
Spoilers! Why 'M3GAN 2.0' is actually a 'redemption story'
Spoiler alert! We're discussing major details about the ending of 'M3GAN 2.0' (in theaters now), so beware if you haven't seen it yet.
'You wouldn't give your child cocaine. Why would you give them a smartphone?'
That's the sardonic hypothetical posed by roboticist Gemma (Allison Williams) at the start of 'M3GAN 2.0,' a high-octane sequel to the 2023 hit horror comedy. When the new movie picks up, Gemma is tirelessly advocating for government oversight of artificial intelligence, after creating a bratty, pussy-bowed animatronic named M3GAN that killed four people and a dog in the original film.
'Honestly, Gemma has a point,' jokes Williams, the mother of a 3-year-old, Arlo, with actor Alexander Dreymon. 'Any time my son looks at my screen, I'm like, 'This does feel like the way people react to cocaine. This is not going to be easy to remove from his presence.' '
The first movie was an allegory about parenting and how technology is compromising the emotional human bonds that we share with one another. But in the action-packed follow-up, writer/director Gerard Johnstone wanted to explore the real-life ramifications of having M3GAN-like technology unleashed on the world.
'With the way AI was changing, and the conversation around AI was evolving, it opened up a door narratively to where we could go in the sequel,' Johnstone says.
How does 'M3GAN 2.0' end?
'M3GAN 2.0' introduces a new villain in Amelia (Ivanna Sakhno), a weapons-grade automaton built by the U.S. military using M3GAN's stolen programming. But when Amelia goes rogue on a lethal mission for AI to rule the world, Gemma comes to realize that M3GAN is the only one who can stop her.
Gemma reluctantly agrees to rebuild her impudent robot in a new body, and the sequel ends with an explosive showdown between Amelia and M3GAN, who nearly dies in a noble attempt to save Gemma and her niece, Cady (Violet McGraw).
'If Amelia walked out of that intact, that's a very different world we're all living in. M3GAN literally saves the world,' Williams says. 'When the first movie ends, you're like, 'Oh, she's a bad seed and I'm glad she's gone.' But by the end of this movie, you have completely different feelings about her. There's a feeling of relief when you realize she's still here, which is indicative of how much ground gets covered in this movie.'
M3GAN's willingness to sacrifice herself shows real growth from the deadpanning android that audiences fell in love with two years ago. But Johnstone has always felt 'a strong empathy' towards M3GAN and never wanted to make her an outright villain.
Even in the first film, 'everything she does is a result of her programming,' Johnstone says. 'As soon as she does something that Gemma disagrees with, Gemma tries to turn her off, erase her, reprogram her, and effectively kill her. So from that point of view, M3GAN does feel rightly short-changed.'
M3GAN's desire to prove herself, and take the moral high ground, is 'what this movie was really about,' Johnstone adds. 'I love redemption stories.'
Does 'M3GAN 2.0' set up a third movie?
For Williams, part of the appeal of a sequel was getting to play with how M3GAN exists in the world, after her doll exterior was destroyed in the first movie. M3GAN is offscreen for much of this film, with only her voice inhabiting everything from a sports car to a cutesy smart home assistant.
'She's just iterating constantly, which tore through a persona that we've come to know and love,' Williams says. 'It's an extremely cool exercise in a movie like this, where we get to end the movie with a much deeper understanding of who this character is. We've now interacted with her in so many different forms, and yet we still feel the consistency of who she 'is.' That's really the fun of it.'
In a way, 'she's like this digital poltergeist that's haunting them from another dimension,' Johnstone adds. 'It was a way to remind people she's more than a doll in a dress – she's an entity.'
In the final scene of 'M3GAN 2.0,' we see the character living inside Gemma's computer, in a nostalgic nod to the Microsoft Word paper clip helper. (As millennials, 'our relationship with Clippy was very codependent and very complicated,' Williams quips.)
But if there is a third 'M3GAN' movie, it's unlikely that you'll see her trapped in that virtual realm forever.
'M3GAN always needs to maintain a physical form,' Johnstone says. 'One aspect of AI philosophy that we address in this film is this idea of embodiment: If AI is ever going to achieve true consciousness, it has to have a physical form so it can feel anchored. So that's certainly M3GAN's point of view at the beginning of the movie: She feels that if she stays in this formless form for too long, she's going to fragment.
'M3GAN always has to be in a physical body that she recognizes – it's another reason why she won't change her face, even if it draws attention to herself. It's like, 'This is who I am and I'm not changing.' '

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