
Mario Kart World review in progress - not the game you thought it was
After a dozen hours with the biggest game on Nintendo Switch 2, GameCentral tries to evaluate the surprisingly controversial new Mario Kart game.
It's very obvious why Mario Kart World is the main launch title for the Nintendo Switch 2: it's been over a decade since the last one and Mario Kart 8 is one of the best-selling video games of all-time. Much of that success is due to the innate simplicity of the concept and the easy accessibility of its controls, so it's surprising that Mario Kart World has been so difficult for people to get their heads around.
We've played it three times now, for increasingly long lengths of time, the previous time being at a press event with a host of other journos. But now that we have a Nintendo Switch 2 of our own, we've been able to spend even longer exploring the game at our leisure and we've come to the conclusion that Nintendo's marketing for the game is doing it a disservice.
It emphasises the fact that the game has a massive open world but as soon as you start playing, it becomes obvious that the designers must consider that to be a relatively minor part of the game. Or at least the idea that you can roam around at will, looking for secrets. You can do that, but despite what we and many others assumed it's very much a side activity.
This is made obvious by the fact that the option to free roam is not part of the main menu for the game, instead there's an easily missed prompt to press the '+' button and explore the open world at will. This is a lot of fun, because the open world is phenomenally well designed – full of secret pathways and tempting scenery to jump off and grind on – but what's putting people off is there's very little structured gameplay for it.
There are a variety of objects to look out for – such as P-switches, ? panels, and special medallions – but all they do is unlock small stickers you can customise your vehicle with. The P-switches activate missions, which are the most complex activity, but most of the time they involve simply collecting blue coins or competing in a mini-race.
There are a few more unusual examples but most barely last 60 seconds, when you beat them, and that's as complicated as the open world gameplay ever gets. It is enjoyable, and we've spent many happy hours already searching for secrets, but there's no question that the open world feels underutilised – an afterthought almost.
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Although other AI racers can occasionally be seen driving around you can't interact with them, there's no story or dialogue, and no complex mission scenarios. What's more, you can't meet random online players in the open world and even if you invite friends all you can do is take photos with them.
You can choose to start one of the other modes from within the open world but we're very surprised that you can't set up your own point-to-point races (which would surely have been perfect for the mouse controls of the new Joy-Cons). Instead, all you can do is create a custom Grand Prix by choosing which track to go to once each one ends.
We point all this out because these details weren't clear beforehand and because it's almost certainly going to be the main complaint against the game. But while it is certainly a missed opportunity, it doesn't negatively affect the actual focus of the game.
It seems that the ability to free roam is intended as essentially a bonus. The real changes to the game are in terms of the nature of the tracks, which rather than being a succession of completely unconnected circuits all flow from one to another. Often they're not circuits at all, but linear races from one point to another, as you work your way across the world map.
Since they're all in the same corner of the world, a Grand Prix often has a consistent theme, such as snowy or desert levels, and specific elements, like dinosaurs or boos, can appear at the beginning and end of adjoining tracks, reinforcing the impression that it's all one giant race (these sections are removed for Time Trials).
That concept seems to have come first and the open world followed, even though technically it's not needed – or at least not to the level of detail that Nintendo has gone with. But either way, the courses in Mario Kart World are excellent, with wildly different designs even for returning tracks.
The new ones are especially good though, with Boo Cinema, where you travel through the screen and into the film itself, being our current favourite. Although the ones with Wave Race 64 style water physics are also all uniformly excellent.
The action may seem similar in video clips but it's really quite different to Mario Kart 8. And not just because of the wider roads, new enemies, and the fact that there's now 24 racers on every track. There's now far more shortcuts and alternate routes, which seems like it should end up making races feel disjointed and unbalanced but it doesn't, thanks to the levelling effect of items and the fact that sooner or later everyone is still being funnelled down the same path.
The abundance of point-to-point races is a significant change to the Mario Kart norm and not only does it spice up Grand Prix mode but it allows for the superb Knockout Tour. This is a far more significant addition than free roam, even though it's a simple sudden death mode, where you have to reach a certain position by the end of a track or you're out of the game.
