
Towa and the Guardians of the Sacred Tree: Anime Hades With a Hunky Fish-man
Behind closed doors at Summer Game Fest, I sat down to play a new game published by Bandai Namco that's tailor-made for Hades fans: Towa and the Guardians of the Sacred Tree, which has its own take on the roguelike hack-and-slash genre. And, yes, a playable hot hybrid fish-man.
Towa's isometric combat looks a lot like Hades at first glance, and shares some of the same basic structure. Players start at a hub area and start runs going through a series of gated battlefields filled with enemies. After they're defeated, you're granted a boon -- an upgrade to your skills, weapons, currency reward and so on. Hades players will be able to pick this up with ease when Towa launches on Sept. 18.
Towa, developed by studio Brownies, Inc., has its own anime style and diverse group of fighters that sets it apart from Hades. In it, the titular Towa, a priestess of the tranquil Shinju village, charges eight guardians with defeating the evil Magatsu and his minions. With different combat styles, players pick one of these heroes to control and another for spell-casting backup (which a second player can pick up and control, too) to send into battle.
Setting aside, it's clear that Towa takes a lot of inspiration from Hades in its gameplay, which Towa and the Guardians of the Sacred Tree director Shuhei Yamashita acknowledged.
"Of course, we have respect for Hades, and I had early access to that, and when I played it, the maneuverability was interesting, so that's something that we referenced," Yamashita said. "And the roguelike system, you have a unique maneuverability and you can really incorporate a unique element to it, so that's something that we have put into our game."
Bandai Namco
Towa is visually striking, with an anime look and vibrant colors -- and even though players wield two swords like samurai, the game stands apart from the recent vogue of period titles like Assassins' Creed Shadows and Ghost of Tsushima with its setting in a peaceful village.
"Rather than going with samurai and historical days with a more realistic style, Brownies created this game that we wanted to be more fantastical -- not necessarily Japanese, but the kind of Eastern fantasy-type artwork that would be more attractive," said Yamashita.
Apart from the game's aesthetics, Towa stands out for its different take on combat. The players' two swords -- a main-hand honzashi and off-hand wakizashi -- wear down quickly with every slash, kind of like the durability meter in Monster Hunter World's weapon system. You'll need to swap between the two swords to sharpen them (a move that comes with a short dash), which adds a rhythm to combat as you switch back and forth.
A list of potential upgrades earned after defeating a room full of enemies.
Bandai Namco
But unlockable boons and upgrades will add variety to your play style. Some are straight damage, others add effects to your swords like knockback or trigger things like shockwaves when using a spell. The devs sitting alongside my demo hinted that you may even find boons that incentivize unorthodox strategies, like keeping your blades dull to unleash different attacks. There's a depth to the combat that I didn't scratch the surface of during my brief time with the game.
I also didn't get a deep look at how the eight fighters differ -- aside from the fish-man Nishiki, there's a rotund Shiba Inu and six other anime-looking heroes to choose from. I chose the hunky fish-man as my main while selecting Origami, the fighter covered in folded paper armor, as my spellcaster and dove into a run.
With a mix of melee and ranged enemies, the latter of which show the path for their attacks, Towa has some overlap with Hades' design. But the weapon switching mechanic is a notable difference, as are the spells -- my sidekick Origami had one with an area of attack mechanic that I could splash groups of enemies with.
One of the eight fighter's ultimate attacks, which can clear a whole room of enemies.
Bandai Namco
In practice, remembering to switch between weapons when they dulled took time to learn, and I kept forgetting to use my spells. It also took me a while to sort out that my health bar at the bottom of the screen was split between my main fighter and backup spellcaster. But the game can get overwhelming with all the area attacks and flashy skill effects, so it's easy to lose your hero in the fireworks.
After several rooms of enemies, I squared off against the mid-run boss and soundly defeated it, then moved into a merchant room where I could spend currency on upgrades -- all familiar territory for Hades fans. But just before advancing on the main boss, I entered a calm room overlooking a vista with a campfire. Here is where your heroes will take a breath and chat to share their backstories and more details about the world, fleshing out the characters and the game's lore.
