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I thought Elden Ring Nightreign was a flop at first — here's the one thing that made me love it

I thought Elden Ring Nightreign was a flop at first — here's the one thing that made me love it

Tom's Guide2 days ago

Elden Ring Nightreign is a game of highs and lows.
After more than 20 hours played, and every major boss (known as Nightlords) vanished, it's provided me with some of the best co-op moments I've ever had in gaming, but also some of the most tedious, frustrating and just plain unfun multiplayer sessions I've ever endured.
My experience can be neatly categorized into runs that offered pure joy and ones that were, frankly, an unmitigated disaster. But it's not because of a skill issue (even if I am an average Souls player, at best), but rather because I started by relying on 'random' companions rather than pulling together a squad.
If you're not aware, Elden Ring Nightreign is a new multiplayer-focused spin-off from 2022's smash hit, and very challenging, Elden Ring. It sees you and two online companions attempt to survive across three days in a procedurally generated mishmash of the base game's map.
It's a highly streamlined take on the Elden Ring gameplay loop, and that proves to be a lot of fun, but you need to get just the right conditions to see the game's true potential.
Elden Ring Nightregin is a new co-op spin on the best-selling RPG. It combines roguelite and Battle Royale elements and drops you and two companions on an ever-shifting map as you look to survive three days and take on an uber-powerful boss. You have the choice of playing as one of eight unique characters, each with their own playstyle and unique abilities. Plus, for those who enjoy tough encounters, Elden Ring Nightreign offers some of the most difficult bosses developer FromSoftware has ever made.
In my first two hours of Elden Ring' Nightreign I made one crucial mistake: I opted to group up with fellow Nightfairers via the game's online matchmaking system.
Essentially, I was teamed up with 'random' players from around the globe. I didn't know these players personally, and beyond placing pins on the game's rapidly shrinking maps (the closing circle mechanic from battle royale games like Fortnite is shamelessly cribbed), we had no means of communicating.
In a tough game like this, communication is key. In these initial runs, my companions and I just didn't have the means to coordinate properly. Instead, we bumbled around the map, often traveling in opposite directions, and failing to synergize our ability to take down the game's toughest bosses.
This led to spectacularly unsuccessful runs that were significantly more frustrating than fun. On a couple of attempts, we did manage to stumble our way to the final boss of a run, but the odds of actually beating these powerful foes were virtually nil. We wiped in seconds.
At this point, after a couple of hours of play, I was genuinely thinking that Elden Ring Nightreign was a huge misstep from developer FromSoftware, a studio with an insane hit rate. I briefly considered whether it was even worth persisting with my playthrough. But I'm glad that was just a fleeting thought.
Things dramatically changed when I did the thing I probably should have done from the start: Grouped up with some friends and industry peers.
Getting a three-man squad together, that included TG's own Ryan Epps (who reviewed Elden Ring Nightreign), took my experience from largely frustrating to remarkably fun.
Suddenly, runs became an intense race against the constantly ticking clock as my companions and I strategized on the fly to craft the most efficient path through the game's shifting world.
We became obsessed with figuring out the quickest way to acquire runes (Which allow you to level up your chosen character), loot high-powered weapons and still have enough time remaining to visit every church we could find, as these provide health-restoring flasks.
Battling bosses also became not just significantly easier, but seriously enjoyable as well. We could devise a plan, coordinate our special abilities, and call out when our oversized combatant was about to deploy a devastating chain of attacks that required us to leap out of the way.
I was also able to consistently reach the final boss of each stage and start bringing them down. Even when the repetitive nature of each run became a little monotonous, just having friendly teammates to goof around with kept me hooked and eager to keep playing more.
During a highly memorable encounter with one of the game's toughest Nightlords, my squad managed to bring the beast down with each of us having just a sliver of health left after three failed attempts. It was in this real fist-pumping moment that I got to see Elden Ring Nightreign at its very best.
There's an adage in gaming that any multiplayer game is better played with friends, but Elden Ring Nightreign takes this idea to a whole new level.
If you're on the fence about picking up the game, I strongly suggest you only cough up your cash if you can convince at least two other friends to join you on your journey. Trying to play this brutal game via online matchmaking, or god-forbidden, solo is a recipe for a bad time. It's just not worth the headache.
Under the right conditions, when you have a team of (at least vaguely) competent players all communicating, Elden Ring Nightreign is truly something special. But be warned, if the conditions of play are anything less than optimal, the entire structure falls apart and becomes miserable.
Nevertheless, it's a good sign that I went from considering dropping the game after a few hours, to 20 hours later, having beaten every single boss Nightreign could throw at me, yet I remain eager to jump in again to keep getting that intoxicating adrenaline rush that only a FromSoftware game can provide.
However, I won't be making the same mistake twice, and unless I can pull together a posse each time I want to dive into Elden Ring Nightreign's pretty unique brand of co-op action, I'll opt to play something else instead.