In Grand Prix you can try and make up for a bad performance in the next race but with Knockout the tension is sky high throughout, and it works brilliantly, especially online.
When we started playing the game, on Wednesday afternoon, there were only a handful online, but over the course of Thursday morning the matches became full and everything came alive. Playing against 23 other humans also helps to emphasise the fact that while Mario Kart World does make certain things easier – like automatically holding items behind you as a shield or allowing for a little more leeway when escaping shells – this is absolutely still a game of skill.
Playing online, we could see the same names consistently doing well and ourselves… enjoying the mid-table mediocrity that we usually do, when faced with talented opposition. Not that that ever put us off.
On the contrary, we spent almost every match grinning inanely at the sheer Mario Kart-ness of it all. We will still need to play more to do a full review though – we haven't played a lot on 150cc yet and we only got an hour or two with the online. However, at this point we do feel we've seen the basics of what the game is. More Trending
It's a strange one to be sure, in what is usually one of Nintendo's most straightforward franchises, but while anyone can look at the open world and think of a dozen other things that could've been done with it, the actual racing is top notch. Mechanically it's not significantly different from Mario Kart 8 but then the series is not a very malleable one, and this does as much as it can to mix things up – and all without resorting to gimmicks.
In terms of a score, we're not looking at a 10/10. Mario Kart World is many things but it's not perfect, not like Mario Kart 8 Deluxe. We'll have to spend more time with it to determine if it suits an 8 or 9/10 but longevity has never been a problem for the series, so we imagine it'll be the higher of the two.
Given how late Nintendo was in sending out consoles that's all we can say for now but while this is not quite the game many will have been expecting, and it does leave a lot on the table (possibly to be picked up by DLC, but naturally Nintendo isn't saying), it's still an excellent game and a great introduction to the Switch 2.
Formats: Nintendo Switch 2Price: £74.99 (physical) or £66.99 (digital)Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2025
Age Rating: 3
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The Guardian
an hour ago
- The Guardian
The Guide #194: Six things you need to know about the Nintendo Switch 2
The Nintendo Switch 2 came out this week. Depending on your familiarity with gamer culture, that sentence will either mean absolutely nothing to you, or have you bouncing up and down in your seat with excitement. Nintendo fans have endured an eight-year wait for this new console, so anticipation has been high: pre-orders have sold out everywhere and Nintendo wants to sell 15m of the things over the next year. I've only had my Switch 2 for a few days but if you're wondering whether this £400 new toy is worth your attention, I've got your answers. Why is this a big deal? First: you can race around as a little penguin in Mario Kart World. Second: the first Switch sold 150m units and pre-orders for the Switch 2 have sold out everywhere, so everyone is hoping that this will be a bit of a shot in the arm for the games industry. But most importantly: a new console launch is like Christmas for gamers, promising exciting new worlds to immerse ourselves in over the coming years, and they don't happen as often as they used to. The last major event was the PlayStation 5 in 2020. Is it any good? Yes! It's everything you could want from an upgrade to the Switch: the screen is bigger and clearer, games look much better on a TV, the controllers are better and sturdier with less finicky buttons. Both the machine itself and its menus have a sleek look, with a tasteful pop of colour on both Joy-Cons. It still has all the Switch's old advantages: you can take it with you when you're travelling, it's family-friendly, and the quality of the games is high. However, if you were hoping for something truly new and boundary-breaking, you won't find that here – the most significant new features are voice and video chat, which every other console has been doing for ages, and the fact that you can pop the controllers down on a flat surface and use them like a mouse. What games should I get? Mario Kart World is the biggie. About 65 million people bought the last Mario Kart, and it remains one of the world's most popular and easy to enjoy games. In this new one, the courses are run into each other in one huge world that you can explore freely in between the traditional grand prix and time trial races. It's got squillions of characters and costumes and karts to collect to keep kids busy; adults who grew up with Mario Kart will be more interested in mastering the new wall-riding and rail-grinding tricks that make the courses feel more challenging. Two other good recommendations: Survival