
‘Mario Kart World' Will Have Its Very Own Battle Royale Mode On The Nintendo Switch 2
Mario Kart World
We learned a lot in today's Mario Kart World Nintendo Direct. The 15-minute video is below if you'd like to watch it, but some of the highlights include:
Knockout Tour
Perhaps the most interesting new addition to Mario Kart World is the new mode called Knockout Tour. The classic Grand Prix races will still be a major focus of the game, with 24 players per race, but Knockout Tour adds a decidedly Battle Royale twist to the experience.
The new mode takes place across several maps, making these much more varied races than we're accustomed to (rather than go around the same track multiple times, you go from one track to the next across the big map).As you progress from checkpoint to checkpoint, lower-ranked racers are eliminated, just like in a Battle Royale match. You start with 24 players, but each checkpoint has a qualifying number, so after one only 16 players will be left, then 8, then 4 and so forth.
This is definitely shaping up to be an exciting new Mario Kart and given that Mario Kart 8 was my favorite game across the Wii U and Nintendo Switch (tied with The Legend Of Zelda: Breath Of The Wild) I'm definitely excited to pick up a Nintendo Switch 2. Here's the Direct:
The Nintendo Switch 2 and Mario Kart World launch on June 5th.

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Digital Trends
a day ago
- Digital Trends
Don't sleep on the Nintendo Switch 2's most underrated launch game
The Nintendo Switch 2 has officially been out in the world for a full week. In that time, I've completed Nintendo Switch 2 Welcome Tour, beaten every cup in Mario Kart World, and even dipped into some upgraded games like The Legend of Zelda: Echoes of Wisdom. If you're in the same boat, then the wait until Donkey Kong Bananza's July 17 release probably seems excruciating right now. What are you going to play until then? Maybe it's a good time to check out the Nintendo Switch 2's other launch game. Fast Fusion, the latest racing game by Shin'en, launched on June 5 alongside the Nintendo Switch 2. As you can imagine, the small release was a bit overshadowed by Mario Kart World on day one. I had skipped it myself until a few days ago when I realized that it only costs $15, making it one of the system's least expensive new games. I picked it up out of pure curiosity, and I'm very glad I did. If you squint your eyes, Fast Fusion is basically an F-Zero game — and a very good one at that. Recommended Videos Fast Fusion is the fourth game in what's been dubbed Shin'en's fast series, which started back on the Wii. It's a follow up to Fast RMX, which just so happened to be a launch title for the original Nintendo Switch. Fast Fusion follows that same trajectory, acting as an indie showpiece for what the new hardware is capable of. Like previous entries, Fast Fusion is all about speed and death-defying risks. It's an antigravity racing game that's very much cut from the same cloth as F-Zero GX (which, coincidentally, is also available on Nintendo Switch 2 now via its GameCube library). There are no items or tricks like drifting. Instead, races are straightforward tests of skill. Boosting is fundamental to victory, as players need to constantly manage an energy gauge that can be topped off by collecting orbs. There's a tremendous sense of speed here that's made possible by a stable performance mode that keeps things moving at 60 frames per second, though resolution takes a notable hit in that trade off. The other twist is that cars have two color-coded forms, which can be flipped on the fly with a button. Doing so is crucial for taking advantage of boost strips, which will only work if the car matches its color when gliding over it. It's a small feature, but one that means that players always need to be ready to react quickly to maximize their speed. Fast Fusion is all about being reactive while carefully mitigating risks. For instance, I can press a button to send my car flying into the air. It's a great trick that's especially useful when launching off of slopes, as it can allow me to reach hidden shortcuts and alternate routes on occasionally fractured tracks. Some boost orbs are suspended in the air too, tempting me to leap up and grab them. But jumping can be dangerous too, as hitting the ground wrong or overshooting my landing by triggering an overeager boost might leave my car totaled. A skilled racer will learn how to practice restraint, gauging exactly when and how far to jump on any given track. It's a game for people who love mastering tracks with consistent results and chopping down their best times. As you can likely guess by its $15 price tag, Fast Fusion is a relatively small game. It features a handful of cups, time trials, and a pro mode that ends the race when your car explodes. That's rounded out by a simple progression hook, as new cups, cars, and difficulties need to be unlocked with the cash earned from winning. It can get a little dull to grind the first few cups over and over to get more content early on, but the racing is exciting enough to make it worthwhile. The thing that makes it worth buying, though, is that it utilizes the Switch 2's new GameShare feature. That means that you can play it with a friend on another console even if they don't own it. You can even get on GameChat, share it through there, and instantly start playing with someone on the other side of the country. Considering that only a handful of Nintendo games currently use the feature, Fast Fusion is the best test case for it currently. I know that I won't get quite as much time out of Fast Fusion as I will Mario Kart World, but it's really scratching that F-Zero itch for me right now. I'm having a blast as I learn to master tracks, calculating exactly where I can jump from to grab a constant stream of boost orbs. I'm steadily working my way up to the pro mode as I hunt for the perfect car to suit my playstyle. Whether you're looking for a more technical racing game or simply don't want to spend $80 on Mario Kart, Fast Fusion is an excellent way to fill the gap until the Switch 2's next big game. Fast Fusion is out now on Nintendo Switch 2.
