
'The good, the bad': Some area educators taking steps to introduce students to AI technology
JOHNSTOWN, Pa. – On any given day, the classroom of Richland High School teacher Jacob St. Clair could be decorated for lessons as a medieval ship, complete with a sail and wood-plank walls, or adorned with ancient Egyptian pyramids or Gothic cathedral windows.
The world history teacher often transports his students back in time with props to reinforce the subject matter, but sometimes he turns to generative artificial intelligence tools, such as the image creator Midjourney, to provide another layer to the lesson.
That may be philosopher John Locke and rival Thomas Hobbes appearing to come to fisticuffs, he joked, or bringing famous paintings to life.
'Seeing any historical character in any kind of novel situation or dynamic posture is something that's interesting,' St. Clair said. 'It's enjoyable (for students).'
AI Integration | Richland High School
Richland High School teacher and AI enthusiast Jacob St. Clair instructs students during an 8th-grade World History class at the school on Wednesday, March 12, 2025.
Although he takes a hands-on approach in his classroom, St. Clair said he sees value in the proper use of AI by both teachers and students. That's why he demonstrates potential positive implementations of the technology in his lessons.
'We need to demonstrate to children there are skills they can use with this,' St. Clair said.
One caveat, he said, is that it's important that anyone using the tools is already familiar with the material to avoid mistakes.
In addition to image generation, St. Clair uses AI to search curriculum rundowns to see if he's missed anything, and for the high school tabletop role-playing game club that he advises. He uses Midjourney to create scenes, backgrounds and tokens for games such as Dungeons & Dragons.
These additions help provide depth to the experience for students, St. Clair said.
St. Clair isn't alone in his AI usage. Several local teachers and administrators have adopted some form of the technology into their work since the newest versions were introduced three years ago.
Mark DiMauro
University of Pittsburgh at Johnstown professor Mark DiMauro speaks to Greater Johnstown teachers on artificial intelligence and its impact in the classroom on Friday, Jan. 12, 2023.
Mark DiMauro, a University of Pittsburgh at Johnstown assistant professor of digital humanities who specializes in AI studies, said educators regard artificial intelligence as 'begrudgingly inevitable.' They've realized it's not a fad and not going away, so now it's time to learn to use it, he said.
DiMauro travels the region holding seminars at schools about the proper use of artificial intelligence and the possibilities the technology holds, such as providing frameworks for lesson plans or helping tutor students.
Several AI-based educational websites, such as MagicSchool AI, have been launched in the past few years as tools to help teachers.
'Polarizing topic'
Since starting his presentations, DiMauro said he's found that teachers often fall into three schools of thought: those who advocate for AI and use it; those who are hesitant to start; and those who vow to never touch it.
'This is the most polarizing topic of all time,' DiMauro said.
The Rise of AI logo
When ChatGPT, a generative text model developed by OpenAI, released in November 2022, it created a splash in educational communities, with many raising alarms that the large language model could be used by students to cheat on writing assignments.
A Pew Research Center report from November 2023 showed roughly one in five teenagers they polled, ages 13 to 17, 'who have heard of ChatGPT say they have used it to help them do their schoolwork.' But St. Clair said he hasn't had that issue in his classroom to date.
Despite any potential negative uses, teachers are also implementing artificial intelligence to help students with their writing.
Central Cambria School District Superintendent Jason Moore said his English Language Arts staff uses AI to give students feedback, which has been successful.
'When students take the state tests in the spring, the evaluators are almost certainly using AI tools to do their summative evaluations of the students' open-ended responses,' he said. 'Therefore, teaching students how to use AI formatively to improve their writing will not only help them come test time, but it will also help them in whatever their next step in life is – whether that is college, the workforce, et cetera.'
According to a May 2024 Pew Research Center poll, a majority of kindergarten through 12th-grade teachers were timid about AI in education. The results show 35% were not sure about its use; 32% were mixed on whether it was good or harmful; 25% said there was more harm than benefit; and 6% saw more benefit than harm.