Kids (above), a multiplayer game about working together to survive on a desert island (it's a bit like Overcooked, the chaotic game about trying to get dinner ready while everything collapses around you); and, for the hipsters, Deltarune, a surreal indie game about talking your way out of fights with kooky monsters. What games shouldn't I get? Nintendo Switch2 Welcome Tour is a little £7.99 introduction to the console's new features, rather than a proper game, but I found it bafflingly tedious. It's a cute-looking little virtual museum that almost bored me to death with information about the Switch 2's fine technical details. And be aware that almost all the launch games are updated versions of games that are already out, rather than brand new experiences. Will I like this if I basically haven't played a video game since the 1990s? Actually, you can play games from the 1990s on the Nintendo Switch 2 if you want – Nintendo's online subscription service includes a library of old-to-ancient games from its massive back catalogue, from the NES to the GameCube via the Nintendo 64, SNES and Game Boy. They're all lovingly emulated, complete with the scan lines you used to get on old TVs, for maximum nostalgia punch. Step away from the eBay listings, there's no need to spend half your life savings amassing a collection of rare retro cartridges. Should I get one for my kids? Sign up to The Guide Get our weekly pop culture email, free in your inbox every Friday after newsletter promotion With all the justified worry about young children playing Roblox and other online games, a Nintendo console is a much better option (if also vastly more expensive). A Switch has long been the safest and highest-quality family gaming choice, and the Switch 2 continues that legacy: parental controls are easy to use, there's a huge selection of imaginative and creatively interesting child-appropriate games to draw from with more to come in the future, and it's even got Fortnite on it for when your 11-year-old starts complaining that Mario is for babies. Each week we run down the five essential pieces of pop culture we're watching, reading and listening to PODCAST – Missing in the AmazonEven Guardian readers familiar with the story of journalist Dom Phillips and indigenous expert Bruno Pereira should listen to this new six-part investigative series about the pair's disappearance in the Amazon three years ago. 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Which is a shame because, while this is a story about the trans experience (and a valuable one at that), it's about much more besides: class, sex work, the long-tail impact of abuse. What's more, it does all this without being political or preachy – instead offering up a drama that is at times bracingly morally ambiguous, caustically funny and utterly compelling. Available on BBC more? Owen Wilson is at his breezy, slackerish best as a failed golfer-turned-mentor in Apple TV+'s cheery comedy Stick. For even more, here's seven shows to stream at home this week. BOOK – A Different Kind of Power by Jacinda ArdernThe former New Zealand prime minister's memoir tells the story of her rise to power, and how she tried to govern in a new, different way, while privately battling with the emotional rollercoaster of fertility treatment. 'I closed the book feeling a pang of nostalgia for a time when scrapping tax cuts and spending the money on a more generous safety net, or clasping immigrants to a nation's heart (as she did after Christchurch) still seemed completely plausible things for a prime minister to advocate,' wrote Guardian reviewer Gaby more? We lost a literary great this week in Edmund White, beloved for his groundbreaking depictions of gay life. If you're unfamiliar with his work, Neil Bartlett has put together this handy guide to his books. And here's the rest of this week's books reviews. ALBUM – Turnstile: Never EnoughAn endorsement by Charli xcx, who declared that the next few months would be 'Turnstile summer' underscores the intriguing position this Baltimore hardcore group finds themselves in. A scene success story, attracting ever-swelling audiences with their enticing mix of bright, melodic vocals and brutal breakdowns, they now are on the cusp of mainstream success. 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The Independent
2 hours ago
- The Independent
Nintendo Switch 2 review: What our gaming experts like (and dislike) about the console
