
Want to share games on Nintendo Switch 2? Here's how
Nintendo Switch 2's GameShare feature makes it easier to play local multiplayer games with friends — even if they don't own the game. Instead of requiring everyone to buy their own copy, one console hosts the session while another streams the gameplay locally.
It's a simple idea that lowers the barrier to co-op gaming. Whether you're teaming up in Mario 3D World or just exploring a game together, GameShare lets two consoles share a single copy.
Understanding how to set up and join GameShare sessions opens up new possibilities for gaming with friends and family, whether you're using two Switch 2 consoles or connecting a Switch 2 to an original Switch.
GameShare on the Switch 2 lets one player stream a multiplayer game locally to another console, so only the host needs to own the game. The receiving player can use either a Switch 2 or an original Switch, but both devices must be on the same Wi-Fi network — this isn't an online feature.
It's important to note that GameShare only works for active multiplayer sessions. The guest can't play solo, and gameplay will stop as soon as the host ends the session. It's a way to co-play, not to lend games.
Not all Switch 2 games support GameShare functionality. Check the game's multiplayer options menu to see if GameShare appears as an option. Compatible titles will clearly display it alongside other multiplayer choices.
To begin sharing your game, you'll need to launch it first. This process differs slightly depending on the title. In Super Mario 3D World + Bowser's Fury, for example, press R to open the online menu.
In Super Mario Odyssey, you'll need to select two-player mode from the main screen Once in the multiplayer options, select GameShare to start hosting. Your Switch 2 will create a local session that other players nearby can discover.
Make sure your console is connected to Wi-Fi, and keep an eye out — you'll need to confirm incoming join requests before anyone can connect.
If someone nearby is hosting a session, you can join using a Switch 2 or an original Switch.
From the home screen, select GameShare from the menu bar. You'll then be prompted to choose a user profile, which determines your in-game progress and any friend connections used during the session.
Next, select Search for GameShare session to scan for available games. If one is found, select the session you want to join. The host will receive a prompt and must approve your request before the game begins.
Ensure both consoles are connected to the same Wi-Fi network if you're having trouble finding or joining sessions. Check that your Switch 2 has the latest system update installed, as GameShare requires current firmware to function properly.
If the connection feels laggy or unstable, move closer to your router or reduce network traffic by pausing downloads on other devices.
GameShare performance depends heavily on your local network quality, so a strong Wi-Fi signal is essential for smooth gameplay.
Now you've learned how to share games on your Nintendo Switch 2 with GameShare, why not take a look at some other useful Switch 2 guides?
Check out how to transfer data from Nintendo Switch to Switch 2, how to set up parental controls on Nintendo Switch 2 and how to connect Bluetooth headphones to Nintendo Switch 2.
Get instant access to breaking news, the hottest reviews, great deals and helpful tips.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


The Verge
24 minutes ago
- The Verge
Life with the Nintendo Switch 2
The Nintendo Switch 2 is great. In many ways, it's exactly what we hoped for: a Switch, only better. And yet there's something… underwhelming about it. Maybe it's unfair, but we've come to expect Nintendo to consistently amaze us with either how its consoles work or the games you can play with them. In this case, it still feels like a Switch. Only better. And not universally better, either. On this episode of The Vergecast, now that a number of folks on our team have spent some real time with the Switch 2, it's time to talk about how we feel about this new console. First, The Verge 's Andrew Webster joins the show to talk through his review, from the controllers to the design to the game-changing games here and yet to come. Then, The Verge 's Ash Parrish tells us about her experiences traveling with the Switch 2, how her experience has compared to her first demos of the device, and the games she's been playing so far. Then we pivot a bit, and talk about the Xbox Ally X and Microsoft's own vision for handheld gaming. Finally, The Verge 's Sean Hollister helps us answer a question from the Vergecast Hotline (call 866-VERGE11 or email vergecast@ about the state of consoles. Everything in gaming seems more expensive than ever, and more expensive all the time; is it time for the console business to change? If you want to know more about everything we discuss in this episode, here are some links to get you started:


WIRED
35 minutes ago
- WIRED
These are 8 Best Switch 2 Accessories We've Tried
Skip to main content Looking to jazz up your portable gaming experience? Here are the best accessories we've tested for the Nintendo Switch 2. All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links. The Switch 2 isn't like other consoles. If you were meant to take your Xbox Series X (7/10, WIRED Review) to the park, you'd probably need a very strange-looking backpack. For the Switch 2, portability isn't just a feature, it's a key selling point. With that in mind, there are two paths you can take to outfit your console for adventure, based on how you play. If your Switch 2 will spend most of its life in the dock or in your hands on the couch, I'd recommend an attachable grip case. Like your phone case, these clamp onto the console and Joy-Cons, providing a minor shield for bumps and bruises. They often add extra features like ergonomic grips, while still allowing access to commonly used ports. On the other hand, if you're a world traveler planning to take your Switch 2 on every flight, train ride, or road trip, I'd opt for a classic carrying case. These hold your console and games and usually have extra room