A National Education Association study provided a different result. The teachers' union reported that members said they were 'brimming with excitement over the time they have saved planning lessons with artificial intelligence, the creative jump start AI provided their music class when composing a new song, and the scene-reader that is helping their visually impaired students get a mental layout of the playground or classroom that surrounds them.'
Richland High School Principal Timothy Regan said one of the best uses of AI is for checking work. He will sometimes use the tool to examine an email before sending it out, and that's a point the district impresses on students.
AI Integration | Richland High School
Richland High School Principal Tim Regan shares Magic School AI website on his computer in his office at the school on Wednesday, March 12, 2025.
'We want kids to utilize it to further their intelligence,' he said.
Richland is an early adopter of the new technology. Not only does the high school offer an 'Exploring AI' class taught by computer science teacher Becky Piscitella, but the district also brought AI guru Matt Miller in for this year's national speaker series for area educators.
'It truly is an area if we don't expose kids to what's out there, then we are not preparing them for the jobs that we don't even know exist yet,' Piscitella said.
Her class explores a variety of artificial intelligence models and how to train them properly and improperly, while also diving into coding aspects.
'The course in general … is built around exposing them to the foundational knowledge of AI so they can get a clear understanding,' Piscitella said. 'The course covers all sides of it – the good, the bad, ethics issues with AI.'
The students have responded well to the first-time offering, Piscitella said. However, she stresses students that they should not be overly reliant on the technology.
Piscitella said 'research time and time again shows AI is most effective when it enhances human abilities rather than replace them.'
'The best analysis of AI that I have heard was that we should worry less about AI taking our jobs and more about someone who knows how to use AI more effectively taking our jobs,' Moore said.
DiMauro encourages his students to explore artificial intelligence, he said, but to not become reliant and to never trust any technology implicitly. He does this by removing their fear, teaching them how to properly use it and motivate them to play with these tools, he said.
'I try to foster curiosity,' DiMauro said.
Policy progress
In response to the implementation of AI in schools, many area districts, such as Central Cambria and North Star, have adopted policies to regulate its use. The item is filed under the operations section of district manuals and typically numbered 815.1.
The policies note the 'potential that Generative Artificial Intelligence offers in enhancing educational opportunities' while also outlining 'guidelines for the proper management and responsible use' of the tool.
That use is limited to approved educational purposes and needs to comply with applicable state and federal laws, the policies state.
Additionally, 'tools and resources used in district schools and programs shall be evaluated and authorized on an ongoing basis for age- appropriateness, bias, privacy protections, accessibility standards and data security,' the document reads.
Glenn Gaye, Windber Area School District director of education, said it's important to maintain a policy-driven approach when dealing with AI.
'We are constantly evaluating the potential benefits for staff, students and families,' he added.
Gaye said his view is one of cautious optimism when dealing with artificial intelligence in education.
However, there is the possibility of disciplinary issues related to AI technology. Richland was the first local district to address that situation in November when high school students allegedly used the tool to create and distribute obscene images of peers. An investigation in cooperation with local authorities was launched and the matter was handled internally.
Regan said with new technologies comes new territory, and disciplinary matters are examples of that intersection. For administrators, that means finding a cross-section of precedent and new guidance to properly address the situation, he said. This is another example of the need to educate students on proper AI use, Regan added.
'My biggest takeaway is learning to live with it responsibly as educators so we can properly convey it to our students,' Regan said.
DiMauro said if educators and students are willing to put in the work and be trained to use AI properly, real learning can begin.
Large language models, such as ChatGPT, are the start of this, St. Clair said, not the end.
DiMauro agreed, saying the development of quantum computing – advanced computing using quantum mechanics – and AI agents, which are autonomous intelligent systems to perform tasks, will revolutionize the field moving forward.
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Los Angeles Times
14 hours ago
- Los Angeles Times
30 years of ‘Clueless,' plus the week's best movies in L.A.