Nintendo Switch 2 design Alex Lee: When the courier handed me the Switch 2 inside a plain cardboard box (wait, no fireworks?), I was weirdly thrown by how compact the package felt. But I opened it cross-legged on the floor, and the console itself is… huge. Almost an inch bigger than the OLED, and once the new Joy-Con 2's snap on, it's basically a mini tablet. It's not far off the size of an iPad mini, but it's almost double the weight (and it's noticeable). There's now a USB-C port on the top – a small but huge quality-of-life tweak. I can play it in tabletop mode now while charging, without the cable jutting out from the bottom and making things wobbly. The new Joy-Cons are sleeker too, with a matte texture and rounded edges, making them feel less toy-like, though again, chunkier than the OLED ones. I really like the new kickstand, too. It's sturdier than the OLED's and adjusts a little more smoothly. You can still expand the storage, but your old microSD cards won't work on this one – you'll need to buy the new microSD Express cards. Then there's the dock. Refined to an inch of its life, it's narrower, more polished, and I love that I don't have to tear off the back cover to unplug cables – everything's accessible even with the plate on. It's not a huge redesign overall, but it's all a lot sturdier – I'm not scared of breaking it, as I was with the OG Switch or even the OLED. Jake Brigstock: One thing to add about the packaging – maybe a weird detail to call out – is how smartly it's done. The first thing you see is the console and Joy-Con, and for anyone eager to power it on straight away (no judgement), Nintendo has set things up so you can unpack gradually. Its design feels almost identical to the original Switch – just bigger, and without the bright, colourful Joy-Cons that became so synonymous with the first console. Looking at the unit itself, it's unmistakably a Switch. There's a real sense of familiarity for anyone who's used the original. My first impression? It feels like an upgrade rather than something completely new, and that becomes even more apparent once it's powered on. Nintendo Switch 2 set-up Jake: The onboarding process walks you through everything gradually. It doesn't rush you, and you don't feel overwhelmed. It teaches you how to connect the Joy-Cons, set up the dock and shows you the different ways the console can be used. Data transfer is easy. Setting up a new console sometimes makes me anxious, but moving games and saving data from the original Switch to the Switch 2 was the easiest I've ever seen it. It's quick, too. Once you're in and the home screen pops up, you'll notice one thing straight away – the UI looks more or less identical to the latest version on the original Switch. Again, there's a feeling of familiarity. It isn't necessarily a bad thing, but it doesn't always capture that 'new console feel'. It has been eight years since the Switch launched after all, but if it ain't broke... Alex: Jake's not wrong – this is the least stressful Nintendo setup I've ever experienced. I signed into my account, continued the transfer from my Switch OLED, and it all just worked. I didn't even have to keep the two consoles in the same room. It was super polished, and nothing went wrong. One thing to flag – and it's a big deal for anyone who needs it – is that while Nintendo has finally introduced a proper suite of accessibility features on the Switch 2 (a huge step for the access-averse company), you can't turn any of it on during setup. You have to get through the entire onboarding process before you can enable things like magnification, text-to-speech or high-contrast mode. Even then, features like text-to-speech still don't work across the whole system, including in places like the eShop. While Jake found the familiar UI comforting, I think it's a bit stale. The interface looks almost exactly the same as the original Switch, and Nintendo could've done more to make it feel like a true generational leap. That said, I'm happy to report that the eShop finally got the upgrade it needed. It's way snappier now – no more waiting around for game pages to load or menus to catch up. It's so much smoother and easier to navigate. Nintendo Switch 2 performance and play Alex: I'm mostly a TV gamer, so I've mainly been playing with the Switch 2 hooked up to my 4K HDR TV, and while it does look better than ever, most of the real upgrades aren't for docked play. When plugged in, you'll get prompted to calibrate HDR (a nice touch), and games like Mario Kart World look crisp, vibrant and colourful. However, there's still a lot missing compared to next-gen consoles. There's no HDMI 2.1 support, so if your TV can do 120Hz or VRR, you won't be taking advantage of it. There's no Dolby Atmos either – a bit of a letdown when you consider the Switch 2 does support spatial audio in handheld mode. That said, DLSS is doing some noticeable work when docked, especially with backwards-compatible games. Titles that looked soft on the original Switch, such as Super Mario Odyssey, now get surprisingly close to 4K. Handheld mode is where the Switch 2 really flexes. The bigger 1080p LCD screen might not be as rich or inky as the OLED panel on the Switch OLED, but it's sharp, bright, and looks brilliant in motion, especially at 120Hz. I'm a bit disappointed that there's no streaming support for Netflix, Disney+, Prime Video, BBC iPlayer, and the YouTube app isn't compatible (at launch, anyway). I think this is one thing that'll stop it from competing with Microsoft and Sony. It has the games and the fans, but it doesn't have the full entertainment platform to match its rivals. Jake: I'm also