"Towa is a very story-focused game, so you could find as much story as you would normally find with RPG games," Yamashita said, noting that the characters you bring on runs with you deepen their relationships as you converse at these campfires.
Bandai Namco
Brimming with confidence -- a little too much, sadly -- I waltzed into the boss room and gave it everything I had, including Nishiki's ultimate ability for massive AOE damage. These charge up with attacks, and certain upgrades can speed up their recharge rate. Despite some nimble dashing and damage, and whittling down the boss to a quarter of its health, I succumbed. (Later in the weekend, I was told that only seven players at Summer Game Fest had taken down the boss at the time.)
Players won't have long to wait for their own chance to try out a unique spin on roguelike combat. Towa and the Guardians of the Sacred Tree comes out Sept. 18 on PC, PS5, Xbox Series X/S and Nintendo Switch for $30.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


CNET
2 hours ago
- CNET
Top 10 Best Steam Next Fest Demos to Play Now
It's nearly time for the Steam summer sale, which is one of the biggest retail events for patient PC gamers. It's also the perfect time to find new and innovative indie games to add to your wishlist: Before each big Steam sale, Valve runs a Next Fest event to let developers show off their projects, get feedback and build hype before their big release. Summer 2025's Next Fest has been chock full of Hades-likes, co-op hack-and-slash adventures and other reliably entertaining games but some of the best stuff in this event is what the algorithm doesn't show you. I've played dozens of demos, ranging from games that are featured on the front page of the store to hidden gems that take some digging to find. Here are the best PC games from this Next Fest showcase that you absolutely need to have wishlisted. Dead as Disco A groovy beat 'em up to the beat Brain Jar Games' Dead as Disco combines Hi-Fi Rush's rhythmic combat with Sifu's brutal beatdowns. It's up to you to pilot Charlie Disco as he braves neon-soaked city streets to take out his ex-bandmates in an '80s-themed revenge quest. As you punch, kick, parry and dodge through throngs of thugs, fights transform into carefully choreographed dances, with every blow landing to the beat of the music. Did I mention that the demo's featured song is a cover of Michael Sembello's Maniac? Dead as Disco embraces the cheesiness of the movies it's obviously inspired by but the game is built on the solid foundations of a kinetic and satisfying combat system. Dead as Disco doesn't have a release date yet but this is one Next Fest demo that has converted me into a day-one customer. Platforms: PC Voidbreaker A breakneck FPS with a focus on environmental destruction I'm a sucker for first-person shooters and developer Stubby Games' Voidbreaker (styled as Void/Breaker) is scratching my itch for a fast-paced, destruction-heavy shooter romp. You're trapped in a combat simulation to fulfill the every whim of a rogue AI, as it tests and perfects killer robots using your training data. But a mysterious voice in the system tells you there's a chance to escape -- if you play your cards right. Voidbreaker is a project created by the same solo dev behind The Entropy Centre, and the once-sterile-now-dilapidated sci-fi visuals make a comeback here. Instead of navigating this urban decay, you'll turn it against your foes. In addition to classic movement shooter gameplay, players will force grip and toss environmental objects and blow building supports to smithereens with well-placed grenades. Fully simulated physics objects rain down on enemies, allowing you to weaponize the world around you. Players can upgrade their grip, grenade or gun with mods found around the map, granting them better odds of successfully completing a run and getting one step closer to escaping the simulation. My favorite find was a legendary mod that turned my pistol rounds into a short-range field of electric sparks but there are dozens of loadout-altering abilities to play around with. You'll get your shot at breaking out of the simulation soon. Voidbreaker will be released on Aug. 20. Platforms: PC Morsels The Binding of Isaac featuring grungy little Pokemon When you see Annapurna's publisher seal in a game trailer, odds are good that the demo won't disappoint. And if you enjoy twin-stick shooter roguelikes akin to Binding of Isaac, you certainly can't go wrong with developer Furcula's Morsels. This game takes place in a world where magical cards fell from space, allowing certain creatures to take on powerful monster forms (it's like a grotesque twist on magical girls). Unfortunately, a gang of hardened criminals rules the world with their superior cards, leaving weaklings -- that's you -- to scurry away from danger and try to scrape by in the muck. When you discover your own card powers, you realize it's time to take the fight to the baddies. A competent twin-stick shooter in its own