
Mike Tobin's Journey to the Top Of The World
Senior FOX News Correspondent Mike Tobin is no stranger to danger, having reported from war zones and natural disasters. However, he recently faced his greatest challenge yet: climbing Mount Everest.
Tobin shares his journey with Kennedy, detailing each step of the climb and explaining what motivated him to risk his life in pursuit of the highest point on Earth.
Follow Kennedy on Twitter: @KennedyNation
Kennedy Now Available on YouTube: https://link.chtbl.com/kennedyytp
Follow on TikTok: https://www.tiktok.com/@kennedy_foxnews
Join Kennedy for Happy Hour on Fridays! https://youtube.com/playlist?list=PLWlNiiSXX4BNUbXM5X8KkYbDepFgUIVZj
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
13 minutes ago
- Yahoo
Justin Hartley says his show 'Tracker' is successful because it ‘doesn't apologize for his masculinity'
Actor Justin Hartley says his show "Tracker" is successful because the lead character that he plays in the series is comfortable with his masculinity. "One of the things I really love about Colter and the way we've built him is that he doesn't apologize for his masculinity," Hartley said in an interview with Men's Journal published on June 5. The show is centered on the character Colter Shaw, a survivalist who tracks down missing people. Hartley says that the show's portrayal of manhood is what has made it successful. Liberal Author Tells 'The View' There's 'No Such Thing' As Toxic Masculinity "I think that's what people are looking for," the actor said. "You're asking yourself, 'What kind of people do I want to hang out with?' And particularly: 'What kind of male friends do I have in my life that I really value?' I think we've crafted a character that is so emotionally evolved, and he really does want to get to the root of why people do things." Read On The Fox News App The show is currently in its second season with a third season reportedly in the works. The specific reason Hartley thinks his character has resonated so much is because of how Shaw balances his masculinity. "He's a man through and through," Hartley said. "And that doesn't mean you have to be the loudest person in the room and know every single f-----g thing and throw tables around and scream and shout and yell and smoke and drink. He's all about talking with people. Reading people. Understanding them. He's an all-encompassing man. He's not just a guy. He's a man." Click Here For More Coverage Of Media And Culture Also playing into the success of the show is the work the team has put into the character's development. "The facts are that [executive producer] Ken Olin and I set out to do a show that was in fact a throwback," Hartley said. "We wanted a new spin on a procedural, meaning our character would evolve over time. He would not just remain the same exact person every single week. We were hopeful people would like it. People ended up loving it. I think there's a huge appetite for this kind of show." Hartley is well-known for his role in the CBS series, as well as other hit series, including the NBC drama "This Is Us," "Passions," "Smallville," and "The Young and the Restless."Original article source: Justin Hartley says his show 'Tracker' is successful because it 'doesn't apologize for his masculinity'


Digital Trends
34 minutes ago
- Digital Trends
Don't sleep on the Nintendo Switch 2's most underrated launch game
The Nintendo Switch 2 has officially been out in the world for a full week. In that time, I've completed Nintendo Switch 2 Welcome Tour, beaten every cup in Mario Kart World, and even dipped into some upgraded games like The Legend of Zelda: Echoes of Wisdom. If you're in the same boat, then the wait until Donkey Kong Bananza's July 17 release probably seems excruciating right now. What are you going to play until then? Maybe it's a good time to check out the Nintendo Switch 2's other launch game. Fast Fusion, the latest racing game by Shin'en, launched on June 5 alongside the Nintendo Switch 2. As you can imagine, the small release was a bit overshadowed by Mario Kart World on day one. I had skipped it myself until a few days ago when I realized that it only costs $15, making it one of the system's least expensive new games. I picked it up out of pure curiosity, and I'm very glad I did. If you squint your eyes, Fast Fusion is basically an F-Zero game — and a very good one at that. Recommended Videos Fast Fusion is the fourth game in what's been dubbed Shin'en's fast series, which started back on the Wii. It's a follow up to Fast RMX, which just so happened to be a launch title for the original Nintendo Switch. Fast Fusion follows that same trajectory, acting as an indie showpiece for what the new hardware is capable of. Like previous entries, Fast Fusion is all about speed and death-defying risks. It's an antigravity racing game that's very much cut from the same cloth as F-Zero GX (which, coincidentally, is also available on Nintendo Switch 2 now via its GameCube library). There are no items or tricks like drifting. Instead, races are straightforward tests of skill. Boosting is fundamental to victory, as players need to constantly manage an