Hello! I'm Mark Olsen. Welcome to another edition of your regular field guide to a world of Only Good Movies. We are pleased to exclusively announce that the Egyptian Theatre will host the U.S. premiere of the new 4K restoration of Charlie Chaplin's 'The Gold Rush' on June 26, the 100th anniversary of the film's premiere at that same venue in 1925. The restoration premiered as part of the Cannes Classics section at the recent Cannes Film Festival. On June 26, the restoration will screen in more than 70 countries, with the Egyptian being the exclusive engagement in the U.S. Film historian Jeffrey Vance, author of the 2003 book 'Chaplin: Genius of the Cinema,' will introduce the screening. Reproductions of the original film program will be available for 25 cents, the same price that it cost in 1925. 'The Gold Rush' features Chaplin in his iconic Little Tramp character, searching for his fortune prospecting for gold, and features some of his most famous moments on-screen. The restoration, carried out by Cineteca di Bologna and L'Immagine Ritrovata, draws from materials sourced from archives all around the world, including the BFI Archive, George Eastman Museum and the Museum of Modern Art. Tickets are now available at On Saturday the Academy Museum will present a 30th anniversary screening of 'Clueless' in 35mm, with director Amy Heckerling, actors Alicia Silverstone, Elisa Donovan and Breckin Meyer, costume designer Mona May and casting director Marcia Ross all scheduled to attend for a Q&A. Written by Heckerling, the film is a loose adaptation of Jane Austen's 'Emma' relocated to affluent 1990s Beverly Hills. Cher Horowitz (Silverstone), a popular and fashionable teenager, sets about playing matchmaker for a new classmate, Tai (Brittany Murphy), enlisting her best friend Dionne (Stacey Dash) to help. Paul Rudd, in his feature debut, plays Cher's stepbrother. 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Yahoo
18 hours ago
- Yahoo
Mark Cuban's Advice for Gen Z on How To Succeed: Learn AI or Get Left Behind
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Forbes
18 hours ago
- Forbes
Finishing Move Inc On Scoring Doom: The Dark Ages: 'It Felt Impossible'
Doom: The Dark Ages marked a departure for the franchise in myriad ways. Combat was slower and more tactical; the typically futuristic setting was swapped out for a medieval realm with gothic castles and mountains and the level design was much wider. There was also a change in the music department too. Composer of Doom (2016) and Doom Eternal (2020) Mick Gordon was replaced. Tasked instead with adding to the Doom franchise's iconic list of soundtracks was Finishing Move Inc, a band known for working on Borderlands 3 (2019) and The Callisto Protocol (2022). The group was founded in 2013 by Brian Lee White and Brian Trifon who had been scoring commercials for several years already. The pair teamed together and began working on video games and movie trailers, eventually adding Jay Wiltzen and Alex Klingle to the mix. Within just two days of The Dark Ages' release, the soundtrack reached number two on Apple's iTunes chart. I sat down with three of the four band members - White, Trifon and Klingle - to discuss their process of putting the game's music together. BLW: It felt like an impossible task. The music for the last two games was beloved. The Bobby Prince stuff for the series in the nineties is iconic. We were stepping into large shoes. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder ID Software wanted us to take this in a new direction. It's got a new setting and this is a prequel. The gameplay style is different too and so they wanted a more cinematic approach to the music but keeping it metal. They lovingly referred to the music as a rock orchestra instead of a rock band which is what you heard in previous games. Our score is a little more spacious. We used a traditional orchestra with instruments and a choir while still bringing that heavy metal vibe. A balalaika AK: We approached it from a few angles. We looked at medieval folk instruments and grabbed influences from different cultures around the world. We used something called a tagelharpa which is a northern European folk instrument. It sounds like a cello or violin if it had more hair on its chest. It gives this brutal and primal vibe that fit Doom's world well. Then we used a Russian Soviet era instrument called a balalaika that I found in a dusty old shop in Florence, Italy. It has this haunting sound when tuned a little lower. There's also a beautiful tribal drum that's made by artesans in the Quebecan mountains. It gave us a deep pounding pulse. We also dove into older styles of metal that evoked a sinister and ancient quality. Those albums from the early roots of heavy metal in the early 70s are about running to the hills and going into battle, slaying demons. Lastly we looked at sinister harmonies. Classical composers such as Dmitri Shostakovich and Sergei Rachmaninoff had this dark quality with a tinge of beauty to them. That really captured the essence