logo
Why does Mars look purple, yellow and orange in ESA's stunning new satellite image?

Why does Mars look purple, yellow and orange in ESA's stunning new satellite image?

Yahooa day ago

When you buy through links on our articles, Future and its syndication partners may earn a commission.
Despite being known as the Red Planet, Mars shows off its swirling yellows, oranges and browns in a new satellite photo from the European Space Agency (ESA). The Earth-toned surface also reveals an impact crater and four sneaky dust devils making their way across the region.
The Rothko-like image was taken by a high-resolution camera on ESA's Mars Express orbiter and captures Arcadia Planitia, an area of Mars critical to research about the planet's past and its potential to house humans in the future.
Northwest of the tallest volcanoes in the solar system, Arcadia Planitia is a region of intrigue. It's laden with solidified lava flows that are, at most, 3 billion years old. The area is also thought to host water ice close to the planet's surface, making it an area of interest when planning future missions to Mars, according to a statement from ESA.
Arcadia Planitia is home to visiting "dust devils," short-lived columns of wind akin to small tornadoes. Dust devils form when the Martian surface warms the air just above it, leading the air to rise and pulling dust with it. The new image shows four dust devils as they snake their way across the plains of the region. Easy to overlook, you can spot them as whitish puffs of dust near the center of the image, straddling the boundary between the darker brown and lighter red parts of the plain.
A large impact crater sits in the bottom right corner of the photo and measures 9 miles (15 kilometers) across, according to ESA. The formation of layered material around the crater is evidence that the ground encompassed notable amounts of water ice during impact, and lack of clear erosion of the crater dates it to relatively recently on the geological timeline.
Related: Perseverance rover spots peculiar 'spider egg' rock on Mars — and scientists have no idea how it got there
If you noticed that the image is blurry, you're discerning an effect of the wind on Mars. Gusts of air pick up and carry tiny particles of debris from the planet's surface, which creates a minor visual haze.
RELATED STORIES
—Mars rover captures first close-up photos of giant 'spiderwebs' on the Red Planet
—Long, dark 'streaks' spotted on Mars aren't what scientists thought
—NASA Mars satellite uncovers markings 'like paint dripping down a wall' on Martian surface
The wind that causes the haze is also responsible for the reddish area at the top of the photo. The red region is covered in ridges called "yardangs," which are formed when wind erodes vulnerable rock and leaves the most resistant rock still standing.
Below the red section is purplish-brown terrain, which has a high concentration of silicates and a low concentration of iron, the statement notes. The difference in colors also stems from properties of the sand, like density and size, which affect how the grains accumulate and travel across Mars.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Archaeology student used a computer model to predict a Roman army camp's location — and it worked
Archaeology student used a computer model to predict a Roman army camp's location — and it worked

Yahoo

time4 hours ago

  • Yahoo

Archaeology student used a computer model to predict a Roman army camp's location — and it worked

When you buy through links on our articles, Future and its syndication partners may earn a commission. The remains of an ancient Roman army camp have been discovered in the Netherlands, beyond the empire's northern frontier, after researchers used a computer model to pinpoint its location. The "rare" find, at a site called Hoog Buurlo, shows that Roman forces were venturing beyond the Lower German Limes, the boundary that ran along the Rhine roughly 15.5 miles (25 kilometers) south of the camp. "For the Netherlands this is only the fourth Roman temporary camp, so quite a rare find," said Saskia Stevens, an associate professor of ancient history and classical civilization at Utrecht University and the principal investigator of the "Constructing the Limes" project that found the fort. "The fact that it was discovered north of the Lower Germanic Limes, beyond the border of the empire, tells us that the Romans did not perceive the Limes as the end of their Empire," Stevens told Live Science in an email. The fort was likely a temporary marching camp, which troops used for only a few days or weeks, according to a statement from Utrecht University. It's also possible that the camp was a stopover on the way to another camp about a day's march away. Constructing the Limes, a project led by Utrecht University, aims to understand how the Roman border functioned and to unearth temporary Roman camps north of the boundary. Related: Remains of 1,600-year-old Roman fort unearthed in Turkey As a part of the investigation, Jens Goeree, an archaeology student at Saxion University of Applied Sciences, developed a computer program to help predict the location of temporary Roman camps in Veluwe, a region of nature reserves filled with woodlands, grasslands and lakes. This program was based on probability and used data from elevation maps and lidar (light detection and ranging), a technique in which a machine shoots lasers from an aircraft over a site and measures the reflected waves to map the landscape below. "He reconstructed possible routes of the Roman army across the Veluwe area, calculating the number of kilometers an army could travel per day," Stevens said. The program also took into account roads and water availability, and looked for the "typical playing card-shaped camps" that Romans constructed, she said. The computer program didn't disappoint: It led them to the site in Hoog Buurlo within the Veluwe in 2023. In January 2025, the team visited the site to dig archaeological trenches and confirm that the site actually held an ancient fort, according to a statement. The fort was large — 9 acres (3.6 hectares) — and shaped like a rectangle with rounded corners. It had a V-shaped ditch that was 6.6 feet (2 meters) deep, a 10-foot-wide (3 m) earthen wall, and several entrances, Stevens said. However, the team found only a few artifacts at the site, including a fragment of Roman military armor. "The limited number of finds is not surprising as the camp was only in use for a short period of time (days, weeks) and the soldiers would have traveled light," Stevens said. Image 1 of 2 An outline of the newfound fort in the Netherlands. Notice that like many other Roman military forts, it's shaped like a playing card. Image 2 of 2 A lock pin artifact found at the temporary military fort. The small number of finds made it hard to date the camp. But by examining the armor and comparing the newfound site to a camp found in 1922 at another site in the Netherlands, the team dated the newly discovered temporary camp to the second century A.D., Stevens said. RELATED STORIES —1,900-year-old Roman legionary fortress unearthed next to UK cathedral —Possible 'mega' fort found in Wales hints at tension between Romans and Celtics —'Lost' 2nd-century Roman fort discovered in Scotland The finding shows that the Romans "were clearly active beyond the border and saw that area as their sphere of influence," Stevens said. The region north of the limes was likely an important place to take cattle, hides and even enslaved people. The people who lived in the area, the Frisii and the Chamavi, already had ties with the Romans. "The Frisians were generally on good terms with the Romans," as they traded with them, Stevens said. Historical sources mention a treaty in which the Frisians paid taxes in the form of cow hides, and they also provided soldiers for the auxiliary troops and members of Nero's (ruled A.D. 54 to 68) imperial bodyguard.

