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Nintendo Switch 2 review – more than good enough

Nintendo Switch 2 review – more than good enough

The Guardian21 hours ago

There was a time when the designers of the Switch 2 were considering calling their new machine the Super Nintendo Switch. They decided against it, however, because it would be able to play original Switch games – and 1990's Super NES had no backwards compatibility with 1983's NES. After playing with it for the weekend, I'd say a more accurate name would be the Switch Pro: effectively a modernised and highly refined version of the original console, rather than a whole new generation.
The larger screen and more powerful processor are the most obvious upgrades, but every facet of the console is higher spec. The larger Joy-Cons feel more robust and are easier to use – the way they magnetically clip on to the console is very pleasing. The user interface is a graceful if slightly boring iteration of the Switch's, enhanced with subtle haptic feedback and delightfully subtle bleeps and blips.
The drop back to a standard LCD screen from the gorgeous Switch OLED model will annoy some, but the quality is decent and the increased display real estate makes a huge difference – it's not quite up there with the very best handheld PCs, but then it's significantly cheaper than a top-of-the-range Steam Deck or similar. I tested it with the most cinematic launch games I had – IO Interactive's extremely good value Hitman World of Assassination: Signature Edition and Yakuza 0 Director's Cut – and both provided a surprisingly epic experience in handheld mode, aided by the console's extremely good virtual surround sound (you also get full 5.1-ch Linear PCM surround if you use compatible headphones or TV). Just don't expect 4K, 60fps visuals as standard.
In handheld mode, titles will run at between 720 and 1080p resolution, with 4K reserved for docked mode – though even here, only a few titles currently support full 4K resolutions. Cyberpunk 2077, for example, caps out at 1080p with the framerate at 30fps in Performance mode. In short, don't expect cutting edge PS5 Pro or PC visuals – we're looking at something between PS4 and PS5.
The set-up is simple enough: switch it on, connect to the internet (via wifi or the ethernet port on the dock) and download an update. If you have a Switch it asks you to place it nearby, then copies across your user details and any games you own. The whole process took me about an hour and was completely painless, though beware – if you skip the transfer process, you won't get another chance later to port your stuff across from your original Switch. GameShare, which allows you to share compatible games with Switch or Switch 2 owners who don't have their own copy, is extremely easy too. I tried the local two-player option with Sega's lovely multiplayer puzzle battler Puyo Puyo Tetris. You simply choose the GameShare option from the game's main menu, while your friend selects GameShare from the Switch home screen; then the two seamlessly connect and you can start playing together.
I'm interested to see how the feature holds up with more complex games, or with more players. For example, Survival Kids allows you to GameShare with two other consoles, which will put greater processing demands on the Switch 2 that's doing the streaming, and could therefore affect performance. For now, I was impressed, and it will work really well with forthcoming party game Super Mario Party Jamboree.
GameChat, meanwhile, Nintendo's rather overdue version of in-game video chat, requires you to connect and confirm your identity via your smartphone, and then you're in. You can buy a Switch 2 Camera (£50) for this, but any old USB webcam will do. I think this may well prove a nice extra for close friends or families keen on playing together while apart; we'll have to wait and see if any forthcoming games make interesting use of it.
There are some extra costs to think about. If you want to play with more than two people you may need another set of Joy-Cons, which will set you back £75, or a Pro Controller at the same price. (I tried out the officially licensed PowerA Advantage pad, which doesn't have rumble and only works in docked mode, but is a really sturdy option for Mario Kart sessions and very good value at £30.) A subscription to Nintendo Switch Online (needed for online play and, when the introductory offer runs out, GameChat) is £17.99 a year for one account, or £31.49 per year for your family. It's £34.99/£59.99 a year for the Nintendo Switch Online Expansion Pack, which offers access to a large range of retro Nintendo games from all eras and any extra content for modern games. It's a decent price when compared with other gaming subscriptions, but still another expense to manage. Finally, you may need a microSD Express card if you start running out of space for new games on the built-in 256GB. A 256GB card will cost around £50. It all adds up.
As for battery life, Nintendo is promising between two and 6.5 hours. I did a mixed test in which I played Mario Kart World, downloaded and played Hitman, and used GameShare and GameChat, and got about 3.5 hours, which is not bad.
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Should you buy one? If you somehow missed out on the original Switch, absolutely yes – it's the zenith of Nintendo's quest to make a hybrid handheld/home console, with a wide range of launch games (though currently only one genuine exclusive must-have in Mario Kart World) and the promise of many glorious exclusives to come. If you already have a Switch, it's worth the upgrade if you can afford it – the larger display, the better controllers, the social applications, all make it worth the outlay. It's reignited lounge multiplayer in our house, my sons readily deserting their rooms to play Mario Kart together, and while this interest will probably ebb and flow, it's been nice to have that back.
The one incontrovertible truth is that Nintendo's games cannot be played elsewhere. No smartphone, no PC, no Xbox or PlayStation will give you access to the full-fat Mario, Animal Crossing, Pokémon or Zelda titles, and it is exciting to imagine how those experiences will be translated to a new, beautifully crafted machine with a modest armoury of fresh features. Perhaps the design team at Nintendo were right not to call it Super Switch, but for the next few years, a Switch Pro equivalent is more than good enough.
The Nintendo Switch 2 is available now; £395.99