energy gauge that can be topped off by collecting orbs. There's a tremendous sense of speed here that's made possible by a stable performance mode that keeps things moving at 60 frames per second, though resolution takes a notable hit in that trade off. The other twist is that cars have two color-coded forms, which can be flipped on the fly with a button. Doing so is crucial for taking advantage of boost strips, which will only work if the car matches its color when gliding over it. It's a small feature, but one that means that players always need to be ready to react quickly to maximize their speed. Fast Fusion is all about being reactive while carefully mitigating risks. For instance, I can press a button to send my car flying into the air. It's a great trick that's especially useful when launching off of slopes, as it can allow me to reach hidden shortcuts and alternate routes on occasionally fractured tracks. Some boost orbs are suspended in the air too, tempting me to leap up and grab them. But jumping can be dangerous too, as hitting the ground wrong or overshooting my landing by triggering an overeager boost might leave my car totaled. A skilled racer will learn how to practice restraint, gauging exactly when and how far to jump on any given track. It's a game for people who love mastering tracks with consistent results and chopping down their best times. As you can likely guess by its $15 price tag, Fast Fusion is a relatively small game. It features a handful of cups, time trials, and a pro mode that ends the race when your car explodes. That's rounded out by a simple progression hook, as new cups, cars, and difficulties need to be unlocked with the cash earned from winning. It can get a little dull to grind the first few cups over and over to get more content early on, but the racing is exciting enough to make it worthwhile. The thing that makes it worth buying, though, is that it utilizes the Switch 2's new GameShare feature. That means that you can play it with a friend on another console even if they don't own it. You can even get on GameChat, share it through there, and instantly start playing with someone on the other side of the country. Considering that only a handful of Nintendo games currently use the feature, Fast Fusion is the best test case for it currently. I know that I won't get quite as much time out of Fast Fusion as I will Mario Kart World, but it's really scratching that F-Zero itch for me right now. I'm having a blast as I learn to master tracks, calculating exactly where I can jump from to grab a constant stream of boost orbs. I'm steadily working my way up to the pro mode as I hunt for the perfect car to suit my playstyle. Whether you're looking for a more technical racing game or simply don't want to spend $80 on Mario Kart, Fast Fusion is an excellent way to fill the gap until the Switch 2's next big game. Fast Fusion is out now on Nintendo Switch 2.


The Verge
2 hours ago
- The Verge
Nintendo Switch 2 review: exactly good enough
The first Switch was such a hit that Nintendo decided not to mess with a good thing. Instead of releasing a successor that feels like a generational leap or a pivot in a new direction, it's following up the hugely successful original with the Switch 2 — a welcome upgrade that largely sticks to the formula. It looks about the same, works about the same, and plays most of the same games. It's the Switch, just better. Nintendo's bet is that it doesn't have to wow people all over again, and so it made a sequel that's only as good as it needs to be. After spending a week with the new console, I've realized that good enough is exactly what the Switch needed. A refined (and bigger) Nintendo Switch Fundamentally, the concept of the Switch hasn't changed. It's still a tablet with a split controller stuck on either side, with a dock that connects to your television. But the idea has been refined. The Switch 2 is much bigger, for one thing. It now has a 7.9-inch LCD panel, up from the original's 6.2 inches, making it great for playing text-heavy games. It also means the entire device has become larger as a result, now weighing in at a comparatively hefty 1.18 pounds with the controllers attached. The larger size hasn't bothered me, though your mileage may vary. My 12-year-old keeps stealing it to play Pokémon and hasn't complained. But she'll do anything for more screentime. There are some other nice upgrades. Like the most recent OLED model of the original Switch, the Switch 2 has a kickstand that can prop the system up at a wide range of angles, and the updated version feels a little sturdier to me, making it great for playing in tabletop mode. It's a huge improvement over the original Switch's flimsy kickstand. The Switch 2 also adds a second USB-C port to the top of the console, which enables you to plug in a webcam for online play. It's handy for attaching a charger or battery pack whichever way is most convenient, too. What you get with that larger and heavier device is games that look and run better. The handheld's screen has a 1920 x 1080 resolution, which supports HDR10 and VRR up to 120Hz. It's bright and crisp, and games