logo
SCRF 2025 ignites young minds with LED circuits

SCRF 2025 ignites young minds with LED circuits

Sharjah 2424-04-2025

600 creative workshops and activities
This year's festival features more than 600 creative workshops and activities, with the Digital Cube workshop - designed around the globally popular game Minecraft - proving to be one of the highlights. The session reimagines a pixelated universe into a hands-on experiment, where children craft glowing, LED-lit cubes that blend art, mathematics, and technology.
'This is a digital LED pixel cube. It's a project that brings together technology education, mathematics, engineering, and art,' said Mahmoud Hashem, a computer scientist from Lebanon and a first-time SCRF participant representing Room 94, known for its inventive workshops. 'Here, we're trying to blend mathematical thinking with practical skills, enhancing creativity and sparking curiosity. We want children to know that technology can be fun and approachable.'
Equipped with printed templates, coin batteries, copper tape, LEDs, and scissors, participants set to work building their own digital cubes. The process involved cutting out paper circuits, applying copper tape, inserting the electronics, and colouring and assembling their glowing cubes.
The beauty of this experiment is its simplicity
'The beauty of this experiment,' added Hashem, 'is its simplicity. Every element is readily available from a local stationery shop, and the children can take the idea home to invent something new.'
For 11-year-old Sana Siddiqui, the session was a revelation. 'It was such a fun way to learn about circuits,' she said. 'I want to use LEDs in the cards I make for my family and friends - the lights could be candles on a cake.'
Twelve-year-old Akil Ashraf took it a step further, experimenting with two LEDs in a single circuit. 'I want to make a castle and light it up, just like in the game,' he shared.
SCRF's 2025 edition, running until 4 May at Expo Centre Sharjah, stands out for championing digital literacy and creativity in equal measure.
For full details and the complete programme, visit

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Minecraft's success shows the future of movies is games
Minecraft's success shows the future of movies is games

Gulf Today

time18-05-2025

  • Gulf Today

Minecraft's success shows the future of movies is games

It's time for Superman to hang up his cape and the Avengers to disassemble. Hollywood's new hero is here, and his name is Steve. You might not instantly recognise Steve, the player avatar of 'Minecraft,' Microsoft Corp.'s sandbox playground video game; the character is something of a blank slate for the user to project themselves onto. But especially if you have kids, you'll likely have seen Steve played by Jack Black in 'A Minecraft Movie,' the surprise box-office hit of the year. The big-screen feature from Warner Bros. Discovery Inc. has outearned every other US movie so far in 2025, vastly outperforming expectations and taking in twice the box-office revenue of its closest competitor, February's 'Captain America: Brave New World.' It's a comparison that might have legs. Superhero films have been the staple of Hollywood blockbusters for 15 years, but audience interest is flagging — and the success of 'Minecraft' suggests video games can be the next big-screen big thing. Given the expense of a blockbuster movie, Hollywood studios love familiar bets and products with a track record. In the past, that meant bankable action stars like Arnold Schwarzenegger or Sylvester Stallone, or bestselling books like 'Harry Potter' or 'The Da Vinci Code.' And, of course, executives love the safety of a trend, from the post-'Star Wars' obsession with sci-fi to the brief fascination with young-adult dystopias of 'Hunger Games' rip-offs. Sylvester Stallone That's why they'll be closely watching the viral 'chicken jockey' moment of 'A Minecraft Movie' that had kids throwing popcorn at the screen when Jack Black referenced an obscure piece of the game's lore. It's a testament to how games have become not just part of the zeitgeist, but perhaps one of the only shared experiences of a generation whose media diet is impossibly fractured. That's one thing drawing studios as they struggle to get younger people into theater seats. Another is the nature of the medium: Today's game universes must be incredibly intricate and detailed, resulting in properties that are rich in lore and, if a first take is successful, adaptable content. But the secret of the recent wave of success of films based on video games, from 2023's 'The Super Mario Bros. Movie' to the surprise horror hit 'Five Nights at Freddy's,' is that Hollywood has finally learned the deceptively simple secret of how to adapt these properties. It's one that can be explained in a single image: the freakish sight from deep in the uncanny valley of the original 2019 movie design of 'Sonic the Hedgehog.' In place of the cartoon character familiar to '90s-era gamers, the film planned a more 'realistic' Sonic, complete with terrifying human-like teeth. Sonic's online fans (and there are many of them) revolted, demanding the studio make a change. Paramount Pictures relented, delayed the debut for months and spending a reported $5 million to give the nearly finished film a more recognizable Sonic design. It was money well-spent: When released in 2020, 'Sonic the Hedgehog' wasn't just a success; it has since spawned a $1 billion franchise, with each sequel outgrossing its predecessor. A fourth movie is in the works, with Sega Sammy Holdings Inc.'s licensing revenue nearly tripling in the past four years and its shares having doubled since the first entry hit theaters. This solution — give fans what they want and expect — seems remarkably simple. But one staple of game adaptations for years, from 1993's Bob Hoskins-helmed 'Super Mario Bros.' onward, was unnecessary tweaking of often-beloved source material, as executives unfamiliar with the medium made radical changes to fix what they saw as flaws. Instead, today's adaptations lean into what fans hope for — and they turn up. That's why more than 40 movies based on game franchises are in the works, according to some counts — from well-known properties like 'Zelda' to newer franchises such as Sony Group Corp.'s 'Ghost of Tsushima,' helmed by John Wick director Chad Stahelski.