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2026 Toyota bZ: Is It Worth The Update? My In-Depth Guide to Its Upsides & Downsides
2026 Toyota bZ: Is It Worth The Update? My In-Depth Guide to Its Upsides & Downsides

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2026 Toyota bZ: Is It Worth The Update? My In-Depth Guide to Its Upsides & Downsides

The 2026 Toyota bZ (formally the BZ4X) has been improved in many ways; but is Toyota finally ready for primetime with their update? A worthy successor? Toyota's first attempt at an all-electric mass-market vehicle, the BZ4X, was almost a disaster. Technical problems plagued early examples, and the overall performance was disappointing. Many in the media complained about its polarizing design, unusual interior instrumentation layout, and odd ergonomics. For Toyota, this was an uncharacteristically poor beginning for its electrified ambitions. In time, some improvements were made, but the BZ4X wasn't the car many expected Toyota to make. Fortunately, Toyota listened to its critics and made a lot of changes, including the name. The question is: Does the 2026 Toyota bZ make up for the lackluster BZ4X? 2026 Toyota bZ Reason to love it #1: Improved batteries and better range Two batteries were used in the previous BZ4X: a 63.4 kWh battery for the single-motor model and a 65.5 kWh battery for the dual-motor model. Single motor BZ4Xs had an estimated range of 252 miles, while the dual motor dropped to 222 miles. In almost all testing, including my own, getting anywhere near that mileage was doubtful. The new batteries on the 2026 Toyota bZ start with a 57.7 kWh battery for the base model or a 74.4 kWh battery. Both feature new technology, and the larger battery is rated for up to 314 miles of range in the XLE FWD Plus and the XLE FWD. The range for the Limited FWD is 299 miles, while the XLE AWD is listed at 288 miles. The Limited AWD comes in at 278 miles, and the off-road-ish bZ Woodland (AWD only) sits at 260 miles. The base model XLE FWD, equipped with a 57.7 kWh battery, achieves a range of 236 miles. Reason to love it #2: More power and better (promised) driving dynamics I didn't mind the base-level performance of the old BZ4X, but it wasn't what I would call 'exhilarating.' Toyota promises better performance, and that starts with new powertrains. The base FWD Toyota bZ makes 221 horsepower from a single electric motor. With a bigger battery and AWD, the bZ makes 338 horsepower combined, and at the top of the heap, the bZ Woodland, which only comes with AWD, makes 375 hp. All numbers are significantly higher than those of the previous model. Autoblog Newsletter Autoblog brings you car news; expert reviews and exciting pictures and video. Research and compare vehicles, too. Sign up or sign in with Google Facebook Microsoft Apple By signing up I agree to the Terms of Use and acknowledge that I have read the Privacy Policy . You may unsubscribe from email communication at anytime. Reason to love it #3: Charging improvements in more ways than one Toyota is moving from CCS to NACS (Tesla fast charging), which will help expand the charging options for new owners. There is also an 11 kW on-board AC charger this time around, which is an improvement as well. A 1,500-watt outlet is available, which should be a welcome addition for those who wish to power something beefier than a laptop. Inside, there is a standard dual-wireless charging pad, only adding to the things you can charge with the new bZ. Lastly, the charge port has been relocated to a more convenient spot on the passenger-side front fender. Reason to love it #4: Exterior and interior improvements Once again, I was fine with some of the design decisions Toyota made with the older BZ4X, but many complained about the black cladding, as it resembled a vehicle that had been in an accident. 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All of this brings it close to many competitors, but time will tell if any of these improvements help the bZ win over Hyundai, Kia, Nissan, Ford, and GM fans, among others. Some of the numbers look good, but after the disappointing real-world results of the old BZ4X, we will have to wait and see if it truly is competitive. Final thoughts According to Toyota, the 2026 Toyota bZ is expected to start arriving at Toyota dealerships in the second half of 2025, with its price to be announced closer to the on-sale date. We'll see if they managed to improve their original debacle truly, but my guess is they did, and it might be something special.

Games Inbox: When will Mario Kart World DLC be released?
Games Inbox: When will Mario Kart World DLC be released?

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Games Inbox: When will Mario Kart World DLC be released?

The Wednesday letters page ponders UK video game console preferences, as a reader speculates on the release date for Splatoon Raiders. To join in with the discussions yourself email gamecentral@ Open questions Read your review of Mario Kart World and it all made sense to me. Reviews seem to be coming out in the 8 to 9 range and from what I've played that seems to be about right. Like everyone, I'm confused as to why so little has been done with the open world, given how massive it is. So, like you say, do you mark the game down for not doing something obvious or do you just accept it's something different to what you imagined? We all assume Nintendo is going to add more with more DLC, but when? This year? Next year? Three year's time? We literally have no idea. Nintendo is always secretive but this time I think it's really hurting them, because everyone's confused and making up their own theories. It's silly because if they'd said: 'We'll have a ton of free content coming out all the time' that would have been a real draw. Now we don't know what they're doing, why they won't tell us, and whether the DLC will be all paid-for or not. The core game is great but this weird way they've handled the open world feels like it's pulling all the attention away from the stuff they got right. Cranston Secret plans I have no problem with Mario Kart World getting a 9/10 but it is such a strange experience. Knockout Tour is probably the most fun I've had with a video game in several years and yet the open world stuff is just sitting there staring at me blanky, without anything to say. It seems such an unlikely mistake for someone like Nintendo to make, that I feel there must be a reason and purpose to it, but while it's easy enough to guess what that might be what I can't understand is why they won't tell us. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. A roadmap for the game, that promised tons of new tracks and characters and whatever would be a great PR move. Pack it in the box as an actual poster and it becomes a major talking point and an explanation for why the game's so expensive. I just don't get why they don't do something like that. Lumpy Water good game Been playing a bit of Wave Race 64 on Nintendo Switch Online. Not only is it the best racing game Nintendo have made, it's one of the best games ever made. I wish they would do a remaster. The handling and wave physics feels as good as ever. Just be nice to have the frame rate and graphics improved. But it does still play brilliantly in its original, nearly 30-year-old form. Simundo Email your comments to: gamecentral@ Xbox exclusive This whole thing about Call Of Duty on Switch 2 is so stupid. The first Switch is the only Nintendo console it wasn't on, and that was only because it doesn't have a built-up online system like the Xbox and PlayStation 5. Nobody wants to play Call Of Duty on a modern Nintendo console unless they can absolutely avoid it. And if you care that much about it… you'd already have an alternative. So far, I see no sign that Nintendo has done anything to upgrade its online services, so Activision were actually right not to bother in the first place. Now if you wanted to make a spin-off that wasn't so focused on online, that'd make sense, but they're never going to do that. Or if they wanted to just port over Warzone, that'd make sense too as I'm sure Fortnite is quite popular on Switch. A few months ago, I would've said the chances of an Xbox exclusive on Switch 2 was pretty high, or at least something that was Nintendo focused and would never sell much on other formats, like Banjo-Kazooie. But now I don't know what's going on. I guess it's because Activision Blizzard and Bethesda don't really make anything Nintendo friendly, and Microsoft doesn't want to put up the money for anything else. Haymaker Local pricing Here in Hong Kong, I saw the Switch 2 plus Mario Kart bundle for around HK$4,000 (about £400). Most games were around HK$300-450 (£30-45) with standalone Mario Kart priced at HK$520 (£52). All in all, it's not the pricing bloodbath I was fearing pre-launch, but I guess it's partly due to lower taxes here in Hong Kong. I still don't plan on getting it just yet as I can't justify getting it for only Mario Kart. If it'd launched with an all-new Zelda, it would've been a completely different story! Back I go to finishing the Switch 1 Zelda games in my backlog! ttfp saylow (gamertag) Now playing: Rolling Hills and Zelda: Tears Of The Kingdom Adding it all up I guess you could've probably predicted that Splatoon would be one of the first games to be announced after launch and I'm fine with that. Personally, I think there probably is a reasonable chance Splatoon Raiders will be out this Christmas. If I was to take a guess, I think Nintendo is packing this year with mid-sized games, like Hyrule Warriors and Metroid and this Splatoon spin-off, and they think that'll add up to one bigger one. That makes some kind of sense and while it's probably wrong, because you can't predict Nintendo, I'm logging that as my 1 in a million chance to say I told you so. I think for Nintendo the problem is Metroid Prime 4. It'll probably review very well but it's a Switch 1 game and the series doesn't sell that much, so it's not going to be much of a draw for the average parent at Christmas. Since they've said it's coming out this year I think they're just planning to coast along on Mario Kart for now and rely on small fry for the fresh meat. Which does make sense because fans like me are interested in Metroid and casual gamers probably don't care about anything but Mario Kart (and aren't going to buying anything day one). I do find the complete lack of any mention of a 3D Mario weird though. Not even teasing it in the first year is odd even for the big N. Geln The wisdom of youth I overheard my 10-year-old son talking to his friends on his phone yesterday, while playing Among Us: Him: The new GTA looks fire.[All agree]Friend: You have to be 18 to play it [Disappointed] Oh well…Friend: Shame…Him: [said seriously] …by the time it comes out we will be. Major Kahonas Taste of a nation It always amazes me how mistakes Nintendo made in the 80s and 90s are still having a big effect on their current business, such that the Switch 2 can't even outsell the Xbox Series X/S. Although how that became one of the biggest sellers I can't even imagine. But then the UK is also the only country other than America that buys into Xbox, so I guess we're pretty unique in terms of our gaming tastes. We've never been as into PC games as the rest of the Europe either, as far as I understand, so basically we really only like PlayStation and Xbox, and mobile I guess. I wonder how that's going to change as Xbox goes third party and it becomes more and more obvious that there's no point in buying the console. At that point we're basically going to become PlayStation Land, not that Sony ever seems to show any appreciation for out unwavering loyalty. I guess with each passing generation (in both senses of the word) Nintendo can grow its fanbase more, as they're clearly on the up at the moment, but it's not hard to see why Sony feels so confident and doesn't feel the need to make much effort. It's just a shame they shut down most of their British developers, because I really would've liked to see them make a new The Getaway, or something similar, because they know there's an audience for it. Grant Inbox also-ransSo if the PlayStation 6 is out in 2027, that means we should see Sony starting to talk about it next year? Basically, get through this Christmas with the PlayStation 5 then immediately start on the next next gen bandwagon. It's inevitable but it seems far too soon. Austin I picked up Fast Fusion for my Switch 2 because it was cheap and I have to say I am super impressed by the graphics, they are top end PS4 quality and super smooth and fast. Not sure about the game itself so far, seems a bit clunky, but graphically it's impressed me. Donut More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: When will the Nintendo Switch 2 Lite be released? MORE: Games Inbox: Does Mario Kart World have the best Nintendo soundtrack? MORE: Games Inbox: What are your Nintendo Switch 2 first impressions?

Nintendo Switch 2 comparison: how do Switch 1 games play on the new console?
Nintendo Switch 2 comparison: how do Switch 1 games play on the new console?

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Nintendo Switch 2 comparison: how do Switch 1 games play on the new console?

Now that the Nintendo Switch 2 is out, we've tested a handful of the Switch 1's best games to see how they run on the more powerful hardware. The Nintendo Switch 2 hasn't even been out for a week now and since review units weren't sent out more than a week before launch it's taking a while for some information to trickle down, as everyone rushes to try out all the new games… and many of the old ones. While the Switch 1 boasts an incredible library of games, it isn't the most powerful console around and one of the big appeals of the Switch 2 is seeing how older games can benefit from running on its hardware. Aside from the paid-for Switch 2 Editions of certain games, Nintendo has issued free updates to a small selection of Switch 1 games that are meant to improve performance and add new Switch 2 features. To see if it's worth revisiting old games on Switch 2, we've tested a number of these free updates, as well as some games that haven't received dedicated patches. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Super Mario Odyssey already looks and runs great on Switch, so we weren't sure how much of a glow up it would see on Switch 2. But while the update is pretty minor on the surface, you can quickly see a difference. It still runs at 60 frames per second, but we noticed less stuttering, particularly around Mario's shadow, and less lag on non-player characters, like the residents of New Donk City. Pop-in hasn't been eliminated though, and it still uses that crosshatch effect that so many Switch games do, but that remains a very tiny blemish. The colours in general seem much cleaner and pop more when in handheld mode, compared to the Switch 1. At first, this sounds strange when both consoles use LCD screens, but the Switch 2's is higher resolution and better at reproducing bright colours. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Given it took as long to boot up Luigi's Mansion 3 on Switch 2 as it does on Switch 1, we suspected it wouldn't enjoy any sort of benefits on stronger hardware. Turns out we were right. We tested a fresh save file on both consoles, one after the other, and as far as we can tell, Luigi's Mansion 3 looks and performs exactly the same. But that's not surprising as it was already the best-looking Switch 1 game and didn't really need an update. It does, however, make us want Luigi's Mansion 4 on Switch 2 even more. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video The Legend Of Zelda: Breath Of The Wild's performance upgrade is locked behind a paid Switch 2 Edition, but we were curious to see if the original game has any sort of enhancements if we just popped it into the console without the paid-for upgrade. For the most part, the answer is no. The frame rate is still locked to 30fps and when we tried the Lost Woods section (the most infamous area for frame lag), things weren't any better on Switch 2 compared to Switch 1. Although that area was improved with subsequent patches anyway. One difference, is the load times. While they were never awful on Switch 1, they are noticeably much faster on Switch 2. Not instantaneous, so you've still got time to read through the on-screen hints, but you'll definitely be spending less time in them. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video We wouldn't be surprised if the Switch 2 saw an updated version of Super Smash Bros. Ultimate instead of an entirely new sequel, but for the time being the Switch 2 is now the best place for Nintendo's big crossover fighter. While we didn't notice any differences in performance and visuals, load times are definitely improved. We tested out eight player matches with the stage morph feature on and yet load times were practically instantaneous. Same for the classic mode matches in single-player and loading alternate costumes for characters, which tend to take a while to appear on screen when selecting them on Switch 1. Unfortunately, online doesn't seem to have got any better. It took us forever to find even one other player to match against and although we didn't spy any frame drops or input lag, we were unable to check how online play fares with four or more characters on screen at once. Plus, our matches usually lacked items and busy stages, so things may be different during more chaotic matches. It has also been reported that there can be issues with online matches if the Mii Fighters are involved, but that's a small problem that should be fixed eventually. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video At first, we were concerned Bayonetta 3 hadn't seen any improvements when we booted it up on Switch 2, as it didn't load any quicker than it does on Switch 1. However, once we got into the game proper, it was obvious even from the level select screen that the frame rate has been significantly increased. Bayonetta 3 runs fine on the Switch 1, but its frame rate can get choppy at times, which isn't ideal in a fast-paced action game. Fortunately, Bayonetta 3 now runs at a silky smooth 60fps on Switch 2, at least during gameplay. Cut scenes don't seem to be affected but that's hardly a deal breaker. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video While we're on the subject of PlatinumGames, we had hoped that its 2019 Switch exclusive Astral Chain would enjoy as much of a glow-up on Switch 2 as Bayonetta 3 does. Unfortunately, it appears there are no significant differences between running Astral Chain on Switch 2 compared to Switch 1. The frame rate is still capped to 30 and it doesn't look like load times are improved either. It's a real shame, since Astral Chain is still fantastic, but it's more difficult to recommend in a time where 60fps is normalised, particularly for action games. The next best thing would be an Astral Chain 2 designed specifically for Switch 2, but while rumours say that such a project exists, it's experiencing a very rough development cycle, not helped by the many staff departures at PlatinumGames. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Not the most obvious game to test for its technical performance but while this remake of the old Game Boy classic was purposefully low-fi in terms of visuals it is one of the few Nintendo published games infamous for its poor frame rate. That always seemed odd considering the game's simplistic graphics, to the point where some wondered if the choppy performance was on purpose, in some half-cocked attempt to channel the clunkiness of 8-bit gaming. Playing it on Switch 2, it's made plain that it wasn't intentional, as it now runs at what seems to be a silky smooth 60fps. If you were put off buying it before, because of the issues, it works perfectly now and looks great on the Switch 2's portable screen. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Out of everything from the Switch 1's library, Pokémon Scarlet & Violet might have benefitted the most from the Switch 2. While we maintain it's a much better game than Pokémon Sword & Shield (especially once the infamous bugs were ironed out), that's very much in spite of how low-tech it is. A trailer for how the game runs on Switch 2 already demonstrated how smoother everything is, but we had to witness it ourselves and the improved performance almost feels like witchcraft. Whether it was during battles, cut scenes, or when multiple Pokémon were on screen at once, we never noticed the frame rate dip at all. Residents of Paldea stroll past at a consistent pace, instead of looking like they're trapped in a zoetrope. To our amazement, even the online tera raids maintained a consistent 60 frames per second. If the Switch 2 can ensure this level of performance even during online play, it only makes us more excited for the potential of the next set of games. More Trending It's not a truly perfect redemption arc for Pokémon Scarlet & Violet, however. The upgraded performance only makes the flat art style and graphics all the more obvious and there is still some very noticeable pop-in at times. But if you never played it on Switch 1, or dropped it because of its original performance, the Switch 2 really is the best place to experience it. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Thanks to Pokémon Scarlet & Violet's dedicated Switch 2 upgrade, Pokémon Legends: Arceus only looks more technically inept than it did when it launched in 2022. Considering it didn't receive its own upgrade, we didn't expect it to run that much better on Switch 2, but it's still disappointing to be proven right. The frame rate is still locked to 30fps, pop-in is aplenty, and textures remain flat and very ugly when up close. We've heard some claim load times are faster but we honestly couldn't tell. At least its successor, Pokémon Legends: Z-A, not only appears to run better on Switch 1, based on early footage, but its separate Switch 2 version sports a much smoother frame rate, that makes everything look a lot cleaner. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Mario Kart World review – the final verdict on the Switch 2's biggest game MORE: New Splatoon game coming to Nintendo Switch 2 – plus massive Splatoon 3 update MORE: Nintendo Switch 2 save data transfer – what to do if it doesn't work

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