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Mario Kart World review – a riotous road trip for every player

Mario Kart World review – a riotous road trip for every player

The Guardian19 hours ago

I realised that we might have a Mario Kart World problem in our house when my sons ran up to me after our first few hours with the game, proudly showing off circular indentations on their little thumbs from holding down the accelerator button so hard. Mildly alarmed, I examined my own thumb to find the same evidence of getting over-absorbed in the knockabout, chaotic fun of our tournaments. You can play Mario Kart online now – even with video chat, in World – but it's just not the same as playing with people on the couch next to you. I imagine this game will revive living-room multiplayer for millions of families.
God only knows how many hours I have spent racing Mario and his pals around their cartoon wonderland circuits since 1992 – this series has accompanied me through my entire life, the reliable mainstay that everyone wants to play with me, no matter how familiar they are with video games in general. I have been caught in months-long time-trial wars with my brother and my gamer friends; I have watched laughing strangers play it endlessly at the gaming pub nights that I used to run; I have dropped in and out of races over long evenings with big groups of friends; I've played it with almost everyone I've ever dated. Mario Kart World allows for all these playstyles and more, an easy-breezy social game that also lets you get extremely competitive.
It comes with a veritable Disneyland of courses: ice palaces, a jungle safari, a dinosaur park, a ski slope, a spaceport themed after the 1983 arcade version of Donkey Kong. Some feel like old Mario Kart courses, with tighter turns and clever shortcuts, designed for power-sliding and boosting around the old-fashioned way. Others are wider, more scenic voyages: every course connects to several others, so you can either race laps or drive between hot-spots on what is now a massive interconnected map, letting you drive from the seaside all the way to Bowser's Castle at the top of a volcano.
Outside of the races you can also roam freely, going off-road or even on to the water, hunting down hidden coins and challenges: difficult trick-courses across lava fields, an unconventional route through the sky balanced on the wings of a seaplane, timed coin-collecting. This world isn't as populous or as beautiful as something like Forza Horizon's, but it's still a trip to explore it with friends and find scenic little spots to gather together. The visual language is that of a group holiday: Polaroid snaps, stickers from local shops, regional foods. It's a shame that free-roam only works online, mind – two or more players on the same console can race together, but they can't explore together.
Speaking of trips: you can still make a Mario Kart World session feel like a tournament, if you want, running laps and competing to find the best lines through particular courses. But it seems to me that the developers want you to experience it instead as a journey. The Grand Prix competitions link courses together so you're charting a course across this little continent, seeing all the sights as you go. Driving with 24 players on those wide routes from one course to another, it doesn't feel so much like a race as a chaotic road trip. This is very much the vibe in Knockout Tour, a Fortnite-style elimination race where you can go from first place to 14th in two seconds and trailing players are thrown out of the race every few minutes.
The most important change, however, is not the environment, but the movement. You can now charge up a boost-jump to grind along rails, ride walls, and chain shortcuts through the more ambitious courses. This requires fighting against actual decades' worth of drift-and-boost muscle memory, and during my first days with Mario Kart World it raised the humiliating possibility that I might now be bad at it, after all these years. But once you've got the hang of it, it gives racing a new feel even for those of us who've been karting forever, adding a bit of Tony Hawk-esque flair.
The cast of characters is broad and ridiculous. You can race as a cow, or a dolphin, or a new-look Donkey Kong hunkered hilariously over the steering wheel. (Nintendo's venerable ape has now taken on the look that he sported in the recent Mario movie, and dabs in the air whenever you pull off a trick – I now find him nonspecifically annoying, but then, I am old.) You unlock new vehicles all the time, and new costumes for the ones who wear clothes, primarily Mario and his friends. It is impossible not to smile at Bowser in full biker leathers kicking back on an imitation Harley.
There are plenty of different assist options for kids and less skilled players, from motion-controlled steering to auto-acceleration and more: my eight-year-old could play without them, and my five-year-old was kept in the running by turning some of them on. It really is an impressively welcoming game, this, generous and detailed and unfailingly fun, different but with the same spirit. It feels like the culmination of something, a synthesis of different philosophies of fun that still nonetheless comes together. The Switch 2 itself does feel like a swish upgrade rather than an all-new console, so it's a relief that its headline game shows that Nintendo still has a talent for reinvention.
Mario Kart World is available now; £74.99

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Annie Knight breaks down crying as she tearfully recalls horrific sexual assault ordeal: 'I started screaming'
Annie Knight breaks down crying as she tearfully recalls horrific sexual assault ordeal: 'I started screaming'

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Annie Knight breaks down crying as she tearfully recalls horrific sexual assault ordeal: 'I started screaming'

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Games Inbox: When will Mario Kart World DLC be released?
Games Inbox: When will Mario Kart World DLC be released?

Metro

time38 minutes ago

  • Metro

Games Inbox: When will Mario Kart World DLC be released?

