Sci-Fi FPS La Quimera Out Now on PC via Steam Early Access
Article content
Sorry, your browser doesn't support embedded videos.
Article content
Article content
Storied Ukrainian Developer Welcomes Players to the Ravaged Megalopolis of Nuevo Caracas Featuring a World and Narrative Written and Created by Nicolas Winding Refn and E.J.A. Warren
Article content
KYIV, Ukraine — Game developer Reburn, today announced the Early Access launch of their first original narrative sci-fi shooter game, La Quimera on PC via Steam. Formerly known as 4A Games Ukraine, known for their work as one of the studios behind the critically acclaimed Metro game series, Reburn proudly presents La Quimera, set in a futuristic Latin American megalopolis overrun by technological collapse, sinister corporate dealings, and multiple factions fighting for their own tomorrow.
Article content
Set in and around the fictional Latin American mega-city of Nuevo Caracas, the game tells the story of a down-on-their-luck PMC group caught up in a vast conflict between rival factions and shadowy corporations, as mystical events increasingly blur the line between reality and illusion. Exosuits provided by one such benefactor allow players to engage in intense combat, utilizing high-tech gadgetry and superhuman strength to outwit their enemies.
Article content
Key Features include:
Article content
An original world and narrative created by Nicolas Winding Refn (Drive, The Neon Demon) and E.J.A. Warren.
Play the action-packed campaign in single-player or coordinate your efforts in co-op with up to two fellow players (total three player co-op support).
Explore the world of Nuevo Caracas and its surrounding jungles, shimmering skyscrapers, and overgrown ruins patrolled by rogue robotic creatures.
Collect and upgrade your arsenal of futuristic firearms and exosuit abilities, turning the tide of battle in your favor.
Article content
Early Access players will have the opportunity to experience the story early on, and provide critical feedback to Reburn as the ongoing game development continues with more features, better narrative and gameplay integration, additional levels that complete the game's major story arcs, and refined pacing and combat design. The world of La Quimera reflects an expansive and immersive experience that will unfold.
Article content
'We truly appreciate the support our community has shown since we made the decision to pivot La Quimera into Early Access,' said Dmytro Lymar, CEO and co-founder of Reburn. 'Though this wasn't our original plan, as Ukrainian game developers, we're very familiar with perseverance in the face of tough choices and tougher odds. Our goal is to deliver a new experience that fans of our past work have come to expect now and through future updates. Thank you again to all of our supporters.'
Article content
Reburn's roster of developers includes lead gameplay designers, artists, sound engineers, programmers, and more from across the award-winning Metro series, along with other fan-favorite FPS projects including S.T.A.L.K.E.R., Metro 2033, Last Light, and Exodus gameplay and AI designer Oleksandr Kostiuk serves as project lead on La Quimera. CEO and founder Dmytro Lymar has worked in games since 2006, and previously served as director and CEO of 4A Games Ukraine, which operated as a separately owned entity distinct from other 4A Games studios.
Article content
La Quimera is available now on Windows PC via Steam Early Access for $29.99 USD/€29,99 EUR/£24.99 GBP. For a full description of La Quimera's Early Access details, check out the game's Steam page. For future updates, please follow Reburn on YouTube, Facebook, Bluesky, Discord, Instagram, TikTok and the official site.
Article content
Reburn is an independently-owned video game development studio led by CEO Dmytro Lymar. Reburn was formerly known as 4A Games Ukraine, one of multiple studios working on the Metro video game series. Reburn comprises more than 110 developers, featuring many designers, artists, animators, programmers, QA, and more from across the Metro game franchise. La Quimera is the studio's first unique IP. The studio is based primarily in Kyiv, Ukraine, but utilizes a number of people working remotely around the globe.
Article content
Article content
Article content
Article content
Article content
Article content
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles

National Post
5 hours ago
- National Post
Capcom's Monster Hunter Rise: Sunbreak Sales Exceed 10 Million Units!