for cables or adapters. You can toss these into your bag while packing up for a trip and know your console will make it safely to your destination. AccordionItemContainerButton One of the recurring complaints about the original Switch, at least for me, is that the Joy-Cons are super slim and not very ergonomic. Especially for folks with bigger hands, the Pro Controller made for a much better option. For handheld play, extra attachments became increasingly common further into the console's life, adding extra bulk and more traditional rounded grips to the Joy-Cons. Because the Joy-Cons are still flat on the back, many manufacturers have gone ahead and built these into cases right from the jump. This is, to me, one of the main draws of adding a case to your Switch 2, especially if you plan on playing primarily in handheld mode. AccordionItemContainerButton Unfortunately, you need a screen protector for your Switch 2, thanks to the built-in plastic cover that will likely scratch and scuff over time. In general, I'd recommend buying one from the same brand that you get your case or grip from, if they sell one. You'll avoid any issues with sizing or compatibility, and almost every accessory maker on this list offers some kind of discount if you buy them as a bundle, not to mention saving on shipping. There are still a few factors to take into consideration. Some dedicated manufacturers offer different finishes for specific situations, and applicators are also becoming more common, which help make sure everything is smooth and lined up correctly. AccordionItemContainerButton One of the major upgrades Nintendo made for the Switch 2 is a new kickstand. It runs the width of the console, with two firm hinges, and it's a massive improvement for playing on the go. Unfortunately, none of the case makers could figure out what to do with it, which is understandable. There's no clear attachment point, so most cases included double-sided tape and a kickstand-shaped chunk of plastic you could just stick to the back. I'd be more worried about lining it up wrong or potentially breaking the kickstand if you tried to remove it for some reason than I would about a slight gap on the back of the case. Because I had to swap through a bunch of cases, I generally skipped this step, and in almost all cases, the extra piece is only cosmetic. Instead, I briefly tested the included strips of adhesive on a single spot on the back of my Switch, just to make sure they didn't leave any obvious residue. I've had a chance to check out a variety of grip cases and bumpers of various sizes and weights, and the dbrand Killswitch 2 is the one I'll be using on my console. The unique texture on the outside is almost sticky without being uncomfortable, and it makes me feel confident carrying my brand-new $450 console around the house. It's the same finish and material found on the dbrand Grip, our favorite Pixel 9 case, and it works here just as well. The Killswitch 2 builds chunky, comfortable Joy-Con grips right into the case, which makes the console instantly more comfortable to play in handheld mode. Every Killswitch 2 includes a dock adapter, which cleverly slots into the official dock so you don't have to take the case off. Because it won't fit into most cases with the extra bulk, you can also buy a sturdy plastic lid that clamps around the front and protects the screen, while also holding up to 10 cartridges. I don't think I'd pack it in a suitcase like that, but I'll toss it in my backpack with other junk and go for a bike ride without worrying about it. Belkin Gaming Charger Case for Nintendo Switch 2 For a more traditional option, I'd go with Belkin's Charging Case. As the name implies, there's a battery pack that slides into its own compartment in the bottom of the case, with a short right-angle cable that fits perfectly into the console's lower charging port. I really appreciate the thoughtful design here, with little touches like a hidden Airtag compartment, and a kickstand groove so you can play in tabletop mode while still charging. The inside feels soft and cozy, and the outside is rigid enough that I'd feel comfortable packing it up in my carry-on. There's room for games, extra cables, and there was even enough extra space inside that some of the smaller joy-con grips, like the Spigen Nano Pop, can stay on. The bonus compartment has room for my headphone pick, the SteelSeries Arctis GameBuds. This is the kit I'd pack up for flying or a road trip, where I might be away from outlets and navigating busy areas, but usually parked in one spot while I actually play. While you could certainly opt for any number of bulky over-ear gaming headsets, I think the Switch 2's portable nature pairs perfectly with the SteelSeries Arctis GameBuds (9/10, WIRED Recommends). The slim adapter plugs right into the console's USB-C port for low-latency 2.4GHz audio, and the SteelSeries app has equalizer profiles for Switch games that help improve the already impressive sound quality. I also found they fit right into the extra compartment on the Belkin Charging Case, which helps turn that compact carrying case into a fully-equipped portable gaming station. These are way easier to carry around than any over-ear option, super comfortable, and a natural companion for making sure you hear that blue shell coming, even on a full flight. For an attachable grip case that's a bit slimmer than our primary pick, Spigen's Nano Pop case provides light protection from bumps and scratches. It also includes Joy-Con grips which add just a little bit of extra bulk to the controllers, making them more comfortable for handheld play without limiting your other case options as much. They come in a variety of fun colors too, which adds a little pop to the Switch 2's more serious face. It technically fits into the official dock, but it's a tight squeeze, and you'll need to carefully situate everything to get it seated, although it fits in the Belkin Charging Case just fine. I think these are a great option for someone who rarely plays docked, but still wants some extra ergonomic benefits and a shell for minor scratches. My only minor complaint here