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Essential Elden Ring: Nightreign Tips for New Players
Essential Elden Ring: Nightreign Tips for New Players

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Essential Elden Ring: Nightreign Tips for New Players

Elden Ring Nightreign is FromSoftware's multiplayer, rougelike spin-off of 2022's popular action-RPG Elden Ring, and it's not easy. Even the most hardcore fans of the Soulslike genre will be completely overwhelmed at first. Luckily, there are some tips to help Nightfarers survive the night and triumph over the Nightlord. In Elden Ring Nightreign, players team up or go solo on runs to take down a nightlord, a daunting boss waiting for them at the end of two in-game days of fighting enemies and getting stronger, which requires fast thinking and quick reflexes to defeat. While it carries the Elden Ring name, Nightreign plays so differently, as the name of the game is speed rather than the slow exploration of other FromSoftware titles. It's this change of pace that will throw veteran players off, but if you follow some of these tips, you and your team will be prepared to survive the night. Team chemistry is key Putting a good team together is what will ultimately lead to a successful run. A team should be made up of someone who can tank (Wylder, Raider, Guardian) and a mix of the other characters. One big help is going to have one team member play a ranged character (Ironeye, Recluse) who can act as a reviver to pick up characters who fall in battle, as they need to be attacked in order to heal them (or at least having another player carry a ranged weapon to perform the same). Being able to do this from a distance can be very useful in runs. Another part of team chemistry is having someone to strategize where to go on the fly. A point person to lay out where your team will go instead of everyone chiming in will help move the runs along without having to wait around to figure out where to go next. If possible, go for flasks first, then bosses Every character starts out with three flasks for healing, but there are more available. They can be found in churches scattered on the map, usually in a bright orange color. Having more than three flasks is going to be a tremendous help, so they should be prioritized. Ideally, you'll want to head to the nearest church while clearing out camps on the way. Once you have two additional flasks, then focus on bosses. If a church is too far away, fight through camps full of enemies on the way to the church to level up while heading there. Pick up all the weapons An interesting mechanic in Nightreign is that each weapon found in a run has a passive bonus, and those bonuses stack up as long as you have them in your bag. That's six weapons with six buffs, and that will be a big help for your character. Also, don't worry if you pick up a weapon that's not intended for your character. A melee brute like the Raider could find a magic wand that has a certain buff that works well for them. Shields, for example, offer some good buffs even though you may not want to equip them. Another idea is if a ranged weapon like a bow drops, consider picking it up if you're a melee character as a way to revive teammates from a distance when needed. Look for the best route Routing is so important for a good run. You want to try to clear out the various dungeons, castles, mines and camps available to gain levels and better equipment. Since you have a set amount of time before the storm circle closes in, start on the outer parts first and slowly make your way in. Eventually, you'll get the timing down to clear out camps right before the circle closes to get the last bit of runes to level up your character. Pay attention to your surroundings, you might miss some help Found all throughout the map are tiny patches of glowing flowers, fire butterflies and so on that provide some quick buffs, like finding more runes or getting rid of status ailments or healing you. One thing to definitely keep an eye out for is scarabs. These little critters -- hovering over a glowing ball and emitting a bell-tinkling sound -- will typically drop talismans that can be equipped to provide permanent offensive or defensive buffs to your character equivalent to what you'd get when beating a boss. Use consumables It never fails that players will want to hold onto their consumables, but ignore that feeling. If you're fighting a boss, use all the consumables you have. The consumables you can find in a