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Apple WWDC 2025: What To Expect From iOS 19, macOS 16, And More

Apple WWDC 2025: What To Expect From iOS 19, macOS 16, And More

Geek Culture21-05-2025

Following the announcement of its annual Worldwide Developers Conference (WWDC) on the week of 9 June 2025, Apple has shared more details on the upcoming event, including its keynote timing and schedule, which is set to announce substantial updates to its software across its operating systems such as iOS 19, iPadOS 19, and macOS 16.
Image Credit: Shutterstock / Tom's Guide
WWDC 2025 will kick things off with an opening keynote on 9 June at 10 AM PDT (10 June 1 AM SGT), which will also be live-streamed on Apple's website, through the Apple TV app, and on YouTube. This will be followed by the Platforms State of the Union at 1 PM PDT (10 June 4 AM SGT) – similarly streamed across its online platforms – which will delve into further detail on the updates across its operating systems, including iOS, iPadOS, macOS, tvOS, visionOS, and watchOS.
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Alongside its main events, WWDC 2025 will also host and stream over 100 technical sessions with Apple experts via the Apple Developer platforms, not only providing insights into its latest technologies but also offering guides to support developers engaging with the new tools. In addition, group labs and one-on-one consultations will also be made available to members of the Apple Developer Program and the Apple Developer Enterprise Program.
Image Credit: MacRumors
Although Apple has yet to announce specifics on what will be shown at WWDC 2025, it is expected to announce major changes to its operating systems, including iOS 19, iPadOS 19, macOS 16, watchOS 12, and tvOS 19. Most notably, iOS 19 and iPadOS 19 are rumoured to be receiving their most significant change to their user interface in recent years, incorporating design elements from visionOS, so users can expect a more unified experience across the Apple ecosystem.
Additionally, WWDC 2025 is also likely to spotlight Apple's AI initiatives, although previous reports indicate that its new AI-enhanced Siri digital assistant will not make an appearance. A revamped framework for Siri, dubbed 'LLM Siri', is also in the works and is set to improve its infrastructure, but it is currently unclear if it will be introduced during the event.
The Apple WWDC 2025 will take place from 9 to 13 June 2025 at Apple Park in California.

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Mac Studio (M4 Max, 2025)
Mac Studio (M4 Max, 2025)

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Mac Studio (M4 Max, 2025)