Article content – Strategically coordinated pricing measures implemented in conjunction with the release of Monster Hunter Wilds contributed to title's momentum – Article content OSAKA, Japan — Capcom Co., Ltd. (TOKYO:9697) today announced that Monster Hunter Rise: Sunbreak, released on June 30, 2022, has sold over 10 million cumulative units globally. Article content Monster Hunter Rise: Sunbreak Article content is a massive premium expansion for Article content Monster Hunter Rise Article content (which was released in March 2021) Article content . Article content The title garnered high acclaim from players for its additional new locales, monsters, and never-before experienced hunting actions, as well as ongoing free title updates. Further, as a result of bringing the title to multiple platforms and expanding its user base globally, the game is still being enjoyed by many users even today, three years after its release, together with Article content . Article content Capcom has worked to enhance the brand value of Monster Hunter through a variety of initiatives, including with Monster Hunter Bridge, an experiential attraction being exhibited at the Osaka Healthcare Pavilion in Expo 2025 Osaka, Kansai, Japan as well as the Monster Hunter Orchestra Concert. Furthermore, strategically coordinated pricing measures implemented in conjunction with the February 2025 release of Monster Hunter Wilds have proved highly effective, all of which drove Monster Hunter Rise: Sunbreak to surpass 10 million units sold worldwide. Article content Capcom remains firmly committed to satisfying the expectations of all users by leveraging its industry leading game development capabilities in order to create highly entertaining gameplay experiences. Article content About the Monster Hunter Series Article content The Monster Hunter series consists of hunting action games that pit players against giant monsters in beautiful natural environments. Beginning with the first title in 2004, the series established a new genre in which players cooperate to hunt ferocious monsters with their friends, growing into a global phenomenon with cumulative sales of the series exceeding 120 million units (as of March 31, 2025). Article content ABOUT CAPCOM Article content Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found at Article content Article content Article content Article content

Globe and Mail
6 hours ago
- Globe and Mail
Ukraine showed that drones are the new bullets. Why doesn't Canada get this?
Eliot Pence is the founder of Tofino Capital and the former head of international growth for Anduril Industries. Canada's Department of Munitions and Supply was established during the Second World War to secure a reliable domestic source of ammunition and other critical defence supplies, ensuring the country could support both Allied forces and its own military needs. In the 1970s, the department's successor, the Munitions Supply Program (MSP), sustained continuous domestic production capacity through long-term contracts with private industry, stabilizing employment and supply chain resilience while maintaining military readiness. Over the decades, the program expanded to cover a broad range of munitions, from small arms ammunition to artillery shells, and became a key component of Canada's defence industrial base, supporting both peacetime operations and contingency mobilizations. But now, the way we fight wars has changed. And Canada has no equivalent program for the modern equivalent of ammo: cheap, armed drones. Their power was evident on Sunday, when a cheaply made Ukrainian fleet destroyed or damaged nearly a third of Moscow's strategic bombers. Ukrainian President Volodymyr Zelensky called the operation one for the 'history books.' In Ukraine, first-person view (FPV) drones have shifted from novelty to necessity, shaping tactics, logistics and even battlefield outcomes in real time. Reports indicate that the country is producing approximately 100,000 drones monthly, with ambitions to scale up to 4.5 million annually this year. Notably, domestically produced drones accounted for more than 96 per cent of all unmanned aerial vehicles (UAV) used by Ukrainian forces in 2024. Drones now account for as much as 80 per cent of battlefield casualties in the war with Russia – a staggering figure that underscores their role as the new artillery of modern conflict. Other countries have taken note, and begun to treat drones like they treat munitions. With more than one million registered drones, China has established a formidable drone industry. Its selective restrictions on drone component exports have impacted Ukraine's drone production capabilities, while continuing to supply Russia. Turkey and India treat drones as national enterprises. Baykar Technologies, Turkey's leading drone manufacturer, claims to command 65 per cent of the global armed drone market, with its flagship Bayraktar TB2 and Akinci drones exported