
Mario Kart World review - the final verdict on the Switch 2's biggest game
The key launch title for the Nintendo Switch 2 is already the most controversial Mario Kart ever but is it a bad game or merely misunderstood?
Mario Kart 8 Deluxe is one of the very few games we've ever given a 10/10 score. That's not something we regret either, especially after the extremely generous Booster Course DLC that made it the definitive version of the original Mario Kart formula. That does make it a very difficult act to follow but the idea of making the next game an open world title seemed an excellent new direction to take the series, and yet curiously that's the only part of Mario Kart World that doesn't entirely work.
Thanks to Nintendo not sending out review units of the Nintendo Switch 2 more than a day before launch we've previously only been able to do a review in progress of World, during which it became clear that it is not quite the game that many imagined. The open world is huge and incredibly well designed but it's very poorly utilised, with lots of hidden secrets and yet nothing of substance to gain from them.
The open world also has surprisingly little impact on race modes, with the option to explore it separately reduced to an easily missed aside on the title screen or a brief time waster while you're waiting for the online lobby to fill up. The open world has many positive elements, but it feels strangely underdeveloped for a Nintendo game, especially a vitally important launch title. Although the most curious thing is that this potentially fatal flaw doesn't really matter.
Everyone knows what Mario Kart is and how it works. Its simplicity is one of its core appeals and World is sensible enough not to mess with that, with its biggest new control addition being a charge jump that is quite hard to use, since you can't steer while powering it up.
The new wall ride move – essentially wall running but in a car – is also tricky to pull off, and often needs a charge jump to begin, so this is definitely still a game of skill, no matter what you tell yourself between gritted teeth, when being blue-shelled right at the finish line.
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There are a few new power-ups, with the golden shell that trails coins and the return of the jump-enhancing feather being amongst the most potent, but none of them are game-changers. What does make a massive difference though is the fact that there's now 24 drivers on the track at once – twice as many as the previous maximum.
This works both online and off and completely changes the energy of the game, so that no matter where you are in the pack there's always plenty of people around you. When the majority are all in one spot the absolute carnage of exploding bombs, shells, and other power-ups is a joy to behold – even if you come off the worse from it.
The greater number of racers has led to many, but not all, tracks being much wider than usual. Ignoring the fact that many power-ups have homing abilities, the game avoids the action becoming too spread out by adding neutral traffic to most tracks and various enemies that will target anyone that comes near, from giant Boom Booms spinning their arms to a truck firing Bullet Bills at you.
At the same time, there are a lot more shortcuts than previous Mario Kart tracks, from simple grind rails (everything from electricity pylons to train tracks) to cunningly hidden routes that you only notice when the impressively capable AI uses it, either by disappearing off track or suddenly appearing out of nowhere beside you.
The core gameplay hasn't changed on a fundamental level – if it did it wouldn't be Mario Kart anymore – but the differences are far more marked than any previous game, and certainly more so than the anti-gravity gimmick that Mario Kart 8 gave up on halfway through its DLC.
How all this interacts with the open world is not obvious at first. All of the tracks in World, whether they're linear or looped, take place within a section of the open world but when you're playing the traditional Grand Prix mode this is barely noticeable, except for a brief segue between one track and the next.
Grand Prix works exactly the same as ever, with four tracks to a cup and points awarded for where you rank, but the fact that so many of the tracks are linear point-to-point races gives it a very different feel. Point-to-point races aren't new for Mario Kart but since there's so many in World it makes everything feel very different. You're no longer watching the same scenery going round time and again, with many tracks seeing major changes in backdrops and obstacles as they progress.
A lot of the tracks are named after classic ones but something like Choco Mountain is only similar to the original N64 version for a very brief section, while the rest of the course riffs on the idea with giant lakes of sticky chocolate and pumps that spray it into the air. Meanwhile, other brand new tracks only actually get to the landmark they're named after in the final third or quarter of the race.
There's also lots of sections based on (but not in) water, which use physics clearly inspired by the classic Wave Race 64. These feel wonderful to race on, especially when you crest a wave and do a jump at the top for a little extra boost. Likewise, you no longer have a hang-glider attached but instead your kart sprouts wings when in the air and you can now glide much further.
The racing is absolutely top notch and even within the confines of Grand Prix feels very different to Mario Kart 8. Not necessarily better but while people will have their preferences for one or the other they really do feel like equals, doing similar but different things. And that's quite an achievement for a 33-year-old franchise with a premise as straightforward as Mario Kart.