of the dark ages and the medieval world. BLW: We're also dealing with much larger spaces in this game. The maps are massive and the arenas are really big so we wanted to capture that by making the sound more cinematic with longer tails and more reverb on the drums. BLW: We spoke about pacing and structure for the music from day one. Hugo [Martin, game director at ID Software] used an analogy; if Eternal made you feel like a Ferrari, in The Dark Ages you're a Sherman tank. It's this grounded stand and fight game. The traversal is not the same here so you're not doing vertical movements. It's much heavier. So we asked 'how do we make the music heavy and brutal while still feeling like this crazy power fantasy but not necessarily representing that with insane speed?' Finishing Move Inc previously worked on Halo Wars 2 BLW: All of us are gamers and have been for a long time. My introduction into modern gaming was through Wolfenstein (1992) and the original Doom (1993). I was too young to be playing it but I'd go over to a friend's house and it'd be on their parents' computer. It was absolutely revolutionary. I play a lot of modern games but my heart is in vintage gaming as that's what I grew up with. Working on Doom 30 years later is incredible. BT: This keeps happening though. We've been involved with Halo, Microsoft Flight Simulator and now Doom. Those all are games that first came out when I was a freshman. Halo and Xbox were cultural touch points for me then. My youngest memories on a computer was at my grandparents house playing Flight Sim. Then with Doom I convinced my mom to buy a family PC to play it. Being able to contribute to these franchises as an adult is insane. AK: I've grown up with games my whole life too. Like Brian Trifon, Doom is something my parents did not let me have but I'd go to a friends' house and play. It was the same with Halo. My parents always read the age ratings on the box. AK: It's so fun to work on a game when it's a long term project. A movie trailer requires a very brief turnaround and then it's done. A game can involve talks for years. With Doom, the cues we wrote a few years ago ended up being different to what's come out in the end. Allowing ideas to cook in the oven for that long meant they could develop naturally. It's such a rewarding experience. BLW: Most of the touch points a young audience will have today is going to be from a video game. You play a game for 50 or 100 hours and the music gets embedded into your brain. As a kid, I'd rinse my favourite albums but people don't do that so much anymore. With a game you have to be present. For many, the music in games has actually become their entry point into music generally. I won't be surprised if there's young people who find their first encounter with metal sounds through Doom. BT: My kids' favourite music is in games. I try to play bands of all styles to them but they don't like that. Music in the Zelda and Mario games is what they love. That's what they're exposed to. That's where they make an emotional connection to it. It's hard to get them to sit through a TV episode or a whole movie (unless it's the Minecraft movie) but video games is where they're connecting deeply and wanting to then play the songs they hear on a piano. Brian Trifon was inspired by Nine Inch Nails AK: It's different for each of us. We all have our own specialities and tastes that we bring. For me, I've got one foot in the modern era and another in the traditional. I actually like a lot of electronic music. I love synthesisers and forward-thinking artists on the cutting edge, like Noisia. But then I also love going back to orchestral and classical music with a darker edge that has this little beauty to it too. BLW: The common thread amongst all four of us is that we started our musical journey as teenage dirtbag guitar kids trying to tap. We all discovered electronic music later on too. That's why we can do so many styles. The thing we all share is a love for different types of music, specifically guitar based stuff and electronic sound design. BT: My background is the same. I was die hard about guitars and metal. I hated synthesisers but at some point I heard Nine Inch Nails. I saw them live and thought they were so heavy. It started the process of expanding my ears. Like Alex and Brian, I had a career in electronic music for a while. At some point you start to ask if you believe in the essence of what an artist is doing when you're analysing or listening to them. It's not even about instrumentation or style; it's about whether they're doing something you can identify with. For me, that's what I've come to care about. BLW: We've worked on a lot of dream franchises so maybe we're pushing our luck, but Call of Duty has always been an iconic game that's up there with Halo and Doom for me. That'd be rad to work on at some point. AK: Mine would never happen as I doubt there'll be another game, but I'd love to work on Bloodborne 2. I love FromSoft. It has the coolest, darkest vibe. BT: For me, I'd love to work on a Metroid game.