The Wednesday letters page ponders UK video game console preferences, as a reader speculates on the release date for Splatoon Raiders. To join in with the discussions yourself email gamecentral@ Open questions Read your review of Mario Kart World and it all made sense to me. Reviews seem to be coming out in the 8 to 9 range and from what I've played that seems to be about right. Like everyone, I'm confused as to why so little has been done with the open world, given how massive it is. So, like you say, do you mark the game down for not doing something obvious or do you just accept it's something different to what you imagined? We all assume Nintendo is going to add more with more DLC, but when? This year? Next year? Three year's time? We literally have no idea. Nintendo is always secretive but this time I think it's really hurting them, because everyone's confused and making up their own theories. It's silly because if they'd said: 'We'll have a ton of free content coming out all the time' that would have been a real draw. Now we don't know what they're doing, why they won't tell us, and whether the DLC will be all paid-for or not. The core game is great but this weird way they've handled the open world feels like it's pulling all the attention away from the stuff they got right. Cranston Secret plans I have no problem with Mario Kart World getting a 9/10 but it is such a strange experience. Knockout Tour is probably the most fun I've had with a video game in several years and yet the open world stuff is just sitting there staring at me blanky, without anything to say. It seems such an unlikely mistake for someone like Nintendo to make, that I feel there must be a reason and purpose to it, but while it's easy enough to guess what that might be what I can't understand is why they won't tell us. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. A roadmap for the game, that promised tons of new tracks and characters and whatever would be a great PR move. Pack it in the box as an actual poster and it becomes a major talking point and an explanation for why the game's so expensive. I just don't get why they don't do something like that. Lumpy Water good game Been playing a bit of Wave Race 64 on Nintendo Switch Online. Not only is it the best racing game Nintendo have made, it's one of the best games ever made. I wish they would do a remaster. The handling and wave physics feels as good as ever. Just be nice to have the frame rate and graphics improved. But it does still play brilliantly in its original, nearly 30-year-old form. Simundo Email your comments to: gamecentral@ Xbox exclusive This whole thing about Call Of Duty on Switch 2 is so stupid. The first Switch is the only Nintendo console it wasn't on, and that was only because it doesn't have a built-up online system like the Xbox and PlayStation 5. Nobody wants to play Call Of Duty on a modern Nintendo console unless they can absolutely avoid it. And if you care that much about it… you'd already have an alternative. So far, I see no sign that Nintendo has done anything to upgrade its online services, so Activision were actually right not to bother in the first place. Now if you wanted to make a spin-off that wasn't so focused on online, that'd make sense, but they're never going to do that. Or if they wanted to just port over Warzone, that'd make sense too as I'm sure Fortnite is quite popular on Switch. A few months ago, I would've said the chances of an Xbox exclusive on Switch 2 was pretty high, or at least something that was Nintendo focused and would never sell much on other formats, like Banjo-Kazooie. But now I don't know what's going on. I guess it's because Activision Blizzard and Bethesda don't really make anything Nintendo friendly, and Microsoft doesn't want to put up the money for anything else. Haymaker Local pricing Here in Hong Kong, I saw the Switch 2 plus Mario Kart bundle for around HK$4,000 (about £400). Most games were around HK$300-450 (£30-45) with standalone Mario Kart priced at HK$520 (£52). All in all, it's not the pricing bloodbath I was fearing pre-launch, but I guess it's partly due to lower taxes here in Hong Kong. I still don't plan on getting it just yet as I can't justify getting it for only Mario Kart. If it'd launched with an all-new Zelda, it would've been a completely different story! Back I go to finishing the Switch 1 Zelda games in my backlog! ttfp saylow (gamertag) Now playing: Rolling Hills and Zelda: Tears Of The Kingdom Adding it all up I guess you could've probably predicted that Splatoon would be one of the first games to be announced after launch and I'm fine with that. Personally, I think there probably is a reasonable chance Splatoon Raiders will be out this Christmas. If I was to take a guess, I think Nintendo is packing this year with mid-sized games, like Hyrule Warriors and Metroid and this Splatoon spin-off, and they think that'll add up to one bigger one. That makes some kind of sense and while it's probably wrong, because you can't predict Nintendo, I'm logging that as my 1 in a million chance to say I told you so. I think for Nintendo the problem is Metroid Prime 4. It'll probably review very well but it's a Switch 1 game and the series doesn't sell that much, so it's not going to be much of a draw for the average parent at Christmas. Since they've said it's coming out this year I think they're just planning to coast along on Mario Kart for now and rely on small fry for the fresh meat. Which does make sense because fans like me are interested in Metroid and casual gamers probably don't care about anything but Mario Kart (and aren't going to buying anything day one). I do find the complete lack of any mention of a 3D Mario weird though. Not even teasing it in the first year is odd even for the big N. Geln The wisdom of youth I overheard my 10-year-old son talking to his friends on his phone yesterday, while playing Among Us: Him: The new GTA looks fire.[All agree]Friend: You have to be 18 to play it [Disappointed] Oh well…Friend: Shame…Him: [said seriously] …by the time it comes out we will be. Major Kahonas Taste of a nation It always amazes me how mistakes Nintendo made in the 80s and 90s are still having a big effect on their current business, such that the Switch 2 can't even outsell the Xbox Series X/S. Although how that became one of the biggest sellers I can't even imagine. But then the UK is also the only country other than America that buys into Xbox, so I guess we're pretty unique in terms of our gaming tastes. We've never been as into PC games as the rest of the Europe either, as far as I understand, so basically we really only like PlayStation and Xbox, and mobile I guess. I wonder how that's going to change as Xbox goes third party and it becomes more and more obvious that there's no point in buying the console. At that point we're basically going to become PlayStation Land, not that Sony ever seems to show any appreciation for out unwavering loyalty. I guess with each passing generation (in both senses of the word) Nintendo can grow its fanbase more, as they're clearly on the up at the moment, but it's not hard to see why Sony feels so confident and doesn't feel the need to make much effort. It's just a shame they shut down most of their British developers, because I really would've liked to see them make a new The Getaway, or something similar, because they know there's an audience for it. Grant Inbox also-ransSo if the PlayStation 6 is out in 2027, that means we should see Sony starting to talk about it next year? Basically, get through this Christmas with the PlayStation 5 then immediately start on the next next gen bandwagon. It's inevitable but it seems far too soon. Austin I picked up Fast Fusion for my Switch 2 because it was cheap and I have to say I am super impressed by the graphics, they are top end PS4 quality and super smooth and fast. Not sure about the game itself so far, seems a bit clunky, but graphically it's impressed me. Donut More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. 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Sherri Shepherd FINALLY reveals star who allegedly grabbed her in confrontation at Denzel Washington's Othello
Sherri Shepherd FINALLY reveals star who allegedly grabbed her in confrontation at Denzel Washington's Othello

