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Despite a 'teamwide oops, guess we made it too hard moment,' Hyper Light Breaker has 'no regrets' about its mixed-response early access launch, and now it's got a roadmap so everyone can 'git gud'

Despite a 'teamwide oops, guess we made it too hard moment,' Hyper Light Breaker has 'no regrets' about its mixed-response early access launch, and now it's got a roadmap so everyone can 'git gud'

Yahoo15-02-2025

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Although I had an excellent time with Hyper Light Breaker at last year's Summer Game Fest, the game's had a rough go of it since hitting early access a month ago. The game currently sits at a 63% Mixed rating on Steam, with players put off by tech trouble, issues with the controls, and the simple fact the game might just be too dang hard.
But the devs at Heart Machine tell PCG they're undaunted, and despite a "teamwide 'oops, guess we made it too hard' moment" when the game first hit Steam, they've got "No regrets" about releasing in early access. "There is no amount of time you can spend in isolation that will make the game great," says lead producer Michael Clark. "You get the best version of a game by maximizing the amount of feedback-and-iteration loops you can go through, and Early Access is the way to do that for a title like this."
So, for now, Heart Machine has turned its first barrage of mixed feedback into an early access roadmap, released yesterday. The devs promise a February update consisting of performance fixes, a combat and gear rebalance, bug fixes, and new stuff: enemies, affixes, a new player character, and so on.
That'll be followed by another (relatively) small update in March before a bigger, named patch in April: the Buried Below update. That one will feature more tweaks, more new stuff, and an "improved onboarding" experience for new players who find themselves a little baffled by the game at first blush. Which, yeah, I get that. Although I liked my time with HLB, I could easily see a new player getting overwhelmed with how much is going on and bouncing right off. Better hand-holding wouldn't go amiss.
I've got high hopes for the game, and Heart Machine sounds very open to change. "We had a lot of balance changes going in right up to launch," says Clark, "and we had been tuning things to be more difficult, as we had found that we were getting pretty good at beating our first Cycle on a fresh save." But they might have overcorrected just a little: "We knew that we were better at the game than a new player would be, but we misjudged the difficulty.
"We want the game to be tough, but fair and clear to understand… We aren't looking to make it easy, but it should be fair and you should be able to analyze what you did wrong and git gud." Not a bad philosophy, if you ask me. Here's hoping Heart Machine pulls it off.
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When you buy through links on our articles, Future and its syndication partners may earn a commission. There was an audible groan as Geoff Keighley name-dropped Hollow Knight: Silksong on stage at Summer Game Fest, only to bait-and-switch us with a Deadpool VR game. Obviously, we've been waiting for Silksong for years, so when Keighley read a fake note from his production team which riffed on the idea of 'you can put that Hollow Knight Silksong trailer away and replace it with this', you know he knew exactly what he was doing. To be clear, he said the words "Hollow Knight Silksong trailer," and then threw them back in our face. The Deadpool VR game looks like it might be pretty good if you're into that kind of thing, with plenty of pretty gnarly movement and the kind of potty-talk you'd expect from the merc with a mouth. It's even a very impressive bit of voice work, Neil Patrick Harris standing in as Wade and doing such a good job that I genuinely thought the devs had managed to pin Ryan Reynolds down. It's got the vibes down, but the problem is that the vibes really don't account for dangling what would have been the show's biggest announcement in front of players. The wait for Silksong has been so long that I'm pretty sure we've heard a joke like that on a major, potentially even Keighley-shaped stage in recent memory. But it's at fever pitch right now because, as we get into one of the biggest announcement periods of the year, Hollow Knight: Silksong 's Steam backend has been a veritable hive of activity. That might mean nothing, but when you've had a community on tenterhooks for years, a bait-and-switch like that one is doubly hurtful. Keep all the way up to date with our Summer Game Fest schedule.