Although Grand Prix is in every Mario Kart game the other main mode for World is brand new: Knockout Tour. This sees you racing across six consecutive tracks, but where you have to reach a certain position before being allowed to proceed to the next, or you're out of the race. So, for example, if you don't place in the top 20 in the first race that's it, you've lost.
This is not only wonderfully tense and exciting (the first time you win is euphoric!) but it makes better use of the open world, in that you can actually see your progress across the map much more clearly. In terms of other modes, you've also got Time Trials and Battle, as well as a revamped VS Race. This allows for a lot more customisation than usual, including separating the difficulty of the AI from the speed class.
All of what we've described so far is fantastic, with the only real niggle being the strange way in which characters are unlocked, with new costumes linked to a new power-up that you collect from drive-ins on some tracks. New karts are unlocked simply by collecting coins, while generic background and enemy characters, from a Chargin' Chuck to a dolphin, are only obtained when someone else happens to turn you into one when using the new Kamek power-up.
World has a distinct lack of satisfying unlockables and this is especially true of Free Roam mode. Despite the way it's been used in-game, the open world is incredibly well designed. Just earlier, we were pootling about in Wario Stadium and there's a whole roof area, with pipes and grind rails, that the race doesn't even hint at. Every track is like that, with the open world filled with intricately designed layouts that you can only really appreciate when outside of a race.
The problem is, that while there are secrets to discover they only come in three forms: a ? panel, which you just drive over; a medallion, that you merely collect; and a P-switch, which activates a simple mission that half the time is collect eight blue coins but is sometimes something more unique, like an impromptu checkpoint race.
This is fine but quickly gets repetitive and is made far worse by the fact that the only reward for any of the three activities is a tiny little sticker that you can place on your kart but is often almost impossible to see. There are hundreds of these stickers, but you only have to look at the leaderboard in online mode, where the sticker is also displayed, to see that most people have never even used them and are still on the default.
Imagine if Nintendo had made the open world for Zelda: Breath Of The Wild but the only things you could do in it were the main story missions and looking for Koroks – and even then with only three different puzzles. It's baffling that Nintendo has created such an amazing world and left it so underutilised, but there's no story mode, no dialogue of any kind, and no complex missions.
Many have speculated that things like that will be added later via DLC but ignoring the fact that you'd have a better chance of predicting the lottery than you would second-guessing Nintendo, it's hard to understand why they've left it in such a half-formed state at launch. If there is a firm plan to populate it over time then Nintendo really should've said, but they've done nothing of the sort. More Trending
All of which presents us with a problem, when it comes to scoring the game for review. Do you knock points from a game for something it doesn't do, when the rest of it is so entertaining and unique? The open world isn't broken and its relative emptiness isn't a flaw, it's just something that was originally assumed to be the main focus but is in reality merely a minor side feature.
Despite all its many positives, including excellent graphics and a stunning soundtrack – that includes seemingly endless numbers of classic Super Mario remixes – Mario Kart World is never going to enjoy the same unequivocally positive acclaim as its predecessors.
That's perfectly understandable, but we can't ignore the fact that we've enjoyed every moment of our time with the game, especially with the races but even including the open world. There's much, much more that could be done with Mario Kart World but even if it doesn't change one iota from now until the Switch 3, it's still one of the best entries the series has ever seen.
In Short: An excellent follow-up to Mario Kart 8 that takes the series into exciting new directions, although the open world element is surprisingly undercooked and almost irrelevant.
Pros: Amazingly fun race action that feels substantially different to any other entry, especially in terms of the number of racers and the nature of the tracks. Knockout Tour is fantastic and the open world is incredibly well designed. Great graphics and music.
Cons: The use, or rather underuse, of the open world is absolutely baffling, with very little of any substance to do in Free Roam. Unsatisfying unlockables in general.
Score: 9/10
Formats: Nintendo Switch 2Price: £74.99 (physical) or £66.99 (digital)Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2025
Age Rating: 3
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MORE: Games Inbox: When will the Nintendo Switch 2 Lite be released?
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Metro
4 hours ago
- Metro
Games Inbox: When will Mario Kart World DLC be released?