Yahoo
a day ago
- Yahoo
Clones, sandworms, scrapbooking and other new indie games worth checking out
It's been a big week or so in the video game realm between the arrival of the Nintendo Switch 2 (our review is now live) and Summer Game Fest. During the Xbox Games Showcase on Sunday, Microsoft announced handheld gaming PCs that will have deep Xbox integration as well as support for storefronts such as Steam, GOG and Ubisoft Connect. If Microsoft and its partner ASUS stick the landing, the Xbox Ally systems could be a strong option for powering through your backlog of games, big and small. As it happens, you might be about to add more to your wishlist thanks to our latest indie games roundup. The latest Steam Next Fest also started this week. Part of the fun of the event, which runs until June 16, is diving into demos for games you'd never heard of until now, so go forth and play some! You never know if you might be one of the first people to play the next Balatro, for instance. A quick word of advice: if you'd prefer to avoid titles with generative AI, remember that Valve requires developers that use such material in their games or marketing to disclose that on their Steam store page. The Alters is the latest project from Frostpunk and This War is Mine studio 11 Bit Studios, which self-published this game. As the sole survivor of a space expedition, Jan Dolski has to keep a large mobile base moving across the surface of a planet to avoid the deadly radiation of the sun. To help him solve problems along the way, Jan must create and rely on clones of himself. These alternate versions (or "alters") are based on divergences from pivotal life choices Jan made in his past. They each have their own specialist roles, skill sets and personalities, with needs that have to be fulfilled. The Alters has an interesting premise. Once you factor in elements like traditional survival gameplay and base building, there should be plenty of variety here. 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I've been itching to get my hands on Baby Steps for ages, so after we got a September 8 release date for the game on Steam and PS5, I was very happy that a Steam demo arrived last weekend. This is a walking simulator in the truest sense of the term from Bennett Foddy (QWOP, Getting Over It), Gabe Cuzzillo, Maxi Boch (both of whom worked with Foddy on the enjoyable Ape Out) and publisher Devolver Digital. You use controller triggers or mouse buttons to lift main character Nate's feet one at a time and place them on the ground after using directional buttons or a thumbstick to position them. Nate, "an unemployed failson" who seems very unfamiliar with the skill of walking, will fall over and over and over again as you hike up mountains. Sometimes he'll fall down a muddy ravine, sending him tumbling down the side of a peak. You might want to quit or uninstall the demo after an unfortunate tumble. I understand. I did too. 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While the mountain town of Ashenridge might seem idyllic on the surface, beware: there's a supernatural serial killer on the prowl. Grave Seasons is coming to PC and consoles in 2026. One Steam Next Fest demo I'll certainly be checking out this weekend is for a game called Dispatch, which was announced at The Game Awards in December. This comedic narrative game is about a hero (Aaron Paul) who has run into difficult times after losing his mech suit. He starts working as a superhero dispatcher. You'll "manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships and your own quest to become a hero." Dispatch has a stellar cast that also includes Laura Bailey, Matthew Mercer and Academy Award nominee Jeffrey Wright. Given that Dispatch is being made by former Telltale developers at AdHoc Studio, it's maybe not too much of a surprise that dialogue choices are a key part of the gameplay, which has some strategic elements as well. Dispatch is coming to PC and consoles later this year.


CNET
a day ago
- CNET
It's Been a Week Since the Nintendo Switch 2 Launched: Now What?
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