolation. It took me a minute or so to get my phone set up inside the controller and to connect the Viture Pro XR glasses and then, I jumped right back where I left off in my last Dead Cells run. Since I didn't want to miss when boarding started for my flight, I short pressed the smaller button on the front of the glasses to toggle their electrochromic film off. If you're unfamiliar with XR or AR glasses, changing this setting causes their display to go from blacked out like when you're wearing one of the best VR headsets to transparent. That way, you can see what's on their screen and the world around you at the same time. Since I've worn AR glasses before when out in public, I wasn't embarrassed at all. However, I did get a few looks here and there but that was likely because I had my camera set up on the other side of the table snapping pics. Even though I only got to play for 15 or so minutes before I had to find my seat, I had an absolute blast. And unlike with your standard mobile game controller, I didn't have to crane my neck forward to see what I was playing. Once on the plane, I waited till we reached cruising altitude before taking the Viture Pro glasses and 8BitDo controller back out. Compared to a laptop or even one of the best handheld gaming consoles, this setup felt a whole lot more compact and easy to stow away if my in-flight meal arrived or turbulence struck. I started my 16-hour flight's worth of mobile gaming slowly with some smaller, less intensive titles before ramping things up. Since I can't play my go-to game, the skateboarding sim Session, on mobile, I did the next best thing and loaded up The Ramp first. After a few rounds getting big airs and doing grabs on the game's virtual halfpipe, I raced around a few courses in the Art of Rally. Getting the controls set up and mapped to the Viture x 8BitDo Ultimate Mobile Gaming Controller took some time though as the mobile version isn't as controller friendly as the PC or console one. Speaking of remapping controls, before I left I also downloaded 8BitDo's Ultimate Software V2 app along with Viture's GamePal launcher. In 8BitDo's app, I was able to remap the controller's two back buttons as well as set up separate profiles for individual games. This really came in handy and I'm glad I downloaded it beforehand. Meanwhile, Viture's GamePal gives you a more console-like experience as all of your installed games show up neatly in one place. I've been using the Nothing Phone 2 as my daily driver for almost two years now but during this trip, I left it behind. The reason being is that as a mid-range phone, it lacks the most important feature to make a setup like this one work: DisplayPort Alt Mode over USB-C. Without it, you won't see a thing when you plug in a pair of AR glasses, which sadly I learned after I took a chance on this lesser-known Android brand. Fortunately, my colleague John Velasco sent over a Samsung Galaxy S24 FE ahead of my trip and it did the trick and then some. One of the coolest features on the best Samsung phones by far is DeX. Once plugged into a portable monitor or in this case, a pair of AR glasses, you get access to an extended Desktop eXperience that makes using your phone a whole lot more like a computer. On the S24 FE with this particular setup, I really liked how I could use the phone's screen as a trackpad while seeing everything else in the Viture Pro XR glasses. This really came in handy when I started a new farm in Stardew Valley a few hours into my flight. I could harvest my crops and interact with the residents of Pelican Town using the controller while sending my character to and fro with the touchpad. As the overhead lights dimmed in the cabin during the part of the flight where you're supposed to be sleeping, I figured it would be the perfect time to give Alien Isolation a try. For this one, I switched the Viture Pro XR's electrochromic film on and found myself in complete darkness aboard Sevastopol Station. Even though Alien Isolation is over a decade old and I was playing on mobile, everything looked fantastic. I found myself getting lost in the details of the space station and playing a first-person game like this with AR glasses was a very unique experience. Before I knew it, my lengthy 16-hour flight was coming to an end and I had to pack up the Viture x 8BitDo Ultimate Mobile Gaming Pack. I don't know if I'd feel comfortable using this setup while traveling together with my family but while on my own on a work trip, it was the perfect way to get through a long flight while catching up on some of the better mobile games that have come to Android over the years. Compared to one of the best gaming laptops or a Steam Deck, slipping the Viture Pro XR glasses and this one-of-a-kind mobile game controller into a bag was a whole lot easier (and lighter). I hate to say it but part of me almost considered switching to one of the best iPhones for a second there so that I could play actual console games like Resident Evil 4 or even Death Stranding with this setup. Google certainly has some catching up to do when it comes to getting full-sized games on Android. After running around Taipei for a week at Computex 2025, I came down with a bad cold the minute I got home. However, instead of being upset I got sick, it gave me a chance to try out this setup at home and let me tell you, there's no better way to rest up than by playing your favorite games remotely on a 135-inch screen inches from your face while cosied up on the couch.