look a lot smoother thanks to the higher refresh rate. But I do miss the more vibrant OLED display of the most recent iteration of the original Switch, which featured deeper blacks and more contrast-y images. The new screen is a huge leap from the original, but it isn't an all-around improvement if you've been using the OLED for a while. The story is different when connected to your TV: the Switch 2 can finally output at 4K, with support for HDR10. You'll need to play supported games to really take advantage of this, but it's immediately noticeable how much crisper everything from text to gameplay is. HDR promises to make games more vibrant, though there doesn't seem to be a standout game to show this off just yet. Games are bigger this generation, too. Nintendo has increased the internal storage size to 256GB, but you'll need to be diligent with how you use it; Cyberpunk 2077, for example, takes up 59GB on its own. Expanding that storage means buying a new and relatively expensive microSD Express card; your old microSD cards won't work. More annoying is that the battery life is worse than the original Switch. Nintendo estimates between two and six and a half hours of gameplay on a single charge, and I found my device dying around the lower end of that spectrum, especially when playing more intensive games like Cyberpunk. That's not a great sign for the future if the Switch 2 continues to get more demanding games. Some of this owes to the fact that this is simply a much more capable console. It's built around a new Nvidia chip, custom designed for the Switch 2, and offering modern features like DLSS and ray tracing. There's more RAM. The internal storage is faster. This is why the Switch 2 is able to run a game as demanding as Cyberpunk; it's also why the Switch 2's battery might die after a short two-hour stint. The Switch 2 also has slightly redesigned Joy-Con controllers. They're functionally mostly the same, but bigger and with a few small upgrades, like more subtle vibrations. They connect via magnets now, which are less fiddly than the previous rail design. Nintendo says that the joysticks have been redesigned, too, but they still aren't using anti-drift Hall effect sensors. That means there's a chance owners will once again be dealing with the dreaded Joy-Con drift that plagued the original Switch. As similar as they are, the Joy-Con also introduces some of the truly new elements of the Switch 2. To start, the right Joy-Con has an all-new button dedicated entirely to Nintendo's GameChat social features. Chatting with friends while playing games isn't a new concept, but Nintendo has finally made it not only a core but a relatively painless part of its user experience. You simply pull up the app, and you can see what friends are online and what they're playing. For the most part, it works as advertised. It's easy to connect, voices come in clear through the Switch 2's built-in mic, and video looks fine over the USB camera from Nintendo, which is sold separately. (The Switch 2 also supports an unclear number of third-party webcams.) This is a huge upgrade over Nintendo's old way of doing things, where you needed to download a separate Nintendo Switch Online app onto your phone and use that secondary device to chat. The one flaw I've noticed with the new system is that screensharing — in which, for instance, four people can share their gameplay in Mario Kart World while they race against each other — looks choppy and ugly, to the point that I stopped using it. The redesigned Joy-Con controllers also introduce a new control option. By turning the Joy-Con on its side and placing it down on a flat surface, you're able to use it like a mouse. Unfortunately, the Switch 2 doesn't come with a next-gen version of Mario Paint to show all the mouse clicking possibilities, but I spent some time with the Switch 2 update of Civilization VII to test it out. And while it took some getting used to, I found the Switch 2's mouse controls worked surprisingly well. This may not be as true in a twitchy first-person shooter where every millimeter matters, but for turn-based strategy, the mouse was a big improvement over a standard controller layout. In a nice touch, using the mouse is seamless; you don't choose the option from a menu, you simply turn the Joy-Con on its side, place it down, and it begins mouse mode. This makes it easy to swap between control options on the fly. You also don't need to use the mouse on a completely flat surface like a table or desk. I was able to play Civ just fine moving the Joy-Con around on my thigh. However, it wasn't particularly comfortable to play that way for extended periods. So it's hard to see it as something I'll use often. So yes, the Switch 2 is exactly what it sounds like hardware-wise: it takes a winning concept and improves on it in subtle ways, and mostly doesn't mess with what already worked. None of the changes are a huge leap, nor are any of the issues dealbreakers. A launch lineup that mixes old and new Of course, the most important aspect of any system is its games. And the launch lineup for the Switch 2 is a combination of new titles that take