traditionally a console gamer, so my preferred way to play is curled up on the sofa, using the Switch 2 in docked mode – and it's in the display and performance where the upgrade really comes to the fore. When docked, the console can run at 4K resolution at up to 60fps, and the games I've played so far look incredible. HDR makes a noticeable difference here, too, adding more depth and richness to the image. That said, handheld mode has seriously impressed me. The 8in display runs at 1080p with support for 120fps, and the bigger screen makes a huge impact. It's sharp, fluid, and feels much more modern than what we had before. The backwards-compatible games I've tested that haven't had any updates seem to benefit. They load faster, run more smoothly and generally look better. As someone with a mountainous Nintendo back catalogue, the Switch 2 feels like the best way to revisit it all in glorious 120fps. Nintendo Switch 2 Joy-Cons Jake: The new Joy-Con controllers are bigger, and that's an incredibly welcome change. They feel more comfortable to hold, especially in longer sessions. One slight disappointment is that the wrist strap attachments no longer include the shoulder buttons like the original Switch, which made the controllers feel a bit more protected and functional when used horizontally. The Joy-Cons themselves feel familiar if you've used the original ones, just with a couple of key upgrades. The rumble has been improved (HD Rumble 2 is noticeably more precise), and the big new feature is the addition of mouse-style motion controls. I first tried these at Nintendo's preview event back in April, and they felt fun and intuitive in the right context. I gave them another go while playing Cyberpunk 2077, but to be honest, it wasn't really for me. As a console-first player, I naturally gravitated to the new Pro controller, which Nintendo kindly sent me to test. It's very similar to the last-gen one but includes a C button, HD Rumble 2, and now an aux port, which is great if you want to plug in wired headphones or a mic. Alex: One thing I keep doing – out of sheer muscle memory – is sliding the Joy-Cons on the old way. You don't need to anymore. The new magnetic attachment system means they just snap into place with a satisfying click, and it's so much easier than the old rail system. I didn't realise how awkward the original design was until I stopped using it. I'd also add that the HD Rumble 2 is absolutely fantastic – the vibrations are sharper and more detailed. It's frightening when you get shocked by lightning or blue-shelled in Mario Kart World. The Joy-Cons feel great overall, though I do find they're maybe a bit too big for my hands. It's not uncomfortable, just something I've noticed over longer sessions. The new dedicated GameChat button is a nice touch too, letting you quickly mute or jump into a chat during online games, something Nintendo's never really tackled before. However, the mouse controls are finicky and a little inaccurate. I think it's a nice feature to have, but I'll need to try it out with more compatible games. Right now, I don't think I'll be using it very often. It's worth flagging that older Joy-Cons don't work on the Switch 2, though the older Pro controller does work with the new system. While the new design feels sturdier, there's no official word yet on whether Nintendo has finally fixed the Joy-Con drift issue. Fingers crossed, but we'll have to wait and see. Nintendo Switch 2 features Alex: One of the biggest new features on the Switch 2 is GameChat – Nintendo's attempt at building social features directly into the console, so you can say goodbye to Discord calls. It's baked into the UI and works incredibly well. I tested this with another group of reporters, and I could jump into a group call from anywhere – whether I was mid-game or was just on the home screen, even if we were all playing different games. The new GameChat button on the Joy-Con and Pro controller made it easy to open up the menu, mute myself, turn on or off the camera or share my screen. I think it'll be a big deal for competitive gamers. The built-in mic is genuinely really good. It picks up my voice clearly from across the room and filters out background noise well enough that I didn't feel the need to grab a headset. It's not quite Discord-level quality, but it's really impressive. Then there's the new plug-in 1080p camera. Right now, there's not a huge amount you can do with it – it's mostly used for showing your mates' faces on screen while you play. When you're racing against your friends in Mario Kart World, their little face pops up above their kart in real-time. It's a bit uncanny and very Nintendo. What I did like was that, even when I was playing solo but plugged into a GameChat session, I could still see faces below the game screen, making it feel less lonely. The camera's not the best quality, but it's decent enough. There's definitely room for Nintendo to build on this. AR minigames are the big one – and the company's already hinted at this for Super Mario Party Jamboree. I've