Bloomberg
an hour ago
- Bloomberg
Taiwan's Yageo Plans to Keep Shibaura's AI Technology in Japan
Taiwan's Yageo Corp. said it would keep Shibaura Electronics Co. 's most advanced technology in Japan if it successfully acquires the artificial intelligence sensor maker. The comments from Yageo founder and Chairman Pierre Chen come as Tokyo seeks to strike a balance between shareholder returns while ensuring cutting-edge AI technology stays at home. Shibaura's high-precision thermistors are key for monitoring the internal temperature of electronic devices to prevent overheating. That's especially important in AI, where data centers with large clusters of high-performance servers churn through troves of data.


Screen Geek
2 hours ago
- Screen Geek
'Predator: Killer of Killers' Review: The Yautja Anthology We Need
The Predator franchise has had its ups and downs over the decades. The first movie was the embodiment of 80s action films that still hold in high regard for film fans—snobby or not. Recently, the story of humans versus the perfect hunter has experienced a resurgence, thanks to Dan Trachtenberg's Prey . The director is knee-deep in production on his highly anticipated next installment in the Predator series. Still, he decided to take a little detour with the animated movie Predator: Killer of Killers . Thankfully, Trachtenberg continues to prove that he understands what works for these blood-soaked movies and even opens the door to new possibilities. Predator: Killer of Killers unites Trachtenberg with visual artist Joshua Wassung in bringing the Yautja into the world of animation. The anthology story written by Micho Robert Rutare pits three different individuals from three different eras against the hunters. The first story, called 'The Shield,' is set in the Viking era, where a Viking raider guides her son on a blood-filled quest for revenge. Story two, titled 'The Sword,' features a ninja in feudal Japan who challenges his samurai brother in combat for control of their kingdom. Lastly, the final story, named 'The Bullet,' features a young World War II pilot trying to make sense of unexplained events in the sky. One of the strongest aspects of Predator: Killer of Killers is its compelling story. Most of the Predator movies are straightforward in their portrayal of survival and the kill-or-be-killed mentality. Rutare does something a bit different with Predator: Killer of Killers by adding layers to the story. The writer develops the themes of revenge, family, and identity to give the movie a more nuanced feel. Rutare uses 'The Shield' to depict the idea of revenge being a fiery and destructive force not only for the receiver but also for the one who dishes it out. That notion allows the film to remain engaging throughout and helps converge all three stories into the third act intriguingly. The Yautja have been depicted in comics and other media as hunting people across various points in history. Predator: Killer of Killers takes that idea and uses it in ways that have not been explored in this medium. The hunters use the human victors, which allows certain characters to have a longer impact in the franchise. The film even takes it to the point where a character from past films makes a shocking appearance. It honestly left my jaw on the floor during the last fifteen seconds of the film. The combination of Trachtenberg's directing and Wassung's visual eye is the perfect mixture for Predator: Killer of Killers . The film employs specific colors, such as red, orange, and blue, to make each story stand out in its own way. A beautiful example of this is in the 'The Shield' story, where a wall of fire engulfs the background. It symbolizes the growing hatred in the Viking raider that would define her, and was truly astounding to see. Even the use of red in 'The Sword' is striking on-screen and lends the setting a truly artistic look. The only complaint I would have with the movie is the 'The Bullet' story. The previous tales gave me a lot from the characters' arcs, but I believe the last story could've used a little more. The film shows a little bit of Torre's life, voiced by Rick Gonzalez, before setting him on his path against the alien hunter. This section of the movie could have benefited from a bit more background and motivation to connect with the character truly. It's not a massive hiccup in the film; however, it felt rushed to get Predator: Killer of Killers into the Third Act. Fans of the Predator franchise, including myself, have been pining for a film where the alien game hunters battle humans at different points in time. Trachtenberg and Wassung have given that to use in Predator: Killer of Killers and did a damn excellent job. The director gets the material and understands what makes this franchise so entertaining. I think the Predator world is in good hands, and hopefully, we'll get the Alien VS. Predator movie we deserve. Grade: A