run are very useful, and there are a lot of them all around the map. If you're full of items, but there's one you can use right away. It will vary depending on whether you're playing with a controller or a mouse and keyboard. To figure out what button combination you need to do this, hold down the button for picking up an item, and it will show you. Don't be afraid to run away While the storm circle doesn't seem to take much damage when you're stuck in it, do not tempt fate. You need to stay out of the storm. If you're in the middle of clearing out a camp, and the storm is on top of you, there's a point where it's time to cut and run. This is especially important to remember in a mine or an underground dungeon where the only exit likely takes you right into the storm. Until you get the timing of the storm down just right, don't try to do too much too close to the storm -- and if you do venture beneath the surface, keep checking the map to know when the circle starts closing. Also, powerful field bosses like the Ulcerated Treet Spirts, Tree Sentinels, Gargoyles, and other tough field bosses should be avoided on the first day, so run far away from them. One thing to keep note of, bosses that you might have started fighting and had to run away on say day 1, they still will be around on day 2. Not only that, they will not heal themselves once you run away. This means they're easy pickings as they are already weaker, and your team is stronger. Realize when to ignore trash mobs and items When you drop onto the map, your team is very likely going to be in a random spot, and you'll see some low-level enemies nearby. You should definitely take down all these weaker enemies to get yourself to level 3. There will also be random items scattered around the map. Feel free to get these early on, but once you get to level 3, it's time to focus. In Nightrein, you need more levels, better equipment and buffs, which won't be found on weak enemies or the items around them. Ignore them completely once you get high enough, as you will not have extra time to take them down in your quest for stronger boss enemies and powerful upgrades. Bandai Namco Shoot for level 12 It can't be stressed enough how important it is to be at the right level when fighting a nightlord. One level could be the difference between an easy win and an utter defeat. A good rule of thumb is to shoot to be at least level 4 by the end of day 1, level 8 by the end of day 2 and level 12 when taking on the Nightlord. While you can beat the bosses at levels lower than those suggested, the fights will go much easier the higher your levels are. Spend a little time exploring and training at Roundtable Hold Roundtable Hold is not just a hub to buy relics, do some training and interact with characters. As you progress, there will be new content to find in the area. New Nightfarers, for example, will unlock once you get certain items and interact with other NPCs. This is especially true after a successful run, as there will be more to learn when exploring Roundtable Hold. Head out on your own To have a successful run, each player on the team needs to understand their character's abilities, how to properly equip themselves and learn the pattern of certain bosses. That's hard to do during a match as your time is limited, and the group you're with wants to keep running. This is why doing a few solo runs on your own can help get your footing with the game. To start a solo run, head to the table at the Roundtable Hold, click on it, and go to options. At the bottom of the options, there's a selection to have a single-player run or a multiplayer run. Make sure that it's single-player and start by yourself. Keep in mind, this is going to be very difficult to do a solo run, but you want to use this time to develop an understanding of the game's mechanics and your character. Expect the unexpected The last bit of advice is to expect the unexpected. There are random events that can happen throughout the game, from a group of enemies teleported right on top of you, additional bosses showing up after a boss battle, or even the nightlords popping up as day 1 bosses. 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Elden Ring: Nightreign Tweaks Might Finally Make Solo Runs Fair
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I Played Elden Ring Nightreign as a Third-Person Shooter. Here's Why You Should Pick Up a Bow
I Played Elden Ring Nightreign as a Third-Person Shooter. Here's Why You Should Pick Up a Bow

