Fans Say They're Going to Watch Tyler Perry's Latest Movie for One Reason Only
's upcoming film, Duplicity, doesn't release for another month but it's already being added to watchlists.
After the trailer for the new drama film was uploaded to YouTube on Wednesday, Feb. 19, fans began praising the 55-year-old for one executive decision they claim is the "only reason" they'll watch this Prime Video Original: its cast.
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"I'm watching just for Kat," one admitted before a second similarly added, "We are supporting KAT GRAHAM!"
"They had me at Kat Graham," a third shared. "I don't care about nothing else."
"I'm watching it for Kat Graham and Tyler Lepley!" someone else exclaimed.
"Glad to see Meagan Tandy getting more roles... !" a different fan declared.
"One thing about Tyler Perry, he keeps people employed and relevant," one more added. "So many are overlooked or forgotten, not on his watch."
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Along with Graham, Tandy, and Lepley, the film also stars RonReaco Lee, Joshua Adeyeye, Nick Barrotta, Jimi Stanton and Shannon Lanier. It was written, directed and produced by Perry, with Angi Bones and Will Areu also serving as producers.
The movie follows a high-powered attorney named Marley (Graham) as she "faces her most personal case yet when she is tasked with uncovering the truth behind the shooting of her best friend Fela's (Tandy) husband (Adeyeye)," according to an Amazon Studios synopsis. "With the help of her boyfriend (Lepley)–a former cop turned private investigator–Marley's search for what really happened leads her down a treacherous maze of deception and betrayal."
Tyler Perry's Duplicity is due on the streamer on Thursday, March 20.
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The Verge
8 minutes ago
- The Verge
The Access-Ability Summer Showcase returns with the latest in accessible games
Now in its third year, the Access-Ability Summer Showcase is back to redress the lack of meaningful accessibility information across the ongoing video game showcase season. As we see progress broadly slow down, it's also a timely reminder of the good work that's still happening in pursuit of greater accessibility in gaming. 'At a time where we are seeing a slowdown in accessibility adoption in the AAA games space,' organizer Laura Kate Dale says, 'we're showing that there are interesting accessible games being made, games with unique and interesting features, and that being accessible is something that can bring an additional audience to purchase and play your games.' The showcase is growing, too. In 2025, it's longer, more packed with games, and streamed concurrently on Twitch, Youtube (where it's also available on-demand), and on Steam's front page. That growth comes with its own challenges — mitigated this year by Many Cats Studio stepping in as sponsor — but the AA Summer Showcase provides an accessible platform in response to the eye-watering costs of showcasing elsewhere (it has previously been reported that presenting trailers across Summer Game Fest starts at $250,000), while providing disabled viewers with the information they need to know if they can actually get excited about new and upcoming releases. It's lesson Dale hopes other platforms might take on board. 'I grow the show in the hopes that other showcases copy what we're doing and make this the norm,' she says. 'If I could quit hosting the AA Summer Showcase next year because every other show in June committed to talking about accessibility as part of their announcements, that would be wonderful news.' To help that along (sorry, Laura, don't quit just yet), The Verge has collated the games featured in this year's Access-Ability Summer Showcase below. Visual accessibility in focus A major theme that emerged from this year's showcase is color blind considerations. The showcase kicked off with ChromaGun2: Dye Hard by Pixel Maniacs, a first-person color-based puzzler. In its color blind mode, colors are paired with symbols for better parsing and those symbols combine when colors are mixed. A similar spirit is echoed in Sword and Quill's Soulblaze, a creature-collecting roguelike that's a bit of Pokémon mixed with tabletop RPGs (dice included). It also pairs colors and icons, adding a high level of customization to color indicators, difficulty, and an extensive text-to-speech function that supports native text-to-speech systems and NVDA. Later, Gales of Nayeli from Blindcoco Studios, a grid-based strategy RPG, showcased its own color blind considerations and an impressive array of visual customization options. Room to breathe A welcome trend carried over from last year, games continue to eschew time pressure and fail states. Dire Kittens Games' Heartspell: Horizon Academy is a puzzle dating simulator that feels like Bejeweled meets Hatoful Boyfriend. Perhaps its most welcome feature is the ability to skip puzzles altogether, though it also features customization for puzzle difficulty. Sunlight from Krillbite Studio is a chill hiking adventure that tasks the player with picking flowers while walking through a serene forest. It does away with navigation as you'll always be heading the right way, while sound cues direct you to nearby flowers. This year's showcase featured two titles from DarZal Games. Quest Giver is a low-stakes management visual novel which casts the player as an NPC handing quests out to RPG heroes, while 6-Sided Stories is a puzzle game involving flipping tiles to reveal an image. The games were presented by Darzington, a developer with chronic hand pain who develops with those needs in mind and, interestingly, with their voice (thanks to Talon Voice). Both games feature no time pressure, no input holds or combos, and allow for one-handed play. Single-handed controls are also a highlight of Crayonix Games' Rollick N' Roll, a puzzle game in which you control the level itself to get toy cars to their goal without the burden of a ticking clock. Highlighting highlights Speaking of highlights, this was another interesting trend to emerge from this year's showcase. Spray Paint Simulator by Whitethorn Games is, in essence, PowerWash Simulator in reverse. Among a suite of accessibility features that help players chill