If there's one thing Apple has proven with the Mac Studio, it's that size doesn't determine performance. Ever since the company shrunk its desktop from tower size to well, box size, it has taken great care to show that its premium performance tabletop machines have condensed pure muscle packed into a highly compact form factor, serving as an alternative for power users who want the might of the Mac Pro tower workstations but can do without the extra heft. Three generations in, and its legacy is still going strong, so it only stands to reason that the latest model, powered by the company's own M4 Max processor and the M3 Ultra – the first in the lineup to come equipped with two generations of chips – will continue in the same vein. Indeed, the 2025 iteration of the Mac Studio reinforces its status as a creative powerhouse, with upgraded hardware, generous connectivity, and impressive AI-driven capabilities improving on already sky-high standards. Maintaining the same aesthetic identity since its 2022 debut, the lunchbox-sized offering comes decked out in a familiar silver-skinned, all-aluminium chassis. Rounded corners complete the minimalist look, and its physical build remains unchanged at 2.7kg for the M4 Max model and 3.6kg for the M3 Ultra, accompanied by the 9.5 cm-tall, 19.7-by-19.7cm footprint of its predecessors. Under the hood are where distinctions lie. The previous generation, sporting the M2 Max and M2 Ultra chips, supports up to a 12-core CPU, 38-core GPU, and a 24-core CPU, 76-core GPU configuration respectively. Meanwhile, this year's variant takes it up to 16 CPU cores and 40 GPU cores for the M4 Max version. But instead of the top of the line Ultra with the M4, Apple has opted for the beefier M3 Ultra model, which can be upgraded to 32 CPU cores and 80 GPU cores. This might sound a little confusing, as shouldn't the newer M4 chip tout more power over its M3 predecessor? Well, it's not in this case, as the Ultra chipset is larger and formed by fusing two M3 Max chips. Neural Engine processing isn't the same on both models either, as are the RAM and storage options. The base M4 Max version boasts a 16-core Neural Engine, 36GB of unified memory, and 512GB of storage (configurable to 1TB, 2TB, 4TB, or 8TB), whereas its M3 Ultra sibling comes in at 32 Neural Engine cores, 96GB of base unified memory, and starts with 1TB of SSD that tops out at 16TB. Additionally, the latter features a copper heatsink instead of the standard aluminium, allowing for improved heat dissipation. Receiving a boost to its unified memory and SSD (128GB + 1TB), this M4 Max-powered review unit strikes a welcome balance between value and high performance for workstation tasks, starting with connectivity. The device is the first in the family to offer Thunderbolt 5 functionality, with four USB-C ports at its rear delivering speeds of up to 120 Gbps, and support for USB 4 (up to 120 Gbps), USB 3 (up to 10 Gbps), and DisplayPort 2.1. Alongside the power button, the rest of the lineup comprises two USB-A ports, an HDMI 2.1 and 10Gb Ethernet port, and a 3.5mm headphone jack. On the front are two USB-C ports and an SD card reader, the former of which is swapped out for Thunderbolt 5 ports on the M3 Ultra model. Like before, this year's Mac Studio with M4 Max can power up to five displays simultaneously – namely four displays with 6K over Thunderbolt and one display with 4K resolution at 144Hz over HDMI, or two displays with 6K resolution at 60Hz and one with 8K resolution at 60 Hz, or at 4K resolution at up to 240Hz over HDMI. Meanwhile, the M3 Ultra variant supports up to eight displays with 6K resolution at 60Hz or 4K resolution at up to 144Hz, or four displays with 8K resolution at 6K or 4K resolution at up to 240Hz. Casual users will likely find both options, especially the latter, to be excessive, which makes it clear who the Mac Studio is meant for. Where the MacBook Pro and Air, or the Mac mini series, are designed with everyday use in mind, this desktop is best suited to creative professionals and heavy-duty workflows, from video editing and rendering 3D environments to running large language models (LLMs). Anything more demanding requiring up to seven PCI Express expansion slots, and it's a job for the ultra-high-end Mac Pro tower. Indeed, the Mac Studio with M4 Max cements its status as a well-oiled machine for both work and play. Apple claims that it can support up to 18 streams of ProRes video playback, and a fraction of that brawn peeked through benchmarking tests across various software, including Cinebench R24, Geekbench 6, and Novabench. On Cinebench R24, its GPU rendering score came in at 16,740 points, alongside 2,089 (multi-core) and 186 points (single-core) in the CPU department. This puts the desktop ahead of the competition, with the M1 Ultra model – results of the more recent M2 Ultra iteration, released in 2023, weren't included in the app's list for direct comparison – trailing behind at 1,629 and 113, respectively. The performance one-upmanship was also reflected in Geekbench 6, which recorded a single-core score of 3,978 and a 21,160 multi-core score (versus 2,778 and 21,555 on the M2 Ultra model). Meanwhile, Novabench notes that its overall score of 4,650 ranks higher than 98 percent of all systems tested, broken down into the following: CPU: 2,466 GPU: 812 Memory: 748 Storage: 624 Expect a smoother creative workflow with the M4 Max chip, too. Rendering 5GB of 4K 60 frames-per-second (FPS) footage in Adobe Premiere Pro through VBR Pass 1, otherwise known as a single-pass variable bitrate, of 60 took five minutes, and the software encoding via CBR at a bitrate of 60 clocked five minutes and 16 seconds. More notably, the latter marks a significant improvement over the time taken for the M2 Ultra model to execute the same task, at eight minutes and 58 seconds. In any case, the beefy specifications of the Mac Studio make it enjoyable to navigate the editing software at full resolution. Not only are fast export times a given, but scrolling through a dense, tightly-packed timeline proved to be a lag-free affair with no hiccups observed. 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With its ray tracing preset (that strangely, cannot be disabled completely) pushed to the highest settings alongside other visual tweaks, and utilising Apple's MetalFX upscaler for performance boosting, gameplay was capped at 30 FPS while running at 1440p. Bumping the resolution up to 4K saw a dip in frame rate to the low 20s, with MetalFX's performance mode bringing it up to around 25 FPS – still admittedly far from ideal, especially for a desktop setup. As observed during the test, running the game at 1080p with the lowest graphical settings was the only plausible way to hit the coveted 60 FPS mark, and even then, the frame rate wouldn't go past the low 50s in busier scenes. The issue seems to stem from forced ray tracing in Assassin's Creed Shadows , as further testing with a non-ray-traced title like 2023's Resident Evil 4 yielded smooth and consistent 60 FPS gameplay at 4K resolution and the highest settings. It should be noted that heavy-duty gaming on the Mac Studio with M4 Max isn't a priority for most, so its ability to handle 4K play with ease for non-ray-tracing-supported titles acts more like a nice by-the-way bonus. The unit will be a little warm to the touch in this state, though never too much that it feels unbearable or worrying. The other change here is the integration of Apple Intelligence as macOS Sequoia comes in handy for users who own multiple Apple devices, enabling them to move files, photos, and videos between their iPhone and Mac easily, and control or view their iPhone on a bigger display via iPhone Mirroring. Then, there's the mix of onboard and on-cloud tools that simplifies day-to-day tasks like writing emails, summarising text, fielding queries, and generating images that are also readily available on other offerings powered by the M-series processors. 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Apple Study Shows App Store Powered US$1.3 Trillion In Sales For 2024
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Apple has announced that the global App Store ecosystem has facilitated US$1.3 trillion in developer billings and sales in 2024, an impressive feat supplemented by the fact that for more than 90 percent of said earnings, developers did not pay any commission to the company. According to a new study by Boston University Questrom School of Business professor Andrey Fradkin and Analysis Group's Dr. Jessica Burley, developer billings and sales for digital goods and services on the App Store totalled US$131 billion in 2024, a figure driven by games, apps and enterprise tools. Sales of physical goods and services rose to US$1 trillion that year, while in-app advertising revenue stood at US$150 billion. The study also found that billings and sales facilitated by the App Store ecosystem over the past five years more than doubled in the United States, China, and Europe. Additionally, digital payment spending grew sevenfold in the U.S. since 2019, while online grocery spending grew fivefold in China. Other notable increases include spending on apps that support digital content creation, such as photo and video editing apps like Adobe creative tools, which has seen a steady increase over the last five years. 'It's incredible to see so many developers design great apps, build successful businesses, and reach Apple users around the world,' said Apple CEO Tim Cook in a statement, 'This report is a testament to the many ways developers are enriching people's lives with app and game experiences, while creating opportunity and driving new innovations. We're proud to support their success.' WWDC 2024 To fuel its support for developers, Apple has invested in the tools needed to help them better distribute their apps and games on the App Store, including its commerce system that features support for over 40 local currencies and seamless tax handling in nearly 200 regions, alongside services like Xcode, App Analytics and Product Page Optimisation to help developers test their apps while monitoring and improving performance. Outside of the App Store, Apple also offers various online and in-person programmes to empower developers to elevate their apps, including Meet with Apple sessions, Apple Developer Academies and over 20 Apple Foundation Programmes, allowing budding developers to not only build their app creation skills but also further improve their created apps. Furthermore, at Apple's upcoming Worldwide Developers Conference from 9 to 13 June, developers worldwide will also have access to over 100 technical sessions with Apple experts, guiding them through its latest technologies and frameworks and supporting their development journey. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. app store Apple Apple App Store