also seen some reports that third-party cameras work too, so you could get a higher-res one (and it might be cheaper, too). Another addition is GameShare, which lets someone else play your game locally, even if they don't own it. I've not been able to test this one yet, but it's a nice way to share games without splashing out on a second copy. It's a feature that was on the old Nintendo DS – I remember playing Super Mario Bros. with friends who didn't have a copy. Jake: GameChat is a great addition – and not just because it lets you see people's faces mid-race. What stood out to me was how much more social it made everything feel. When we played a Knockout Tour with three other reporters (including Alex), it was hilarious to watch everyone's reactions in real-time when the inevitable Mario Kart item chaos hit. I'm sure there was a collective groan when I crossed the line in first and celebrated with a smug fist bump – sorry, Alex. I'm especially excited to see how this plays out in Super Mario Party Jamboree TV Switch 2 Edition – the minigames are chaotic enough already, and seeing everyone's faces as it unfolds will only add to the fun. Nintendo Switch 2 games Jake: Now on to the most important part – games. A console is nothing without them. Aside from Mario Kart World (which I'll leave to Alex, as he's spent more time with it), the first-party launch line-up includes Nintendo Switch Welcome Tour. I'm firmly in the camp that if Astro's Playroom was free on the PS5, then Welcome Tour should be too. It's fine for what it is – a quick way to show off the new console features – but it's unremarkable. More exciting are the Switch 2 Editions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, both of which look and run so much better than on the original console. Watching comparison footage is one thing, but experiencing it firsthand is another. Cyberpunk 2077 has been dubbed a 'miracle port' by some tech experts, and while CD Projekt Red downplayed how tough it was to get it running, it's still impressive, especially in handheld. From what I've seen, the game has stayed within the advertised performance limits, and – hot take, maybe – keeping motion blur on actually helps here. It adds to the cinematic look and smooths things out in a way that feels necessary. If a demanding title like this can run well on Switch 2, it could open the floodgates for more ambitious third-party games down the line. It's also great to see other titles like Split Fiction available at launch. While there are a few backwards compatibility quirks floating around, the vast majority of older games seem to run without issue, and I haven't encountered any problems myself. Alex: I'm more into my first-party Switch titles, so I've stuck to Mario Kart World, but I've also played Survival Kids – one of the new Switch 2 launch titles. I'm conflicted. Visually, Mario Kart World is one of the best-looking Nintendo games I've ever played. The art direction is stunning, and it really shines on the Switch 2's brighter screen. But the whole open world just feels... lonely? Soulless? You drive long straight stretches between tracks in Grand Prix mode, often through massive, empty spaces, just holding accelerate and praying for a coin. The intermissions between tracks feel more like corridors than actual racing, and I don't feel like the 24-person races add anything because of the vastness of the tracks. Worse still, most Grand Prix races only give you one lap on a proper circuit. I don't mind Nintendo trying something new, but I just wish there was an option for classic three-lap Grand Prix races (which I guess is just VS mode). Maybe it's just me being too used to Mario Kart 8 Deluxe, but everything here feels a bit too spread out. I needed a palate cleanser after the colourful, attention-grabbing Mario Kart World, so I gave Survival Kids a go. You and up to three friends are shipwrecked on an island, and the goal is to survive by chopping wood, cooking food, building tools and gliding over ravines with makeshift umbrellas. There's no real peril, it's just a nice, slow and gentle. Nintendo Switch 2 battery life Alex: Nintendo says the Switch 2 should last between two and six-and-a-half hours on a full charge, depending on what you're doing. I found that I got closer to the lower end of that spectrum while playing Mario Kart World and using GameChat. It'll probably last longer if you're not playing a CPU-intensive game and running GameChat at the same time, but at least it's easier to charge while gaming now. Jake: I got around two-and-a-half hours out of it while playing Mario Kart World with a few game downloads running in the background. You're not always going to be downloading while gaming, of course, but it's probably smart to top up before long sessions. Also, a small but welcome new feature is the option to cap charging at 90 per cent to help preserve battery health long-term. The console is physically bigger than the original, which makes it slightly less portable, but not to the point where I'd leave it behind.


Daily Mail
4 hours ago
- Daily Mail
Do you have one of these gathering dust in your attic? Experts reveal the retro video games that are now worth a FORTUNE
Many of us have a box of old gadgets, video games, and used batteries gathering dust in the attic. While clearing this out might sound like a chore, it could land with you with a tidy profit. Experts from Currys have revealed the retro video games that are now worth a fortune. Topping the list is Zelda Majora's Mask [Adventure Set] for Nintendo 64, which now has a whopping estimated value of £3,715.01. Meanwhile, if you have a copy of Snowboard Challenge for NES, you could be in line for a £2,935.80 payout. However, to make this kind of cash, you'll have to have the original box - as well as all the extra bits it came with. 'Most gamers unwrapped their new games, played them endlessly, and it never crossed their mind to hold onto the boxes they came in,' Currys explained. 'But for those who did, that decision could be worth thousands today.' Currys analysed retro game resale data on PriceCharting to uncover the 20 most valuable non-sealed PAL video games. While you might have played these games in the past, they'll still need to be complete in box (CIB). 'Complete in box (CIB) games still include their original box, manual, inserts and any extras that were packaged with the game at release,' Currys explained. 'So, they have been opened and used, but everything's been kept.' With an estimated resale value of £3,715.01, Zelda Majora's Mask [Adventure Set] for Nintendo 64 tops the list. 'Leading the PAL-region is Zelda Majora's Mask [Adventure Set] which can rake in an impressive £3,715 for a full box,' the experts explained. 'Special editions like this – especially ones with additional packaging and extras – often become the most valuable. 'Even if a game isn't factory-sealed, a well-preserved CIB copy with all its original materials can sell for significantly more than a loose copy.' Snowboard Challenge for NES is next on the list (£2,935.80), followed by Mega Man X3 for Super Nintendo (£2,465.32), Zelda Oracle of Ages & Seasons Limited Edition for GameBoy Color (£2,259.44), and Darxide for Mega Drive 32X (£2,245.68). Other valuable games include Hammerin' Harry for GameBoy (£1,488.32), Snowboard Kids 2 for Nintendo 64 (£1,715.19), and Family Fun Fitness Stadium Events for NES (£1,457.31). Unfortunately for Brits, the real money is in NTSC games, which are used in North America, Japan, South Korea, and some other regions. Currys' analysis found that a copy of Metal Slug for Neo Geo AES could fetch a whopping £47,005! 'This game was already considered a luxury item back in the 90s and was produced in lower quantities,' the tech giant explained. 'So, finding one with its original box and manual is rare.' If the news has sparked your interest in game collecting, Roy Raferty, a Trading Card and Video Games Specialist for Stanley Gibbons, advises disregarding the notion of collecting for 'investment' purposes. 'Collect and play what you genuinely want to play, and simply enjoy the hobby,' he said. 'In time, an individual is bound to pick up something that naturaly increases in value. 'If you're not passionated about gaminy, you'll likely pick up the wrong title or not even know when to sell out of an item (like if a re-wave or digital release drops). 'When it comes to investing, stick to what you know. 'When it comes to games - stick to playing them!'