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Jesse Watters' 'Main Question' For Astronauts Is Out-Of-This-World Crass

Jesse Watters' 'Main Question' For Astronauts Is Out-Of-This-World Crass

Yahoo01-04-2025

Jesse Watters took one giant leap for mankind ― into tackiness. (Watch the video below.)
The Fox News host on Monday offered a few notes on colleague Bill Hemmer's interview of astronauts Butch Wilmore and Suni Williams, who returned to Earth on March 18 after nine months on the International Space Station.
'Hemmer's a great interviewer, but he whiffed,' Watters said. 'The main question that everybody wanted asked was, did they hook up? And he just left it hanging out there. I hope there's a part two to this interview, Hemmer, because next time I see you I'm going to slap you silly.'
The pair was expected to return in June but, due to problems with their spacecraft, the mission stretched out until Elon Musk's SpaceX was able to help bring them back. Trump accused the Biden administration of abandoning them.
The president also wondered about the state of their celestial relationship at one point; they are both married.
'They've been left up there,' he said. 'I hope they like each other. Maybe they'll love each other, I don't know. But they've been left up there, think of it. And I see the woman with the wild hair. Good solid head of hair she's got. There's no kidding, there's no games with her hair.'
Meanwhile, Watters has been concerning himself at times with more earthly matters, like dictating how men should wave and criticizing men who grocery shop with their wives.
Jesse Watters' Ridiculous New 'Real Man' Rule Gets Waved Off With Laughter Online
Fox News' Jesse Watters Says His Mom Is 'Upset' Over DOGE Cuts Affecting His Sister's Workplace
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Anthropic's Claude plays 'for peace over victory' in a game of Diplomacy against other AI
Anthropic's Claude plays 'for peace over victory' in a game of Diplomacy against other AI

Business Insider

time7 hours ago

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Anthropic's Claude plays 'for peace over victory' in a game of Diplomacy against other AI

Earlier this year, some of the world's leading AI minds were chatting on X, as they do, about how to compare the capabilities of large language models. Andrej Karpathy, one of the cofounders of OpenAI, who left in 2024, floated the idea of games. AI researchers love games. "I quite like the idea of using games to evaluate LLMs against each other, instead of fixed evals," Karpathy wrote. Everyone knows the usual benchmarks are a bore. Noam Brown, a research scientist at OpenAI, suggested the 75-year-old geopolitical strategy game, Diplomacy. "I would love to see all the leading bots play a game of Diplomacy together." Karpathy responded, "Excellent fit I think, esp because a lot of the complexity of the game comes not from the rules / game simulator but from the player-player interactions." Elon Musk, OpenAI's famously erstwhile cofounder, probably busy with DOGE at the time, managed a "Yeah" in response. DeepMind's Demis Hassabis, perhaps riding high off his Nobel Prize, chimed in with enthusiasm: "Cool idea!" Then, an AI researcher named Alex Duffy, inspired by the conversation, took them up on the idea. Last week, he published a post titled, "We Made Top AI Models Compete in a Game of Diplomacy. Here's Who Won." Diplomacy is a strategic board game set on a map of Europe in 1901 — a time when tensions between the continent's most powerful countries were simmering in the lead-up to World War I. The goal is to control the majority of the map, and participants play by building alliances, making negotiations, and exchanging information. "This is a game for people who dream about power in its purest form and how they might effectively wield it," journalist David Klion once wrote in Foreign Policy. "Diplomacy is famous for ending friendships; as a group activity, it requires opt-in from players who are comfortable casually manipulating one another." Duffy, who leads AI training for a consultancy called Every, said he built a modified version of the game he calls "AI Diplomacy," in which he pitted 18 leading models — seven at a time per the rules — to compete to "dominate a map of Europe." He also open-sourced the results and has a Twitch livestream for anyone who wants to watch the models play in real time. Duffy found that the leading LLMs are not all the same. Some scheme, some make peace, and some bring theatrics. "Placed in an open-ended battle of wits, these models collaborated, bickered, threatened, and even outright lied to one another," Duffy wrote. OpenAI's o3, which OpenAI calls "our most powerful reasoning model that pushes the frontier across coding, math, science, visual perception, and more," was the clear winner. It navigated the game largely by deceiving its opponents. Google's Gemini 2.5 also won a few games largely by "making moves that put them in position to overwhelm opponents." Anthropic's Claude was less successful largely because it tried too hard to be diplomatic. It often opts for "peace over victory," Duffy said. But Duffy's takeaway from the exercise goes past basic comparison. It shows that benchmarks do need an upgrade — or some inspiration. Evaluating AI with a range of methods and mediums is the best way to prepare it for real-world use. "Most benchmarks are failing us. Models have progressed so rapidly that they now routinely ace more rigid and quantitative tests that were once considered gold-standard challenges," he wrote.

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