advantage of the more powerful hardware and older games that have been updated and are noticeably better compared to the original Switch versions. The best showcase for the console at launch is Mario Kart World. It expands upon its predecessor in ways that Nintendo says weren't possible on the original Switch. The game takes place in a large, connected open world and doubles the number of racers from 12 to 24. It's bigger, more ambitious, and more chaotic than any Mario Kart before it, and yet it also runs incredibly well on the Switch 2. It loads fast and the frame rate holds up, even when playing four-player split-screen, which introduces a frankly absurd number of explosions and crashes on your TV at any given moment. Outside of that, though, the first-party lineup is surprisingly thin. An impressive-looking Donkey Kong game is coming, but it doesn't launch until July, so the only other Nintendo-made release is Nintendo Switch 2 Welcome Tour, an extremely drab collection of minigames and quizzes designed to teach you about the new console. It's a nice idea, but the $10 collection is missing the Nintendo charm that can even make folding cardboard into a fun experience. That doesn't mean there isn't anything to play right now, though. There are just a few brand-new games. Many of the highlights of the Switch 2's launch lineup are games that already exist on other platforms, but were likely too technically demanding for the original Switch. These include the likes of Cyberpunk 2077, Street Fighter 6, and Yakuza 0, all of which look good, run smoothly, and load quickly. The new handheld is not as powerful as other current-generation consoles, let alone a high-end PC, but it's still pretty remarkable being able to take Night City with you wherever you go, and have it feel good to play, instead of just fine. Two of my favorite launch games take advantage of one of the Switch 2's best features. Called GameShare, it lets you play select multiplayer games with anyone else nearby with a Switch 2 or original Switch, and it requires only one copy of the game. It's not perfect — the second player is essentially streaming the game, and so the visual quality can dip at times — but it is a very fun way to enjoy co-op games that require a lot of coordination. I used it to play through a chunk of Split Fiction with my wife, and a few hours of Survival Kids with my, uh, kids, and it was a great alternative to couch co-op. We simply sat near each other, barking orders on what needed to be done next. While the core launch lineup may be lacking, there are a lot of games that have been updated in a significant way to support the Switch 2. Some of these are paid upgrades; I dropped $10 to be able to use those mouse controls in Civ, and it'll cost you the same to get a much smoother and faster-loading version of Breath of the Wild or Tears of the Kingdom. These titles don't look radically different, but they're obviously sharper and running smoother; the faster loading times in Zelda may be worth the price of the upgrade alone. Many of the free upgrades are just as impressive. I've been especially struck by games I've already played for hundreds of hours — Fortnite and No Man's Sky — both of which struggled mightily on the original Switch. But on the Switch 2 they look like and play like, well, modern games. Actually, my favorite launch games might be the oldest of all. One of the benefits for Nintendo Switch Online subscribers on the Switch 2 is the addition of GameCube games. To start, there are only three titles, but they're excellent ones: The Legend of Zelda: The Wind Waker, Soulcalibur II (with Link as a playable fighter!), and F-Zero GX. It's not exactly impressive that a sci-fi racer from 2003 plays fast and smooth on a modern console, but it's still a nice bonus. And the GameCube has plenty of heavy hitters that will surely round out the service in the coming months. (Mario Kart: Double Dash, please.) A new generation that feels much like the last In 2017, there was nothing like the Nintendo Switch. At a time when dedicated handheld gaming devices had seemingly given way to smartphones, and the PS4 and Xbox One era was in full swing, here came Nintendo with an underpowered tablet that doubled as a home console in a way that was simple and intuitive. It proved to be such a success that it revitalized the company into a growing entertainment powerhouse. But eight years later, there's a lot like the Nintendo Switch 2. The original spearheaded a resurgence in portable gaming thanks to the likes of Valve, Sony, and Xbox, and even upstarts like Panic and Analogue. The Switch 2 not only has to compete with its predecessor, but also a maturing market of modern handhelds. The Switch 2 doesn't feel like the kind of generational leap typically associated with a new platform. When you put all of its features together — the larger display, more powerful internals, better social and sharing features, and more flexible control options — you are left with a device that is markedly better than its predecessor, but is still a step behind the latest PC handhelds in terms of pure horsepower and available games.