to more than 30 countries, including fellow NATO members such as Poland and Romania. India, fresh off a brief but alarmingly volatile clash with Pakistan, plans to triple its UAV expenditure to US$500-million. The U.S. has taken important first steps, initiating the Replicator program, which aims to rapidly develop and deploy thousands of low-cost, expendable drones to maintain technological superiority. This initiative underscores the strategic importance of drone capabilities in modern defence planning. A night of fire with Ukraine's drone warriors Opinion: In Ukraine, the bold drone attacks against Russia are a rare chance for celebration The Defence Innovation Unit and the Marine Corps certified the first National Defence Authorization Act-compliant FPV drone on the Department of Defence's approved drone list in less than a year – a testament to how government and industry can move quickly when aligned. Scale is the next challenge. Drones – especially inexpensive ones – shouldn't be treated like traditional aircraft. They're closer to bullets than bombers: cheap, fast, disposable and essential for modern operations. Canada's defence procurement model is poorly suited to this new reality. We buy exquisite systems on decades-long timelines. But to meet the moment, we need to treat inexpensive drones like munitions: funded as recurring expenditures, stocked like ammo and procured with flexibility. This is where Canada's MSP offers a model. Under the program, the Department of National Defence ensures domestic production capacity for key munitions through long-term contracts and industry partnerships. This approach guarantees both readiness and sovereignty. An MSP for drones would fund Canadian manufacturers to produce inexpensive drones at scale, on a recurring basis; establish testing, compliance and training pathways for rapid deployment; and build domestic supply chains to avoid the bottlenecks that have hampered artillery production. The opportunity is here. The technology exists. Canada's tech ecosystem – startups, researchers and defence primes – can deliver if the government provides clear demand and stable funding. Canada once led the world in radar, communications and aerospace. Let's not miss the opportunity to lead in the drone era.


CTV News
2 days ago
- CTV News
Montreal researcher sounds alarm over data collection in children's gaming apps
A Montreal researcher is raising concerns about the amount of personal data being collected by children's gaming apps. As digital gaming continues to captivate young audiences, a growing concern has emerged regarding the hidden risks posed by mobile apps targeting children. A study by Université du Québec à Montréal (UQAM) professor Maude Bonenfant reveals that many of these popular games are not just after children's attention; they are after their personal data as well. 'The mobile games it's like a Trojan horse, and then there is a backdoor where third parties are collecting all the data on the device,' said Bonenfant. Her research analyzed 140 mobile games designed for children and found that many of them were collecting personal information. Gaming apps are collecting data Some are concerned about gaming apps directed at children and their ability to collect personal data. This includes text messages, location data, and photo albums, all used to create the child's digital profile. 'The objective is really to do some profiling and then sell those profiles to make advertisements, but also to change the way the game is made,' said Bonenfant. Bonenfant says the games use 'gambling-like' strategies to keep kids hooked. Tech analyst Carmi Levy calls this a crisis. 'We talk about technology's impact on kids all the time. This is a perfect example of how it's being marketed, like a sugar-sweet treat desserts, but it's incredibly damaging to them and to their futures,' said Levy. Bonenfant says the process is deceptively simple. Children download a free game from the app store, and once they accept the terms and conditions, that is when third parties gain access to their personal information. She says she would like to see Quebec enforce stricter regulations surrounding privacy laws. The president of the English Parents' Committee Association of Quebec, Katherine Korakakis, says the key lies in awareness. 'Parents perhaps can make different choices if they know this,' says Korakakis. 'Like, hey, giving my kid this phone and allowing them to use this app will result in X, Y, Z, perhaps [they] will make different decisions.' She says the association is advocating for schools to teach children the potential dangers of this type of technology. That said, Bonenfant suggests switching to gaming consoles, claiming they offer better privacy compared to mobile games. Levy, on the other hand, is urging everyone to carefully read the fine print before accepting all the terms and conditions. 'The games are free, and we pay with data,' said Levy.