is that quite a few pieces of double-sided tape were involved in the installation. It's generally worth buying a screen protector from the same manufacturer where you get your case. Most of the brands mentioned above will offer a discount or bundle if you buy them together, and you'll avoid any fit or compatibility issues. I didn't find any of the options compelling enough over the others to warrant going out of my way to find it. That said, the Spigen EZ Fit had an easy application process and went on perfectly straight, and after that I forgot it was there. I appreciate the inclusion of a proper cleaning wipe, which I find does a better job preventing dust or particles from getting stuck underneath than just a basic microfiber. You get a two pack for $25, so you can share with a friend, or keep one on ice in case the unthinkable happens. The Switch 2 has 256GB of internal storage, but games are getting bigger in a hurry, so it's likely you'll need to add more before you know it. The MicroSD card from your old Switch won't work, however, so you'll need to pick up a new MicroSD Express card. I wrote up a guide explaining the new standard and its benefits, and in a quick game transfer, the SanDisk was slightly faster. I recommend at least 256GB, since you only have one slot. Our favorite gaming TV, the Samsung S90D QD-OLED (9/10, WIRED Recommends), has a great feature set that takes advantage of the Switch 2's improved video capabilities. It supports resolutions up to 4K and up to 120Hz refresh rate and Dolby Vision HDR, so there's plenty of headroom over the console's primary settings. QD-OLED panels are my favorite for gaming, with incredible colors and black levels that video games are naturally equipped to utilize. Nintendo Switch 2 Dock Set At the moment, if you need an extra dock, you'll have to go with the official Nintendo option. I've tried a few USB-C hubs, and while some charged the system, none of them were able to output video. The good news is that the official dock from Nintendo is noticeably wider and less tippable than the Switch 1 version, and it's easier to get plugged in. The bad news is that the only place to buy a replacement or additional dock is currently directly from Nintendo, and you'll likely need to log in to your qualified Nintendo account. It costs $120, which feels pretty steep for a charger, HDMI cable, and chunk of plastic. Spigen Rugged Armor ($30): This molded grip case has heavy bumpers and thick Joy-Con grips, but it was tough to remove, which you'll have to do a lot because it won't fit in the dock with the case on, and you can't separate the Joy-Cons either. This would be a good case if you're buying the console for a younger kid who you don't trust to treat it gently. Belkin TemperedGlass Screen Protector with Blue Light Filter ($30): While I liked the look of this screen protector, and the blue light filter is great for late night gaming sessions, the lackluster applicator frame isn't quite as nice as the other options. It's also a bit expensive, at $30 for just one. dbrand Prism 2.0 ($35): I liked the Prism 2.0 screen protectors and their application process as much as the Spigen option. Unfortunately they're slightly more expensive and only available directly from dbrand, so if you buy them on their own you'll have to pay shipping. If you're buying anything else, like a case or a skin, you'll get a discount and likely qualify for free shipping, making these well worth it.


Android Authority
an hour ago
- Android Authority
Nintendo is banning Switch 2 users for piracy, even if they're just backing up their games
Oliver Cragg / Android Authority TL;DR Nintendo is banning Switch 2 consoles that use MIG flash carts to load games. These can be used for both piracy and legitimate game preservation efforts. Bans seem limited to consoles for now, with no account-wide bans reported. Nintendo has been at war with pirates for decades, and now the battleground has moved to the Switch 2. A wave of users across the internet are reporting console bans after inserting MIG flash carts into the system, with no recourse available. MIG flash carts are essentially third-party cartridges with a microSD card slot. They can play pirated games downloaded from the internet or legitimate backups of purchased games, but Nintendo no longer discriminates between the two when issuing bans. That's the case for X user SwitchTools, who found their Switch 2 console banned after using a MiG flash cart to play their own backups. They confirmed this by posting a picture of a stack of games with a handwritten note. Several Reddit users have had a similar experience, again while confirming that they own the games they were attempting to play. Playing legit backups of purchased Switch games will earn you a ban. On Switch 1 consoles, using a MIG flash cart generally wouldn't result in a ban as you play your own games. It's assumed that since Nintendo uses unique IDs for each game cart, it can detect when users play pirated copies and promptly ban them. If it's your backup copy, it's no different than swapping the physical game card, since it still has a unique ID. However, that doesn't appear to be the case for the Switch 2. Simply inserting the cart and attempting to load a game (whether successful or not) can lead to Nintendo banning your console. For now, these bans appear only to affect the specific Switch 2 console used, not the entire Nintendo account. While it's no surprise that Nintendo is cracking down on piracy for the Switch 2, this is a clear escalation of anti-piracy efforts. Updates to the Nintendo Account User Agreement in May added new text stating that the company would 'render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part' if users 'bypass, modify, decrypt, defeat, tamper with, or otherwise circumvent any of the functions or protections of the Nintendo Account Services, including through the use of any hardware or software…' In other words, using a Nintendo console or cartridge in any way other than intended will earn you a ban. Unfortunately, that includes any game preservation efforts. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice.