
Beyerdynamic Amiron 100 review: A solid AirPods 4 alternative, If you can get them
Price £159/ No US priceConnectivity Bluetooth 5.3ANC YesBattery 6 hours (ANC on) 8 hours (ANC off) 27 hours (Case)Weight 0.091 poundsDimensions 1.6 x 1.01 x 1.9 inchesColors Cream, BlackCompatibility iOS, AndroidFrequency response 10Hz - 22kHz
Earbuds. It sometimes feels like they're a dime a dozen — a quagmire of a product category with loads of contenders that do little to set themselves apart from the rest of the space. Case in point: The Beyerdynamic Amiron 100, a pair of buds that look and sound pretty good, but aren't all that available and don't quite do enough to set themselves apart.
What do I mean? Look at them — an attractive pair of buds, yes, but their rounded charging case and en-stemmed shells make them look like a lot of the competition. Their feature set is much like everything else around, with similar battery life and shared codec support with the nearest competition.
Before I get in-depth with the Amiron 100 — which are actually quite good, despite their identity crisis — I'd like to say one thing. Most people are going to be better off with Sony's cheaper WF-C710N and their more interesting colorways. So, who are the Amiron 100 for, and are they some of the best wireless earbuds? Let's find out.
First things first — you can't get the Amiron 100 in the U.S.. You can get their stablemates, the excellent Amiron 300 (which are worth the extra $100) stateside along with their over-ear cousins the Aventho 300 (which are also worth the extra dollars). It's a shame that there's no availability as yet for the Amiron 100, although it's not like you're not well served for alternatives.
If they do come to the States, it's likely that they'll launch at the same price as in the U.K.. Here, they cost £159. That makes them a direct competitor to the AirPods 4 with ANC — and I'd say they're a very viable alternative to Apple's in-ear buds.
In the end, that's all a moot point. If you're looking for a pair of earbuds to rival Apple's option, you're still best served by Sony's excellent $119 WF-C710N. Had Beyerdynamic launched the Amiron 100 a year ago, things would be different — but Sony's budget buds have completely shifted the 'affordable earbuds' landscape. It's almost not fair.
Either way, you're not going to get them in the States yet, and while there are compelling reasons to choose them if they arrive, Sony's buds are so well priced it's hard to justify.
With their smooth case and tiny bud size, the Amiron 100 are an attractive pair of earbuds. I've got the Cream color option here, and it is a nice change from the usual white options that tend to dominate the field.
The color highlights are nice too. Here, it's a kind of light bronzy silver, and it glints nicely in the light for some extra design glitter. It's all plastic, but there's a nice metallic sheen to make sure they look premium. Considering their price point, I'd say they look pretty good.
They are slightly larger than the competition, like the AirPods 4 ANC. The stems are chunkier, longer, and much fatter, but it doesn't make much of a difference once they're seated in your ears. The case is shaped well and slips nicely into a pocket, although it's not as minuscule as the AirPods charger. You get more battery as a result, though.
Fit is the highlight of the package. As with so many buds that recognize that your ear canals aren't completely circular, the Amiron 100 feature ovular tips that don't reach too far into your ears — and it makes for a very comfortable fit. You might want to size up from the options that come pre-attached. I had to go for the L size for a better seal to improve ANC and bass reproduction.
They're light too boot, so they don't get fatiguing over time. They're not going to rest on the concha of your ear either, so you don't have to worry about undue pressure. I'd say they're up there with some of the most comfortable earbuds that I've ever tried. High praise indeed.
Build is also very good, with a high-quality fit and finish. The plastics on use feel chunky and premium, and the metal hinge on the charging case is a nice touch. That closes with a satisfying 'click' as well, making them feel more expensive than they actually are. It's almost AirPods Pro 2 like.
As a more affordable pair of buds, I wasn't expecting an exhaustive list of features to go through — but there are some that would have been nice to get. There's only support for SBC, AAC; AKA, the barest minimum. That's about what you'd expect at this price though, so it's not the biggest bugbear.
Some will be upset to see that there's no spatial audio component here, given that the AirPods 4 support Apple's standard. It's a shame that it's not there, but given how well Beyerdynamics' implementation has worked on more expensive buds and headphones, I'm not too rattled that it's not here.
The Beyerdyamic app remains an absolute treat, though. It connects immediately to your earbuds and then gives you a nice list of things that you can do with them. There are the expected settings — ANC on and off, voice assistant control, wear detect control, and the like.
There's also settings for EQ, with a surprisingly powerful 5 adjustable bands. That's more than some (Bose), and around the same as others (Sony), and it's a nice extra to have. It's more important than you think as well, as I'll allude to later, given you'll want to adjust the highs so that they sound their absolute best.
I like the battery readouts in the app as well, although they can be confusing. It's good to see how many hours you've got remaining, although they often don't match up with the specs that Beyerdynamic put on the box — I'll never turn my nose up at more battery in my earbuds, if I actually get more battery.
The feature set of the Amiron 100 is about what you'd expect for the price. There are some 'nice to haves' that are missing, but you're otherwise set with an expected array of features.
Previously, ANC at this price would come with a caveat — 'they're low cost, so you can't expect noise canceling that cancels out all of the noise like the really expensive models.' There's still a smidgen of truth to that, but thanks to the likes of the Bose QuietComfort Earbuds and the Sony WF-C710N, excellent ANC is more than within reach for the budget-conscious consumer.
Which means it's not an excuse that the Amiron 100 can pull out of their hat to justify the disappointing noise canceling performance. It's fine. When music is playing, you'll block out the sound of a busy office environment or an incessant AC system, but little more than that.
Train carriages are quietened and buses become at least quieter, but when you compare the performance to some of the competition, they don't manage to stack up. Even with music playing, my clacking keyboard can make it through, and the sounds of the outside world are able to creep into my listening.
It seems like Beyerdynamic has focused on the low range, which does make some sense. The sounds of engines, for example, do melt away. But that's apparently led to a compromise in higher-range cancelation, with tire noise and fan sounds a particular issue.
It's not bad. It does the job. But considering how good the ANC is from the similarly priced Bose option and the even cheaper Sony buds, it does feel like a missed opportunity.
The Amiron 100 are fine for most kinds of calling. To give them a test, I called a friend to chat. They've got solid mics inside, which make sure that I sound great to my call recipient, with plenty of clarity to my voice. There was no crackle or static to the call, and in a quiet environment, they had little problem making the call sound decent.
They struggled a bit more in a noisy environment, in my case, a busy cafe. The microphone could hear my voice, but it struggled to separate it from the conversations and ambient sounds of the coffee shop. It was fine, and I could have a conversation, but it wasn't up there in noise isolation with the Bose QuietComfort Earbuds.
My friend came through clearly, and I had no issues hearing what they had to say. The Amiron 100 will be just fine for normal calling and conversation — although, as always, you might want something more dedicated for professional situations.
The moment you connect the Amiron to your phone and open the Beyerdynamic app to explore the settings and features, there's one thing you're going to want to do first. Head into the EQ settings, make a new custom setting, and dial the highs down by about -1 and -2. Adjust the top two sliders for the best effect.
That way, you'll dial in what are some very pervasive high frequencies. Pre-adjustment, cymbals are too piercing, and other highs can get uncomfortably loud. Once correctly changed, you'll give the mids more space to breathe and kill off some of the unfortunate sibilance and the metallic, synthetic edge.
Once I'd adjusted my pair I was able to sit down for some proper testing with Qobuz, one of the best music streaming services. Unfortunately, I wasn't able to make use of Qobuz's excellent hi-res streaming thanks to a lack of a compatible codec, but the better the track to downsample, the better the end result in my ear holes.
Soilworks Harvest Spine roars with a melodic fury, blistering drum beats pummeling the listener into submission. Those kick drum hits are impactful and well-defined too, which is big bonus, and the bass guitar does a good job of standing out amongst the noise.
The mids make sure the distorted guitar lines are represented well, and now that the highs are properly dialled in, the guitar solos and cymbals are crisp and clear. Soundstage is very good for a pair of earbuds, making sure that the Swedish Ensemble are well spaced apart. Instrument separation is good as well, although there is some melding of the cymbals and some of the guitar distortion.
The multi-layered orchestral stylings of Ichiko Aoba's COLORATURA descend into the depths of an atmospheric ocean, and the buds do a good job of replicating the delicacies of Aoba's composition.
Twinkling highs give way to a simple piano, giving the Amiron 100 ample opportunity to show off their mid-range talents. The bass line is reasonably well defined, although some of the finer detail is lost (I'd wager down to the lack of hi-res codec and a slightly sloppier bass response). It's a moving experience though, and the Amiron 100 give a stand-up performance.
Pat Metheny's Last Train Home and its chuffing hihats and smooth guitar line are a test for any set of buds, and the Amiron do an admirable job. There's some great space to the recording, with each instrument easy to place within the mix.
The piano to the right is well defined with good decay, while the bass skips and jumps with reasonable timing. There's perhaps some control issues in the low end on occasion, but it's otherwise a great jazzy experience.
The stats presented by Beyerdynamic are about what you'd expect from a pair of earbuds that cost under $200. That's more than Apple's AirPods line, and around the same as the Bose offering. Not quite as much as Sony's cheaper offering, though.
I did see some strangeness with the battery while I was testing though. The battery percentage readout while I had ANC on at mid-volume told me they'd last for 7.5 hours when fully charged — that's the claim for the ANC off.
Some listening later (2 hours), and the buds had dropped to 5 hours. That's half an hour of battery that's melted into the nether, but it's still more than the claimed battery life on the box.
You'll likely be able to pull more than the claimed battery then, which is always a bonus. It doesn't stop the battery readout from being strangely inaccurate, however, and I'd wager the app overestimates how much listening time you actually have left.
The Amiron 100 are not a bad pair of buds by any stretch of the imagination. They sound fine, much better than the AirPods 4, and they're built impeccably well. They're comfortable, relatively handsome, and they make a fine case for 159 of your finest British pounds.
But there are two main problems. The first is the availability — Stateside, we're yet to see a release date. They might not even arrive at all. Then there's the second, and it's a transparent blue one; the Sony WF-C710N. They've managed to shake the space up more than I'd considered, and made life far trickier for buds that cost more than $119.
Their performance is comparable in many ways. They do sound good, and they've got decent battery. But the Sonys are so much cheaper and offer better ANC that the potential savings make so much more sense. Don't worry about their lack of U.S. sales — just buy the WF-C710N.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Digital Trends
4 hours ago
- Digital Trends
3 big iOS 19 changes that I hope Apple reveals at WWDC 2025
We're less than two days away from Apple's big WWDC 2025 keynote, where the company will reveal new versions of each of its software platforms. One of the biggest changes this year is the expected shift from iOS 19 to iOS 26, with new versions of macOS, iPadOS, tvOS, watchOS, and visionOS also set to follow suit. We're also expecting to see the evolution of Apple Health, including a new AI doctor and Health subscription. iOS 26, if it is to be named that, is expected to introduce one of the biggest evolutions in design for Apple software since the first iPhone was launched. Inspired by visionOS and the Apple Vision Pro, it's expected to be a monumental redesign, but I hope that Apple also takes the time to make a few improvements. Recommended Videos I've used the iPhone for over a decade, which I carry every day along with one of the best Android phones. While iOS is an excellent platform, there are a few key areas where it could improve. Here are the five improvements I'm hoping to see on Monday. 1. True support for third parties It's somewhat antithetical for Apple to embrace third parties, evidenced by its ongoing lawsuit with Fortnite developer Epic Games, but this might be the best time for the company to do exactly this. It may also prevent regulatory challenges, like the Epic Games lawsuit, which resulted in support for third-party app stores on the iPhone, but only in Europe. The success of the iPhone can be largely attributed to its early adoption by third-party developers. These developers built the apps and experiences that enabled the iPhone to have the impact it has had. While this has been great for apps, Apple only enabled third-party solutions to replace certain system functions, and these features don't work anywhere near as well. Third-party keyboards have been supported for over a decade, yet it's still a bit-part installation, which results in the OS often freezing and resorting to the default keyboard. Apple's new Passwords app in iOS 18 also made third-party password managers less stable. This could also help address a significant issue for Apple. The company's troubles with Apple Intelligence and the new Siri could be somewhat solved by enabling third-party assistants to be set as the default, at least in the interim. This would also benefit its partnership with OpenAI and ChatGPT, or allow an assistant like Google Gemini to be set as the default. 2. A rebuilt OS that just works again For Apple to truly allow third-party support, it needs to rebuild iOS. Over the past 19 years, Apple's iPhone software has largely stayed the same under the hood. The result is that while many features have been added over the years, they have directly contributed to the OS's load and instability. Consider iOS 18 and the launch of the theming engine, as well as the more flexible approach to the homescreen layout, and the transformation of widgets. All are great additions to the customizability of iOS 18, but none launched with the same stability and aplomb that made Apple as successful as it has been. Apple products are infamously meant to 'just work', and it's time to return to that era, starting with a rebuild of iOS. The visionOS platform demonstrates that Apple can still design beautiful, first-generation software experiences, and the iPhone needs a next-generation experience. 3. Advanced features from Android There are many features available on Android that aren't available on the iPhone. While iOS 18 brought the iPhone closer to the customizability of an Android phone, there are still a few things that are needed for the iPhone to continue competing with the best phones. Consider the Galaxy S25 Ultra: it features multiple telephoto lenses, the S-Pen stylus, and true multitasking capabilities. Or the Oppo Find N5 and Galaxy Z Fold 7, which feature two screens and advanced stylus input. Then there are phones like the Oppo Find X8 Ultra, Galaxy S25 Ultra, and Vivo X200 Ultra, which all feature multiple telephoto lenses and advanced camera systems that are more capable than the iPhone, at least for still photography. Then there's Apple's approach to the homescreen. Last year, Apple introduced significant improvements to the homescreen, but there are still many ways for Apple to take this further. I'd love to see resizable icons, a choice of grid layouts, and more advanced management of icon positioning and grid. And yes, I hope they fix the current homescreen introduced in iOS 18, so we can put apps wherever we want, and they'll stay in place. The next-generation iPhone experience needs to do more than fix the bugs; it should set the iPhone up to compete with the very best phones. Apple is rumored to launch an iPhone Fold eventually, and iOS 19 should lay the groundwork for this to compete with the best folding phones. I can't wait to see what Apple launches on Monday during the WWDC 2025 livestream. I use an Apple product in each category, and I am genuinely excited to see what the company does next. I suspect we'll see a mix of bug fixes, design changes, and some new features to highlight, but less from Apple Intelligence than we did last year. We'll all find out soon!


New York Times
5 hours ago
- New York Times
Bill Atkinson, Who Made Computers Easier to Use, Is Dead at 74
Bill Atkinson, the Apple Computer designer who created the software that enabled the transformative visual approach pioneered by the company's Lisa and Macintosh computers, making the machines accessible to millions of users without specialized skills, died on Thursday night at his home in Portola Valley, Calif., in the San Francisco Bay Area. He was 74. In a Facebook post, his family said the cause was pancreatic cancer. It was Mr. Atkinson who programmed QuickDraw, a foundational software layer used for both the Lisa and Macintosh computers; composed of a library of small programs, it made it possible to display shapes, text and images on the screen efficiently. The QuickDraw programs were embedded in the computers' hardware, providing a distinctive graphical user interface that presented a simulated 'desktop,' displaying icons of folders, files and application programs. Mr. Atkinson is credited with inventing many of the key aspects of graphical computing, such as 'pull down' menus and the 'double-click' gesture, which allows users to open files, folders and applications by clicking a mouse button twice in succession. Before the Macintosh was introduced in January 1984, most personal computers were text-oriented; graphics were not yet an integrated function of the machines. And computer mice pointing devices were not widely available; software programs were instead controlled by typing arcane commands. The QuickDraw library had originally been designed for Apple's Lisa computer, which was introduced in January 1983. Intended for business users, the Lisa predated many of the Macintosh's easy-to-use features, but priced at $10,000 (almost $33,000 in today's money), it was a commercial failure. Want all of The Times? Subscribe.

Engadget
8 hours ago
- Engadget
Everything new at Summer Game Fest 2025: Marvel Tōkon, Resident Evil Requiem and more
It's early June, which means it's time for a ton of video game events! Rising from the ashes of E3, Geoff Keighley's Summer Game Fest is now the premium gaming event of the year, just inching ahead of… Geoff Keighley's Game Awards in December. Unlike the show it replaced, Summer Game Fest is an egalitarian affair, spotlighting games from AAA developers and small indies across a diverse set of livestreams. SGF 2025 includes 15 individual events running from June 3-9 — you can find the full Summer Game Fest 2025 schedule here — and we're smack dab in the middle of that programming right now. We're covering SGF 2025 with a small team on the ground in LA and a far larger group of writers tuning in remotely to the various livestreams. Expect game previews, interviews and reactions to arrive over the coming days (the show's in-person component runs from Saturday-Monday), and a boatload of new trailers and release date announcements in between. Through it all, we're collating the biggest announcements right here, with links out to more in-depth coverage where we have it, in chronological order. Epic hitched its wagon to SGF this year, aligning its annual developer Unreal Fest conference, which last took place in the fall of 2024, with the consumer event. The conference was held in Orlando, Florida, from June 2-5, with well over a hundred developer sessions focused on Unreal Engine. The highlight was State of Unreal, which was the first event on the official Summer Game Fest schedule. Amid a bunch of very cool tech demos and announcements, we got some meaningful updates on Epic's own Fortnite and CD PROJEKT RED's upcoming The Witcher IV . To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. The Witcher IV was first unveiled at The Game Awards last year, and we've heard very little about it since. At State of Unreal, we got a tech demo for Unreal Engine 5.6, played in real time on a base PS5. The roughly 10-minute slot featured a mix of gameplay and cinematics, and showed off a detailed, bustling world. Perhaps the technical highlight was Nanite Foliage, an extension of UE5's Nanite system for geometry that renders foliage without the level of detail pop-in that is perhaps the most widespread graphical aberration still plaguing games today. On the game side, we saw a town filled with hundreds of NPCs going about their business. The town itself wasn't quite on the scale of The Witcher III 's Novigrad City, but nonetheless felt alive in a way beyond anything the last game achieved. It's fair to say that Fortnite 's moment in the spotlight was… less impressive. Hot on the heels of smooshing a profane Darth Vader AI into the game, Epic announced that creators will be able to roll their own AI NPCs into the game later this year. Another company getting a headstart on proceedings was Sony, who threw its third State of Play of the year onto the Summer Game Fest schedule a couple days ahead of the opening night event. It was a packed stream by Sony's standards, with over 20 games and even a surprise hardware announcement. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. The most time was given to Marvel Tōkon: Fighting Souls , a new PlayStation Studios tag fighter that fuses Marvel Superheroes with anime visuals. It's also 4 versus 4, which is wild. It's being developed by Arc System Works, the team perhaps best known for the Guilty Gear series. It's coming to PS5 and PC in 2026. Not-so-coincidentally, Sony also announced Project Defiant, a wireless fight stick that'll support PS5 and PC and arrive in… 2026. Elsewhere, we got a parade of release dates, with concrete dates for Sword of the Sea (August 19) Baby Steps (September 8) and Silent Hill f (September 25). We also got confirmation of that Final Fantasy Tactics remaster (coming September 30), an an all-new... let's call it aspirational "2026" date for Pragmata , which, if you're keeping score, was advertised alongside the launch of the PS5. Great going, Capcom! To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Rounding out the show was a bunch of smaller announcements. We heard about a new Nioh game, Nioh 3 , coming in 2026; Suda51's new weirdness Romeo is a Dead Man ; and Lumines Arise , a long-awaited return to the Lumines series from the developer behind Tetris Effect . There were absolutely no Summer Game Fest events scheduled on Thursday. We assume that's out of respect for antipodean trees, as June 5 was Arbor Day in New Zealand. (It's probably because everyone was playing Nintendo Switch 2.) It's fair to say that previous Summer Game Fest opening night streams have been… whelming at best. This year's showing was certainly an improvement, not least because there were exponentially fewer mobile game and MMO ads littering the presentation. Yes, folks tracking Gabe Newell's yacht were disappointed that Half-Life 3 didn't show up, and the Silksong crowd remains sad, alone and unloved, but there were nonetheless some huge announcements. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Perhaps the biggest of all was the "ninth" ( Zero and Code Veronica erasure is real) Resident Evil game. Resident Evil Requiem is said to be a tonal shift compared to the last game, Resident Evil Village . Here's hoping it reinvigorates the series in the same way Resident Evil VII did following the disappointing 6 . We also heard more from Sega studio Ryu Ga Gotoku about Project Century, which seems to be a 1943 take on the Yakuza series. It's now called Stranger Than Heaven , and there's a (literally) jazzy new trailer for your consideration. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Outside of those big swings, there were sequels to a bunch of mid-sized games, like Atomic Heart , Code Vein and Mortal Shell , and a spiritual sequel of sorts: Scott Pilgrim EX , a beat-em-up that takes the baton from the 2010 Ubisoft brawler Scott Pilgrim vs. the World: The Game . There were countless other announcements at the show, including: As always, the kickoff show was followed by a Day of the Devs stream, which focused on smaller projects and indie games. You can watch the full stream here. Escape Academy has been firmly on our best couch co-op games list for some time, and now it's got a sequel on the way. Escape Academy 2: Back 2 School takes the same basic co-op escape room fun and expands on it, moving away from a level-select map screen and towards a fully 3D school campus for players to explore. So long as the puzzles themselves are as fun as the original, it seems like a winner. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Semblance studio Nyamakop is back with new jam called Relooted , a heist game with a unique twist. As in the real world, museums in the West are full of items plundered from African nations under colonialism. Unlike the real world, in Relooted the colonial powers have signed a treaty to return these items to their places of origin, but things aren't going to plan, as many artifacts are finding their way into private collections. It's your job to steal them back. The British Museum is quaking in its boots. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Here are some of the other games that caught our eye: To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. After Day of the Devs came Devolver. Its Summer Game Fest show was a little more muted than usual, focusing on a single game: Ball x Pit . It's the next game from Kenny Sun, an indie developer who previously made the sleeper hit Mr. Sun's Hatbox . Ball x Pit is being made by a team of more than half a dozen devs, in contrast to Sun's mostly solo prior works. It looks like an interesting mashup of Breakout and base-building mechanics, and there's a demo on Steam available right now. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Then came IOI, the makers of Hitman, who put together a classic E3-style cringefest, full of awkward pauses, ill-paced demos and repetitive trailers. Honestly, as someone who's been watching game company presentations for two decades or so, it was a nice moment of nostalgia. Away from the marvel of a presenter trying to cope with everything going wrong, the show did have some actual content, with an extended demo of the new James Bond-themed Hitman mission, an announcement that Hitman is coming to iOS and table tops, and a presentation on MindsEye , a game from former GTA producer Leslie Benzies that IOI is publishing. Now you're all caught up. We're expecting a lot of news this weekend, mostly from Xbox on Sunday. We'll be updating this article through the weekend and beyond, but you can find the latest announcements from Summer Game Fest 2025 on our front page.