Logitech G522 LIGHTSPEED Wireless Gaming Headset — Review
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Logitech G522 LIGHTSPEED Wireless Gaming Headset — Review

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Combined with its light headband pressure that keeps the G552 Lightspeed in place, the unit has become our go-to headphones for long days at work and participating in the preservation of freedom across a variety of gaming titles. With up to 70 hours of battery life without the use of its RGB lighting and 30 hours with its default lighting turned on. It also has a 30-metre range that keeps you connected even as you roam around the home and away from your PC, as the unit offers you extensive portability and connectivity. The controls are located at the rear of the left earcup, with a small bump to guide and orient your fingers. The closest control is the volume wheel located right next to the bump, alongside the Bluetooth and Power buttons, while located below the volume wheel is a textured microphone mute button, as well as a USB-C port for charging and for updating the headphone's firmware. 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When it comes to audio quality, the 40mm PRO G graphene drivers housed in Self-Contained Audio Modules work well, until you realise that the unfortunate acronym – S.C.A.M – seems counterintuitive, only made funnier with the knowledge that Logitech is actually aware of it. The drivers do a great job of delivering great bass and decent trebles within their SCAM housing, ensuring that the drivers do not run into any interference with other modules within the earcups. Beyond games, the headset works wonderfully with music, as listening to the jazz rendition of 'I Am Better Off' by Wildson brought forth the singer's warm and mellow solo vocals, with the bass from the full band accompaniment cutting nicely through the various percussion instruments, supported by the rounded piano music. How this translates to your gaming experience is that gunshots ring true while shotgun blasts pack a nice kick. Players can hear the rumble from a tank coursing through a field, providing covering fire in a game like Squad , and be comforted by the sound of the turret adjusting its angle and sending a High Explosive round to its target. The G552 offers a wide soundstage that helps with properly identifying the spatial nuances in-game, setting it up for some accurate imaging. It is also accurate enough, as we were able to pick up the directions where sounds are coming from, which is important for players to know if the source of audio cues is at level with the player or at an elevation. Imagine playing tactical games like Rainbow Six Siege X , where audio cues from around the buildings become the best form of intel for what is coming at you. The Logitech G Hub Application allows you to change up the EQ on the unit, and through the Blue VO!CE option, players are able to tweak how their voice sounds through the microphone, from emulating an FM radio, to offering a variety of options to adjust, to get the sound you'd want others to hear. One noticeable improvement over its predecessors is the larger earcups that make it suitable for folks sporting glasses or earrings, but more importantly, also give your ears more real estate to breathe, instead of having them clamped in and soaking up sweat from long hours of gaming. Thankfully, the earcups, with their breathable fabric, stay cool after long hours of usage. There is one drawback to the G522 LIGHTSPEED headset, however, which is that it lacks simultaneous Bluetooth. What this means is that both the dongle and Bluetooth cannot be used at the same time, so users won't be able to stay connected to the phone while maintaining its connection to a device using the dongle, and would have to manually switch between devices. All in all, these points of contention are mostly quelled by how solid the performance of the headphones is, from the quality of the microphone, its great sounding audio and comfortable overall design. The G552 LIGHTSPEED is the best gaming headset in its price range, offering so much value compared to other pricier options. This headset is an excellent pick for anyone looking for an upgrade. Summary The epitome of form and function that delivers in almost every department. Lightweight, superbly comfortable, great-sounding audio and an amazing microphone to boot make this the benchmark for gaming headsets. 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