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Millionaire publican and Bachelorette star Stu Laundy debuts his new veneers after smashing his teeth and almost dying in horror Vietnam crash

Millionaire publican and Bachelorette star Stu Laundy debuts his new veneers after smashing his teeth and almost dying in horror Vietnam crash

Daily Mail​2 days ago

Stu Laundy is flashing a brand new smile - weeks after narrowly surviving a devastating motorbike crash in Vietnam.
The millionaire publican and former Bachelorette winner, 52, took to Instagram on Wednesday to unveil his dental transformation, posing alongside cosmetic dentist Dr Dan at Dental Implants on Miller in Sydney.
'Best veneers even if you haven't just smashed them up on a moped in Vietnam,' he joked in the caption. 'Plus he's my best mate.'
Wearing a navy sweatshirt and sporting an arm sling, Laundy looked to be in good spirits as he posed next to the popular cosmetic dentist, clearly chuffed with his new pearly whites.
The dental upgrade comes after Laundy admitted that he was lucky to be alive following a horror motorbike crash while holidaying in Vietnam last month.
From A-list scandals and red carpet mishaps to exclusive pictures and viral moments, subscribe to the DailyMail's new showbiz newsletter to stay in the loop.
The pub baron, who was travelling with family, was struck by a truck and thrown from his bike in a terrifying accident that left him hospitalised with a long list of injuries.
'I was in and out of consciousness for a while. I got a busted knee, sternum, shoulder, ribs, clots in my lungs and infections,' he told The Daily Telegraph at the time.
'Vietnam hospitals are not that crash hot so Dad organised to have me flown home. I'm very lucky.'
Stu's billionaire father Arthur Laundy reportedly organised a private medical evacuation for his son, arranging for him to be flown back to Australia on a specially fitted medical jet, complete with a doctor and two nurses.
After arriving home, Laundy was rushed to Royal North Shore Hospital in Sydney where he underwent two surgeries. He is still in recovery and slowly regaining his strength.
Laundy also credited his ex-wife Rachel, a nurse, for being by his side throughout the ordeal.
'Rachel never left my side,' he said.
'Lucky she was there. The accident just happened from nothing. I was riding along and a truck pulled out of its lane and I ran straight into it. At 52, I probably shouldn't be riding a motorbike but the truck driver has accepted the blame.'
Known for his extensive hospitality empire and high-profile connections, Laundy is a familiar face in Sydney's social scene and was instrumental in helping the Canterbury Bulldogs land Phil Gould in 2021.
He rose to national fame in 2017 after winning Sophie Monk's season of The Bachelorette, although the pair split just months after the finale aired.
'I went into this experience looking to settle down and start a family. I gave it the best shot I could,' Sophie wrote at the time, announcing the end of their relationship.

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Nintendo Switch 2 review: What our gaming experts like (and dislike) about the console
Nintendo Switch 2 review: What our gaming experts like (and dislike) about the console

The Independent

time2 hours ago

  • The Independent

Nintendo Switch 2 review: What our gaming experts like (and dislike) about the console