out and paint everything from walls and bridges to what looks like Iron Man's foot, the game allows you to highlight painting tasks and grants a significant level of control over how those highlights appear and how long they last. Whitethorn Games provides accessibility information for all its games here. Cairn, by contrast, is a challenging climbing game from The Game Bakers which looks like transplanting Octodad onto El Capitan. As it encourages players to find new routes up its mountains, the game allows players to highlight their character's limbs, as well as skip quick reaction minigames and rewind falls completely. Highlights are also important to Half Sunk Games' Blow-up: Avenge Humanity, in which players can desaturate the background and customize the size and tone of enemy outlines to make its chaotic gunplay more visible. Something Qudical's Coming Home, which debuted during the showcase, also offers in its tense horror gameplay as you evade a group of murderers. You can switch on a high-contrast mode that highlights objects to distinguish them from the environment (including said killers). Unsighted If this year's been challenging for accessibility, it's been even more disappointing for blind players when it comes to games that are playable independently. The AA Summer Showcase, however, included an interlude showing off the best titles from the recent Games for Blind Gamers 4, a game jam in which all games are designed with unsighted play in mind and judged by blind players. Four games were featured: Lacus Opportunitas by one of last year's standouts shiftBacktick, The Unseen Awakening, Barista, and Necromancer Nonsense. This was chased by a look at Tempo Labs Games' Bits & Bops, a collection of rhythm games with simple controls and designed to be playable in its entirety without sighted assistance. A difficult subject Accessible indie games often favor the cozy, but this year's AA Summer Showcase brought a standout game that bucked that trend. Wednesdays by ARTE France is a game that deals with the aftermath of childhood abuse. That's certainly in keeping with the host of trauma-driven indie games out there. Wednesdays, however, positions itself as a more hopeful examination of that trauma, both through its visual novel style memories and theme park manager gameplay. Like so many of the showcase's games this year, Wednesdays includes mitigations for color blindness — though no essential information is tied to color in-game — as well as a comprehensive text log for cognitive support, manual and automated text scrolling, and customization options for cursor speed, animations, fonts, inputs, and more. Better yet, all those options are displayed at launch and the game always opens in a windowed mode to allow for easier setup of external accessibility tools.
Yahoo
2 hours ago
- Yahoo
What to Watch on the 'CoComelon' YouTube Channel This Week
We know there is a lot of content on YouTube, and it can be hard to tell which ones are appropriate for your child. So Parents' editors are picking some of the best videos every week that you can feel good about.I don't know about other parents of toddlers, but right now all my daughter wants to do is be outside. But when she finally makes it inside, the only thing we're doing for the remainder of the day is eating a snack, turning on the air conditioning, and relaxing with some well-earned screen time. After all, if she's been running around at the park or backyard all day, she deserves a rest. If this sounds similar to your weekend routine, then you'll want to tune into the CoComelon YouTube channel. Each week, the channel posts several new videos, so you can keep your toddler entertained without worrying about repeating the same songs over and over again. Here are the latest CoComelon songs to watch with your kids after a long day of playing—or whenever you and your family need some downtime. When your little one gets a scrape or a bruise, they might be fascinated or scared or struggling to understand what just happened—probably some potent combination of all three. But it may be just a little easier to explain what happens when we get hurt with some help from JJ. In this song, JJ and several of his friends get hurt while playing. Fortunately, their parents step in to comfort and bandage them up. The song reminds kids that yes, getting a 'boo boo' is scary at the moment, but adults are always there to help us. In this brand new CoComelon song, JJ and friends Cody and Nina are learning how to use the potty–and it's intimidating. Not only is sitting on the potty all by yourself a little bit scary, but nobody likes putting play to a stop to use the potty, either. In this song, JJ, Cody, and Nina learn that they are 'really brave,' like a 'big kid,' as the lyrics go, building your toddler's confidence in their own ability to go to the potty on their own. It also shows kids through visuals that using the bathroom means just momentarily pausing the play before resuming the game as soon as you're done. If you're in the midst of graduating from diapers, this song is necessary for your potty training tool box–sometimes our kids just don't listen to us, but they will listen to their best friend JJ. In this 31 minute video, toddlers are treated to a series of songs that double as games. All kids love a game of Peek a Boo with mom and dad—thanks to the first song in the video kids and parents can play along together. The other songs on the playlist include a hide-and-seek version of 'Baby Shark,' 'Head Shoulders Knees & Toes,' and a CoComelon original song called 'Pretend Shop,' in which JJ and his friends set up grocery store at home and pretend to go shopping. This song could inspire your kids to invent their own games at home when the screens are off. And don't forget, if your family is trying to cut down on screen time, but still loves to sing along to the CoComelon songs, you can listen to CoComelon playlists on Spotify. Looking for even more CoComelon content to get excited about? A feature-length CoComelon movie will be released in 2026. Read the original article on Parents

Engadget
2 hours ago
- Engadget
Nintendo Switch 2: Early review thoughts from our first days with the gaming system
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