right, Morsels' big twist is the ability to find additional monster cards that let you diversify your abilities. Certain Morsels fire streams of low damage bullets, others fire shotgun blasts and rarer Morsels have special abilities that can create powerful damage-dealing synergies as a team. If you're looking for a dash of on-the-fly strategizing in your action roguelikes, Morsels is right up your alley. The game's cute-but-grungy aesthetic and retro graininess are a neat artistic bonus. Morsels will be released in 2025. Platforms: PC, Mac, PlayStation 5, Nintendo Switch Dragon March A sixth generation console's arcade adventure GameCube aesthetics are so back. Developer Ambystoman's Dragon March is what you'd get if the classic arcade game Snake was built for sixth-generation consoles. Players guide Cereal the mecha-dragon through twisting and turning levels to find and reboot his friends, with a retro vibe reminiscent of Dreamcast's ChuChu Rocket. Unfortunately, the cyberspace world is dangerous and there are enemies who'd want to see the adorable polygonal metal lizards shut back down. You'll be able to speed up or slow down the cadence of Cereal's march to avoid slithering centipedes, fireball projectiles and more. Just be careful not to loop around into one of the friendly dragons following your lead. Just like in the original iteration of Snake, it's a surefire way to get a game over. Dragon March doesn't have a release date yet but it's coming along brilliantly with cutscenes and graphics that remind me of classic Digimon. Platforms: PC House of Necrosis Classic survival horror with a turn-based twist I didn't realize that I needed a Frankensteined combination of classic Resident Evil and Pokemon Mystery Dungeon in my life and I'm sure you didn't realize you needed this either. But developer Warkus is an absolute visionary so the turn-based RPG House of Necrosis is shambling into our lives nonetheless. In House of Necrosis, you're stepping into the role of a legally distinct female special agent investigating zombies in a legally distinct ever-shifting mansion but instead of fumbling with tank controls, the entire game takes place on a grid. You'll have to carefully plan every step to descend deeper into the mansion while staying healthy, conserving bullets and still earning enough experience to level up and get stronger. Each run is a brutal test of your wits and it's easy to get cornered by shamblers, zombified dogs and other nasty monsters. If you're truly unlucky, you might find yourself stalked by a giant zombie with a blade arm -- his presence inspires fear not unlike Nemesis from Resident Evil 3. House of Necrosis doesn't have a release date yet but the demo is a very polished look at what's to come. Platforms: PC, Linux DuneCrawl Desert freedom fighting in four player co-op Developer Alientrap's DuneCrawl is a great hack-and-slash adventure that supports up to four-player co-op -- I played solo but this game is definitely built to be enjoyed with your friends. In DuneCrawl, terracotta warriors attack your peaceful village with the eponymous Dune Crawler (a massive crustacean converted into a weapons platform). It's up to you and your friends to defeat the invaders, take back the sentient ship and pilot it around a massive map to wipe out any other ne'er-do-wells that roam the sandy seas. DuneCrawl's gameplay is split between on-foot combat where players can use swords, bows, bombs and primitive guns to get the upper hand and Dune Crawler spelunking, where your team will explore the world and use cannons to fight massive opponents. This game has an incredible capacity for co-op chaos but a team of people who often play together will surely move like a well-oiled machine. DuneCrawl will be released in 2025. Platforms: PC Hell Clock Diablo-esque dark fantasy ARPG rooted in real Brazilian history Developer Rogue Snail's Hell Clock is a dark fantasy reimagining of Brazil's War of Canudos -- introducing many gamers (myself included) to a bloody historical period. Pajeu is battling the Republic's military forces when the dead rise once again. Now he's forced to fight a war on two fronts to save his friends and comrades from mortal peril and change the course of history. Hell Clock is an extremely competent Diablo-like action RPG -- it's also a speedrunning game in its own right, because you have a timer ticking down to beat the levels in your run. New buffs automatically apply to your build, keeping you in the action. Once you fail a run, you get sent back to the hub area, where you can unlock new permanent gear and other meta-progression buffs from a massive skill tree. There's a lot to see and do in Hell Clock and your power will cascade as you unlock more powerful abilities and augments. Even casual action RPG fans will find a game they can spend a lot of time with here. Hell Clock will be released on July 22. Platforms: PC 1000 Deaths Psychedelic 3D spelunking through headspace Developer Pariah Interactive's 1000 Deaths is a surrealist