Nintendo Switch 2 design Alex Lee: When the courier handed me the Switch 2 inside a plain cardboard box (wait, no fireworks?), I was weirdly thrown by how compact the package felt. But I opened it cross-legged on the floor, and the console itself is… huge. Almost an inch bigger than the OLED, and once the new Joy-Con 2's snap on, it's basically a mini tablet. It's not far off the size of an iPad mini, but it's almost double the weight (and it's noticeable). There's now a USB-C port on the top – a small but huge quality-of-life tweak. I can play it in tabletop mode now while charging, without the cable jutting out from the bottom and making things wobbly. The new Joy-Cons are sleeker too, with a matte texture and rounded edges, making them feel less toy-like, though again, chunkier than the OLED ones. I really like the new kickstand, too. It's sturdier than the OLED's and adjusts a little more smoothly. You can still expand the storage, but your old microSD cards won't work on this one – you'll need to buy the new microSD Express cards. Then there's the dock. Refined to an inch of its life, it's narrower, more polished, and I love that I don't have to tear off the back cover to unplug cables – everything's accessible even with the plate on. It's not a huge redesign overall, but it's all a lot sturdier – I'm not scared of breaking it, as I was with the OG Switch or even the OLED. Jake Brigstock: One thing to add about the packaging – maybe a weird detail to call out – is how smartly it's done. The first thing you see is the console and Joy-Con, and for anyone eager to power it on straight away (no judgement), Nintendo has set things up so you can unpack gradually. Its design feels almost identical to the original Switch – just bigger, and without the bright, colourful Joy-Cons that became so synonymous with the first console. Looking at the unit itself, it's unmistakably a Switch. There's a real sense of familiarity for anyone who's used the original. My first impression? It feels like an upgrade rather than something completely new, and that becomes even more apparent once it's powered on. Nintendo Switch 2 set-up Jake: The onboarding process walks you through everything gradually. It doesn't rush you, and you don't feel overwhelmed. It teaches you how to connect the Joy-Cons, set up the dock and shows you the different ways the console can be used. Data transfer is easy. Setting up a new console sometimes makes me anxious, but moving games and saving data from the original Switch to the Switch 2 was the easiest I've ever seen it. It's quick, too. Once you're in and the home screen pops up, you'll notice one thing straight away – the UI looks more or less identical to the latest version on the original Switch. Again, there's a feeling of familiarity. It isn't necessarily a bad thing, but it doesn't always capture that 'new console feel'. It has been eight years since the Switch launched after all, but if it ain't broke... Alex: Jake's not wrong – this is the least stressful Nintendo setup I've ever experienced. I signed into my account, continued the transfer from my Switch OLED, and it all just worked. I didn't even have to keep the two consoles in the same room. It was super polished, and nothing went wrong. One thing to flag – and it's a big deal for anyone who needs it – is that while Nintendo has finally introduced a proper suite of accessibility features on the Switch 2 (a huge step for the access-averse company), you can't turn any of it on during setup. You have to get through the entire onboarding process before you can enable things like magnification, text-to-speech or high-contrast mode. Even then, features like text-to-speech still don't work across the whole system, including in places like the eShop. While Jake found the familiar UI comforting, I think it's a bit stale. The interface looks almost exactly the same as the original Switch, and Nintendo could've done more to make it feel like a true generational leap. That said, I'm happy to report that the eShop finally got the upgrade it needed. It's way snappier now – no more waiting around for game pages to load or menus to catch up. It's so much smoother and easier to navigate. Nintendo Switch 2 performance and play Alex: I'm mostly a TV gamer, so I've mainly been playing with the Switch 2 hooked up to my 4K HDR TV, and while it does look better than ever, most of the real upgrades aren't for docked play. When plugged in, you'll get prompted to calibrate HDR (a nice touch), and games like Mario Kart World look crisp, vibrant and colourful. However, there's still a lot missing compared to next-gen consoles. There's no HDMI 2.1 support, so if your TV can do 120Hz or VRR, you won't be taking advantage of it. There's no Dolby Atmos either – a bit of a letdown when you consider the Switch 2 does support spatial audio in handheld mode. That said, DLSS is doing some noticeable work when docked, especially with backwards-compatible games. Titles that looked soft on the original Switch, such as Super Mario Odyssey, now get surprisingly close to 4K. Handheld mode is where the Switch 2 really flexes. The bigger 1080p LCD screen might not be as rich or inky as the OLED panel on the Switch OLED, but it's sharp, bright, and looks