Rare Jupiter-sized planet discovered 3,200 light-years away using Einstein's space-time warping method
Rare Jupiter-sized planet discovered 3,200 light-years away using Einstein's space-time warping method

New York Post

time5 hours ago

  • New York Post

Rare Jupiter-sized planet discovered 3,200 light-years away using Einstein's space-time warping method

Astronomers used a method once theorized by Albert Einstein to find a mysterious and rare planet on the edge of our galaxy. The planet, AT2021uey b, is a Jupiter-sized gas giant located about 3,200 light-years from Earth in the galactic bulge. It takes AT2021uey b 4,170 days to orbit its dwarf star, according to a study published in the journal Astronomy & Astrophysics. Advertisement According to Live Scence, AT2021uey b's shadow was first spotted in 2021 in data taken by the European Space Agency's Gaia telescope. It took the astronomers multiple check-ins to confirm the details of the planet. The astronomers discovered the planet using microlensing, a method used only three times previously, according to the study. Microlensing, which is based on Einstein's theory of relativity, relies on massive objects moving through the galaxy to warp the fabric of the universe, called space-time. Advertisement 3 An artist's illustration of the Gaia space telescope, which first spotted the microlensing event in 2021. ESA/ATG medialab / SWNS Dr. Marius Maskoliunas, astronomer at Vilnius University and co-author of the study, discussed in a statement posted in just how much work goes into using this method. 'This kind of work requires a lot of expertise, patience and, frankly, a bit of luck. You have to wait for a long time for the source star and the lensing object to align and then check an enormous amount of data,' Maskoliunas said in the statement. 'Ninety percent of observed stars pulsate for various other reasons, and only a minority of cases show the microlensing effect.' 3 A visualization of the Milky Way and Andromeda galaxies. NASA/ESA et al. / SWNS Advertisement According to the study, microlensing occurs when a massive celestial body briefly positions itself directly in front of an even more distant star. As the planet settles in front of the star during its journey, the light begins to curve around the planet, magnifying the light of the star. According to the study, this temporary magnified light is what astronomers are searching for. Maskoliunas gave an example of how to imagine how microlensing works. 3 An illustration depicts NASA's Juno spacecraft in orbit above Jupiter. NASA/JPL-Caltech / SWNS Advertisement 'What fascinates me about this method is that it can detect those invisible bodies. Imagine a bird flying past you. You don't see the bird itself and don't know what color it is — only its shadow,' Maskoliunas said in the statement. 'But from it, you can, with some level of probability, determine whether it was a sparrow or a swan and at what distance from us. It's an incredibly intriguing process.' According to Live Science, there have been nearly 6,000 planets discovered since 1992 using two other more common practices known as transmit photometry and radial velocity. These more common practices will detect planets through host stars becoming dimmer due to said planets. They will also detect the wobble of the planets' gravitational pulls that occur.

JURASSIC WORLD EVOLUTION 3 Removes Generative AI From Game After Fan Backlash
JURASSIC WORLD EVOLUTION 3 Removes Generative AI From Game After Fan Backlash

Yahoo

time8 hours ago

  • Yahoo

JURASSIC WORLD EVOLUTION 3 Removes Generative AI From Game After Fan Backlash

Could it be… Good news? I know, I know, it's hard to imagine in this economy. But it seems like, even in the most minor of ways, good has won out over evil. Or, in this case, humanity has won out over AI. AI is here and it's probably not going anywhere, but that doesn't mean we have to let it replace the most creative among us. Jurassic World Evolution 3, a long-awaited dinosaur strategy simulation, triggered its fans' teeth when its developer, Frontier Developments, announced it had used generative AI to create in-game portraits of scientists. This Jurassic World Evolution 3 news garnered an uproar among fans, which is honestly amazing to see, because more and more, there seems to be a push for people to simply accept generative AI as part of our reality. But no, fans took to the internet to demand that the generative AI elements and portraits be removed from the game in favor of actual art created by actual humans. And LO, Frontier Developments listened, removing the generative elements from the game. Incredible! In a post on Steam, the company responded to the AI backlash, saying 'Thanks for your feedback on this topic. We have opted to remove the use of generative AI for scientist portraits within Jurassic World Evolution 3.' In a statement, Frontier confirmed that despite these pivots away from generative AI, Jurassic World Evolution 3 will maintain its release date of October 21, 2025, for PC, PlayStation 5, and Xbox Series X and S. This may not seem like a huge victory, but it is. Generative AI will creep into our games and fictions not in huge waves, but in small piece after small piece. Insisting that the properties we love employ only humans, who do real, creative, and passion-filled work, will help keep the soul of our art whole a little longer. Huge round of applause to you, Jurassic World Evolution 3 fans.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store