YAHOO POLL: Have you used an automated bot before?
A bot is a software application that is programmed to do certain tasks.
You may remember hearing about bots back in March 2023 when the Singapore government revealed around 200 ActiveSG accounts were suspended for suspected bot usage since 2021. Over 600 bookings were cancelled for on-selling activities. The news highlighted how bots can be used to abuse online booking systems and resell reservation slots.
Other polls:
YAHOO POLL: Do you agree with SDP's push for election system reform?
YAHOO POLL: Do you support harsher punishments for animal abusers?
YAHOO POLL: When in the day is best to take a shower?
But sadly this was not an isolated incident. An army of bots also made its way into Singapore's driving schools.
In September 2024, students were reporting that they were having to wait months to book lessons and increasingly being forced to rely on bots to secure practical slots due to high demand following the COVID-19 pandemic.
In the post-pandemic world, the situation has not changed.
Earlier this week, the Straits Times reported that many driving students are still having to resort to automated bots to book slots for lessons.
So we want to know, have you used an automated bot before?
Related
Too many bots, too few instructors: Why the long wait for driving lessons in Singapore
Singapore driving schools battle bots used by students forced to wait months to book for lessons
200 ActiveSG accounts suspended for suspected bot usage since 2021: Josephine Teo
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Yahoo
3 hours ago
- Yahoo
Tech leader unveils groundbreaking laptop concept that runs on sunlight and folds flat like a book: 'Worth keeping an eye on'
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3 hours ago
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Oppo Find X8 Ultra Review: This Might Be the World's Best Phone Camera
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I'll also mention the ultrasonic fingerprint sensor, not just for its speed improvements over the X7 Ultra's optical reader, but for how Oppo improved the way you set it up—now you can register your thumb by just rolling it in a circle a few times rather than tapping the sensor repeatedly with every part of the tip. Not the biggest deal in the world, but a welcome improvement if you're a weirdo like me who goes through that process dozens of times a year when testing new phones. Another design quirk is Oppo's shift away from a mute slider switch, a popular differentiating feature on phones from its subsidiary OnePlus. There's now a customizable button on the top left of the phone called the Shortcut Button, and yes, it works more or less identically to the iPhone's Action Button—right down to the full-screen UI that pops up when you choose its function. I'm fine with the hardware change, but the implementation is a little brazen. Elsewhere, the Find X8 Ultra's spec sheet includes what you'd expect from the top shelf of Android flagships in 2025. The processor is a Qualcomm Snapdragon 8 Elite and the phone can be outfitted with up to 16GB of RAM and 1TB of storage. (The base model has 12GB and 256GB, respectively.) This is Oppo's first Ultra-class phone to include silicon-carbon battery technology, following its debut in the X8 Pro and a subsequent appearance in the folding Find N3. Basically, this allows Oppo to get a lot more capacity out of a smaller physical space—despite its slimmer frame, the Find X8 Ultra's battery weighs in at 6,100mAh versus 5,000mAh on the X7 Ultra. As for charging, Oppo's own 100W SuperVOOC adapter can get you from zero to 100 percent in under 40 minutes, which is impressive considering the increased capacity of the battery. The Find X8 Ultra also supports wireless charging at up to 50W with a compatible proprietary charger. 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The light-gathering ability is simply on another level, and you're able to separate subjects through shallow bokeh (background blur) without resorting to portrait mode, which often still shows imperfections between the foreground and background. The Find X8 Ultra's telephoto lenses—yes, there are two—are also a particular strength. The 3x periscope camera has an unusually large 1/1.56-inch sensor paired to an f/2.1 lens with close-focus ability, allowing for excellent mid-range and macro shots with natural shallow depth of field. There's also a 6x f/3.1 lens with a 1/1.95-inch sensor. The one drawback is the 1/2.75-inch ultra-wide camera, which isn't necessarily weak next to the competition but does feel like a compromise in the name of thinness; previous Oppo flagships performed much better. Oppo has also adopted a thoughtful approach to camera software. 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Oppo's China-focused version of ColorOS is pretty usable and comes with built-in compatibility for Google Mobile Services through a settings toggle, meaning you can use the Play Store and Google apps along with any third-party software that relies on Google's APIs. Still, an uninitiated Western user might feel blindsided by a bunch of Chinese bloatware and services they won't ever be able to use. The Find X8 Ultra's eSIM support is only accessible through the built-in ORoaming app, for example, and you can only pay for data through WeChat or AliPay. But the bigger picture here is that the Find X8 Ultra demonstrates how Chinese phone makers are simply miles ahead of what's available in the U.S. and Europe. Whether you're shopping for a Galaxy, Pixel, or iPhone this year, you're getting a raw deal when it comes to pure hardware capability and camera performance. This phone launched at 6,499 yuan in China, which works out to around $900. 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CNET
3 hours ago
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Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC
Elden Ring and its DLC Shadow of the Erdtree have been phenomenal successes for FromSoftware, which enabled the studio to grow beyond its devoted but niche following to explode into the mainstream. Its spinoff, Elden Ring Nightreign, takes a different approach with a co-op multiplayer focus and repeatable run-based gameplay. Nightreign is a bold direction for the studio, which had found success with dark fantasy single-player adventures like Bloodborne and the Dark Souls series of games. Most of its hits were directed by Hidetaka Miyazaki, the creator of the Souls formula of tough third-person combat games. The new multiplayer game, Nightreign, builds on Elden Ring's success by remixing its elements into a new gameplay format of fast-paced action. Fitting this new direction, Nightreign is the directing debut of Junya Ishizaki, who had worked on many earlier FromSoftware titles and been the combat director on Elden Ring. 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Junya Ishizaki: I think the main reason is that this is not a Miyazaki title so that could be one explanation. Jokes aside, I think it's just a serendipitous factor of game development and what goes into the idea process and what comes out. So who knows what could happen in the future with Nightreign? DL: Considering Elden Ring, Bloodborne and two of the three Dark Souls titles are Miyazaki games, what makes Nightreign an Ishizaki game? JI: I think one of the aspects that not necessarily sets me apart from Miyazaki, but that I like to think of as my specialty, is that I like to prioritize the "game feel" more than a lot of things -- these detailed and fine-tuned things, like what happens when a player falls from a height and hits the ground? How is this supposed to feel? And how does this translate into good-feeling gameplay and into player comfort? So as you know, Nightreign doesn't feature any fall damage but there are ways the characters behave when they hit the floor from various heights and what you can do to counteract that. So these are areas that I like to look at -- the relationship between player and controls and how that translates to game feel. Hidetaka Miyazaki, director of Elden Ring and other FromSoftware games, at CNET's 2024 interview alongside the release of the Shadow of the Erdtree DLC. David Lumb/CNET DL: This is a question I asked Miyazaki-san last year when the Elden Ring DLC, Shadow of the Erdtree, came out: Of all the FromSoftware games you've worked on, which is your favorite child? JI: That's a tough question. I've worked on Dark Souls 1, 3, Bloodborne and Elden Ring, of course. I think I'd say the project I have the most memories with is the original Dark Souls. This is the first project I was involved in at FromSoftware and it was my first foray into serious game development, learning the game systems and architecture and every aspect of what goes into these games at this company and what we wanted to convey to the user through gameplay. Learning all of this was extremely valuable to me. Of course, I was new at the time so I was very earnest in helping to make it succeed. DL: During my runs in Nightreign, I ran into memorable Dark Souls bosses like the Gaping Dragon. How did you choose which of the Dark Souls series' many bosses to include? JI: From a gameplay perspective and our sense of, first of all, would they be a good fit for the world and structure of Nightreign. It's the same for the bosses that appear from Elden Ring's world as well. Whether they fit and use the base boss battle format of Elden Ring, we wanted to make sure that they adapt to Nightreign's framework and gameplay as well, and add to that in order to make the experience fresh. Gladius (shown above) and the other eight Nightlords were created for Nightreign. Other bosses, found in the field and appearing at the end of the first two days, are from Elden Ring and Dark Souls games. Bandai Namco DL: Speaking in terms of crossovers, it's great to see Dark Souls bosses in Nightreign, as well as some character costume skins that look straight out of Bloodborne. When are we going to see the Armored Core crossover? JI: We have a very high level of respect for the games that other directors and other creators in the company have created and we never wanted this to feel like a random grab bag kind of approach. We have very fond memories of each of these titles and there was very careful selection that went on in order to choose the right fits and what we felt could be interesting for Nightreign. We didn't want this to feel like too lighthearted of an effort -- we wanted it to feel like there was some love and care and respect put into it. As to the question of an Armored Core or mecha crossover … who knows? It's very difficult to say right now what the future could hold for the company. I think if someone was so inclined, they could approach a crossover of worlds in such a way. But right now, there's really no hint of that. DL: Now I need to know more about how you've played your own game. What's your favorite Nightfarer class? And what's your least favorite boss? JI: I'd have to say my favorite Nightfarer, from a character perspective, is probably the Guardian. I like to feel like I'm protecting the team and that I'm a strong anchor, very unyielding in my approach to any enemy that I've come up against. But he also has some cool aspects to him. He doesn't feel like a full-fledged tank, he feels a little more flexible than that. The Duchess is a powerful and fragile but nimble fighter who pours on damage in fights. Bandai Namco/Screenshot by CNET In terms of pure gameplay, I like the Duchess. She's really quick, fun to dodge with, uses teammates' attacks effectively and, I think, she's very intuitive for me to play. She's the kind of character I would choose in another game. I can really immerse myself in the gameplay without worrying too much about what's going on. As for my least favorite boss fight, obviously I love all boss fights equally [laughs]. The one I have most trouble with is Fulgore, sort of a centaur type character missing one arm. That one really requires me to keep on my toes and keep focused. That's a tricky one for me. DL: Interesting, he definitely wiped the floor with me when I went against him -- and I appreciated how tough he was without seeming unfair. Broadly speaking, have players responded to the game as you expected or surprised you? JI: The overall response to the network test and to the cycle of the game has been incredibly strong. I'm really glad to see all the feedback we've been getting and we have a lot of great points to learn from and to examine in terms of balancing the game's difficulty, bringing up the highs and tweaking the lows up until release. Personally, I love playing multiplayer games and being part of that community discussion, so seeing this take off with Nightreign, seeing what players thought was [overpowered] or what was meta or what's going to be the new meta when a new character is released -- this was really fun to see. This really made me glad to see these kinds of divisive opinions and discussion. I can't wait to see everyone play it at launch. DL: Great segue -- what is the future of Nightreign? Does that include more content beyond the announced DLC? JI: For future content, we have the already-announced DLC, which we're currently underway on developing. The content for that will be focused on mainly new playable characters and new boss encounters, so please look forward to that. And then of course, beyond that, we can't say definitely right now but we will be continuing to support the game with patches and updates according to what we see from player data and player tendencies. So sticking tight to the game and watching for balance changes that need to be made and generally supporting the game as we have done with our previous titles. Elden Ring Nightreign launched on May 30 for PC, PS5, PS4, Xbox Series X/S and Xbox One consoles for $40. Owning the original Elden Ring is not required to play this game.