The Wednesday letters page ponders UK video game console preferences, as a reader speculates on the release date for Splatoon Raiders. To join in with the discussions yourself email gamecentral@ Open questions Read your review of Mario Kart World and it all made sense to me. Reviews seem to be coming out in the 8 to 9 range and from what I've played that seems to be about right. Like everyone, I'm confused as to why so little has been done with the open world, given how massive it is. So, like you say, do you mark the game down for not doing something obvious or do you just accept it's something different to what you imagined? We all assume Nintendo is going to add more with more DLC, but when? This year? Next year? Three year's time? We literally have no idea. Nintendo is always secretive but this time I think it's really hurting them, because everyone's confused and making up their own theories. It's silly because if they'd said: 'We'll have a ton of free content coming out all the time' that would have been a real draw. Now we don't know what they're doing, why they won't tell us, and whether the DLC will be all paid-for or not. The core game is great but this weird way they've handled the open world feels like it's pulling all the attention away from the stuff they got right. Cranston Secret plans I have no problem with Mario Kart World getting a 9/10 but it is such a strange experience. Knockout Tour is probably the most fun I've had with a video game in several years and yet the open world stuff is just sitting there staring at me blanky, without anything to say. It seems such an unlikely mistake for someone like Nintendo to make, that I feel there must be a reason and purpose to it, but while it's easy enough to guess what that might be what I can't understand is why they won't tell us. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. A roadmap for the game, that promised tons of new tracks and characters and whatever would be a great PR move. Pack it in the box as an actual poster and it becomes a major talking point and an explanation for why the game's so expensive. I just don't get why they don't do something like that. Lumpy Water good game Been playing a bit of Wave Race 64 on Nintendo Switch Online. Not only is it the best racing game Nintendo have made, it's one of the best games ever made. I wish they would do a remaster. The handling and wave physics feels as good as ever. Just be nice to have the frame rate and graphics improved. But it does still play brilliantly in its original, nearly 30-year-old form. Simundo Email your comments to: gamecentral@ Xbox exclusive This whole thing about Call Of Duty on Switch 2 is so stupid. The first Switch is the only Nintendo console it wasn't on, and that was only because it doesn't have a built-up online system like the Xbox and PlayStation 5. Nobody wants to play Call Of Duty on a modern Nintendo console unless they can absolutely avoid it. And if you care that much about it… you'd already have an alternative. So far, I see no sign that Nintendo has done anything to upgrade its online services, so Activision were actually right not to bother in the first place. Now if you wanted to make a spin-off that wasn't so focused on online, that'd make sense, but they're never going to do that. Or if they wanted to just port over Warzone, that'd make sense too as I'm sure Fortnite is quite popular on Switch. A few months ago, I would've said the chances of an Xbox exclusive on Switch 2 was pretty high, or at least something that was Nintendo focused and would never sell much on other formats, like Banjo-Kazooie. But now I don't know what's going on. I guess it's because Activision Blizzard and Bethesda don't really make anything Nintendo friendly, and Microsoft doesn't want to put up the money for anything else. Haymaker Local pricing Here in Hong Kong, I saw the Switch 2 plus Mario Kart bundle for around HK$4,000 (about £400). Most games were around HK$300-450 (£30-45) with standalone Mario Kart priced at HK$520 (£52). All in all, it's not the pricing bloodbath I was fearing pre-launch, but I guess it's partly due to lower taxes here in Hong Kong. I still don't plan on getting it just yet as I can't justify getting it for only Mario Kart. If it'd launched with an all-new Zelda, it would've been a completely different story! Back I go to finishing the Switch 1 Zelda games in my backlog! ttfp saylow (gamertag) Now playing: Rolling Hills and Zelda: Tears Of The Kingdom Adding it all up I guess you could've probably predicted that Splatoon would be one of the first games to be announced after launch and I'm fine with that. Personally, I think there probably is a reasonable chance Splatoon Raiders will be out this Christmas. If I was to take a guess, I think Nintendo is packing this year with mid-sized games, like Hyrule Warriors and Metroid and this Splatoon spin-off, and they think that'll add up to one bigger one. That makes some kind of sense and while it's probably wrong, because you can't predict Nintendo, I'm logging that as my 1 in a million chance to say I told you so. I think for Nintendo the problem is Metroid Prime 4. It'll probably review very well but it's a Switch 1 game and the series doesn't sell that much, so it's not going to be much of a draw for the average parent at Christmas. Since they've said it's coming out this year I think they're just planning to coast along on Mario Kart for now and rely on small fry for the fresh meat. Which does make sense because fans like me are interested in Metroid and casual gamers probably don't care about anything but Mario Kart (and aren't going to buying anything day one). I do find the complete lack of any mention of a 3D Mario weird though. Not even teasing it in the first year is odd even for the big N. Geln The wisdom of youth I overheard my 10-year-old son talking to his friends on his phone yesterday, while playing Among Us: Him: The new GTA looks fire.