platformer (think Psychonauts on even more psychedelic substances) focused on the big "what if" moments everyone experiences throughout life. As you get dragged into the headspaces of four separate characters, you'll alter their life's history by completing puzzling platforming challenges. Players will have to fiddle with gravity as they walk around curved levels, with gameplay reminiscent of some of Super Mario Galaxy's best moments. The decisions you make will alter the narrative and the platforming mechanics of future levels: I sent the rat-like creature, Vayu, to Hollywood with their friend rather than having them stay in their hometown, which opened a diverging branch of levels to explore. I think 1000 Deaths will have a lot of replay value, as most gamers will want to find hidden secrets and explore every branching path. 1000 Deaths will be released on Aug. 7. Platforms: PC Passant: A Chess Roguelike What if Balatro was chess? Developer Marc Makes Games' Passant is to chess what Balatro is to poker and that's no exaggeration. The big difference is that Passant requires you to put in a bit of work -- you need to have a solid understanding of the tabletop game before you start fiddling with all the bells and whistles this game adds. As you defeat enemy setups in Passant, you gain cash that you can spend on new pieces, temporary power-ups and badges that fundamentally change the rules of the game. The benefits you gain from a badge can be as simple as adding more turn undos for each game you play or as wacky as letting you promote units like bishops and rooks if you can successfully move them to the other side of the board. I really suck at chess but I was able to roll through a couple games on the normal difficulty once I put a good setup into play. I'm fond of the dragon bishops, a special unit that can take enemies diagonally or in any adjacent square. Every third round you play, you'll go up against a boss board with buffing badges of their own. I've been able to conquer the first boss a handful of times but that second boss has proven to be a bit of a doozy. Elon Musk infamously said he doesn't like chess because it doesn't have tech trees. That's pretty on-brand for the Tesla CEO, but at least Passant exists so he can take another crack at one of the most pedigreed board games in history. Passant: A Chess Roguelike will be released on Aug. 11. Platforms: PC Under The Island One teenager's tropical island-spanning Zelda adventure Developer Slime King Games' Under The Island combines 2D RPG hack-and-slash action with a heaping helping of teen angst, daring to ask: What if a moody teenager was thrust into Link's Awakening? Nia's parents are moving to Seashell Island to research the local ruins, which means she'll be sequestered on an island with no friends and nothing to do for a whole year. That might seem like a crummy deal, except for the fact that she immediately falls into an undiscovered cave and meets an ancient bird person while her family is unpacking the car. Nia discovers Seashell Island is on the verge of sinking beneath the waves so she has to go on a classical '90s-themed quest for the MacGuffins. Players will need to brave the deceptively gorgeous pixel art island and its nasty critters, find upgrades and solve puzzles to unearth the mysteries of Nia's new home. This game is classic Zelda through-and-through, and anyone who enjoys Link's original adventures will appreciate this contemporary take on the genre. Under The Island's release date has yet to be revealed -- but just like with the other entries on this list, the best way to stay updated on a cool-looking game is to add it to your Steam wishlist. Platforms: PC


The Verge
2 hours ago
- The Verge
The Switch 2 gives Splatoon 3 a fantastically fresh coat of paint
Charles Pulliam-Moore is a reporter focusing on film, TV, and pop culture. Before The Verge, he wrote about comic books, labor, race, and more at io9 and Gizmodo for almost five years. Splatoon 3 already looked phenomenal on the original Switch, in a way that seemed to defy the console's hardware limitations. The game's paint-slicked visuals were gorgeous, and its chaotic battles were a testament to how well the Switch could run software that was fine-tuned to make the best of its specs. What was most impressive, though, was the way Splatoon 3 kept refreshing itself for years after its initial 2022 release with a steady stream of new clothes, weapons, stages, and a nifty DLC expansion. Splatoon 3 felt like it had reached its zenith on the original Switch — so much so that a full-on sequel seemed like the franchise's logical next step as Nintendo prepared to release the Switch 2. But thanks to an unexpected update, Splatoon 3 plays like a slicker, sleeker, and more modern shooter on the new console. And while the improvements aren't quite as dramatic as what we saw with Fortnite, they're big enough to make Splatoon 3 feel like it's more than capable of holding down the fort while Nintendo focuses on developing