brilliant in motion, especially at 120Hz. I'm a bit disappointed that there's no streaming support for Netflix, Disney+, Prime Video, BBC iPlayer, and the YouTube app isn't compatible (at launch, anyway). I think this is one thing that'll stop it from competing with Microsoft and Sony. It has the games and the fans, but it doesn't have the full entertainment platform to match its rivals. Jake: I'm also traditionally a console gamer, so my preferred way to play is curled up on the sofa, using the Switch 2 in docked mode – and it's in the display and performance where the upgrade really comes to the fore. When docked, the console can run at 4K resolution at up to 60fps, and the games I've played so far look incredible. HDR makes a noticeable difference here, too, adding more depth and richness to the image. That said, handheld mode has seriously impressed me. The 8in display runs at 1080p with support for 120fps, and the bigger screen makes a huge impact. It's sharp, fluid, and feels much more modern than what we had before. The backwards-compatible games I've tested that haven't had any updates seem to benefit. They load faster, run more smoothly and generally look better. As someone with a mountainous Nintendo back catalogue, the Switch 2 feels like the best way to revisit it all in glorious 120fps. Nintendo Switch 2 Joy-Cons Jake: The new Joy-Con controllers are bigger, and that's an incredibly welcome change. They feel more comfortable to hold, especially in longer sessions. One slight disappointment is that the wrist strap attachments no longer include the shoulder buttons like the original Switch, which made the controllers feel a bit more protected and functional when used horizontally. The Joy-Cons themselves feel familiar if you've used the original ones, just with a couple of key upgrades. The rumble has been improved (HD Rumble 2 is noticeably more precise), and the big new feature is the addition of mouse-style motion controls. I first tried these at Nintendo's preview event back in April, and they felt fun and intuitive in the right context. I gave them another go while playing Cyberpunk 2077, but to be honest, it wasn't really for me. As a console-first player, I naturally gravitated to the new Pro controller, which Nintendo kindly sent me to test. It's very similar to the last-gen one but includes a C button, HD Rumble 2, and now an aux port, which is great if you want to plug in wired headphones or a mic. Alex: One thing I keep doing – out of sheer muscle memory – is sliding the Joy-Cons on the old way. You don't need to anymore. The new magnetic attachment system means they just snap into place with a satisfying click, and it's so much easier than the old rail system. I didn't realise how awkward the original design was until I stopped using it. I'd also add that the HD Rumble 2 is absolutely fantastic – the vibrations are sharper and more detailed. It's frightening when you get shocked by lightning or blue-shelled in Mario Kart World. The Joy-Cons feel great overall, though I do find they're maybe a bit too big for my hands. It's not uncomfortable, just something I've noticed over longer sessions. The new dedicated GameChat button is a nice touch too, letting you quickly mute or jump into a chat during online games, something Nintendo's never really tackled before. However, the mouse controls are finicky and a little inaccurate. I think it's a nice feature to have, but I'll need to try it out with more compatible games. Right now, I don't think I'll be using it very often. It's worth flagging that older Joy-Cons don't work on the Switch 2, though the older Pro controller does work with the new system. While the new design feels sturdier, there's no official word yet on whether Nintendo has finally fixed the Joy-Con drift issue. Fingers crossed, but we'll have to wait and see. Nintendo Switch 2 features Alex: One of the biggest new features on the Switch 2 is GameChat – Nintendo's attempt at building social features directly into the console, so you can say goodbye to Discord calls. It's baked into the UI and works incredibly well. I tested this with another group of reporters, and I could jump into a group call from anywhere – whether I was mid-game or was just on the home screen, even if we were all playing different games. The new GameChat button on the Joy-Con and Pro controller made it easy to open up the menu, mute myself, turn on or off the camera or share my screen. I think it'll be a big deal for competitive gamers. The built-in mic is genuinely really good. It picks up my voice clearly from across the room and filters out background noise well enough that I didn't feel the need to grab a headset. It's not quite Discord-level quality, but it's really impressive. Then there's the new plug-in 1080p camera. Right now, there's not a huge amount you can do with it – it's mostly used for showing your mates' faces on screen while you play. When you're racing against your friends in Mario Kart World, their little face pops up above their kart in real-time. It's a bit uncanny and very Nintendo. What I did like was that, even when I was playing solo but plugged into a GameChat session, I could still see faces below the game screen, making it feel less lonely. The camera's not