FANN offers programs to develop children's visual arts skills
FANN offers programs to develop children's visual arts skills

Sharjah 24

time12-05-2025

  • Sharjah 24

FANN offers programs to develop children's visual arts skills

Huda Safar Al Harmoudi, Deputy Director General of the FUNN Foundation, emphasized the foundation's commitment to providing innovative platforms capable of supporting children and youth in acquiring knowledge and exploring new forms of media art. Training in multimedia techniques In an effort to provide promising talents with the opportunity to explore the basics of filmmaking, FANN continues to organize its 'From Script to Screen' training program, which runs until May 25. The program targets young people between the ages of 15 and 18. Through the program, which Maryam Al Serkal supervises, the foundation seeks to train participants in scriptwriting techniques, filming and directing techniques, and film editing methods. This represents a prelude to enabling young people to produce a group of short films that embody their creative visions. These films will be screened during the next edition of the Sharjah International Film Festival for Children and Youth, which will be held in October 2025. Eid workshop Meanwhile, Sahar Abdullah is presenting the "Eid with Art 1" workshop, which will run until May 8. Children aged 13-15 will learn how to design Eid-themed packaging, such as gift cards, mugs, posters, and gift box covers. FANN is collaborating with Tamakn to organize the "Eid with Art 2" workshop, which will be held on May 14 and 15, 2025. Participants will learn the details of the creative process of designing Eid envelopes and cards using digital tools. The Foundation is also preparing to organize the "Family Photography" workshop on May 24 and 25. Ola Al Loz will introduce young people aged 15-18 to key photography techniques, lighting elements, image composition, and visual storytelling methods using photography. She will also focus on family portraiture. Concluding participation in SCRF On another note, FANN recently concluded its participation in the 16th edition of the Sharjah Children's Reading Festival (SCRF), hosted by Expo Centre Sharjah. During the event, it organized the "From Page to Virtual Reality" workshop, aiming to enhance children's digital creativity and develop their imagination by integrating art with technology. Supervised by Sahar Abdullah, the workshop introduced children to virtual reality technologies in fun and creative ways, as well as character drawing techniques and how to transform them into interactive three-dimensional objects. FANN also held the "Once Upon a Time in My Book" workshop, presented by Emma Creswell, which aimed to develop children's creative writing skills and motivate them to express their ideas by creating a story inspired by their imagination, along with designing its cover using various drawing tools, with the aim of developing their imagination and storytelling skills.

SCRF attracts 125,000 visitors as it ends on a high note
SCRF attracts 125,000 visitors as it ends on a high note

Gulf Today

time06-05-2025

  • Gulf Today

SCRF attracts 125,000 visitors as it ends on a high note

The 16th Sharjah Children's Reading Festival (SCRF 2025) has successfully concluded after twelve days of creativity, discovery, and cultural exchange. Held at Expo Centre Sharjah under the theme 'Dive Into Books,' this year's festival welcomed 125,700 visitors from 167 countries, transforming the venue into a lively hub where literature, art, innovation, and imagination intertwine. Organised by the Sharjah Book Authority (SBA), SCRF 2025 translates the vision of His Highness Dr Sheikh Sultan Bin Mohammed Al Qasimi's, Member of the Supreme Council and Ruler of Sharjah, and the directives and guidance of Sheikha Jawaher Bint Mohammed Al Qasimi, Chairperson of the Supreme Council for Family Affairs, whose longstanding commitment to empowering youth through knowledge and fostering a passion for reading, creativity, and self-expression was reflected in the festival's rich cultural programming. Ahmed Bin Rakkad Al Ameri, CEO of SBA, remarked on the significance of this year's edition, saying: 'SCRF is more than just a festival; it's an integral part of a larger cultural vision that sees children as active participants in the present, not just future readers. This philosophy, rooted in the vision of His Highness Dr Sheikh Sultan Bin Mohammed Al Qasimi, has allowed SCRF to evolve into a global platform for promoting knowledge, nurturing young talent, and expanding creativity. With the support of Sheikha Bodour Bint Sultan Al Qasimi, Chairperson of SBA we continue to build meaningful partnerships, enriching our programming, and positioning Sharjah as a world leader in books and culture.' The final day featured the Sharjah Children's Book Illustration Award ceremony, during which Khoula Al Mujaini, the General Coordinator of SCRF, honoured the winners across two age categories. In the 12–15 age group, Sharathvignesh Senthilkumar secured first place, with Maryam Al Badri taking second. In the 16–18 age group, Tabarak Saleh claimed first place, while Amina Jushti was awarded second. Khoula Al Mujaini, General Coordinator of SCRF, highlighted how the festival reaffirmed the transformative power of books and the arts in shaping the next generation's minds. 'This year's diverse programme reflects Sharjah's unwavering commitment to fostering a cultural vision that transcends generations and borders,' she said.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store