Daily Mail​

time41 minutes ago

  • Daily Mail​

Sherri Shepherd FINALLY reveals star who allegedly grabbed her in confrontation at Denzel Washington's Othello

Sherri Shepherd is revealing the identity of the actress who allegedly accosted her at the opening night performance of Broadway's Othello back in March. The 58-year-old actress and comedian previously claimed earlier in March on her eponymous daytime talk show that an 'unnamed celebrity' had allegedly grabbed her arm and whipped her around to confront her over 'shady' comments they said she had made about them. However, the play's opening night — which stars Denzel Washington as Shakespeare's title character and Jake Gyllenhaal as Iago — provided cover for the unnamed actress, as there were plenty of stars in the audience, including Jennifer Lopez and Angela Bassett. But Shepherd claimed during a Breakfast Club interview on Tuesday that the woman who physically confronted her nearly three months earlier was the actress Nia Long, 54. Representatives for Long and Shepherd haven't yet responded to request for comment. 'It was Nia Long. I don't know who [she] had me confused with,' Sherri alleged. 'The only time I've ever talked about Nia is when she went through with her partner [when] there was infidelity.' View this post on Instagram A post shared by The Breakfast Club (@breakfastclubam) She was referring to a 2022 scandal in which Long's then-fiancé Ime Udoka, a former NBA player who was then the head coach of the Boston Celtics, was revealed to have had an affair with a female employee of the Celtics association. The team announced he was to be suspended for the entirety of the 2022–2023 season over the inappropriate relationship, and Long later criticized the Celtics for allegedly never contacting her to see how she was holding up after the team publicly confirmed her partner's affair. Shepherd said on Tuesday that she 'supported' Long's position during the infidelity ordeal, and she added that Long 'deserves to have a good man to be with her.' 'I have no idea who she thought was shading her, but it was not me,' she continued. 'I have no beef with Nia. I'm a fan of hers.' When Shepherd first revealed the negative with an actress, she said being grabbed and castigated in public left her feeling 'upset,' but she claimed she offered to meet with Long in the women's bathroom at intermission to hash out their differences. However, she allegedly waited 15 minutes in the restroom without Long ever showing up. 'You don't get to pull me and turn me around like we're in a doggone cartoon and then walk away,' Shepherd said on The Breakfast Club. But when she was asked why she would make public claims that could stir up more controversy for her, Shepherd said that coming clean also benefited her professionally. She clarified that she didn't initially mention Long's name, and said the other stars at opening night made it difficult to single out any star. But Shepherd said her other career as a stand-up comic benefits from the buzzy confrontation. 'Everything that happens in my life is material for me. And my stage, my comedy stage, is the talk show,' she explained. 'So I got on stage and I just talked about it, and I said, "You know, this happened."' She reiterated that she had invited Long on her talk show to discuss what had upset the actress, and she insisted that she doesn't 'like to tear down people.' 'I honestly was just confused,' the 30 Rock actress continued. 'And I also don't like when you touch me and you pull at me. I don't like that. She grabbed me and spun me around. '[But] I'm cool. I'm so cool. It's done,' she added. 'I would love to talk to her and just clear it up.' When Long was initially wrapped up in her former fiancé's cheating scandal, she was publicly supported by several celebrity friends, including Snoop Dogg, Community star Yvette Nicole Brown and the sports journalist and political commentator Jemele Hill. Long shares a 13-year-old son, Kez, with her ex Udoka, and she also has a 24-year-old son, Massai Zhivago Dorsey II, whom she shares with her ex, the actor Massai Z Dorsey, whom she dated from 1999 to 2001. The couple were engaged for 10 months before going their separate ways.

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