the best quality, but it's decent enough. There's definitely room for Nintendo to build on this. AR minigames are the big one – and the company's already hinted at this for Super Mario Party Jamboree. I've also seen some reports that third-party cameras work too, so you could get a higher-res one (and it might be cheaper, too). Another addition is GameShare, which lets someone else play your game locally, even if they don't own it. I've not been able to test this one yet, but it's a nice way to share games without splashing out on a second copy. It's a feature that was on the old Nintendo DS – I remember playing Super Mario Bros. with friends who didn't have a copy. Jake: GameChat is a great addition – and not just because it lets you see people's faces mid-race. What stood out to me was how much more social it made everything feel. When we played a Knockout Tour with three other reporters (including Alex), it was hilarious to watch everyone's reactions in real-time when the inevitable Mario Kart item chaos hit. I'm sure there was a collective groan when I crossed the line in first and celebrated with a smug fist bump – sorry, Alex. I'm especially excited to see how this plays out in Super Mario Party Jamboree TV Switch 2 Edition – the minigames are chaotic enough already, and seeing everyone's faces as it unfolds will only add to the fun. Nintendo Switch 2 games Jake: Now on to the most important part – games. A console is nothing without them. Aside from Mario Kart World (which I'll leave to Alex, as he's spent more time with it), the first-party launch line-up includes Nintendo Switch Welcome Tour. I'm firmly in the camp that if Astro's Playroom was free on the PS5, then Welcome Tour should be too. It's fine for what it is – a quick way to show off the new console features – but it's unremarkable. More exciting are the Switch 2 Editions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, both of which look and run so much better than on the original console. Watching comparison footage is one thing, but experiencing it firsthand is another. Cyberpunk 2077 has been dubbed a 'miracle port' by some tech experts, and while CD Projekt Red downplayed how tough it was to get it running, it's still impressive, especially in handheld. From what I've seen, the game has stayed within the advertised performance limits, and – hot take, maybe – keeping motion blur on actually helps here. It adds to the cinematic look and smooths things out in a way that feels necessary. If a demanding title like this can run well on Switch 2, it could open the floodgates for more ambitious third-party games down the line. It's also great to see other titles like Split Fiction available at launch. While there are a few backwards compatibility quirks floating around, the vast majority of older games seem to run without issue, and I haven't encountered any problems myself. Alex: I'm more into my first-party Switch titles, so I've stuck to Mario Kart World, but I've also played Survival Kids – one of the new Switch 2 launch titles. I'm conflicted. Visually, Mario Kart World is one of the best-looking Nintendo games I've ever played. The art direction is stunning, and it really shines on the Switch 2's brighter screen. But the whole open world just feels... lonely? Soulless? You drive long straight stretches between tracks in Grand Prix mode, often through massive, empty spaces, just holding accelerate and praying for a coin. The intermissions between tracks feel more like corridors than actual racing, and I don't feel like the 24-person races add anything because of the vastness of the tracks. Worse still, most Grand Prix races only give you one lap on a proper circuit. I don't mind Nintendo trying something new, but I just wish there was an option for classic three-lap Grand Prix races (which I guess is just VS mode). Maybe it's just me being too used to Mario Kart 8 Deluxe, but everything here feels a bit too spread out. I needed a palate cleanser after the colourful, attention-grabbing Mario Kart World, so I gave Survival Kids a go. You and up to three friends are shipwrecked on an island, and the goal is to survive by chopping wood, cooking food, building tools and gliding over ravines with makeshift umbrellas. There's no real peril, it's just a nice, slow and gentle. Nintendo Switch 2 battery life Alex: Nintendo says the Switch 2 should last between two and six-and-a-half hours on a full charge, depending on what you're doing. I found that I got closer to the lower end of that spectrum while playing Mario Kart World and using GameChat. It'll probably last longer if you're not playing a CPU-intensive game and running GameChat at the same time, but at least it's easier to charge while gaming now. Jake: I got around two-and-a-half hours out of it while playing Mario Kart World with a few game downloads running in the background. You're not always going to be downloading while gaming, of course, but it's probably smart to top up before long sessions. Also, a small but welcome new feature is the option to cap charging at 90 per cent to help preserve battery health long-term. The console is physically bigger than the original, which makes it slightly less portable, but not to the point where I'd leave it behind.