[All agree]Friend: You have to be 18 to play it [Disappointed] Oh well…Friend: Shame…Him: [said seriously] …by the time it comes out we will be. Major Kahonas Taste of a nation It always amazes me how mistakes Nintendo made in the 80s and 90s are still having a big effect on their current business, such that the Switch 2 can't even outsell the Xbox Series X/S. Although how that became one of the biggest sellers I can't even imagine. But then the UK is also the only country other than America that buys into Xbox, so I guess we're pretty unique in terms of our gaming tastes. We've never been as into PC games as the rest of the Europe either, as far as I understand, so basically we really only like PlayStation and Xbox, and mobile I guess. I wonder how that's going to change as Xbox goes third party and it becomes more and more obvious that there's no point in buying the console. At that point we're basically going to become PlayStation Land, not that Sony ever seems to show any appreciation for out unwavering loyalty. I guess with each passing generation (in both senses of the word) Nintendo can grow its fanbase more, as they're clearly on the up at the moment, but it's not hard to see why Sony feels so confident and doesn't feel the need to make much effort. It's just a shame they shut down most of their British developers, because I really would've liked to see them make a new The Getaway, or something similar, because they know there's an audience for it. Grant Inbox also-ransSo if the PlayStation 6 is out in 2027, that means we should see Sony starting to talk about it next year? Basically, get through this Christmas with the PlayStation 5 then immediately start on the next next gen bandwagon. It's inevitable but it seems far too soon. Austin I picked up Fast Fusion for my Switch 2 because it was cheap and I have to say I am super impressed by the graphics, they are top end PS4 quality and super smooth and fast. Not sure about the game itself so far, seems a bit clunky, but graphically it's impressed me. Donut More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: When will the Nintendo Switch 2 Lite be released? MORE: Games Inbox: Does Mario Kart World have the best Nintendo soundtrack? MORE: Games Inbox: What are your Nintendo Switch 2 first impressions?


Metro
4 hours ago
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Nintendo Switch 2 comparison: how do Switch 1 games play on the new console?
Now that the Nintendo Switch 2 is out, we've tested a handful of the Switch 1's best games to see how they run on the more powerful hardware. The Nintendo Switch 2 hasn't even been out for a week now and since review units weren't sent out more than a week before launch it's taking a while for some information to trickle down, as everyone rushes to try out all the new games… and many of the old ones. While the Switch 1 boasts an incredible library of games, it isn't the most powerful console around and one of the big appeals of the Switch 2 is seeing how older games can benefit from running on its hardware. Aside from the paid-for Switch 2 Editions of certain games, Nintendo has issued free updates to a small selection of Switch 1 games that are meant to improve performance and add new Switch 2 features. To see if it's worth revisiting old games on Switch 2, we've tested a number of these free updates, as well as some games that haven't received dedicated patches. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Super Mario Odyssey already looks and runs great on Switch, so we weren't sure how much of a glow up it would see on Switch 2. But while the update is pretty minor on the surface, you can quickly see a difference. It still runs at 60 frames per second, but we noticed less stuttering, particularly around Mario's shadow, and less lag on non-player characters, like the residents of New Donk City. Pop-in hasn't been eliminated though, and it still uses that crosshatch effect that so many Switch games do, but that remains a very tiny blemish. The colours in general seem much cleaner and pop more when in handheld mode, compared to the Switch 1. At first, this sounds strange when both consoles use LCD screens, but the Switch 2's is higher resolution and better at reproducing bright colours. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Given it took as long to boot up Luigi's Mansion 3 on Switch 2 as it does on Switch 1, we suspected it wouldn't enjoy any sort of benefits on stronger hardware. Turns out we were right. We tested a fresh save file on both consoles, one after the other, and as far as we can tell, Luigi's Mansion 3 looks and performs exactly the same. But that's not surprising as it was already the best-looking Switch 1 game and didn't really need an update. It does, however, make us want Luigi's Mansion 4 on Switch 2 even more. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video The Legend Of Zelda: Breath Of The Wild's performance upgrade is locked behind a paid Switch 2 Edition, but we were curious to see if the original game has any sort of enhancements if we just popped it into the console without the paid-for upgrade. For the most part, the answer is no. The frame rate is still locked to 30fps and when we tried the Lost Woods section (the most infamous area for frame lag), things weren't any better on Switch 2 compared to Switch 1. Although that area was improved with subsequent patches anyway. One difference, is the load times. While they were never awful on Switch 1, they are noticeably much faster on Switch 2. Not instantaneous, so you've still got time to read through the on-screen hints, but you'll definitely be spending less time in them. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video We wouldn't be surprised if the Switch 2 saw an updated version of Super Smash Bros. Ultimate instead of an entirely new sequel, but for the time being the Switch 2 is now the best place for Nintendo's big crossover fighter. While we didn't notice any differences in performance and visuals, load times are definitely improved. We tested out eight player matches with the stage morph feature on and yet load times were practically instantaneous. Same for the classic mode matches in single-player and loading alternate costumes for characters, which tend to take a while to appear on screen when selecting them on Switch 1. Unfortunately, online doesn't seem to have got any better. It took us forever to find even one other player to match against and although we didn't spy any frame drops or input lag, we were unable to check how online play fares with four or more characters on screen at once. Plus, our matches usually lacked items and busy stages, so things may be different during more chaotic matches. It has also been reported that there can be issues with online matches if the Mii Fighters are involved, but that's a small problem that should be fixed eventually. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video At first, we were concerned Bayonetta 3 hadn't seen any improvements when we booted it up on Switch 2, as it didn't load any quicker than it does on Switch 1. However, once we got into the game proper, it was obvious even from the level select screen that the frame rate has been significantly increased. Bayonetta 3 runs fine on the Switch 1, but its frame rate can get choppy at times, which isn't ideal in a fast-paced action game. Fortunately, Bayonetta 3 now runs at a silky smooth 60fps on Switch 2, at least during gameplay. Cut scenes don't seem to be affected but that's hardly a deal breaker. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video While we're on the subject of PlatinumGames, we had hoped that its 2019 Switch exclusive Astral Chain would enjoy as much of a glow-up on Switch 2 as Bayonetta 3 does. Unfortunately, it appears there are no significant differences between running Astral Chain on Switch 2 compared to Switch 1. The frame rate is still capped to 30 and it doesn't look like load times are improved either. It's a real shame, since Astral Chain is still fantastic, but it's more difficult to recommend in a time where 60fps is normalised, particularly for action games. The next best thing would be an Astral Chain 2 designed specifically for Switch 2, but while rumours say that such a project exists, it's experiencing a very rough development cycle, not helped by the many staff departures at PlatinumGames. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Not the most obvious game to test for its technical performance but while this remake of the old Game Boy classic was purposefully low-fi in terms of visuals it is one of the few Nintendo published games infamous for its poor frame rate. That always seemed odd considering the game's simplistic graphics, to the point where some wondered if the choppy performance was on purpose, in some half-cocked attempt to channel the clunkiness of 8-bit gaming. Playing it on Switch 2, it's made plain that it wasn't intentional, as it now runs at what seems to be a silky smooth 60fps. If you were put off buying it before, because of the issues, it works perfectly now and looks great on the Switch 2's portable screen. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Out of everything from the Switch 1's library, Pokémon Scarlet & Violet might have benefitted the most from the Switch 2. While we maintain it's a much better game than Pokémon Sword & Shield (especially once the infamous bugs were ironed out), that's very much in spite of how low-tech it is. A trailer for how the game runs on Switch 2 already demonstrated how smoother everything is, but we had to witness it ourselves and the improved performance almost feels like witchcraft. Whether it was during battles, cut scenes, or when multiple Pokémon were on screen at once, we never noticed the frame rate dip at all. Residents of Paldea stroll past at a consistent pace, instead of looking like they're trapped in a zoetrope. To our amazement, even the online tera raids maintained a consistent 60 frames per second. If the Switch 2 can ensure this level of performance even during online play, it only makes us more excited for the potential of the next set of games. More Trending It's not a truly perfect redemption arc for Pokémon Scarlet & Violet, however. The upgraded performance only makes the flat art style and graphics all the more obvious and there is still some very noticeable pop-in at times. But if you never played it on Switch 1, or dropped it because of its original performance, the Switch 2 really is the best place to experience it. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Thanks to Pokémon Scarlet & Violet's dedicated Switch 2 upgrade, Pokémon Legends: Arceus only looks more technically inept than it did when it launched in 2022. Considering it didn't receive its own upgrade, we didn't expect it to run that much better on Switch 2, but it's still disappointing to be proven right. The frame rate is still locked to 30fps, pop-in is aplenty, and textures remain flat and very ugly when up close. We've heard some claim load times are faster but we honestly couldn't tell. At least its successor, Pokémon Legends: Z-A, not only appears to run better on Switch 1, based on early footage, but its separate Switch 2 version sports a much smoother frame rate, that makes everything look a lot cleaner. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Mario Kart World review – the final verdict on the Switch 2's biggest game MORE: New Splatoon game coming to Nintendo Switch 2 – plus massive Splatoon 3 update MORE: Nintendo Switch 2 save data transfer – what to do if it doesn't work


Metro
11 hours ago
- Metro
Nintendo Switch 2 outsells Switch 1 launch by over 100% but fails to beat PS5
Only a couple of UK retailers held midnight launches (Credits: David Parry/PA Media Assignments) The Nintendo Switch 2 has already sold over 160,000 consoles in the UK and become Nintendo's fastest selling console ever. Although there's still no official sales figures for the Nintendo Switch 2 everything points towards it being a massive worldwide success, selling more units in its first day than any other console. That'd certainly be an impressive feat, but Nintendo itself has yet to substantiate these claims. Earlier today, though, additional sales data has been shared, and it at least gives an indication of how the Switch 2 has performed here in the UK. Although no exact figures have been given, it's said that the Switch 2 has had the best UK launch of any Nintendo console ever. Although given the company's history in this country, it's difficult to know exactly what that means. The data comes courtesy of market research firm NielsenIQ, which shared its findings with The Game Business, adding that the Switch 2 outperformed the Switch 1 by more than two to one. On top of that, it outperformed the Nintendo 3DS, which was the original record holder for the biggest Nintendo hardware launch in the UK. For the record, the Switch 1 managed 80,000 units in the UK at launch while the 3DS sold 113,000 units. So the implication is that the Switch 2 sold over 160,000 consoles. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The only Switch 2 figures we have so far are from Currys, which says it sold 30,000 pre-orders at its stores, which they seemed to be very happy with. PlayStation consoles have always been more popular in the UK (Sony) NielseinIQ adds that this only makes the Switch 2 the fourth best-selling console launch in the UK, trailing behind the Xbox Series X/S, the PlayStation 4, and especially the PlayStation 5. Coming out in the middle of lockdown, the PlayStation 5 was a huge deal in the UK, when it launched in 2020, and went on to become the country's best selling console in 2021. As The Game Business points out, the original Switch and the Wii had weaker launches in the UK than the PlayStation 3 and Xbox One. The UK has always been Nintendo's weakest international market, which can be traced all the way back to the original NES from the 1980s. Not only did the UK not receive the console until 1987 – four years after its initial Japanese launch and two years after the US – but it and its games were badly overpriced and little effort was made in converting it for PAL televisions. Nintendo didn't even have a proper UK headquarters at that time and it wasn't until the GameCube that they started taking the region seriously, with the Wii and DS being the first time that Nintendo's success in the UK mirrored that of the rest of the world. The good news for Nintendo is that things have been steadily improving since then and doubling the Switch 1's debut is quite a feat. In the run up to the Switch 2's release, some analysts predicted it would be the biggest console launch ever, although Nintendo is only aiming to sell slightly more than the original Switch managed in its launch period. This more conservative outlook can likely be chalked up to Nintendo opting to play things safe due to all the uncertainty caused by US president Donald Trump's tariffs. Plus, it looks better for them if they easily beat their goals. A lot of people queued up for the Switch 2's midnight launch in the UK (Credits: David Parry/PA Media Assignments) Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: Mario Kart World review – the final verdict on the Switch 2's biggest game Arrow MORE: Nintendo Switch 2 Welcome Tour review – the dullest Nintendo game ever made Arrow MORE: New Splatoon game coming to Nintendo Switch 2 – plus massive Splatoon 3 update