Endurance swimmer closes in circumnavigation of Martha's Vineyard ahead of ‘Jaws' 50th
VINEYARD HAVEN, Mass. (AP) — A British-South African endurance athlete is closing in on the finish line of his 62-mile (100-kilometer) multi-day swim around Martha's Vineyard on Monday, aiming to become the first becoming the first person to swim all the way around the island.
Lewis Pugh began swimming multiple hours a day in the 47-degree (8-degree Celsius) water on May 15 to raise awareness about the plight of sharks as the film 'Jaws' nears its 50th birthday. He wants to change public perceptions and encourage protections for the at-risk animals — which he said the film maligned as 'villains, as cold-blooded killers.'
'It was a film about sharks attacking humans and for 50 years, we have been attacking sharks,' he said before plunging into the ocean near the Edgartown Lighthouse. 'It's completely unsustainable. It's madness. We need to respect them.'
Pugh, 55, said this would be among his most difficult endurance swims, which says a lot for someone who has swum near glaciers and volcanoes, and among hippos, crocodiles and polar bears. Pugh was the first athlete to swim across the North Pole and complete a long-distance swim in every one of the world's oceans.
But Pugh, who often swims to raise awareness for environmental causes — he's been named a United Nations Patron of the Oceans — said no swim is without risk, and that drastic measures are needed to get his message across: Around 274,000 sharks are killed globally each day — a rate of nearly 100 million every year, according to the American Association for the Advancement of Science.
'Jaws,' which was filmed in Edgartown, renamed Amity Island for the movie, created Hollywood's blockbuster culture when it was released in summer 1975, setting new box office records and earning three Academy Awards. The movie would shape views of the ocean for decades to come.
Both director Steven Spielberg and author Peter Benchley expressed regret that viewers of the film became so afraid of sharks, and both later contributed to conservation efforts as their populations declined, largely due to commercial fishing.
Day after day, Pugh has entered the island's frigid waters wearing just trunks, a cap and goggles, enduring foul weather as a nor'easter dumped 7 inches (18 centimeters) of rain on parts of New England and flooded streets on Martha's Vineyard.
Pugh's endeavor also coincides with the New England Aquarium's first confirmed sighting this season of a white shark, off the nearby island of Nantucket. Just in case, he's accompanied by safety personnel in a boat and a kayak, whose paddler is using a 'Shark Shield' device to create a low-intensity electric field in the water to deter sharks without harming them.
___
See an AP photo gallery from around Martha's Vineyard and the start of Pugh's swim here.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles

Wall Street Journal
19 minutes ago
- Wall Street Journal
‘Hollywood High' Review: How Teens Took Over the Screen
Reality shapes the movies, and the movies reshape reality, which makes its way back into film. In the 1950s, for instance, widespread dismay, sensational media coverage and even congressional hearings revolved around the crisis of juvenile delinquency, which yielded a spate of what's-wrong-with-young-people features, many of them cheesy and laughable. Among the few that gained a hold on the public imagination was 'Rebel Without a Cause' (1955), a fairly terrible teen soap that became iconic because its point of view was sympathetic to its desperate youth and because its charismatic young lead, James Dean, had died in a car wreck less than a month before it was released. The car Dean's character drove, a Mercury, became the hot-rodders' 'vehicle of choice through most of the 1950s,' writes Bruce Handy in 'Hollywood High: A Totally Epic, Way Opinionated History of Teen Movies.' A hoodlum in 'American Graffiti' (1973), another defining movie about youth, made a generation later, also drove a Mercury. That film takes place over a single night in 1962, and the choice of car was a joke on its driver, an illustration of a comical urge to cling to a faded past even among young people. 'Rock and roll has been going downhill ever since Buddy Holly died,' the film's gearhead hero, John, observes; 1973 looked back to 1962, when everyone was sighing about 1959. Most of the songs on the celebrated soundtrack were already oldies on the night it takes place. The movie harbored a droll sensitivity for early-onset nostalgia. Mr. Handy's teen-mag title and his book's colorful packaging belie the author's seriousness about his subject. A veteran magazine journalist whose credits include a stint at Vanity Fair, he writes with the lively appreciation of a fan rather than with condescension or academic pedantry, combining astute cultural analysis with fascinating trivia.