whatever's next. While battles within Splatoon 3 have always maxed out at 60fps, the first thing that jumps out about the game post-update is how that high framerate can now also be seen basically everywhere you guide your Inkling character. In the past, nonmatch locations like Splatsville, Inkopolis, and the Grand Festival Grounds never looked bad, per se. But there was a roughness to characters' animations as they walked around and a stiffness to the way the environment moved that made those places feel like they were trying hard to not push the original Switch past its limits. After the new Switch 2 update, which also bumps the game's resolution up, everything in Inkopolis flows with a delightful slickness that makes the place feel alive. Inklings' steps and idling poses are still measured and slow, but there is a gracefulness to them now that made me pay closer attention to people's avatars. And while the update doesn't bring any drastic changes to Splatoon 3 's character models, you can clearly see the fine details of their stylish hypebeast fits and the way light interacts with the glossy, reflective surfaces of their skin. Better-looking NPCs hanging out in lobbies might not seem like a big deal, but it's an important part of the Splatoon experience because of the way most of the characters you see in places like Inkopolis are actually other players' avatars. The added visual polish works to remind you that Splatoon 3 is very much a community-focused game that still has a dedicated playerbase, and as I walked around, it was great seeing so many higher-resolution characters sharing messages about how they were enjoying the update. You can also feel how much more horsepower the Switch 2 is working with in how quickly Splatoon 3 now breezes through its loading screens as you're getting ready to dive into a match. Once you're actually in a battle, you can really start to get a sense of how the update impacts Splatoon 3 's core gameplay on the Switch 2 and why, for people still playing on the original Switch, Nintendo decided to strip out some of the background visual elements in certain competitive modes. On the whole, regular PvP matches ran every bit as well at 60fps as they did on the first Switch, but you can see that background elements in the far off distance, like the jellyfish spectators, now move much more smoothly. It stands to reason that Nintendo chose not to drastically change how Splatoon 3 battles run on the Switch 2 so as not to put players on the original Switch at an unfair disadvantage. That's also probably why, after the update, some of the background elements in the Splat Zones / Tower Control /Rainmaker / Clam Blitz modes have been removed on the first Switch. In my experience, this didn't really change all that much because you're meant to be focused on painting the ground and splatting your enemies. But those changes likely help the Switch dedicate more of its energy to displaying the important things well. Even when there's a horde of enemies swarming in Salmon Run mode, their animations are much, much smoother, which actually makes it easier to keep track of what's going on as matches become more hectic. It was still almost impossible to get my teammates to pull it together when a Horrorboros showed up and started hurling paint bombs at us, but that felt like the sort of issue that might be more easily addressed in a follow-up game that makes use of the Switch 2 's voice chat feature. For both consoles, the update also introduces a slew of remixed weapons. Giving standard weapons, like the Aerospray, different sub-weapons has always been a core part of Splatoon, and the new kits are essentially an invitation to try out your old favorites with a couple of new tricks attached that encourage unique play longtime Splatoon 3 players, everything about the update really serves as a reminder of how much fun the game has always been. But it also feels like Nintendo is making an effort to bring more players into the fold ahead of Splatoon Raiders ' launch. And, as nice as it would have been to have a new Splatoon title for the Switch 2's launch, it's fantastic to see Nintendo making moves that benefit the entire Switch family as a whole. Featured Videos From The Verge Inside the Meta monopoly trial | The Vergecast After more than a month of testimony, the Meta antirust trial is beginning to slow down. The Google search remedies trial, meanwhile, is about to heat up again, with closing arguments coming soon. The Verge's Lauren Feiner has been in the DC courthouse for all of it, and has finally emerged to tell us about what she's seen, and learned, from two all-important monopoly trials. After that, The Verge's Victoria Song tells us about her latest experience with Google's smart glasses prototypes, what Google is doing differently from Meta and Apple, and what she thinks Jony Ive and OpenAI might be building. Finally, we answer a question on the Vergecast Hotline about what to do now that Mozilla is shutting down Pocket.