Wind Breaker – Season 2 Episode 10 Recap & Review
Wind Breaker – Season 2 Episode 10 Recap & Review

The Review Geek

time4 hours ago

  • The Review Geek

Wind Breaker – Season 2 Episode 10 Recap & Review

Episode 10 As the fight continues, Tsubaki says GRAVEL's trying to steal Shizuka's love, and he takes that personally. Compared to that pain, his punches mean nothing. Then, in an awesome counter, he slams Suzuri's head to the ground. All his team members get worried about him and scream his name, which confuses Sakura. However, their leader gets back up easily and tells Tsubaki that everything he's saying is idealistic, highlighting how far apart their realities are. When Suzuri was a child, he hated seeing his friends fight over food. So, he convinced them to start sharing, which resulted in everyone having crumbs for a meal. They didn't remember the last time they had their stomachs full, but at least they weren't turning against each other. When he realized they'd never achieve anything and die a pointless death, he had to act. That's how he united them and created GRAVEL. Tsubaki keeps talking about how painful loss is, but he never had anything to begin with. So, it doesn't matter what he says, it's all static to him. That's when the boy charges desperately, making the brawl even more frenetic than before. But that sparks a change in Tsubaki, as well. He realizes the pain Suzuri's going through, even if he doesn't fully understand it. When he defeats Suzuri, and the boy can't move anymore, he says he's sorry. Now, Tsubaki wants to do anything he can to help him and the other GRAVEL members. In accordance, Kanji and other people from the district tell them that many stores are opening or require new employees. That way, they can follow a new path without giving up on what they love. After that, Suzuri gives up and accepts the opportunity. He also apologizes to all his friends, saying he forced them down the wrong path. Even though he expects a bad response, they immediately acknowledge his new decision. They're all a unit, so they must stay together. Then, Tsubaki scolds Shizuka. When she tried to give up and turn herself in, she was trampling on everybody's feelings. Tsubaki wants her to understand that she can never do that again. Then, Shizuka says she's sorry, and both of them start hugging and crying. As Kanji tries to diffuse the situation, his friends start teasing him about how he and Shizuka should already be dating. Suou then jokes about it with Sakura, expecting the boy to be flustered by the couple's talk. However, he's lost in his thoughts. Sakura tells Kanji he can't stand the way his group fights. At first, he thought their mentality was cool, but he changed his mind after realizing what it meant. Even though he understands it's naive, he doesn't want any of his friends to get hurt. And Kanji agrees with him. He can't do that, but he believes Sakura should try. The boy's smart and strong enough to achieve that one day. Even if it's idealistic, it's the best possible outcome. Right when everything seems peaceful, Kanji remembers someone hired GRAVEL to kidnap Shizuka. Although Suzuri believes he can talk things out and solve the problem, it seems 'the problem' is already there. Suddenly, a tattooed man calls him a loser and affirms he can't do anything. It turns out he is the same guy who appeared after the KREEL fight, and Tsubaki knows him. To the point, he seems scared to see the man there. The Episode Review After KREEL, it's nice seeing an antagonist who isn't actually a villain. Not to mention that understanding what's going through his mind and what motivated him to become who he is. Suzuri having a deeper story is a nice surprise. It's similar to what happened with Tomiyama and Togame in season 1. They're all teenagers, and Wind Breaker tries to be realistic, so it wouldn't make sense if they were cartoonishly horrible people. So, if Suzuri isn't the real villain, who is? Well, we don't know him yet, but he already seems incredible. The tattooed man clearly has a connection to Furin and has been orchestrating many things until now. The anime has yet to explain how Umemiya changed the school and who made it the way it was before. Hence, there's definitely a story there. It feels weird that this is happening as a cliffhanger to the next episode, instead of to the following season. However, it also makes the final stretch of the season even more exciting. Previous Episode Next Episode Expect A Full Season Write-Up When This Season Concludes!

Walton Goggins explains why he unfollowed Aimee Lou Wood on Instagram
Walton Goggins explains why he unfollowed Aimee Lou Wood on Instagram

The Independent

time4 hours ago

  • The Independent

Walton Goggins explains why he unfollowed Aimee Lou Wood on Instagram

Walton Goggins addressed rumors of a feud with his White Lotus co-star Aimee Lou Wood, explaining that he unfollowed her on Instagram to seek closure after filming the emotionally taxing show. Goggins compared his need for distance to his departure from Justified, stating he often needs time alone after intense roles to process the experience. He revealed that filming The White Lotus in Thailand was particularly difficult due to personal memories of traveling there after his first wife's death, and Wood was supportive of his need for space. Goggins refuted claims of a feud with Wood, expressing his adoration and respect for her talent, and he re-followed her on Instagram during the interview. Goggins also addressed a controversial interview with The Times, where he felt a reporter insinuated a feud with Wood and asked an offensive question, leading him to end the interview abruptly. Walton Goggins finally addresses rumours of a feud with Aimee Lou Wood and why he unfollowed her on Instagram

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