The Verge
19 minutes ago
- The Verge
The Access-Ability Summer Showcase returns with the latest in accessible games
Now in its third year, the Access-Ability Summer Showcase is back to redress the lack of meaningful accessibility information across the ongoing video game showcase season. As we see progress broadly slow down, it's also a timely reminder of the good work that's still happening in pursuit of greater accessibility in gaming. 'At a time where we are seeing a slowdown in accessibility adoption in the AAA games space,' organizer Laura Kate Dale says, 'we're showing that there are interesting accessible games being made, games with unique and interesting features, and that being accessible is something that can bring an additional audience to purchase and play your games.' The showcase is growing, too. In 2025, it's longer, more packed with games, and streamed concurrently on Twitch, Youtube (where it's also available on-demand), and on Steam's front page. That growth comes with its own challenges — mitigated this year by Many Cats Studio stepping in as sponsor — but the AA Summer Showcase provides an accessible platform in response to the eye-watering costs of showcasing elsewhere (it has previously been reported that presenting trailers across Summer Game Fest starts at $250,000), while providing disabled viewers with the information they need to know if they can actually get excited about new and upcoming releases. It's lesson Dale hopes other platforms might take on board. 'I grow the show in the hopes that other showcases copy what we're doing and make this the norm,' she says. 'If I could quit hosting the AA Summer Showcase next year because every other show in June committed to talking about accessibility as part of their announcements, that would be wonderful news.' To help that along (sorry, Laura, don't quit just yet), The Verge has collated the games featured in this year's Access-Ability Summer Showcase below. Visual accessibility in focus A major theme that emerged from this year's showcase is color blind considerations. The showcase kicked off with ChromaGun2: Dye Hard by Pixel Maniacs, a first-person color-based puzzler. In its color blind mode, colors are paired with symbols for better parsing and those symbols combine when colors are mixed. A similar spirit is echoed in Sword and Quill's Soulblaze, a creature-collecting roguelike that's a bit of Pokémon mixed with tabletop RPGs (dice included). It also pairs colors and icons, adding a high level of customization to color indicators, difficulty, and an extensive text-to-speech function that supports native text-to-speech systems and NVDA. Later, Gales of Nayeli from Blindcoco Studios, a grid-based strategy RPG, showcased its own color blind considerations and an impressive array of visual customization options. Room to breathe A welcome trend carried over from last year, games continue to eschew time pressure and fail states. Dire Kittens Games' Heartspell: Horizon Academy is a puzzle dating simulator that feels like Bejeweled meets Hatoful Boyfriend. Perhaps its most welcome feature is the ability to skip puzzles altogether, though it also features customization for puzzle difficulty. Sunlight from Krillbite Studio is a chill hiking adventure that tasks the player with picking flowers while walking through a serene forest. It does away with navigation as you'll always be heading the right way, while sound cues direct you to nearby flowers. This year's showcase featured two titles from DarZal Games. Quest Giver is a low-stakes management visual novel which casts the player as an NPC handing quests out to RPG heroes, while 6-Sided Stories is a puzzle game involving flipping tiles to reveal an image. The games were presented by Darzington, a developer with chronic hand pain who develops with those needs in mind and, interestingly, with their voice (thanks to Talon Voice). Both games feature no time pressure, no input holds or combos, and allow for one-handed play. Single-handed controls are also a highlight of Crayonix Games' Rollick N' Roll, a puzzle game in which you control the level itself to get toy cars to their goal without the burden of a ticking clock. Highlighting highlights Speaking of highlights, this was another interesting trend to emerge from this year's showcase. Spray Paint Simulator by Whitethorn Games is, in essence, PowerWash Simulator in reverse. Among a suite of accessibility features that help players chill out and paint everything from walls and bridges to what looks like Iron Man's foot, the game allows you to highlight painting tasks and grants a significant level of control over how those highlights appear and how long they last. Whitethorn Games provides accessibility information for all its games here. Cairn, by contrast, is a challenging climbing game from The Game Bakers which looks like transplanting Octodad onto El Capitan. As it encourages players to find new routes up its mountains, the game allows players to highlight their character's limbs, as well as skip quick reaction minigames and rewind falls completely. Highlights are also important to Half Sunk Games' Blow-up: Avenge Humanity, in which players can desaturate the background and customize the size and tone of enemy outlines to make its chaotic gunplay more visible. Something Qudical's Coming Home, which debuted during the showcase, also offers in its tense horror gameplay as you evade a group of murderers. You can switch on a high-contrast mode that highlights objects to distinguish them from the environment (including said killers). Unsighted If this year's been challenging for accessibility, it's been even more disappointing for blind players when it comes to games that are playable independently. The AA Summer Showcase, however, included an interlude showing off the best titles from the recent Games for Blind Gamers 4, a game jam in which all games are designed with unsighted play in mind and judged by blind players. Four games were featured: Lacus Opportunitas by one of last year's standouts shiftBacktick, The Unseen Awakening, Barista, and Necromancer Nonsense. This was chased by a look at Tempo Labs Games' Bits & Bops, a collection of rhythm games with simple controls and designed to be playable in its entirety without sighted assistance. A difficult subject Accessible indie games often favor the cozy, but this year's AA Summer Showcase brought a standout game that bucked that trend. Wednesdays by ARTE France is a game that deals with the aftermath of childhood abuse. That's certainly in keeping with the host of trauma-driven indie games out there. Wednesdays, however, positions itself as a more hopeful examination of that trauma, both through its visual novel style memories and theme park manager gameplay. Like so many of the showcase's games this year, Wednesdays includes mitigations for color blindness — though no essential information is tied to color in-game — as well as a comprehensive text log for cognitive support, manual and automated text scrolling, and customization options for cursor speed, animations, fonts, inputs, and more. Better yet, all those options are displayed at launch and the game always opens in a windowed mode to allow for easier setup of external accessibility tools.


The Verge
28 minutes ago
- The Verge
Shawn Hickman, who makes an app I really like called
Watch this developer's take on things ahead of WWDC. Sofa, has eight developer-specific requests for Apple at WWDC. Some are technical, some are business-focused, some are pure vibes. Hickman is just one dev, obviously, but he covers bunch of frustrations I've been hearing for years. It's a good frame ahead of next week.