Digital Trends
7 hours ago
- Digital Trends
5 sci-fi movies on Netflix you need to watch in June 2025
Netflix's sci-fi page is light on new movies in June. Due to the lack of new entries, our recommendations are movies that have been on the streamer for months. One of our picks is Dune, the original movie adaptation from the '80s, not the 2020s. If Dune isn't your speed, try Godzilla Minus One, a masterful monster movie. The Oscar-winning film might even move you to tears. If you don't believe me, then try it yourself along with these other films. Recommended Videos We also have guides to the best new movies to stream, the best movies on Netflix, the best movies on Hulu, the best movies on Amazon Prime Video, the best movies on Max, and the best movies on Disney+. Godzilla Minus One (2023) The recent Godzilla movies are mindless entertainment. That's a compliment, by the way. Watching Godzilla form a tag team with Kong to take on otherworldly creatures is a satisfying time at the movies. However, Godzilla Minus One is in a league of its own. The Oscar-winning epic follows Shikishima (Ryunosuke Kamiki), a Japanese WWII pilot who defects from his post, only to watch his comrades get wiped out by Godzilla. Plagued by survivor's guilt, Shikishima gets a shot at redemption when he joins a small group of soldiers chosen to defend Japan from Godzilla. Who knew a movie with a giant lizard could include one of the most moving depictions of grief and trauma? Stream Godzilla Minus One on Netflix. The Adam Project (2022) Shawn Levy's last three movies have all been headlined by Ryan Reynolds. The first movie, Free Guy, became a sleeper hit, and the most recent, Deadpool & Wolverine, broke box office records. The movie sandwiched between the two was The Adam Project, a sci-fi adventure and one of the five most popular English-language movies on Netflix. Pilot Adam Reed (Reynolds) travels back in time from 2050 to 2022 when he encounters his 12-year-old self (Walker Scobell) one year after the death of his father. Adult Adam must work with his younger self to prevent the assassination of his wife (Zoe Saldaña). Like most of Levy's movies, there's a surprising amount of heart in this middle-of-the-road sci-fi adventure. Stream The Adam Project on Netflix. Dune (1984) Is Dune bad? The film's director, the late David Lynch, disowned the movie. Two things can be true: Dune is mediocre, and it was ahead of its time. Before Timothée Chalamet became Lisan al Gaib, Kyle MacLachlan starred as Paul Atreides, the heir to House Atreides who must unite the Fremen on Arrakis in their fight against the Harkonnens. Lynch's movie is a fascinating attempt to bring an unadaptable book to the screen. The large amount of exposition forced Denis Villeneuve to split up the source material into two movies. Still, Lynch laid the blueprint for Villeneuve's spectacular adaptations. Stream Dune on Netflix. Time Cut (2024) Time Cut is Scream with a time travel storyline. In the present, Lucy Field (Madison Bailey) still mourns the death of her older sister, Summer Field (Antonia Gentry). The Fields' parents also struggle to cope and neglect Lucy in the process. While exploring a strange light in a barn, Lucy discovers a time machine and travels back to 2003, days before Summer's death. Gifted with this newfound opportunity, Lucy plans to save her sister. Be prepared for some physics because time travel movies have specific rules that must be obeyed. Stream Time Cut on Netflix. Outside the Wire (2021) Anthony Mackie playing a soldier is not exclusive to the Captain America movies. Mackie played an android super-soldier in Outside the Wire. Drone pilot Thomas Harp (Damson Idris) disobeys an order to save nearly 40 soldiers. However, two Marines die from Harp's mistake, so he's sent to combat duty at a base in the Ukraine as punishment. Harp now serves under the command of Harp (Mackie), who is secretly an android disguised as a human. The two reluctantly team up to find a doomsday device before nuclear war breaks out. Outside the Wire is a serviceable sci-fi action movie with two charismatic leads. Stream Outside the Wire on Netflix.