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When you buy through links on our articles, Future and its syndication partners may earn a commission. Every time I write about Silksong, I feel as though I'm inching closer to an abyss of madness from which there is no return. Each article starts the same—a rite for the uninitiated, an explanation that yes, this game really was announced in 2019, and yes, it really was stated to be coming out "in the next 12 months" in 2022, and yes, fan hopefuls really did wait three more years for a hilariously short clip in a 2025 Nintendo direct promising a release date this year with zero other specifics. Now, from the bottom of a well of conspiracy, a scrap comes tumbling down the cobbled walls: There've been more SteamDB changes that… wait holy crap, these might actually mean something. As spotted by eagle-eyed industry buff Wario64 on X, several SteamDB updates have been published for Hollow Knight: Silksong, which have quickly gained traction as a deep hit of hopium on the unfailingly unhinged subreddit, with nary a "silkpost" flair in sight. The main meat is the introduction of achievement languages, which are a pretty good sign the game's nearing completion—you generally don't decide what achievements are going to be notable, then translate them unless you're pretty certain you won't be making any more structural changes to your game. Even more hype came down the pipeline when some depots changed. A depot, as explained by the Steamworks documentation, is "a logical grouping of files which are all delivered to a customer as a single group", which then gets "downloaded and 'mounted' on their local drive" when you download a game. The last time one of these depots changed was in 2019, when the game was first announced. While I don't think user HHrnz, who spotted the change, is exactly right when they say "This is pretty much confirmation that the game is complete and ready to have its release date announced," it is a sign that something is going on. And as a resolute skonger, something is always able to be everything. I'm about to call an utterly unfounded shot, with zero basis in reality and all the hope of someone shouting 'Kobe!' from halfway down the court, but, just think about it—Summer Games Fest is coming up. Heaps upon heaps of trailers and events and showcases. What is the funniest thing that Team Cherry could possibly do after six entire years of anticipation? A shadow drop. Just… put it out there. After all, who needs pithy things like press releases or developer diaries when you've got a swarm of feverish hollows clamouring for your next game? The Switch 2 is here. The ground is ripe, and the marketing does itself in a resounding swarm of skong. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together

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When you buy through links on our articles, Future and its syndication partners may earn a commission. Silksong may, after many long years, finally be releasing—or it may not be. A shadowdrop could be arriving tomorrow, or our eternal vigil may never end. It's either the final 24 hours, or time has no meaning anymore. One thing's for certain: SteamDB has some updates. In addition to the updates released earlier this week, which included achievement data for multiple languages, Silksong has had support for Windows, Mac, and Linux added, visible via SteamDB. At the time of writing, Silksong's minimum requirements don't list Mac or Linux as possible platforms, however, Steam does provide support for them, and developers can prep their store pages to send out platform-specific packages. As always, the Silksong subreddit is being delightfully normal about the news. In one thread, you can even see the ever-cynical doubters (we're well past the point of tribalistic factions) starting to crack. "FUCK MY FLAIR SILKSONG TOMORROW," roars one frantic switcher. "I... CANT... DENY... IT... ANY... LONGER!" writes another, with the tone of the Incredible Hulk swelling out of his shirt. On one hand, it is mighty suspicious that the games' Steam page would receive such a ferocious flurry of updates—seven in total, including this one—before Summer Game Fest. With a bevvy of announcements to come, the idea that Team Cherry's doing some preparatory updating before finally releasing the dang thing isn't entirely out of the question. On the other hand, a few SteamDB updates aren't substantial proof of anything if you aren't scrabbling for every scrap of hope you can. Almost no game since Elden Ring has had this much feverish hype built up behind it and, in a way, the cultish chanting is outstripping what Silksong is likely bound to be: A very good metroidvania. Which, given I've played several since Hollow Knight, is only saying so much. If Team Cherry does do the funniest thing it can and shadowdrop Silksong in a manner of hours, it'll mark the end to all doubting and hoping, all coping and copium. No more daily Silksong news, no more crossed fingers, no more Silkposts. Bait used to be believable, but if it's the dawn of the final day, it shall be absent entirely. All I can say is, if this is indeed the end? Gentlebugs, it has been an honour. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together

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