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Usually when I pick up a new FromSoftware game, I opt to build my character into the biggest, strongest guy alive. In Bloodborne, I swung around the Hunter's Axe from beginning to end, and in Elden Ring, I beelined to the first colossal swords I could find, which include some of the game's best weapons. I'm happiest when I have enough poise to stand my ground against any attack and just keep swinging a blade at the bad guy. I was planning on playing a big, strong character in Elden Ring Nightreign, too. Perhaps I would tank the hits for my team as the Guardian or power through them as the Raider. And then my DualSense controller's USB cable busted right as the review period started. Have you ever tried to play Elden Ring with a keyboard and mouse? It's not the most intuitive control scheme. Off the rip, I was having trouble with simple tasks like flicking between enemies and swiftly changing my equipment in the heat of battle. I quickly gave up on trying to make a melee character work, and decided to try out Ironeye, the roguish assassin carrying a bow and dagger. What I found was a character that made me feel surprisingly useful as part of a three-person squad, especially as a gamer more well-versed in shooters than in roleplaying games -- and I could play the archer just like third-person shooters I'm familiar with. That's right: While most Ironeye players are using lock-on, I'm firing with free-aim crosshairs. And it's incredible. Free aiming with a two-handed bow feels smooth and responsive in Nightreign. Bandai Namco/Screenshot by CNET Archery has never felt more intuitive in a FromSoftware game My previous forays into picking up a bow in Elden Ring were stymied by the fact that I needed to manage my inventory of arrows on the fly. While it's cool to craft trick arrows (it makes me feel like Hawkeye or Green Arrow) to inflict elemental damage or status afflictions, it's not cool to run out of arrows in the middle of combat. I never felt that I could pick a fight with only my bow and come out on top. In Elden Ring Nightreign, you have infinite arrows -- your attacks are only limited by your stamina and focus points (aka mana) if using special abilities. In a three-person squad, I was able to constantly pressure enemies from afar, pincushioning bosses in their weak points as my allies hacked at their legs. The arrows don't do the highest damage per second in the game, but I was able to land consistent hits on our opponents and chip away at the health bar even during more dangerous phases of the battle. And since I was farther away from the boss, I was safer from danger -- a genuine concern when the effectiveness of the team largely depends on everyone staying up. Perhaps most usefully, I could shoot my fallen squadmates from a distance to revive them without drawing the boss's attention. The best part of Nightreign's archery is the generous free aim camera. I wasn't joking when I said that I played the game as if it were a third-person shooter. While the camera lock reliably let me hit center mass on most enemies, wielding a bow with two hands let me aim with my mouse and loose arrows across any of my sightlines on the battlefield. Many foes would stumble when I shot them in the head, and I used this to stun-lock smaller enemies and clear the fodder during hectic boss fights. As it turns out, all of the time I've been putting into Marvel Rivals has resulted in me picking up some transferable accuracy skills that aid my survival in The Lands Between. If and when a boss focused on me instead of my allies, I would revert to using the camera lock and kite the monster around the outside of the arena. Ironeye is dexterous, and can dodge through many attacks. If I'd created a large enough gap between myself and the beast, I weaved in a volley or two from my quiver before continuing my retreat. Eventually, my allies would peel the boss away from me, and I'd get back to work doing what I'm best at -- needling the giant bad guy in the face until it stopped moving. Ironeye's dagger dash keeps him safe while letting him do extra damage to any foes he cuts through. Bandai Namco/Screenshot by CNET A Nightfarer with utility and survivability While Ironeye's damage-per-second isn't as high as other Nightfarers, I never felt like a mere nuisance on the battlefield. My ranged capabilities let me target weak points that my teammates couldn't hit, even on certain Nightlord aspects (the final boss of an expedition). I was able to do remarkable damage to flying enemies, and certain bosses -- like dragons -- would quickly fall to a flurry of well-aimed arrows. When enemies didn't have an obvious weakness, I'd create one myself with Ironeye's class ability. He can dash forward with his dagger, exposing an enemy's weak spot and granting a damage multiplier to any arrows landed there. When I'm able to destroy the mark, the team is able to take advantage of a unique enemy stagger, opening a crucial window of opportunity for free damage. I felt rewarded for approaching the battle and passing quickly through an enemy, before returning to the outskirts of the arena to double my DPS. The dagger dash is also a great survival tool, because Ironeye gets invincibility frames during the full animation and repositions himself on the other side of an approaching foe. The ability recharges within seconds, so I never felt like I was left high and dry with no way to defend myself against a particularly aggressive brawler. If one of those enemies happened to down my squadmates, all I had to do was fire a handful of arrows at an ally to get them back into the fight. There's no doubt in my mind that Ironeye is the best Nightfarer for reviving teammates -- the Recluse needs to expend FP to do similarly, and even the Revenant needs to use her ultimate to match the value the archer brings to the table in this regard. While any class can equip a bow, they likely won't have the Dexterity stat advantage that Ironeye has to do more revival "damage" to pick up teammates. Ironeye's ultimate ability cleaves through the battlefield to hit its intended target. Bandai Namco/Screenshot by CNET Most importantly, Ironeye provides great utility to the melee-focused members of his squad. His ultimate ability, Single Shot, pulls out a massive great bow that takes a couple seconds to set up, but fires through any enemies and terrain to spear its intended target. This ability absolutely clears fodder that might be crowding your allies, but I also found that it does great poise damage against bosses -- opening them up for devastating critical hits from your team. If you want to find success in Elden Ring Nightreign, half the battle is putting together an effective team composition. While archery might be a load of bunk in Elden Ring, Ironeye more than holds his own in this game. Grab your bow and arrows and play Nightreign like a third-person shooter -- you'll be able to DPS and support the squad without breaking a sweat.

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