
Prince Harry addresses social isolation at NYC event
The Duke of Sussex made an unannounced appearance as a featured speaker at the Nexus Global Summit in New York City.
He championed the importance of compassion and building stronger communities to address issues like disconnection and social isolation.
The Duke highlighted the work of his Archewell Foundation in fostering community and actively combating social isolation.
He urged attendees, who included next-gen philanthropists and social innovators, to use their platforms to serve the wider community.
During the summit, the Duke met with delegations from Australia and Brazil focused on mental health, social media safety, and tackling inequality.
Prince Harry talks of 'compassion' in surprise NYC appearance
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Daily Mail
31 minutes ago
- Daily Mail
Disney World fan sparks fierce debate after making major complaint about the beloved theme park
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The Guardian
38 minutes ago
- The Guardian
Death Stranding 2: On the Beach review – a hypnotising arthouse game with an A-list cast
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It's light of touch in its storytelling but exhaustive in its gameplay systems, and the tension between the two makes it so compelling. At first you brave one for the other; then, over time, you savour both. For anyone who missed the first Death Stranding, yes, this really is the second in a series of games about moving cargo between waypoints, on foot or by vehicle; delivering packages of food, tech and luxury items, like a post-apocalyptic Amazon driver. A mysterious event fundamentally changed the world at the start of the first game, allowing the dead to return to the realm of the living as spectral entities known as Beached Things (BTs). When a BT kills a human, it creates a disastrous event called a 'voidout', a kind of supernatural nuclear bomb explosion that leaves behind nothing but a vast crater. With humanity fragmented and sequestered in underground bunkers, protagonist Sam Porter Bridges (Norman Reedus) was entrusted with connecting the remaining pockets of civilisation in the US to a global tech infrastructure called 'the chiral network', restoring hope for a better tomorrow. He managed it, too, making it across the entire continent with a sort of supernatural infant, Lou, carried in an artificial womb. As this sequel begins he is enjoying a secluded life in Mexico with Lou, now a toddler. And believe me, those are the scantest cliff notes possible. Death Stranding 2 begins with six solid minutes of cutscenes that attempt to convey the strange world of sci-fi and poetic metaphors that Kojima has constructed, and even that feels like a cursory summary. Decrypting the mysteries is half the fun here (the other half being the box-shifting) but even if you don't engage that deeply with the world, it follows its own kind of dreamlike logic and starts to make intuitive sense. It is not clear whether Death Stranding 2's Australian once looked like the one we know, for example, or whether it was always a patchwork of Icelandic tundra, snowcapped mountains and multicoloured desert. What matters is that it feels consistent. Meditative it may be, but this isn't a game about watching Sam enjoy retirement and fatherhood for 50 hours. He is inevitably called back into action, this time reconnecting the Mexican and Australian populations to the chiral network for an outfit called Drawbridge, a logistics company funded by an unknown benefactor and headed by returning character Fragile (Léa Seydoux). If that sounds a bit dry, what if I told you that Fragile wears a pair of long Greta Garbo gloves around her neck, which she can move like a second set of hands? A swashbuckling gang of assists Sam on his mission, following him around on the DHV Magellan, a ship with more A-listers on board than a Cannes red carpet. Seydoux, George Miller, Guillermo del Toro, Nicolas Winding Refn, Elle Fanning and Shioli Kutsuna all give brilliant performances, as does veteran game actor Troy Baker as chief baddie Higgs. The major characters exist primarily as poetic devices and morbid metaphors: Rainy (Kutsuna) is an ostracised optimist who makes it rain whenever she goes outside; Tarman (Miller) lost a hand to supernatural tar, and can now use it to guide the ship through its currents; Heartman (Darren Jacobs) dies and is reborn every few minutes. By rights, they should all be simply too strange to invoke pathos, but there are rare moments when the allegory is dialled down and they interact in human and poignant ways. If you don't feel a lump in your throat watching Rainy and Tomorrow (Fanning) sing together, it's not just Deadman who is dead inside. Package delivery is, strangely, depicted to the highest of gameplay standards. It sounds boring, but you can't help get pulled in by the magnetic draw of these detailed systems. In the last game, combat felt like an afterthought, but there is more of it this time as missions bring you into conflict with both BTs and other humans, and it is supported by typically slick mechanics that make launching a grenade or snapping a neck feel equally gratifying. You can fabricate tools to take with you – ladders and climbing ropes for mountainous routes, assault rifles and grenades when a fight is likely. The pleasure is as much in the preparation as it is in the action; it feels good to impose some order on an otherwise chaotic and unknowable world. That's probably why we all baked so much banana bread during lockdown. Kojima had a draft for Death Stranding 2's story before the Covid-19 pandemic, but rewrote it from scratch after being locked down along with the rest of the world. You don't have to look too hard to see the influences – a population that is too scared to go outside, governments that promise to save you by putting an end to travel and physical contact, the profound loneliness of Sam's job as a porter travelling solo across barren landscapes. Fittingly, you can interact with other players, but only at a distance, sharing equipment, building structures and leaving holographic signs and likes for other players in their own games. This ends up being a biting piece of lockdown satire – as time goes by the world becomes clogged up with flickering icons, and as more structures appear you are confronted by constant 'like' symbols. It feels like the mind-numbing attention spam of social media, and there's no way this is an accident. The first game had the advantage of surprise. Death Stranding 2 does not. Much of what is good – and what is tedious – about this game was also true of the last, but at the same time it has refined each bizarre element. 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The Sun
an hour ago
- The Sun
Is there a rematch clause for Jake Paul vs Julio Cesar Chavez Jr?
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